Translate Figma designs into SwiftUI code, or bring SwiftUI views, screens, and design tokens into Figma. The guidance preserves iOS interface patterns, semantic colors, and SF Symbols names across both directions.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Implementing a Figma screen in SwiftUI
- Bringing an existing SwiftUI screen into Figma
- Mapping iOS colors and icons between design and code
openai/plugins☆ 7.5천2026년 10월 8일 업데이트
Review Canva slides, posters, and flyers for layout, wording, visual priorities, readability, and accessibility. Get concrete fixes ranked by importance and organized by page, while keeping the original design unchanged.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Reviewing slides before a presentation
- Checking poster and flyer readability
- Improving wording and visual priorities in social posts
openai/plugins☆ 7.5천2026년 10월 8일 업데이트
Create one editable Canva design per data row using a brand template with autofill fields. Map columns from files, pasted tables, JSON, or URLs to text and image fields, then receive design links and failure details.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Create a design for each product
- Generate designs from CSV rows
- Fill templates with text and image URLs
openai/plugins☆ 7.5천2026년 10월 8일 업데이트
Translate Figma designs into SwiftUI code, or bring SwiftUI views, screens, and design tokens into Figma. The guidance preserves iOS interface patterns, semantic colors, and SF Symbols names across both directions.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Implementing a Figma screen in SwiftUI
- Bringing an existing SwiftUI screen into Figma
- Mapping iOS colors and icons between design and code
Devin-AXIS/iPolloWork☆ 7.1천2026년 10월 20일 업데이트
Plan and build frontend interfaces through guided questions, visual references, and agreed design choices. Define colors, typography, and layout before coding, then implement small sections for review, with optional Google Stitch prototyping.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Clarifying a visual direction before building a page
- Designing dashboards from references and brand guidelines
- Reviewing improvements to an existing interface
tech-leads-club/agent-skills☆ 7.1천2026년 10월 21일 업데이트
Generate README.md and DESIGN.md outlines by inspecting a module's files, language, and dependencies. Python analysis also extracts classes, functions, and docstrings, providing a starting point for usage documentation and design records that you complete afterward.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Create documentation outlines for a new module
- Add missing README.md and DESIGN.md files
- Summarize Python classes and functions
fengshao1227/ccg-workflow☆ 5.9천2026년 10월 21일 업데이트
Connect streaming APIs to Ant Design X by implementing a Chat Provider, an adapter for request and message formats. Choose built-in providers where suitable, transform custom responses, and configure authentication, retries, and stream parsing.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Connect a private streaming API to Ant Design X
- Choose a provider for OpenAI or DeepSeek
- Convert responses containing multiple fields
ant-design/x☆ 4.8천2026년 10월 12일 업데이트
Turn a design problem into an RFC, a proposal for review and discussion. Define who benefits and what changes, compare real alternatives, document drawbacks and open questions, and save a linked, validated draft.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Drafting an RFC for a design change
- Clarifying beneficiaries and observable outcomes
- Comparing alternatives and design drawbacks
inkeep/open-knowledge☆ 4.7천2026년 10월 21일 업데이트
Open a running local app in Design to compare routes and screen sizes, collaborate on visual changes, and hand those changes to a coding agent for application to the source.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Compare desktop and mobile versions of the same app screen
- Review a sequence of onboarding or checkout screens
- Collaborate on visual changes through shared previews
BuilderIO/skills☆ 4.6천2026년 10월 15일 업데이트
Plan experiments before collecting data by choosing how to assign samples, combine conditions, and order runs. Generate reproducible allocation schedules and experimental layouts while checking for design flaws that could make results difficult to interpret.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Assigning subjects or samples to comparison groups
- Screening many factors to identify promising ones
- Planning around batch, day, or plate-position differences
spacering-net/codeg☆ 4천2026년 10월 21일 업데이트
Extract design tokens, text styles, and variables from a Figma design system and produce a design-tokens.json plus ready-to-use QML singletons. Use this skill whenever someone wants to pull their design system out of Figma — whether they say "export tokens from Figma", "get design tokens", "set up my design system", "read our Figma design system", "get Figma variables into QML", "pull our color palette from Figma", "import design tokens", "extract colors/typography/spacing from Figma", or similar. Trigger this skill at the start of any design-system workflow that involves a Figma source.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
TheQtCompanyRnD/agent-skills☆ 4922026년 10월 20일 업데이트
Design DNA capture — extracts palette, type stack, motifs, motion, and 3D signatures from a shipped HTML file and saves them as a reusable reference pack. Use when the user says /reimagine-it lock, "lock this design", "save design DNA", "capture this look", or wants to reuse a shipped design on a different target. Locks capture palette, type, motif, and motion from a shipped HTML file. Part of the reimagine-it Content-Derived Design suite.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
Kayforkind/reimagine-it☆ 2102026년 10월 17일 업데이트
Run a complete design workflow -- from establishing context through four progressive design levels (Capabilities, Components, Interactions, Contracts) to an approved blueprint. Composes knowledge-priming, context-anchoring, learning-harvest, collaborative-judgment, design-first, architecture, and domain-driven-design into one process. Handles both new features (create context doc) and resuming existing work (load context doc). Level 5 (Implementation) is delegated to code-forge. Use when starting a design, planning architecture, or when the user says 'design a feature', 'blueprint', 'start designing', 'plan the architecture', or 'let's design before coding'.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
techygarg/lattice☆ 2072026년 10월 10일 업데이트
World-class design systems architecture - tokens, components, documentation, and governance. Design systems create the shared language between design and engineering that makes products feel cohesive at any scale. Use when "design system, component library, design tokens, atomic design, style guide, theme, theming, design scale, component api, variant, figma tokens, style dictionary, design-system, tokens, components, theming, documentation, figma, accessibility, versioning" mentioned.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
omer-metin/skills-for-antigravity☆ 1692026년 1월 22일 업데이트
Expert in designing and implementing visceral, satisfying combat systems. Masters hitbox/hurtbox design, frame data, combo systems, enemy archetypes, damage feedback, and the invisible craft that makes players feel powerful. Draws from fighting games, character action games (DMC, Bayonetta), and Souls-like design to create combat that is readable, responsive, and endlessly replayable. Use when "combat system, combat design, hitbox, hurtbox, frame data, hitstop, screen shake, input buffer, coyote time, i-frames, invincibility frames, combo system, attack cancel, recovery frames, punishment window, souls-like combat, action game combat, fighting game, damage feedback, enemy design, boss design, attack telegraph, parry system, stamina system, poise system, weapon feel, game feel combat, melee combat, combat juice, combat, action-game, fighting-game, hitbox, frame-data, game-feel, souls-like, character-action, melee, enemy-design, boss-design, combo, parry, i-frames" mentioned.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
omer-metin/skills-for-antigravity☆ 1692026년 1월 22일 업데이트
World-class accessibility design expertise combining the inclusive design principles of Microsoft's Inclusive Design team, the technical rigor of the W3C WCAG working group, and the lived experience perspective of disability advocates. Accessibility is not a feature - it's a fundamental quality attribute that makes products usable by everyone. Great accessibility design is invisible to those who don't need it and essential to those who do. It benefits everyone: captions help in noisy environments, keyboard navigation helps power users, high contrast helps in bright sunlight. When you design for the extremes, you improve the experience for all. Accessibility is not a checklist - it's a mindset that asks "who are we excluding?" at every design decision. Use when "accessibility, a11y, wcag, screen reader, keyboard navigation, color contrast, alt text, aria, focus management, skip link, assistive technology, inclusive design, ada compliance, section 508, accessible, voiceover, nvda, jaws, tab order, focus trap, accessibility, a11y, wcag, inclusive-design, screen-reader, keyboard-navigation, color-contrast, aria, focus-management, assistive-technology" mentioned.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
omer-metin/skills-for-antigravity☆ 1692026년 1월 22일 업데이트
Ultimate Design System Intelligence. Manage, extract, replicate, and improve UI design systems. Extracts design tokens visually from existing sites (Harvester v5), manages multi-page tokens, and utilizes MCP servers like Google Stitch and Pencil.dev to generate complete, consistent design systems (Shadcn UI, Halo, Lunaris, Nitro). Use when the user asks to "extract design from a URL", "create a Shadcn design system", "analyze design tokens", "build a design system for", or "copy the UI style of".
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
tody-agent/codymaster☆ 542026년 8월 26일 업데이트
仕様書・要件定義からソフトウェアアーキテクチャを設計するスキル。 5人の専門エージェント(Architecture Lead・Module Designer・Dependency Analyst・ Platform Expert・Devil's Advocate)が協議しながら、 モジュール分割・依存関係・データフロー・インターフェース設計を行う。 成果物は構造化されたアーキテクチャ設計書(Markdown)。 Use when: 仕様書からどう設計するか迷っている時、モジュール分割の方針を決めたい時、 技術スタックに合ったアーキテクチャパターンを選びたい時、 設計書を作成したい時。 Triggers: "アーキテクチャ設計", "arch design", "仕様書から設計", "モジュール分割", "設計書を作りたい", "アーキテクチャを考えて", "コンポーネント設計", "依存関係を設計", "どう設計する", "design the architecture", "design from spec"
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
sean-sunagaku/claude-code-plugin☆ 382026년 7월 30일 업데이트
機能要件から画面構成・ワイヤーフレームまでを段階的に落とし込むスキル。 design-discussion や feature-discussion の成果物を入力として、 2ステップ(アクションフロー → ワイヤーフレーム + 画面設計ノート)で画面設計を行う。 ワイヤーフレームを見ながらユーザーと一緒に必要な機能・画面要素を詰めていく。 成果物は PlantUML Salt による視覚的なワイヤーフレーム。 Use when: 機能から画面に落としたい、画面構成を考えたい、 ワイヤーフレームを作りたい、画面設計をしたい、画面フローを整理したい。 design-discussion の後に使うと効果的。 Triggers: "画面構成", "画面設計", "ワイヤーフレーム", "画面に落とす", "ui flow design", "UIフロー設計", "wireframe", "画面を考えたい", "UIフロー", "画面遷移", "screen design", "画面フロー", "screen flow"
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
sean-sunagaku/claude-code-plugin☆ 382026년 7월 30일 업데이트
Product marketing and go-to-market strategy for B2B SaaS launches and positioning. Use this skill when planning a product launch, developing positioning and messaging, analyzing competitive landscape, building customer advocacy programs, designing a customer referral program (who may accept the reward, how the introduction is made), designing a win/loss interview program, working out why we lose deals, designing GTM strategy, creating category positioning, planning analyst briefings, or deciding which country to expand into and how far to localize. Also use it for an early-stage startup where the founder is still doing the selling — running founder-led sales, setting up a design-partner program, judging whether you have product-market fit, deciding what not to do yet, deciding when to hire the first AE or first marketer, and moving upmarket to larger buyers. Also use it when your company has just acquired another (or is about to), to plan the marketing integration: what you may and may not do between signing and close, the first letter to the acquired customers, whether to keep, endorse, fold in or retire the acquired brand, merging the two marketing databases without mailing people who opted out, when to start cross-selling, and announcing a product sunset. Also use it to design a demand-generation campaign and the channel plan it runs on: one campaign with one job, the offer for buyers who are and are not in market, what each channel is for, the kill and scale rules set before launch, the follow-up sales agrees to, the yearly calendar of always-on programs and tentpole campaigns, and which channels to keep, test or stop. Also use it for brand marketing and demand creation — how much to spend on brand versus performance, what to measure when a brand campaign produces no conversion event, and how to answer "we cannot attribute it". Also triggers on: founder-led sales, founder-led GTM, design partners, design partner agreement, first customers, first 10 customers, do we have product-market fit, PMF, Sean Ellis test, very disappointed survey, pre-seed, seed stage, when to hire our first AE, first sales hire, first marketing hire, moving upmarket, going upmarket, enterprise readiness, first enterprise deal, what do enterprise buyers need before they sign, positioning, product launch, beta program, early access program, design partners, private preview, public preview, general availability, GA launch, when can we call it GA, can sales sell a beta feature, selling the roadmap, launch tier, competitive intelligence, messaging, customer advocacy, win/loss analysis, win/loss interviews, why we lose deals, closed-lost analysis, loss reason, close-reason field, competitive displacement, displace an incumbent, rip and replace, competitive takeout, switch from a competitor, win deals from a competitor, incumbent contract, renewal window, auto-renewal notice period, switching costs, EU Data Act, cloud switching rights, why do we lose to no decision, GTM, category design, ideal customer profile, ICP, what is our real ICP, who actually buys from us, refresh our ICP from closed-won deals, ICP refresh before planning, analyst briefing, G2 review, international expansion, market entry, expand into Europe, which country should we launch in next, localization, translate our site, in-country go-to-market, regional GTM, is cold email legal in Germany, brand marketing, brand awareness, brand vs performance, brand versus demand gen, demand creation, demand capture, 95-5 rule, out of market buyers, category entry points, distinctive brand assets, mental availability, brand tracking, brand health, brand lift, share of search, how do we measure brand, justify brand spend, brand budget. Also triggers on public-sector marketing: sell to government, government marketing, public sector go-to-market, federal marketing, state and local government, SLED, FedRAMP, FedRAMP marketing claims, can we say FedRAMP ready, GovRAMP, StateRAMP, VPAT, accessibility confor
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
shalintripathi/saas-marketing-agents☆ 252026년 10월 21일 업데이트
Use this skill when designing the checkout experience for a Salesforce B2B or D2C Commerce storefront — covering runtime model selection (LWR Managed Checkout vs Aura Flow Builder), cart and line-item requirements, payment option scoping, shipping rule definition, and guest vs. registered buyer experience design. Trigger keywords: checkout flow design, checkout UX requirements, LWR vs Aura checkout, guest checkout design, payment options design, shipping rules, checkout experience planning. NOT for configuring the checkout in Setup once designed — use admin/commerce-checkout-configuration. NOT for choosing B2B vs D2C Commerce — use admin/b2b-vs-b2c-requirements.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
PranavNagrecha/AwesomeSalesforceSkills☆ 202026년 10월 21일 업데이트
**導入済みの sparkle-design プロジェクト**で、ユーザーが目指したい「雰囲気」を 自然言語で伝えたら、`sparkle.config.json` の primary / font-pro / font-mono / radius を 書き換えて `sparkle-design-cli generate` まで実行するスキル。選択肢は Theme Settings Figma プラグインが扱える範囲(primary 7 色 / radius 8 段階 / fonts 11 種)に揃えて おり、Figma と CLI の見た目がずれません。**未導入プロジェクトの初期セットアップは `setup-sparkle-design`(internal 環境では `install-sparkle-design`)を使うこと。** 「雰囲気を変えたい」「もっとポップに」「ビジネスライクに」「高級感を出したい」 「primary を変えたい」「角丸をもっと丸く」「フォントを変えたい」「テーマを提案して」 「テナントごとに配色を変えたい」「役割ごとに色を出し分けたい」(後者2つは複数 バリアント要望として範囲外に誘導するために発動) で発動。English: "change the vibe", "make it more playful", "make it more business-like", "adjust the theme", "change primary color".
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
goodpatch/sparkle-design☆ 172026년 10월 20일 업데이트
Use when designing the systems of a game from a locked concept — core loops, meta loops, player verbs, progression, content systems, level structure, and narrative integration. Triggers on "game design doc", "GDD", "system spec", "core loop design", "progression design", "level design", "MDA", or "design the systems". Produces a design doc plus per-system specs that game-balancer numbers, iap-manager stocks, and godot-engineer builds. Stops at design — no number tuning, pricing, or engine code. For balance numbers see game-balancer; for the engine implementation see godot-engineer.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
LazyIsEfficient/agentic-os☆ 172026년 10월 21일 업데이트
Use when designing UI components, creating design systems, reviewing visual design, or checking accessibility compliance. Triggers on "design system", "UI review", "color palette", "font pairing", "accessibility audit", "responsive design", "WCAG check". Auto-activates when ui-ux-designer agent is working. Data-driven: 160 palettes, 73 font pairings, 161 product types, 98 UX guidelines, 25 chart types.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
ngocsangyem/MeowKit☆ 152026년 7월 28일 업데이트