Weave the script from outline and braindump. Use at the script stage after gate 1, or when the user says "write the script" or "draft the script".
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1.3천건 · 관련도순
Weave the script from outline and braindump. Use at the script stage after gate 1, or when the user says "write the script" or "draft the script".
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Install or migrate BIRD 2/3 editor support and @birdcc/cli. Use for the BIRD2 LSP VS Code extension, the separate TextMate syntax extension or extension pack, VS Code forks, BIRD.nvim, BIRD.vim, manual Neovim LSP wiring, JetBrains TextMate bundles, birdcc CLI installation, offline VSIX setup, or migrations from BIRD2.nvim/BIRD2.vim. Route config diagnostics to bird-agent and GitHub Actions to birdcc-cicd.
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Works on Kotlin Multiplatform mobile projects with shared Kotlin source sets and Android/iOS targets. Use for architecture, tests, debugging, reviews, performance, security, accessibility, dependencies and releases when `org.jetbrains.kotlin.multiplatform` is applied; inspect actual targets, `commonMain`/`commonTest`, target source sets, Compose Multiplatform and the iOS framework/host app before giving platform advice.
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AI operational modes (brainstorm, implement, debug, review, teach, ship, orchestrate). Use to adapt behavior based on task type.
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Use before creative or constructive work (features, architecture, behavior). Transforms vague ideas into validated designs through disciplined reasoning and collaboration.
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Create new CFSA Antigravity skills following the kit's skill format. Handles brainstorming, SKILL.md generation, references, and MANIFEST.md registration.
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Use before any creative work — creating features, building components, adding functionality, or modifying behavior. Explores user intent, requirements, and design before implementation.
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End-to-end Android indie idea workflow — feature-build phase only (no monetization). Phased — discover (if no idea) → generate 2 candidates → refine scope (offline/online, sharing, MVP vs full, core-value features) → risk/reward/tradeoff analysis when scoping down → emit idea brief. Use for greenfield app concepts, new feature ideation, idea discovery, or pre-design discovery before writing a design document. Triggers — new app idea, feature concept, indie dev brainstorm, validate idea, refine idea, what should I build, find an app idea, idea pipeline, I have no idea, help me find an app idea, scope down, MVP scoping, core value features.
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Multi-phase dialectical stress-test for HIGH-STAKES decisions only (architecture choices, irreversible product calls, strategic bets). Heavy-cost skill — do NOT use for routine questions, brainstorming, or simple tradeoffs. User must explicitly invoke or describe a decision they call "high-stakes", "irreversible", or "needs stress-testing". Triggers: "stress test this decision", "dialectic on", "challenge this thesis", "should I really".
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Time-blind friendly planning, executive function support, and daily structure for ADHD brains. Specializes in realistic time estimation, dopamine-aware task design, and building systems that actually work for neurodivergent minds.
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Skills wiki intro - mandatory workflows, search tool, brainstorming triggers
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Survey the whole tdmcp project and produce a prioritized list of NEW features it could implement — across artist controls, CLI/DX, AI/LLM integration, and TouchDesigner depth. Use whenever the user wants to brainstorm, discover, survey, list, or audit what features/tools/effects/controls/commands/prompts/capabilities tdmcp *could* add, asks 'what could we build / what's missing / what are the opportunities / ideas for the project', or wants a feature backlog or gap analysis. Also for follow-ups: re-run, refresh, update, re-survey, deepen, or re-prioritize the backlog, or survey just one surface (e.g. 'CLI ideas only'). This is the IDEATION harness — it produces a list to decide from; it does NOT build. When the user has already chosen a feature and wants it implemented/shipped/added, use tdmcp-pipeline instead.
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Start a new composition: project init, brainstorm, then ask whether graph or startcycle follows. Generated from plugin-commands.json; invoke as $bdb-aos:startproject.
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Turn an idea into a deployed prototype: a spec from brainstorming, a visual plan of the ComfyUI workflow, a prototype built with startcycle, one hero image, green CI, then push and deploy after separate GOs. Use for "idea to launch", "from idea to a live prototype", "build and deploy this idea".
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Build a throwaway prototype to answer a design question, as UI variations or a state-model walkthrough. Use when the user types /prototype, wants to sanity-check whether a state model or logic feels right, wants to explore what a UI should look like, or as the prototype step of the web design flow with brainstorm or grill before the final plan goes to plan-canvas (annotate the running prototype with the plan-canvas annotation tool).
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Use when the user just says "plan", "planen" or "roadmap": offer a template via aos-plan-canvas templates. Open plans and HTML artifacts in a local browser canvas where the human annotates elements, chats, and approves or requests changes without leaving the page. Use for planning, whenever a user says "plan", "roadmap", "visualize the plan", "review the plan" or /plan-canvas, right after a brainstorm or grill interview has produced a plan, and whenever any skill's artifact (plan, design, comparison, report, diagram) can be reviewed visually instead of with typed feedback.
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Use before creative or constructive work (features, architecture, behavior). Transforms vague ideas into validated designs through disciplined reasoning and collaboration.
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Use when running the autonomous multi-agent build pipeline after /bdbrainstorm or /grill-me, when the user types /startcycle-graph or "run a startcycle", or when a task needs durable state, a review repair loop and an automated quality gate. Routes to the startcycle-dispatch Dynamic Workflow, which reads production_artifacts/state.json and invokes Architect, TechLead, UI/UX, Engineering, Media/EventTech, Reviewer, and Shipping in turn per .agents/graph.md's edge table — the agents never invoke each other.
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Use when brainstorming or planning live event technology, show control, and real-time media systems (TouchDesigner, Resolume, grandMA3).
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Linear multi-agent build pipeline with file hand-offs in production_artifacts/, run after /bdbrainstorm or /grill-me. This is the linear variant — no state.json, no repair loop, no dispatcher graph — distinct from startcycle-graph, which adds durable state and automated escalation. Use when an approved plan should be built, when the user types /startcycle or "run a startcycle", or when you pick a startcycle variant from the situation yourself (no user prompt needed).
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Multi-agent SWE team built on the Workshop model. Full-stack vertical workers, meeting room with @mention notification, private pipes, shared task board. Git worktree isolation, Leader-driven coordination. Mixed Codex/Claude Code engine. Use when a task needs engineering depth beyond a single agent. NOT for simple task parallelism (use agent-task-orchestration) or design discussions (use agent-brainstorm).
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Use this skill when a design or idea requires higher confidence, risk reduction, or formal review. This skill orchestrates a structured, sequential multi-agent design review where each agent has a strict, non-overlapping role. It prevents blind spots, false confidence, and premature convergence.
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Orchestrates design workflows by routing work through brainstorming, multi-agent review, and execution readiness in the correct order. Prevents premature implementation, skipped validation, and unreviewed high-risk designs.
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Use this skill before any creative or constructive work (features, components, architecture, behavior changes, or functionality). This skill transforms vague ideas into validated designs through disciplined, incremental reasoning and collaboration.
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