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cccskills

'transition' 검색 결과

731건 · 관련도순

animate

무료

Review an interface and add purposeful motion to buttons, forms, navigation, and state changes. Plan and implement animations that clarify actions and provide feedback, while checking performance and supporting users who prefer reduced motion.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Adding visual feedback to buttons and forms
  • Smoothing menu, modal, and tab transitions
  • Planning page entrances and scroll reveals
fengshao1227/ccg-workflow5.9천2026년 10월 21일 업데이트

gemini-omni-flash-api

Google 공식무료

Generate videos from text or images, edit existing clips, and extend scenes with Gemini Omni 1.1 Flash. Includes scripts for preparing source footage, regenerating audio, refining previous results, and processing multiple video jobs.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Generate a short video from text or a still image
  • Create a transition between two images
  • Change a video's style or regenerate its audio
google-gemini/gemini-skills4.3천2026년 10월 14일 업데이트

Create opening and closing video cards with titles, subtitles, logos, and follow prompts. Attach them to a main video with direct cuts or transitions, while matching frame size, frame rate, and audio.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Adding a title card before a video
  • Adding a closing card with a follow prompt
  • Creating opening and closing cards with a brand logo
ZJU-REAL/Easel3.9천2026년 10월 21일 업데이트

Detect structural macro regime transitions (1-2 year horizon) using cross-asset ratio analysis. Analyze RSP/SPY concentration, yield curve, credit conditions, size factor, equity-bond relationship, and sector rotation to identify regime shifts between Concentration, Broadening, Contraction, Inflationary, and Transitional states. Run when user asks about macro regime, market regime change, structural rotation, or long-term market positioning.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

tradermonty/claude-trading-skills3.1천2026년 10월 21일 업데이트

AI shader generator for WebGL video effects, transitions, masks, and color grading (LUT / 调色 / 电影感 / film look). Use when the user wants a video effect (滤镜 / 特效), a transition (转场 / crossfade / wipe / cube / 3d), a mask (蒙版 / 遮罩 / reveal), a zoom / push-in (推近 / 推镜头), or a color grade — try the built-in effects (zoom, builtin LUTs) before generating a new shader.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

0xsline/OpenChatCut2.6천2026년 10월 21일 업데이트

Manages work transitions between team members or agents by creating structured handoff documents, summarizing project status, documenting key decisions, blockers, and open questions, and generating onboarding briefs. Use when someone needs to hand off, hand over, or transition a project; pass work to another person or agent; brief a colleague taking over; prepare a shift change summary; or onboard someone mid-task. Produces ready-to-use handoff documents covering current status, next steps, known issues, technical context, and communication templates for both planned and unplanned transfers.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

rohitg00/skillkit1.6천2026년 6월 2일 업데이트

Assess physical and transition climate risk for a site, product, or portfolio with scenario-based structure. Use when asked to run a climate risk assessment, evaluate physical or transition risk, prepare TCFD/ESRS-style climate risk analysis, or assess how climate scenarios affect an asset or business. Produces a hazard-exposure-vulnerability matrix across 2030/2040/2050 horizons and labelled scenarios, with financial-impact ranges, confidence levels, and adaptation options.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

mohitagw15856/pm-claude-skills1.5천2026년 10월 20일 업데이트

Help users evaluate new opportunities, manage professional identity shifts, and transition into roles that maximize both impact and personal fulfillment.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

RefoundAI/lenny-skills1.4천2026년 7월 17일 업데이트

Build Sankey, alluvial, river, and CONSORT-style flow diagrams to visualize cohort transitions, cell-state changes, or pipeline filtering using ggalluvial, networkD3, plotly, and consort. Use when showing how entities move between categories across timepoints (cell states, drug response classes, patient flow through a trial) or filtering pipelines (variants filtered through QC stages).

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

GPTomics/bioSkills1.2천2026년 8월 15일 업데이트

Implement, review, or improve SwiftUI Liquid Glass effects for iOS 26+. Covers glassEffect modifier, GlassEffectContainer, glass button styles, glass toolbar/tab bar, static status badges vs interactive controls, morphing transitions, tinting, interactive glass, ToolbarSpacer, scrollEdgeEffectStyle, backgroundExtensionEffect, and availability gating. Use when asked about Liquid Glass, glass buttons, glassEffect, GlassEffectTransition, glassEffectID, glassEffectUnion, scroll edge effects, or adopting iOS 26 design.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

dpearson2699/swift-ios-skills1.2천2026년 8월 1일 업데이트

Audits the transition from legal AI output to reliance, recommendation, execution, or real-world commitment. Use it before an AI-generated analysis, memo, contract review, compliance finding, or workflow output is acted upon to check whether authority, evidence, mandate, uncertainty, procedure, and review conditions remain sufficient.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

lawve-ai/awesome-legal-skills8872026년 10월 20일 업데이트

Expert patterns for 2D/3D camera control including smooth following (lerp, position_smoothing), camera shake (trauma system), screen shake with frequency parameters, deadzone/drag for platformers, look-ahead prediction, and camera transitions. Use for player cameras, cinematic sequences, or multi-camera systems. Trigger keywords: Camera2D, Camera3D, SpringArm3D, position_smoothing, camera_shake, trauma_system, look_ahead, drag_margin, camera_limits, camera_transition.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

thedivergentai/Game-Dev-Agentic-Skills8772026년 10월 17일 업데이트

Expert patterns for Godot AutoLoad (singleton) architecture including global state management, scene transitions, signal-based communication, dependency injection, autoload initialization order, and anti-patterns to avoid. Use for game managers, save systems, audio controllers, or cross-scene resources. Trigger keywords: AutoLoad, singleton, GameManager, SceneTransitioner, SaveManager, global_state, autoload_order, signal_bus, dependency_injection.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

thedivergentai/Game-Dev-Agentic-Skills8772026년 10월 17일 업데이트

Expert blueprint for Metroidvanias including ability-gated exploration (locks/keys), interconnected world design (backtracking with shortcuts), persistent state tracking (collectibles, boss defeats), room transitions (seamless loading), map systems (grid-based revelation), and ability versatility (combat + traversal). Use for exploration platformers or action-adventure games. Trigger keywords: metroidvania, ability_gating, interconnected_world, backtracking, map_system, persistent_state, room_transition, soft_locks.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

thedivergentai/Game-Dev-Agentic-Skills8772026년 10월 17일 업데이트

Expert patterns for Godot AutoLoad (singleton) architecture including global state management, scene transitions, signal-based communication, dependency injection, autoload initialization order, and anti-patterns to avoid. Use for game managers, save systems, audio controllers, or cross-scene resources. Trigger keywords: AutoLoad, singleton, GameManager, SceneTransitioner, SaveManager, global_state, autoload_order, signal_bus, dependency_injection.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

thedivergentai/Game-Design-Agentic-Skills8502026년 10월 13일 업데이트

Expert patterns for 2D/3D camera control including smooth following (lerp, position_smoothing), camera shake (trauma system), screen shake with frequency parameters, deadzone/drag for platformers, look-ahead prediction, and camera transitions. Use for player cameras, cinematic sequences, or multi-camera systems. Trigger keywords: Camera2D, Camera3D, SpringArm3D, position_smoothing, camera_shake, trauma_system, look_ahead, drag_margin, camera_limits, camera_transition.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

thedivergentai/Game-Design-Agentic-Skills8502026년 10월 13일 업데이트

Expert blueprint for Metroidvanias including ability-gated exploration (locks/keys), interconnected world design (backtracking with shortcuts), persistent state tracking (collectibles, boss defeats), room transitions (seamless loading), map systems (grid-based revelation), and ability versatility (combat + traversal). Use for exploration platformers or action-adventure games. Trigger keywords: metroidvania, ability_gating, interconnected_world, backtracking, map_system, persistent_state, room_transition, soft_locks.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

thedivergentai/Game-Design-Agentic-Skills8502026년 10월 13일 업데이트

Use when the user wants to apply a named Higgsfield motion preset, asks about VFX presets, transformation effects, elemental effects, or transition presets. Contains the full named preset library with descriptions and prompt usage.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

OSideMedia/higgsfield-ai-prompt-skill7712026년 9월 27일 업데이트

Jetpack Compose animation foundations - animate*AsState, AnimatedVisibility, Crossfade, updateTransition, SharedTransitionLayout, gestures.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

AThevon/genjutsu6212026년 10월 6일 업데이트

Apply motion design principles for mobile apps covering timing curves, transitions, gestures, and performance-conscious animations. Use when implementing screen transitions, gesture-driven interactions, shared-element animations, or optimizing animation frame rates on iOS, Android, or Flutter.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

HoangNguyen0403/agent-skills-standard5792026년 10월 18일 업데이트

NEB-IRC activation energy pipeline for reaction barriers using GFN2-xTB and pysisyphus. Optimize reactant and product geometries, run CI-NEB path search, optimize the transition state with a Hessian, verify with IRC (one imaginary mode, endpoints matching reactant/product, single NEB maximum), and report the electronic and Gibbs barriers. Use when you need a transition state, reaction barrier, activation energy, minimum energy path, or intrinsic reaction coordinate. Covers reactant/product atom-ordering pitfalls, feasibility sizing for single-core runs, and thermochemistry corrections. Renders an IRC energy-profile plot and an animated TS imaginary-mode HTML viewer. For 2D reaction scheme drawing use rdkit-chemdraw-cdxml.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

jaechang-hits/SciAgent-Skills3812026년 10월 16일 업데이트

This skill should be used when the user asks about the invoice system (インボイス制度), qualified invoices (適格請求書), registration numbers (登録番号), input tax credits (仕入税額控除), the 20% special measure (2割特例), the 30% special measure (3割特例), tax-exempt businesses (免税事業者), transitional measures (経過措置), small-amount exceptions (少額特例), corrected invoices (修正インボイス), or any related topics. Trigger phrases include: "インボイス", "適格請求書", "登録番号", "仕入税額控除", "2割特例", "3割特例", "免税事業者", "経過措置", "少額特例", "修正インボイス", "返還インボイス", "簡易インボイス", "インボイス登録", "T番号", "適格請求書発行事業者".

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

kazukinagata/shinkoku3652026년 9월 9일 업데이트

Create professional CSS animations, transitions, micro-interactions, and complex motion design. Use when adding animations, hover effects, loading states, page transitions, scroll animations, or any motion design work.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

OneWave-AI/claude-skills3612026년 10월 20일 업데이트

SwiftUI animation patterns — implicit/explicit animations, transitions, phase/keyframe animations, the Animatable protocol, and the @Animatable macro. Use when implementing animations, transitions, or motion in SwiftUI views.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

Prisma-Labs-Dev/apple-skills3472026년 9월 26일 업데이트