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cccskills

'physics' 검색 결과

307건 · 관련도순

web-animation-design

Vercel 공식무료

Design and refine web animations for buttons, dialogs, menus, and gestures. The skill guides timing, changes in speed, spring motion, performance, and reduced-motion preferences so transitions fit the interaction and remain responsive.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Refine dialog and menu transitions
  • Adjust button press and hover feedback
  • Investigate stuttering animations
vercel-labs/open-agents5.9천2026년 8월 29일 업데이트

sympy

무료

Use SymPy in Python to solve equations, simplify formulas, calculate derivatives and integrals, and work with matrices. Keep exact results such as fractions and square roots, then turn expressions into executable code or LaTeX.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Solve equations and verify the solutions
  • Calculate derivatives, integrals, and limits
  • Find matrix eigenvalues and inverse matrices
zLanqing/codex-claude-academic-skills5.1천2026년 5월 14일 업데이트

astropy

무료

Process astronomical data in Python with Astropy. This skill covers celestial coordinate, unit, and time conversions; reading and editing FITS astronomy files; matching object catalogs; and calculating cosmic distances using cosmological models.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Converting celestial coordinates for an observing time and location
  • Reading FITS images and inspecting their headers
  • Matching objects across astronomical catalogs
zLanqing/codex-claude-academic-skills5.1천2026년 5월 14일 업데이트

Create animated bar charts for weekly metrics or KPIs using real data. Bars grow from zero while their numbers count up in sync, with layouts that adapt to widescreen, vertical, and square video formats.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Presenting weekly metrics in a video
  • Animating KPI comparisons
  • Adding a data segment to an existing video
nexu-io/html-video4.7천2026년 6월 22일 업데이트

sympy

무료

Work with mathematical formulas in Python to solve equations, calculate derivatives and integrals, and manipulate matrices. Keep exact results using symbols, then turn expressions into executable code or formatted LaTeX equations.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Solve equations while keeping variables and exact values
  • Calculate derivatives, integrals, and limits
  • Find matrix eigenvalues and inverses
foryourhealth111-pixel/Vibe-Skills3.7천2026년 10월 20일 업데이트

astropy

무료

Helps process astronomical data in Python by converting coordinates, units, and time scales, working with FITS observation files, matching object catalogs, and calculating distances using cosmological models.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Converting celestial coordinates
  • Reading and editing FITS observation files
  • Matching objects across astronomical catalogs
foryourhealth111-pixel/Vibe-Skills3.7천2026년 10월 20일 업데이트

Coordinate the end-to-end CAD/source-asset to SimReady workflow. Use for broad requests such as CAD to SimReady, source asset to simulation-ready USD, or prop packaging that require conversion, material/physics assignment, SimReady conformance, validation, and optional package creation; deploy or verify Content Agents services first when property assignment is enabled; route single-stage work through nested references.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

NVIDIA/skills3.7천2026년 10월 21일 업데이트

Guide installing Earth2Studio via uv or pip, selecting model extras, and configuring the environment. Do NOT use for writing inference code, choosing models, or PhysicsNeMo questions.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

NVIDIA/skills3.7천2026년 10월 21일 업데이트

Build and iterate playable Three.js game systems: starter scaffold, architecture, design briefs, core loops, level and encounter design, entities, input, camera, collision and physics, scoring, objectives, and game feel. Use for first playable slices, new Vite/TypeScript/Three.js setups, level/arena/track/wave/hole/puzzle design, combat encounters, difficulty tuning, and juice.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

majidmanzarpour/threejs-game-skills2.6천2026년 9월 28일 업데이트

The clip lives or dies on the action loop. Write every link from run-up to landing in order, name the physics you want by part, and spend the negative list on flying, hovering and teleporting. Use when the user wants a Seedance 2.5 / 2.0 video prompt for this kind of clip (Sports and extreme stunts; 中文触发词: 体育与极限运动, 体育, 极限运动, 跑酷, 滑板), or asks how published cases of this type were prompted. Read references/cases.md before drafting.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

LearnPrompt/awesome-seedance2.2천2026년 10월 20일 업데이트

A short skit where every beat is laid down to serve one punchline. The joke has to land on something visible, and the absurdity only works when the camera and the physics stay dead serious. Use when the user wants a Seedance 2.5 / 2.0 video prompt for this kind of clip (Twist-ending comedy skit; 中文触发词: 反转结尾搞笑短片, 搞笑, 反转, 梗, 沙雕), or asks how published cases of this type were prompted. Read references/cases.md before drafting.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

LearnPrompt/awesome-seedance2.2천2026년 10월 20일 업데이트

router

무료

Routes any game-development request to the right specialized skill(s): it detects the engine (Godot, Unity, Unreal, Bevy, Phaser, PixiJS, three.js, LÖVE, pygame, Roblox) and the task, then reads the chosen skill before acting. Use to make a game or to decide which skill applies — for players, levels, enemies, shaders, art direction, sprites, tiles, textures, 3D assets, UI/UX, cameras, game feel, physics, input, audio, saving, multiplayer, AI, dialogue, procedural generation, or performance, for genres (platformer, roguelike, RPG, FPS, tower-defense, card game, visual novel, survival-crafting, puzzle), and for shipping (game jam, Steam, itch). Start here when unsure which gamedev skill to use.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

gamedev-skills/awesome-gamedev-agent-skills2천2026년 10월 9일 업데이트

Write idiomatic GDScript for Godot 4.7: static typing, the node lifecycle (_ready/_process/_physics_process), @export/@onready/@tool annotations, signals, and await for asynchronous flow. Use when editing .gd scripts in a Godot project (project.godot), writing or debugging GDScript, or porting 3.x GDScript to 4.x (function signatures, yield to await, export to @export).

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

gamedev-skills/awesome-gamedev-agent-skills2천2026년 10월 9일 업데이트

Use C#/.NET in Godot 4.7: partial classes extending nodes, the PascalCase lifecycle (_Ready/_Process/_PhysicsProcess), [Export] fields, [Signal] delegates as C# events, type-safe node lookup, and calling between C# and GDScript. Use when writing Godot game code in C# (.cs files, .csproj), needing the Godot .NET build, converting GDScript patterns to C#, or wiring Godot signals as C# events.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

gamedev-skills/awesome-gamedev-agent-skills2천2026년 10월 9일 업데이트

Use ONLY when the user asks to check, validate, review or audit analysis code for scientific correctness, or when you are the reviewer agent running its checks. Never run it unprompted as part of ordinary analysis work. Covers physics, earth/geo, biology, chemistry, social science and bioprocess/fermentation. Runs a deterministic domain-correctness gate that catches code which runs but is scientifically wrong (unit/dimension mismatch, Euclidean distance on lat/lon without a CRS, 0-based/1-based coordinate and strand errors, impossible SMILES valence, uncorrected multiple comparisons, averaging a categorical code, unconstrained kinetic-parameter fits, kLa computed from raw DO instead of the driving force, arithmetic mean of raw CFU counts, ANOVA/Tukey with no assumption check, a curvature DOE design fit with a first-order model, an ML model fit across process scales with no correction). Surfaces structured findings; never claims the code is correct.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

ai4s-research/open-science2천2026년 10월 20일 업데이트

qutip

무료

Quantum mechanics simulations and analysis using QuTiP (Quantum Toolbox in Python). Use when working with quantum systems including: (1) quantum states (kets, bras, density matrices), (2) quantum operators and gates, (3) time evolution and dynamics (Schrödinger, master equations, Monte Carlo), (4) open quantum systems with dissipation, (5) quantum measurements and entanglement, (6) visualization (Bloch sphere, Wigner functions), (7) steady states and correlation functions, or (8) advanced methods (Floquet theory, HEOM, stochastic solvers). Handles both closed and open quantum systems across various domains including quantum optics, quantum computing, and condensed matter physics.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

benchflow-ai/skillsbench1.9천2026년 10월 13일 업데이트

sympy

무료

Use this skill when working with symbolic mathematics in Python. This skill should be used for symbolic computation tasks including solving equations algebraically, performing calculus operations (derivatives, integrals, limits), manipulating algebraic expressions, working with matrices symbolically, physics calculations, number theory problems, geometry computations, and generating executable code from mathematical expressions. Apply this skill when the user needs exact symbolic results rather than numerical approximations, or when working with mathematical formulas that contain variables and parameters.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

benchflow-ai/skillsbench1.9천2026년 10월 13일 업데이트

When a constraint is treated as fixed, separate physics from convention, keep only independently supported primitives, and rebuild the simplest solution that satisfies real constraints.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

tjboudreaux/cc-thinking-skills1.7천2026년 8월 8일 업데이트

Use when targeting Earth and Planetary Science Letters (EPSL) or deciding whether a quantitative solid-earth or planetary-science manuscript fits this venue. Encodes the journal's broad-interest process-science fit, the quantitative geochemistry/geophysics evidence bar, Elsevier house style, official-submission re-check, and desk-reject heuristics.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

brycewang-stanford/Awesome-Journal-Skills1.3천2026년 9월 27일 업데이트

Assemble a premium 3D product-showcase ad from a config — four beat clips (an orbiting hero rotation, a macro push-in, a physics reveal, a typographic close) normalized to the chosen backdrop colour, hard-concatenated in order, closed on a deterministic Playwright brand end card, and mixed under one instrumental bed at loudnorm I=-16 (music-only, no VO). Ships the runnable build_endcard.py + build_masters.py; the rotation/macro clips are create-video-fal i2v seeded on a create-image-fal styled hero, the reveal is Veo3 i2v, and the bed is create-music-elevenlabs. Use for the 3d-product-showcase format.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

gooseworks-ai/goose-skills1.3천2026년 10월 21일 업데이트

Use when writing or editing Simscape Language (.ssc) source files — components, domains, or functions. Triggers include: model a physical component in .ssc; write physical equations for a Simscape block; add or modify physics or parameterization options in a Simscape component; build a composite component. Also use for validating .ssc syntax, fixing Simscape Language errors, or converting governing equations into working Simscape component code. Do NOT use for configuring or connecting existing Simscape blocks in a Simulink model — that is model building, not language authoring.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

matlab/simulink-agentic-toolkit1.2천2026년 10월 15일 업데이트

Use when the user wants to audit SpriteKit game code for common issues — physics bitmask issues, draw call waste, node accumulation, and action leaks.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

CharlesWiltgen/Axiom1.2천2026년 10월 20일 업데이트

Use when building ANY 2D or 3D game with SpriteKit, SceneKit, or RealityKit, or adding touch controls or game controller support. Covers scene graphs, ECS, physics, actions, game loops, rendering, TouchController, GCController.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

CharlesWiltgen/Axiom1.2천2026년 10월 20일 업데이트

Builds multiplayer spatial board games using TabletopKit on visionOS. Use when creating tabletop game experiences with boards, pieces, cards, or dice; managing seats, turns, equipment state, TabletopAction flows, or TabletopInteraction delegates; synchronizing gameplay through FaceTime Group Activities; rendering with RealityKit; or implementing snapping, tosses, and physics on a virtual table surface.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

dpearson2699/swift-ios-skills1.2천2026년 8월 1일 업데이트