본문으로 건너뛰기
cccskills

'rc4' 검색 결과

321건 · 관련도순

Find and identify the CCSPlayer_WeaponServices_EquipWeapon function and the CCSPlayer_WeaponServices_CanUse virtual function in CS2 binary using IDA Pro MCP. Use this skill when reverse engineering CS2 server.dll or libserver.so to locate the weapon-equip helper and the "is this weapon usable right now" vfunc by RTTI-walking the CCSPlayer_WeaponServices vtable and confirming each candidate's decompiled body against the known CCSPlayer_WeaponServices_PickupItem anchor's callee shapes. Trigger: CCSPlayer_WeaponServices_EquipWeapon, CCSPlayer_WeaponServices_CanUse

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

mrc4tt/CS2_VibeSignatures32026년 10월 20일 업데이트

Locate CCSPlayer_WeaponServices::DropWeapon in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the WeaponPaints gamedata entry "CCSPlayer_WeaponServices::DropWeapon" (symbol CCSPlayer_WeaponServices_DropWeapon). This is a VIRTUAL function — emit the vtable slot, NOT a byte signature. Resolve the CCSPlayer_WeaponServices vtable via RTTI and identify the DropWeapon slot: the body takes a CBasePlayerWeapon handle/pointer, detaches it from the player, spawns the dropped weapon entity and transfers ownership. Verify by xrefs from weapon-drop commands (!!drop) and pickup logic. vtable slots commonly differ between platforms — never assume identical indices. Trigger: CCSPlayer_WeaponServices_DropWeapon, CCSPlayer_WeaponServices::DropWeapon

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

mrc4tt/CS2_VibeSignatures32026년 10월 20일 업데이트

Find and identify the CCSPlayerController_Respawn virtual function in CS2 binary using IDA Pro MCP. Use this skill when reverse engineering CS2 server.dll or libserver.so to locate the Respawn vfunc slot by RTTI-walking the CCSPlayerController vtable and confirming the candidate's decompiled body performs a full controller-state reset (networked flags, per-round fields, comeback/damage-info bookkeeping) rather than any other lifecycle vfunc. Trigger: CCSPlayerController_Respawn

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

mrc4tt/CS2_VibeSignatures32026년 10월 20일 업데이트

Agent fallback for CCSGameRules_vtable (auto-generated, category: func). Locate CCSGameRules_vtable in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CCSGameRules_vtable, CCSGameRules_vtable

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

mrc4tt/CS2_VibeSignatures32026년 10월 20일 업데이트

Agent fallback for CCSPlayerController_AddedToEntityDatabase (auto-generated, category: vfunc). Locate CCSPlayerController::AddedToEntityDatabase in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CCSPlayerController_AddedToEntityDatabase, CCSPlayerController::AddedToEntityDatabase

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

mrc4tt/CS2_VibeSignatures32026년 10월 20일 업데이트

Agent fallback for CCSPlayer_UseServices_OnUseImpl (auto-generated, category: func). Locate CCSPlayer_UseServices::OnUseImpl in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CCSPlayer_UseServices_OnUseImpl, CCSPlayer_UseServices::OnUseImpl

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

mrc4tt/CS2_VibeSignatures32026년 10월 20일 업데이트

Agent fallback for CCSPlayer_ItemServices_CanAcquire (auto-generated, category: func). Locate CCSPlayer_ItemServices::CanAcquire in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CCSPlayer_ItemServices_CanAcquire, CCSPlayer_ItemServices::CanAcquire

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

mrc4tt/CS2_VibeSignatures32026년 10월 20일 업데이트

Agent fallback for CCSPlayer_WeaponServices_HandleDropWeapon (auto-generated, category: func). Locate CCSPlayer_WeaponServices::HandleDropWeapon in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CCSPlayer_WeaponServices_HandleDropWeapon, CCSPlayer_WeaponServices::HandleDropWeapon

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

mrc4tt/CS2_VibeSignatures32026년 10월 20일 업데이트

Agent fallback for CCSGameRules_PlayerSpawn (auto-generated, category: vfunc). Locate CCSGameRules::PlayerSpawn in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CCSGameRules_PlayerSpawn, CCSGameRules::PlayerSpawn

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

mrc4tt/CS2_VibeSignatures32026년 10월 20일 업데이트

Agent fallback for CCSPlayer_UseServices_vtable (auto-generated, category: func). Locate CCSPlayer_UseServices_vtable in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CCSPlayer_UseServices_vtable, CCSPlayer_UseServices_vtable

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

mrc4tt/CS2_VibeSignatures32026년 10월 20일 업데이트

Agent fallback for CCSPlayerController_Disconnect (auto-generated, category: vfunc). Locate CCSPlayerController::Disconnect in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CCSPlayerController_Disconnect, CCSPlayerController::Disconnect

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

mrc4tt/CS2_VibeSignatures32026년 10월 20일 업데이트

Agent fallback for CCSPlayerController_ChangeTeam (auto-generated, category: vfunc). Locate CCSPlayerController::ChangeTeam in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CCSPlayerController_ChangeTeam, CCSPlayerController::ChangeTeam

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

mrc4tt/CS2_VibeSignatures32026년 10월 20일 업데이트

Find and identify the CCSGameRules::TerminateRound function in the CS2 server binary using IDA Pro MCP. Use this skill when reverse engineering CS2 server.dll or libserver.so to locate the round-end-processing function by finding the code that references both the bare "TerminateRound" debug tag string and the "TerminateRound: unknown round end ID %i\n" warning-format string — both are referenced from the same function. Trigger: CCSGameRules_TerminateRound

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

mrc4tt/CS2_VibeSignatures32026년 10월 20일 업데이트

Find and identify the CCSGameRules_ResetRound function in CS2 server binary using IDA Pro MCP. Use this skill when reverse engineering CS2 server.dll or libserver.so to locate the round-reset routine. It is the only function that references the "GMR_ResetRound\n" debug log string, and is the predecessor anchor for find-CCSGameRules_PostCleanUp (which it calls). Emits a unique IDA-style byte signature and a func YAML. Mirrors the find-CCSGameRules_ResetRound.py preprocessor (xref_strings "GMR_ResetRound\n"). Trigger: CCSGameRules_ResetRound, ResetRound, GMR_ResetRound

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

mrc4tt/CS2_VibeSignatures32026년 10월 20일 업데이트

Agent fallback for CCSPlayerController_Connect (auto-generated, category: vfunc). Locate CCSPlayerController::Connect in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CCSPlayerController_Connect, CCSPlayerController::Connect

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

mrc4tt/CS2_VibeSignatures32026년 10월 20일 업데이트

Agent fallback for CCSPlayer_ItemServices_GiveDefaultItems-decompiles (auto-generated, category: func). Locate CCSPlayer_ItemServices::GiveDefaultItems in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CCSPlayer_ItemServices_GiveDefaultItems-decompiles, CCSPlayer_ItemServices::GiveDefaultItems

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

mrc4tt/CS2_VibeSignatures32026년 10월 20일 업데이트

Find and identify the CCSPlayer_ItemServices_DropActivePlayerWeapon virtual function in CS2 binary using IDA Pro MCP. Use this skill when reverse engineering CS2 server.dll or libserver.so to locate the "drop the currently held weapon" vfunc by RTTI-walking the CCSPlayer_ItemServices vtable and confirming the candidate reads the player's active weapon and forwards it, with a computed toss velocity, into the weapon's own drop vfunc. Trigger: CCSPlayer_ItemServices_DropActivePlayerWeapon

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

mrc4tt/CS2_VibeSignatures32026년 10월 20일 업데이트

Find and identify the CCSGameRules_PostCleanUp function in CS2 server binary using IDA Pro MCP. Use this skill when reverse engineering CS2 server.dll or libserver.so to locate the post-round entity-cleanup routine. It is non-virtual and has no unique string of its own, so it is found via the CCSGameRules_ResetRound predecessor: PostCleanUp is the entity-cleanup call ResetRound makes. Emits a unique IDA-style byte signature and a func YAML. Mirrors the find-CCSGameRules_PostCleanUp.py preprocessor (LLM_DECOMPILE CCSGameRules_ResetRound). Trigger: CCSGameRules_PostCleanUp, PostCleanUp, CGameRules::PostCleanUp

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

mrc4tt/CS2_VibeSignatures32026년 10월 20일 업데이트

Agent fallback for CCSPlayer_ItemServices_GiveNamedItemBool (auto-generated, category: vfunc). Locate CCSPlayer_ItemServices::GiveNamedItemBool in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CCSPlayer_ItemServices_GiveNamedItemBool, CCSPlayer_ItemServices::GiveNamedItemBool

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

mrc4tt/CS2_VibeSignatures32026년 10월 20일 업데이트

Agent fallback for CCSPlayerController_GetThinkFunction-decompiles (auto-generated, category: func). Locate CCSPlayerController::GetThinkFunction in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CCSPlayerController_GetThinkFunction-decompiles, CCSPlayerController::GetThinkFunction

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

mrc4tt/CS2_VibeSignatures32026년 10월 20일 업데이트

Locate CCSPlayer_ItemServices::SetWearables in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the WeaponPaints gamedata entry "CCSPlayer_ItemServices::SetWearables" (symbol CCSPlayer_ItemServices_SetWearables). VIRTUAL function, but WeaponPaints consumes it as a byte signature. Resolve the CCSPlayer_ItemServices vtable via RTTI to locate the slot, then generate a function-head byte signature of the resolved function. The body copies wearable item handles into the pawn's wearable array (m_Item wearables netvar array) and marks state changed. Trigger: CCSPlayer_ItemServices_SetWearables, CCSPlayer_ItemServices::SetWearables

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

mrc4tt/CS2_VibeSignatures32026년 10월 20일 업데이트

Find and identify the CCSPlayer_ItemServices_GiveNamedItem virtual function, the CCSPlayer_WeaponServices_Weapon_GetSlot helper, and the CBasePlayerPawn_RemovePlayerItem helper in CS2 binary using IDA Pro MCP. Use this skill when reverse engineering CS2 server.dll or libserver.so to locate GiveNamedItem by RTTI-walking the CCSPlayer_ItemServices vtable, then to locate the other two by decompiling the already-known CCSPlayer_ItemServices_GiveDefaultItems anchor and matching its callees' argument shapes and inventory-slot bookkeeping semantics. Trigger: CCSPlayer_ItemServices_GiveNamedItem, CCSPlayer_WeaponServices_Weapon_GetSlot, CBasePlayerPawn_RemovePlayerItem

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

mrc4tt/CS2_VibeSignatures32026년 10월 20일 업데이트

Agent fallback for CCSPlayer_WeaponServices_vtable (auto-generated, category: func). Locate CCSPlayer_WeaponServices_vtable in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CCSPlayer_WeaponServices_vtable, CCSPlayer_WeaponServices_vtable

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

mrc4tt/CS2_VibeSignatures32026년 10월 20일 업데이트

Agent fallback for CCSPlayer_WeaponServices_SelectItem (auto-generated, category: vfunc). Locate CCSPlayer_WeaponServices::SelectItem in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CCSPlayer_WeaponServices_SelectItem, CCSPlayer_WeaponServices::SelectItem

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

mrc4tt/CS2_VibeSignatures32026년 10월 20일 업데이트