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cccskills

'scene' 검색 결과

795건 · 관련도순

Capture a Unity GameObject, an object in a scene, as a PNG with adjustable camera views, backgrounds, and lighting. Isolate the target or include the scene, and combine four views into one image for visual review.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Capture an object with a transparent background
  • Review an object from four directions
  • Compare appearance under different lighting
IvanMurzak/Unity-MCP4.5천2026년 10월 20일 업데이트

Edit an existing workflow Scene or task contract. Use for assets, layout, cameras, randomization, task text, or success rules; do not use to create a new workflow.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

NVIDIA/skills3.7천2026년 10월 21일 업데이트

One traveller moves through a place scene by scene, each scene carrying its own timecode, its own location and one short line. The polish is bought with film grain and golden-hour light. Use when the user wants a Seedance 2.5 / 2.0 video prompt for this kind of clip (Cinematic travel vlog montage; 中文触发词: 电影感旅行漫游, 旅拍, 城市漫游, 旅行), or asks how published cases of this type were prompted. Read references/cases.md before drafting.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

LearnPrompt/awesome-seedance2.2천2026년 10월 20일 업데이트

Worked full-length scripts of banqiang-system Chinese opera with their creation records (板腔体全本语料库). Primary texts; 翁偶虹《锁麟囊》 (the revised score edition, 65 arias, 15 self-account-vs-score checks), 汪曾祺等《沙家浜》 (the 1965 text, not the 1970 one; 36 arias, a 12-row two-version diff), 田汉《白蛇传》 (the 1955 book, not the web revision; 16 scenes, 王瑶卿说腔五条), 杨兰春《朝阳沟》 (1978 revival, 50 arias, 口语入唱, per-scene sung/spoken ratios), 魏明伦《潘金莲》 (跨时空, missing pages), 罗怀臻's 越剧《李清照》《真假驸马》, 淮剧《金龙与蜉蝣》, 甬剧《典妻》; plus index tables of 翁偶虹's 60 创作记 and 范钧宏's seven 改编札记. Use when you want to see how a 唱工戏 lays out its 板式, need real scene counts, aria counts and 辙口 to imitate, want the road from raw material to 审腔, are writing a 现代戏 or colloquial lyrics, or compare one author across two声腔 systems. Method is in sw-chinese-opera-banqiang; this skill holds the worked scripts and their creation records.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

jtydhr88/screenwriting-skills1.7천2026년 10월 3일 업데이트

Assemble a split-screen creator ad from a config — a two-zone vertical composite where a supplied AI-creator lip-sync take fills the BOTTOM ~48% while real 16:9 product/demo clips run uncropped in the TOP ~52%, each top clip contain-fit with a darkened blurred cover-scale fill of the same clip (never black bars), a 3px brand-color divider between the zones, the creator slice cover-fit per the per-scene VO timing, scenes hard-concatenated with the body audio being the concatenated creator VO slices, an end card held on the last sharp frame ~3s, then the ASSEMBLED cut transcribed with local Whisper (not the raw VO — concat drops inter-scene silence) and word-level captions burned in the chosen style. This is the FREE deterministic assembly + caption stage (two-zone composite + blurred fill + divider + hard-concat + end card + captions); the VO comes from create-vo-elevenlabs, the anchor from create-image-gpt-image-fal, and the whole-VO lip-sync from a paid VEED Fabric 1.0 take (a no-atom upstream input). Use for the split-screen-creator format.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

gooseworks-ai/goose-skills1.3천2026년 10월 21일 업데이트

Assemble a multi-scene GRWM beauty-demo ad from a config — a locked-identity creator applies ~5 products step by step while a SEPARATE ElevenLabs voiceover narrates and every scene cut is snapped to the VO's product-name word-starts (Whisper word-level timestamps), then ~5 Playwright product overlay cards (real PDP-verified taglines) are composited onto the master each on its product-NAME word-start, the SEPARATE VO is mixed on top of a ducked music bed at loudnorm I=-14, clean-white 3-words/cue captions are burned, and the video closes on a flat-lay end card. This is the FREE deterministic assembly stage (re-cut to the VO word-starts, hard-concat, Playwright card render + card composite, VO plus music mix, caption burn, flat-lay end card); the VO, scene clips, product cutouts, and music come from create-music-elevenlabs / create-image-gpt-image-fal / create-video-fal. Use for the glassy-matte-grwm format.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

gooseworks-ai/goose-skills1.3천2026년 10월 21일 업데이트

spritekit

무료

Build 2D games and animations using SpriteKit. Use when creating game scenes with SKScene and SKView, adding sprites with SKSpriteNode, animating with SKAction sequences, simulating physics with SKPhysicsBody and contact detection, creating particle effects with SKEmitterNode, building tile maps, using SKCameraNode, or integrating SpriteKit scenes in SwiftUI with SpriteView.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

dpearson2699/swift-ios-skills1.2천2026년 8월 1일 업데이트

Trigger when: (1) User mentions "manim" or "Manim Community" or "ManimCE", (2) Code contains `from manim import *`, (3) User runs `manim` CLI commands, (4) Working with Scene, MathTex, Create(), or ManimCE-specific classes. Best practices for Manim Community Edition - the community-maintained Python animation engine. Covers Scene structure, animations, LaTeX/MathTex, 3D with ThreeDScene, camera control, styling, and CLI usage. NOT for ManimGL/3b1b version (which uses `manimlib` imports and `manimgl` CLI).

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

adithya-s-k/manim_skill1.2천2026년 1월 24일 업데이트

Expert patterns for Godot AutoLoad (singleton) architecture including global state management, scene transitions, signal-based communication, dependency injection, autoload initialization order, and anti-patterns to avoid. Use for game managers, save systems, audio controllers, or cross-scene resources. Trigger keywords: AutoLoad, singleton, GameManager, SceneTransitioner, SaveManager, global_state, autoload_order, signal_bus, dependency_injection.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

thedivergentai/Game-Dev-Agentic-Skills8762026년 10월 17일 업데이트

Use when designing scene tree structure — composition vs inheritance, when to split scenes, node hierarchy patterns

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

jame581/GodotPrompter8542026년 10월 15일 업데이트

Expert patterns for Godot AutoLoad (singleton) architecture including global state management, scene transitions, signal-based communication, dependency injection, autoload initialization order, and anti-patterns to avoid. Use for game managers, save systems, audio controllers, or cross-scene resources. Trigger keywords: AutoLoad, singleton, GameManager, SceneTransitioner, SaveManager, global_state, autoload_order, signal_bus, dependency_injection.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

thedivergentai/Game-Design-Agentic-Skills8502026년 10월 13일 업데이트

Build an immersive scroll-scrubbed "fly through the world" landing page for any industry or brand using Higgsfield. As the visitor scrolls, a pre-rendered camera flies from outside each scene into its interior, then flows on to the next scene with NO cuts — one continuous connected flight (Emons-style isometric diorama world, or any art direction you pick). The skill interviews the user for the topic, the story beats/sections, and brand kit, then generates cohesive scenes + seamless camera clips with Higgsfield and wires a portable, framework-agnostic scroll-scrub engine. The video chain renders through Monid by default (Seedance 2.0, pay-per-clip USD — capability re-checked each build, see Step 4) with Higgsfield credits as the fallback biller. Use when the user wants a "3D world" / "browse-through-the-industry" hero, a scroll cinematic, a diorama landing, or to turn a business into a scrollable world.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

coco-research/coco8422026년 10월 20일 업데이트

Use when the user wants a 3D model, mesh or GLB out of Higgsfield — image-to-3D, multi-view-to-3D, text-to-3D, rigging or animating a mesh, remesh / retopology, retexture, or 3D Body (human shape + pose from one photo) — or mentions 3D Jutsu / Scene Builder 3D (private Blender scene projects built through Python). Also use for a 3D turnaround of a character or prop as a consistent multi-angle reference, or a physical 3D blockout rendered as a staging reference for a video shot. Names that trigger it: generate_3d, sam_3_3d, image_to_3d, multi_image_to_3d, meshy_v7_image_to_3d, tripo_h3_1_image_to_3d, tripo_h3_1_multiview_to_3d, hunyuan3d_v3_image_to_3d, meshy_v6_text_to_3d, hunyuan3d_v3_1_text_to_3d, tripo_3d, 3d_rigging, meshy_v5_remesh, meshy_v5_retexture, sam_3_3d_body, animation_actions, scene_builder_3d_*.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

OSideMedia/higgsfield-ai-prompt-skill7702026년 9월 27일 업데이트

This skill should be used when the user asks to "write a chapter", "next chapter", "chapter outline", "draft chapter", "continue the story", "write a scene", "outline a chapter", or wants to write prose for a story project. NOT for planning a scene's structure, subtext, or outcome (use scene-craft), drafting without an outline (use discovery-drafting), or revising existing chapters (use revision-continuity).

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

danjdewhurst/story-skills3322026년 10월 15일 업데이트

Define production-ready visual intent for Blender scenes and standalone assets, including focal hierarchy, depth layers, visual flow, scale and repetition rhythm, camera mobility, representation fidelity, and performance budgets. Use for original or reference-guided Blender work before construction choices are executed, especially environments, architecture, products, hero assets, or scenes whose modeling quality depends on coordinated spatial design rather than isolated objects.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

XliuXjianX/blender-production-skills2602026년 8월 15일 업데이트

Production guidance for planning, building, animating, capturing, and reviewing complete Three.js scenes for rendered media. Use for browser-native 3D product shots, title sequences, procedural worlds, glTF scene assembly, camera and lighting animation, shaders, post-processing, deterministic frame export, and Three.js render QA; not for modeling standalone assets, WebXR interaction, or generic website decoration.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

calesthio/generative-media-skills2082026년 7월 14일 업데이트

babylonjs

무료

Babylon.js is an open-source 3D engine for the browser that renders with WebGL or WebGPU and includes a scene graph, PBR materials, glTF loading, Havok physics, a GUI layer and WebXR. Use when a user asks to build a 3D scene, game, product configurator or VR/AR experience with Babylon.js, load a glTF/GLB model, add physics or in-scene UI, switch to WebGPU, or shrink a Babylon.js bundle.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

TerminalSkills/skills1742026년 10월 21일 업데이트

Covers scripting Autodesk 3ds Max, the 3D modeling and rendering application, with MAXScript and Python (pymxs): scene manipulation, object creation, material assignment, camera and light setup, batch operations, and file I/O. Use when tasks involve automating repetitive 3ds Max workflows, batch processing scenes, running scripts headless with 3dsmaxbatch, creating custom tools, or scripting scene setup for archviz, product visualization, or VFX.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

TerminalSkills/skills1742026년 10월 21일 업데이트

Specialist in creating size-optimized real-time audio-visual demos and procedural artUse when "demoscene, size coding, 64k intro, 4k intro, 1k intro, tiny code, shader golf, shader minification, procedural demo, bytebeat, pouet, demo party, real-time procedural, demoscene, size-coding, 64k-intro, 4k-intro, shader-optimization, procedural, webgl, graphics" mentioned.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

omer-metin/skills-for-antigravity1692026년 1월 22일 업데이트

Interpret video content visually by sampling frames into timestamped contact sheets that can be read as images. Use when: user asks what happens in a video; asks to summarize, describe, review, or QA video content or footage; asks about scenes, actions, people, or objects in a video; needs a storyboard-style overview of a clip; asks to find where something occurs in a video. Triggers on 'watch this video', 'what's in this video', 'summarize the video', 'describe the footage', 'contact sheet', 'storyboard', 'review this clip', 'find the scene where', 'scene detection', 'shot boundaries', 'detect cuts', 'dwell points'. For converting, trimming, or transcoding video, use processing-video instead.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

oaustegard/claude-skills1542026년 10월 21일 업데이트

Use when adding a plugin to the marketplace, or when authoring, editing, or re-rendering a scene under scripts/animations/scenes/ — including when a scene fails the render contract, the contrast gate, or the grid baseline.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

2389-research/claude-plugins972026년 10월 17일 업데이트

Trigger when: (1) User mentions "manim" or "Manim Community" or "ManimCE", (2) Code contains `from manim import *`, (3) User runs `manim` CLI commands, (4) Working with Scene, MathTex, Create(), or ManimCE-specific classes. Best practices for Manim Community Edition - the community-maintained Python animation engine. Covers Scene structure, animations, LaTeX/MathTex, 3D with ThreeDScene, camera control, styling, and CLI usage. NOT for ManimGL/3b1b version (which uses `manimlib` imports and `manimgl` CLI).

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

ComeOnOliver/skillshub642026년 6월 24일 업데이트

Blender MCP expert for scene inspection, Python scripting, GLTF export, and material/animation extraction. Activate when: (1) using Blender MCP tools (get_scene_info, execute_python, screenshot, etc.), (2) writing Blender Python scripts for extraction or manipulation, (3) exporting scenes to GLTF/GLB for web (Three.js, R3F), (4) debugging material or texture export losses, (5) optimizing GLB files with gltf-transform, (6) using asset integrations (PolyHaven, Sketchfab, Hyper3D Rodin, Hunyuan3D). Covers critical export gotchas, material mapping survival, texture optimization pipeline, headless CLI patterns, and known failure modes.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

oneshot-repo/OneShot472026년 5월 15일 업데이트

Trains the HUMAN user's critical thinking through four modes: drill (argument-analysis items with a single defensible answer, judge stance), scene (Socratic exploration of synthetic scenes or user-supplied material, no verdicts on interpretations; includes a configure track — design the information request and verification plan for a decision before any analysis), expedition (guided audit of impossible-tier problems from verified packs), and detective (a runtime-generated multi-layer case worked as an escape room, guide-and-judge stance). Use when the user wants to practice critical thinking, analyze arguments, hunt assumptions, examine bias, train reasoning, or decide what information a decision needs first. Triggers: critical thinking practice, train my thinking, drill, scene, byom, configure, information plan, what would I need to know, spot manipulation tactics, scam literacy, 批判思考練習, 話術辨識, detective, 查案, 破案, 偵探.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

Imbad0202/critical-thinking-for-humans422026년 10월 13일 업데이트