Turn a rough idea or an existing prompt into a ready-to-paste instruction for a specific AI tool. The skill clarifies the task, output format, constraints, and success criteria for writing, image generation, or coding agents.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Turning a rough idea into an AI prompt
- Improving a prompt for a specific AI tool
- Defining scope and completion criteria for coding agents
nidhinjs/prompt-master☆ 1.5만2026년 10월 16일 업데이트
Set up ScenarioRunner, CARLA’s scenario engine, with a branch matched to your simulator version. Install dependencies, configure Python search paths, and verify imports to address setup failures before running scenarios.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Install ScenarioRunner for a specific CARLA version
- Switch an existing setup to the UE5 branch
- Fix imports failing because the agents package is missing
carla-simulator/carla☆ 1.5만2026년 10월 20일 업데이트
Produce audio in separate stems, meaning individual instrument tracks, and verify each output as you go. Align track lengths with silence, loops, or crossfades, then apply effects, mix a master, and package the files.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Align instrument tracks to a reference audio file
- Choose how to extend tracks that are too short
- Verify audio properties after generation and effects
HKUDS/OpenSpace☆ 7.8천2026년 8월 13일 업데이트
Produce a master track and separate audio parts through a structured Python workflow. Apply filters and reverb, export WAV files with consistent settings, package them in a ZIP archive, and check that the deliverables meet the requested specifications.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Export a master track with separate audio parts
- Apply filters and reverb to audio
- Check duration and format across deliverables
HKUDS/OpenSpace☆ 7.8천2026년 8월 13일 업데이트
Organize audio production into checked stages, from beat timing to mixing and ZIP packaging. Generate and verify each stem, a separate audio part, then check processed files before combining them into a master track.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Generate and verify audio parts one at a time
- Plan song sections from BPM and beat counts
- Package a master track and separate audio parts
HKUDS/OpenSpace☆ 7.8천2026년 8월 13일 업데이트
Create English and Chinese changelogs for PuerTS releases on Unity or Unreal. Review platform-specific Git commits, investigate unclear changes, and summarize their impact on users using each platform’s required format.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Preparing a Unity release changelog
- Preparing an Unreal release changelog
- Updating English and Chinese changelogs together
Tencent/puerts☆ 6.2천2026년 10월 15일 업데이트
Push the current Git branch and get a link to its GitLab CI or GitHub Actions runs. The workflow checks for uncommitted changes and blocks direct pushes to main, master, and production before proceeding.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Pushing a committed feature branch
- Finding the GitLab CI tracking link after a push
- Finding GitHub Actions runs for the current branch
FlorianBruniaux/claude-code-ultimate-guide☆ 6.2천2026년 10월 20일 업데이트
Chinese LaTeX thesis assistant for existing .tex degree thesis projects (XeLaTeX/LuaLaTeX/latexmk). Use this skill whenever a user works on a Chinese master's or doctoral thesis needing compilation, GB/T 7714 bibliography checks, chapter structure mapping, template detection (thuthesis, pkuthss), terminology consistency, logic coherence review, heading lead-in checks, title optimization, de-AI editing, experiment chapter review, three-line table validation, or abstract structure diagnosis. Trigger even for single issues like "帮我编译论文", "检查国标格式", "看看绪论逻辑", "毕业论文", "学位论文", "硕士/博士论文", "三线表", "检查摘要", or "摘要结构".
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
brycewang-stanford/Auto-Empirical-Research-Skills☆ 4.7천2026년 10월 19일 업데이트
Turn one approved master still into a character's whole animated sprite set - one image-to-video clip per action (idle, walk, run, attack, jump, hurt, cast and so on), all from that still, generated through generate2dmedia route_media.py (the xAI API when a key is configured, else the local Grok CLI) - then gate each take, key it with a soft matte, register it to the master, pick loops or retime actions, finish (HD by default, pixel on request) and package fixed-canvas frames, alpha WebM, packed MP4 for iPhone and a PNG fallback with engine metadata and a JS runtime. Also processes a supplied clip. Use for character and creature animation, fluid motion and any video-to-sprite work. Not for FX, icon or prop sheets (generate2dsprite), maps or plate loops (generate2dmap), code-drawn animation (codeart2d, only on request) or calling a video API by itself (generate2dmedia).
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
0x0funky/agent-sprite-forge☆ 4.5천2026년 10월 6일 업데이트
Design motivation systems using Autonomy, Mastery, and Purpose (AMP) for products and teams. Use when the user mentions "intrinsic motivation", "gamification isnt working", "rewards arent working", "autonomy", "mastery", "purpose-driven", "my team is disengaged", or "how do I motivate people". Also trigger when designing onboarding progression, fixing broken gamification, or building team structures that sustain high performance. Covers why carrot-and-stick fails and how to build progress systems. For habit-forming product loops, see hooked-ux. For retention behavior design, see improve-retention.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
wondelai/skills☆ 2.5천2026년 9월 11일 업데이트
Build premium, realistic soundtracks for code-made videos and animations from real licensed recordings - launch films, product and feature videos, UI walkthroughs, logo stings, explainers, trailers and animated shorts made with Remotion, HyperFrames, three.js, GSAP or any renderer. Use this whenever a video or animation needs sound design, SFX, foley, ambience, music, a soundtrack, a score, UI click / whoosh / riser / impact / logo-sting sounds, or a music edit to picture; whenever a synthesized or "random" sounding soundtrack must be replaced with real recordings; or when the user asks to source, license, credit, mix, master, critique or mux audio for a film. It covers cue lists from the picture, sourcing from Freesound / Mixkit / composer libraries with licence checks, a music edit at bar lines, a JSON sound design rendered by a deterministic mixer, measured QA (clicks, masking, harshness, sync, loudness) plus earshot listening, a multi-agent critique, mastering, credits and the mux.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
Leonxlnx/earshot☆ 1.7천2026년 10월 18일 업데이트
Write a compounding worksheet and record that reproduces the preparation exactly and survives inspection — formula, calculations shown, components with lot numbers, in-process checks, and the beyond-use date with its basis. Use when asked to document a compounded preparation, write a master formulation record, create a compounding worksheet, or prepare compounding documentation for inspection. Produces the master formula, the batch record, the component and lot table, in-process checks, labelling, and the beyond-use-date rationale. Documentation only; standards and stability data must come from current official references.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
mohitagw15856/pm-claude-skills☆ 1.5천2026년 10월 20일 업데이트
Interview someone about their working life and turn the answers into a master CV inventory: every role, project and achievement with real numbers, before any CV is tailored. Use when asked to build my master CV, get my experience down properly, I don't know what to put on my CV, or as the first step before a tailored CV. Produces a structured inventory of roles, achievements in a fixed shape with evidence and numbers, skills with proof, and a list of gaps to fill. Never invents a number.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
mohitagw15856/pm-claude-skills☆ 1.5천2026년 10월 20일 업데이트
Help users master their personal output by shifting from reactive scheduling to intentional energy management, internal trigger mastery, and proactive boundary setting.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
RefoundAI/lenny-skills☆ 1.4천2026년 7월 17일 업데이트
Assemble a stop-motion hand-swatch-cycle product-demo ad from a config — a sequence of still PLATES (one hand swiping a single-barrel product across a test surface, the barrel + swatch changing per plate while the hand, background, crop, and lighting stay locked) is PNG→mp4 loop-encoded at each plate's own stop-motion hold (fast motion frames 150–250ms, per-shade ~380ms, hero beats 1100–1800ms), concat-demuxed with HARD cuts into a silent master, closed on a Playwright HTML-rendered branded end card (serif tagline + sans subtitle + real logo SVG over a hero BG, never AI-rendered text), and muxed with a pre-sourced music track playing under the end card with a fade tail (no VO). This is the FREE deterministic assembly stage (loop-encode + concat-demux + end-card render + music mux); the master-anchor plate, shade plates, and end-card BG come from create-image-gpt-image-fal and the track from create-music-elevenlabs. Use for the stopmotion-hand-swatch-cycle format.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
gooseworks-ai/goose-skills☆ 1.3천2026년 10월 20일 업데이트
Assemble the FREE steps of the flat-vector-explainer video format — a flat-illustration host character (who, where, tone, voice and music come from the recipe choices) walks a countable N-step product routine, one step per beat, and Remotion composites every chip/numeral/tagline/slate/CTA as an animated DOM overlay ON TOP of the Kling i2v character clips (text is NEVER baked into a keyframe — i2v warps type), the closing 'N products' grid is a PIL composite of the REAL product photos (not AI), full-sentence VO drives word-by-word burned captions over a VO-forward music bed, and the ~50s animated silent master is re-cut to a 30s deliverable FROM the animated master (never a static intermediate). Documentation-grade — ships config.example.json + PIPELINE.md + a README of the free assembly; the paid gen steps (keyframes, Kling i2v, VO, music) are separate capabilities the recipe orchestrates. Use for the flat-vector-explainer format.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
gooseworks-ai/goose-skills☆ 1.3천2026년 10월 20일 업데이트
Designs adaptive clinical trials including group-sequential (O'Brien-Fleming, Pocock, Lan-DeMets spending), sample-size re-estimation (blinded Friede-Kieser, unblinded Cui-Hung-Wang, Mehta-Pocock promising zone), seamless Phase 2/3 with treatment-arm selection, population enrichment, and response-adaptive randomisation. Covers FDA 2019 Final Adaptive Designs Guidance, FDA 2022 Master Protocols, and ICH E20 Step 2b/3 draft (June 2025, NOT final). Use when planning interim analyses, sample-size re-estimation, or master/platform-trial designs.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
GPTomics/bioSkills☆ 1.2천2026년 8월 15일 업데이트
Use when automating ZBrush 2026: batch processing a folder of OBJ or ZTL files, a ZBrush Python script or ZScript, recording a macro to learn a palette path, the ZBrush -script command line, scripting UV Master, Decimation Master or Multi Map Exporter, exporting every SubTool, GoZ or GoB round trips with Maya or Blender, renaming SubTools, or batch reports. Also when a plugin press never returns, a dialog stalls a batch, one file kills the whole run, or GoZ updates the wrong SubTool.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
scenario-labs/skills☆ 1.1천2026년 10월 19일 업데이트
Use when a ZBrush sculpt, scan or AI-generated mesh must become production topology and files (ZRemesher and guides, the 2026 Retopo brush, reprojecting detail with Project All, rebuilding subdivision levels, UV Master or native unwrap, normal and displacement maps with Multi Map Exporter, GoZ, OBJ or FBX export, scale and axes, Decimation Master, "clean up an AI mesh in ZBrush"), or when detail is lost after ZRemesher, a map is upside down or an export arrives at the wrong size.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
scenario-labs/skills☆ 1.1천2026년 10월 19일 업데이트
Use when turning a song, track, or audio master into a finished music video with Scenario and Seedance: planning shots against beats and sections, transcribing lyrics, generating clips that cut to music, keeping the shots' own sound while the song stays the only score, assembling a delivery over the untouched master soundtrack, or verifying the final cut. Keywords: music video, beat sync, shot list, lyric transcription, reference frames, ffmpeg assembly, Seedance.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
scenario-labs/skills☆ 1.1천2026년 10월 19일 업데이트
Data-driven Scrum Master for sprint health scoring, Monte Carlo velocity forecasting, retrospective analysis, capacity planning, and Tuckman team coaching. Use when facilitating sprint planning, diagnosing velocity, or running retrospectives.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
borghei/Claude-Skills☆ 9512026년 10월 7일 업데이트
Use when the user asks to "optimize CLAUDE.md", "create a new skill", "write a custom agent", "configure hooks", "manage context window", "set up MCP servers", "scaffold a skill package", "analyze token budget", "create subagents", "configure permissions", "set up worktrees", or "integrate Claude Code with editors". Covers Claude Code CLI mastery, skill authoring, context engineering, hooks automation, subagent creation, and development workflow optimization.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
borghei/Claude-Skills☆ 9512026년 10월 7일 업데이트
Comprehensive Scrum Master assistant for sprint planning, backlog grooming, retrospectives, capacity planning, and daily standups with intelligent context-aware reporting
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
alirezarezvani/claude-code-skill-factory☆ 8892025년 11월 13일 업데이트
Design a mastery experience sequence that systematically builds student confidence in a skill they avoid. Use when students say 'I can't do this', avoid tasks, or show learned helplessness.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
GarethManning/education-agent-skills☆ 8812026년 8월 29일 업데이트