Write or refactor Remotion components so timing and full-size layout live on the content itself. Reduce redundant wrappers and organize related scenes or clips on shared Studio timeline rows while preserving timing and layout behavior.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Put timing directly on scene and media components
- Refactor redundant Sequence and AbsoluteFill wrappers
- Group related scenes and clips on shared timeline rows
remotion-dev/remotion☆ 6.6만2026년 10월 20일 업데이트
Manage s&box game projects through text commands. Edit scenes and reusable object templates, generate C# components, configure controls and translations, and inspect asset references to find unused files or validate project consistency.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Create scenes and reusable object templates
- Generate C# components and UI scaffolds
- Configure controls, collisions, and translations
HKUDS/CLI-Anything☆ 5.6만2026년 9월 22일 업데이트
Create a new course page by copying an existing page and replacing its content while preserving the layout and styling. Check for leftover source text, then generate narration and verify that its audio matches the new subject.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Create a new page using an existing layout
- Reuse a page from an imported slide deck
- Split lengthy content across matching pages
THU-MAIC/OpenMAIC☆ 4.1만2026년 10월 20일 업데이트
Create interactive 3D scenes for websites, including product views and scroll-driven animations. Covers choosing Three.js, React Three Fiber, or Spline, preparing lightweight models, showing loading progress, and adapting experiences for mobile devices.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Building an interactive 3D product configurator
- Adding 3D scenes to a portfolio
- Animating models and cameras as visitors scroll
davila7/claude-code-templates☆ 3.3만2026년 10월 20일 업데이트
Build custom video session experiences in Unity using Zoom Video SDK wrapper APIs. Follow guidance on connecting SDK events to scenes and interface state, with references for session joining, lifecycle management, compatibility, and troubleshooting.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Integrating Zoom Video SDK into a Unity app
- Connecting video session events to Unity scenes and interface state
- Checking session joining and lifecycle patterns
anthropics/knowledge-work-plugins☆ 3.1만2026년 10월 20일 업데이트
Create and edit rooms or buildings in Pascal through MCP, a connection that lets agents use its tools. Inspect existing projects, validate changes, and hand over saved, editable 3D scenes with verified editor links.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Creating a 3D model of a room or building
- Editing walls, windows, stairs, and surface finishes
- Inspecting an existing Pascal project
pascalorg/editor☆ 2.5만2026년 10월 20일 업데이트
Build 3D scenes in React from JSON specifications using json-render. The skill covers shapes, lighting, model loading, materials, cameras, and view controls, plus connecting component definitions to their rendering implementations.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Build a 3D scene from JSON
- Display GLTF or GLB models
- Configure lighting, materials, and shadows
vercel-labs/json-render☆ 1.9만2026년 10월 14일 업데이트
Adapt prose fiction into a consistently formatted script with scene headings, action, and dialogue. Preserve the main plot and character relationships while turning narration and inner thoughts into visible behavior or voiceover, with scenes suited to short videos.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Adapting a novel into a script for short videos
- Converting inner thoughts into actions and dialogue
- Standardizing scene headings and dialogue formatting
chatfire-AI/huobao-drama☆ 1.6만2026년 10월 6일 업데이트
List static objects built into a CARLA map and hide or restore them by category or asset name. Adjust buildings, vegetation, fences, and other scenery, preview affected objects, and change both their visibility and collision behavior.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Hide buildings to inspect a scene
- Remove trees and bushes for dataset capture
- Preview which fences a change would affect
carla-simulator/carla☆ 1.5만2026년 10월 20일 업데이트
Turn a written traffic situation into a Scenic file, which describes possible scenes using placement rules and constraints. Select suitable maps and actors, then check that the file compiles and can generate at least one scene.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Create a scenario with a car cutting in from the right
- Describe a pedestrian crossing ahead of the main vehicle
- Build an unsignalized intersection scenario
carla-simulator/carla☆ 1.5만2026년 10월 20일 업데이트
Run Scenic traffic scenarios on a CARLA server. First test whether a valid scene can be generated, then simulate with limits on runs and steps, record the outcome, and restore the world's asynchronous setting afterward.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Check a CARLA setup with carlaChallenge1
- Diagnose scenarios that reject every generated scene
- Check which challenge scenarios can run
carla-simulator/carla☆ 1.5만2026년 10월 20일 업데이트
Guides development of apps for viewing USD, a 3D scene format. Selects browser streaming or local implementation references, covering rendering, camera controls, selection, interface layout, and validation while keeping users’ scene files unchanged.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Build a browser viewer for USD scenes
- Develop a local workstation viewer
- Add camera controls and object selection
openai/plugins☆ 7.5천2026년 10월 8일 업데이트
Produce a finished faceless video with multiple scenes, a consistent illustrated style, and narrator voiceover. Supports explainers, history, stories, and children's content, assembling scenes and optional embedded subtitles into one video file.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Producing narrated explainer videos without appearing on camera
- Creating illustrated history documentaries
- Retelling fairy tales and myths as narrated videos
openai/plugins☆ 7.5천2026년 10월 8일 업데이트
Refactor large macOS SwiftUI views into focused files and components. Clarify window state, selection, commands, and AppKit integration while preserving existing behavior and keeping the main layout stable as users change selections.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Split oversized SwiftUI views
- Organize state for each window
- Extract toolbar and command logic
openai/plugins☆ 7.5천2026년 10월 8일 업데이트
Create reusable iPollo Video templates with editable text, media, colors, and scenes. It guides composition and animation, checks that variables work, and validates the package by creating a fresh instance before completion.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Creating video templates with editable text and media
- Reworking scene layouts and animation
- Repairing template variables and missing media
Devin-AXIS/iPolloWork☆ 7.1천2026년 10월 19일 업데이트
Add or revise scene narration and speech-linked captions in the active iPolloWork video. Use configured voices, actual audio files, and measured alignment to adjust timing while preserving music, sound effects, and previous speech until replacement succeeds.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Add narration to a scene
- Revise existing speech
- Update captions using saved speech alignment
Devin-AXIS/iPolloWork☆ 7.1천2026년 10월 19일 업데이트
Build particle trails that keep consistent spacing as the pointer speeds up or slows down. Covers distance-based emission, drifting motion, placement in 3D scenes, performance checks, and alternatives for touch, keyboard use, and reduced motion.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Creating sparks or wisps that follow the cursor
- Fixing gaps in trails during fast pointer movement
- Keeping trails aligned with the pointer in 3D scenes
MengTo/Skills☆ 6.9천2026년 10월 18일 업데이트
Create green isometric illustrations, using angled views without perspective, of developer and design workspaces as SVG files. A bundled drawing kit helps arrange equipment on one platform, with consistent shading, fine details, shadows, and validation checks.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Illustrate a server room or development stack
- Show a CI pipeline as an illustrated scene
- Create artwork for empty states and onboarding
MengTo/Skills☆ 6.9천2026년 10월 18일 업데이트
Build sky backgrounds for 3D scenes using procedural atmosphere or panoramic images. Align the horizon, sun, shadows, and environment lighting, while handling camera movement, image loading, and smooth transitions between day, dusk, and night.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Creating sky backgrounds for architecture and outdoor scenes
- Aligning sunset skies with shadows and reflections
- Designing transitions from day through dusk to night
MengTo/Skills☆ 6.9천2026년 10월 18일 업데이트
Start a new Remotion video by setting up a project when needed and opening Studio before building scenes. Covers folder selection, React video structure, multiple scenes, and timelines with individually editable clips.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Set up a new Remotion video project
- Add a new video to an existing project
- Create a video with multiple scenes
remotion-dev/skills☆ 5.4천2026년 10월 20일 업데이트
Build Remotion video scenes with animation, media, and visual effects. Follow React markup patterns that keep timing and individual elements editable in Studio, with guidance for reusable scenes and frame-based motion.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Create a title fade-in
- Add an editable lower third over a video
- Organize multiple scenes into editable timelines
remotion-dev/skills☆ 5.4천2026년 10월 20일 업데이트
Write, review, and optimize Three.js scenes using guidance on memory cleanup, rendering, models, textures, and lighting. Apply examples to reduce unnecessary work, investigate memory leaks, and adjust 3D experiences for mobile devices.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Reviewing rendering performance in Three.js scenes
- Fixing memory leaks when switching 3D views
- Optimizing models and textures for mobile devices
zebbern/claude-code-guide☆ 4.7천2026년 10월 20일 업데이트
Build 2D game maps and backgrounds with generated artwork and explicit layout data. Check collision and route reachability, explore a playable HTML preview, and export scenes to Tiled, Godot 4 or LDtk.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Build a top-down map with collision and exits
- Design a side-scrolling stage
- Create battle backdrops or parallax backgrounds
0x0funky/agent-sprite-forge☆ 4.5천2026년 10월 6일 업데이트
Inspect available RQL data sources and component types in loaded Unity scenes, including counts. Provide a type name to see its fields, properties, and methods before writing a query.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Inspect component types in loaded scenes
- Check available members on an unfamiliar type
- Identify read-only members before editing
IvanMurzak/Unity-MCP☆ 4.5천2026년 10월 20일 업데이트