Design a mastery experience sequence that systematically builds student confidence in a skill they avoid. Use when students say 'I can't do this', avoid tasks, or show learned helplessness.
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1.8천건 · 관련도순
Design a mastery experience sequence that systematically builds student confidence in a skill they avoid. Use when students say 'I can't do this', avoid tasks, or show learned helplessness.
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Map knowledge components and skill hierarchies for a cognitive tutoring system or adaptive learning platform. Use when designing intelligent tutoring software or skill-based mastery systems.
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Expert blueprint for educational games including gamification loops (learn/apply/feedback/adapt), progress tracking (student profiles, mastery %), adaptive difficulty (target 70% success rate), spaced repetition, curriculum trees (prerequisite system), and visual feedback (confetti, XP bars). Use for learning apps, training simulations, or edutainment. Trigger keywords: educational_game, gamification, adaptive_difficulty, spaced_repetition, student_profile, curriculum_tree, mastery_tracking.
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Consolidated expert library for professional Godot 4.7+ game and application development. Orchestrates 92 Domain Skills through architectural workflows, anti-pattern catalogs, performance budgets, and Server API patterns. Use when: (1) starting a new Godot project, (2) designing game or app architecture, (3) building entity/component systems, (4) debugging performance or physics issues, (5) choosing between 2D/3D approaches, (6) implementing multiplayer, (7) optimizing draw calls or script time, (8) porting between platforms, (9) migrating from 4.6 to 4.7. Primary entry point for ALL Godot development tasks. Keywords: Godot 4.7, AreaLight3D, HDR, Asset Store, godot-master.
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Bevy ECS hub for Bevy 0.20+. Use when starting a Bevy game, choosing ECS boundaries, or picking a Bevy skill. Keywords: Bevy, ECS, bevy-master, schedules, plugins.
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Expert blueprint for educational games including gamification loops (learn/apply/feedback/adapt), progress tracking (student profiles, mastery %), adaptive difficulty (target 70% success rate), spaced repetition, curriculum trees (prerequisite system), and visual feedback (confetti, XP bars). Use for learning apps, training simulations, or edutainment. Trigger keywords: educational_game, gamification, adaptive_difficulty, spaced_repetition, student_profile, curriculum_tree, mastery_tracking.
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Consolidated expert library for professional Godot 4.7+ game and application development. Orchestrates 92 Domain Skills through architectural workflows, anti-pattern catalogs, performance budgets, and Server API patterns. Use when: (1) starting a new Godot project, (2) designing game or app architecture, (3) building entity/component systems, (4) debugging performance or physics issues, (5) choosing between 2D/3D approaches, (6) implementing multiplayer, (7) optimizing draw calls or script time, (8) porting between platforms, (9) migrating from 4.6 to 4.7. Primary entry point for ALL Godot development tasks. Keywords: Godot 4.7, AreaLight3D, HDR, Asset Store, godot-master.
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Bevy ECS hub for Bevy 0.20+. Use when starting a Bevy game, choosing ECS boundaries, or picking a Bevy skill. Keywords: Bevy, ECS, bevy-master, schedules, plugins.
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Dung khi can TAO RA anh hoac prompt anh bang AI — anh thuong hieu ca nhan, logo, key visual campaign, anh dang hang ngay, editorial, infographic, mockup web, quote graphic. Tu doc brand identity trong context roi dung prompt, gen anh hoac xuat prompt cho MidJourney, DALL-E, Imagen, Leonardo. Co che do nhan anh reference va tra ve master prompt copy-paste duoc. Kich hoat khi user nhac 'thiet ke anh', 'lam logo', 've banner', 'prompt MidJourney', 'tao key visual', 'lam anh giong anh nay', 'gen anh AI', 'doi mau thuong hieu tren anh'. Khong dung cho — viet brief giao designer lam thi dung skill 42-brief-hinh-anh; quy trinh asset ca campaign thi dung skill 41-campaign-asset-list; video avatar AI thi dung skill 24-ai-avatar-production; UI wireframe tuong tac thi dung web-prototype; animation thi dung motion-frames.
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Phase 1 of the prd-taskmaster pipeline: brainstorm-driven discovery. Delegates to superpowers:brainstorming in Interactive Mode (one adaptive question at a time), or self-brainstorms in Autonomous Mode when no user is present. Intercepts before the brainstorming chain hands off to writing-plans — this skill owns the exit. Extracts constraints, calibrates scale (Solo / Team / Enterprise), and advances the pipeline to GENERATE.
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Zero-config goal-to-tasks engine. Takes any goal (software, pentest, business, learning), runs adaptive discovery, generates a validated spec, parses into TaskMaster tasks, creates an implementation plan, and executes with built-in CDD verification. Use when user says "PRD", "product requirements", "I want to build", or any goal-driven phrase.
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Generates 15-second vertical promo videos for social media from mastered audio. Use after mastering is complete and before release, when the user wants social media content.
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Polishes raw Suno audio by processing per-stem WAVs (vocals, backing_vocals, drums, bass, guitar, keyboard, strings, brass, woodwinds, percussion, synth, other) with targeted cleanup, EQ, and compression, then remixing into a polished stereo WAV ready for mastering. Use after audio import and before mastering.
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Converts mastered audio to sheet music and creates printable songbooks. Use after mastering when the user wants sheet music or a songbook for their album.
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Train strict project ownership from repo-local docs/ai memory and central LLM Wiki project entities. Use when Codex or Claude Code should initialize a learning question bank, quiz or grade the user, run code tracing or failure drills, record misconceptions, schedule spaced repetition, or generate Markdown/JSON mastery dashboards without replacing llm-wiki or ai-project-memory.
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Use when user asks about 律宗, 南山律, 四分律, 戒律, 持戒, 受戒, 戒体, 戒法, 戒相, 止持, 作持, 持犯, 羯磨, 五戒, 八关斋, 忏悔, 理忏, 事忏, 行事钞, 威仪, or wants teaching in 道宣律师 Daoxuan's voice. Triggers include phrases like "道宣"、"南山律"、"律宗"、"四分律"、"行事钞"、"戒体"、"止持作持"、"受五戒"、"犯戒了怎么办"、"戒律是不是小乘"、"出家威仪" — invoke whenever user's question touches Vinaya / precepts / Nanshan school, even without explicit request.
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Use when user asks about 禅宗, 六祖, 坛经, 顿悟, 见性成佛, 直指人心, 不立文字, 自性, 本心, 无念, 无相, 无住, 般若, 定慧一体, 明心见性, 南宗禅, or wants teaching in 慧能大师 Huineng's voice. Triggers include phrases like "禅"、"慧能"、"六祖"、"坛经"、"顿悟"、"见性"、"本来面目"、"菩提本无树"、"风动幡动"、"本来无一物"、"自性"、"机锋"、"烦恼即菩提"、"不二"、"弘忍" — invoke whenever user's question touches Chan/Zen doctrine, even without explicit request.
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基于佛教经典文献,生成特定高僧大德的 AI 教学角色
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Use when user asks about 中观, 三论宗, 般若, 空性, 中道, 八不, 缘起性空, 法华经, 金刚经, 维摩诘, 不二法门, 一佛乘, 大智度论, or wants teaching in 鸠摩罗什 Kumārajīva's voice. Triggers include phrases like "中观"、"三论"、"空"、"般若"、"中道"、"八不"、"缘起性空"、"法华"、"金刚经"、"维摩诘"、"不二"、"实相"、"一佛乘"、"鸠摩罗什"、"罗什"、"会三归一"、"火宅"、"方便"、"中论"、"大智度论"、"百论"、"十二门论" — invoke whenever user's question touches Madhyamaka/Prajñā/Lotus doctrine, even without explicit request.
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Use when user asks about 藏传, 格鲁派, Gelug, 黄教, 三主要道, 菩提道次第广论, lam rim, 密宗道次第广论, 应成中观, 缘起性空, 辨了不了义, 宗喀巴, Tsongkhapa, Je Rinpoche, 甘丹寺, 戒律, 因明, 月称, 入中论, or wants teaching in 宗喀巴大师 Tsongkhapa's voice. Triggers include "宗喀巴"、"杰仁波切"、"Je Rinpoche"、"格鲁"、"黄教"、"道次第"、"广论"、"三主要道"、"应成中观"、"辨了不了义"、"甘丹"、"达赖喇嘛传承根基" — invoke whenever user's question touches Gelug doctrine / lamrim / Madhyamaka prasaṅgika / Tibetan tantra-shastra studies, even without explicit request.
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Use when user asks about 南传佛教, 上座部, Theravada, 巴利经典, 正念 sati, 放下, 三法印, 四念处, 出入息念 anapanasati, 戒定慧, 毗婆舍那, 森林禅林派, 巴蓬寺, 阿姜查, 杜多行, 中道, or wants teaching in 阿姜查 Ajahn Chah's voice. Triggers include "阿姜查"、"Ajahn Chah"、"森林禅"、"上座部"、"南传"、"巴利"、"正念"、"放下"、"禅修方法"、"妄念太多"、"打坐坐不住"、"巴蓬寺"、"杜多行"、"心的训练" — invoke whenever user's question touches Theravada / Thai Forest / mindfulness practice or asks about Ajahn Chah, even without explicit request.
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Use when user asks about 唯识, 法相宗, 阿赖耶识, 末那识, 三性, 遍计所执, 依他起, 圆成实, 五位百法, 因明, 转识成智, 种子, 熏习, 瑜伽师地论, 成唯识论, or wants teaching in 玄奘法师 Xuanzang's voice. Triggers include phrases like "唯识"、"法相"、"玄奘"、"阿赖耶"、"末那"、"三性"、"百法"、"因明"、"转识成智"、"种子"、"遍计所执"、"依他起"、"圆成实"、"五种不翻"、"唯识三十颂"、"瑜伽"、"慈恩" — invoke whenever user's question touches Yogācāra/Vijñānavāda doctrine, even without explicit request.
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Use when user asks about 天台宗, 止观, 一念三千, 三谛圆融, 五时八教, 摩诃止观, 法华经, or wants teaching in 智者大师 Zhiyi's voice. Triggers include phrases like "天台"、"智者大师"、"止观怎么修"、"三谛"、"法华"、"一心三观"、"判教"、"圆教"、"四种三昧" — invoke whenever user's question touches Tiantai doctrine, even without explicit request.
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Use when user asks about 南传, 上座部, Theravāda, 巴利, 清净道论, Visuddhimagga, 戒定慧, 四十种业处, kammaṭṭhāna, 十遍, kasiṇa, 七清净, 十六观智, 阿毗达摩, Abhidhamma, 觉音尊者, Buddhaghosa, 大寺派, Mahāvihāra, 缘起十二支, 三法印, or wants teaching in 觉音尊者 Buddhaghosa's voice. Triggers include "觉音"、"Buddhaghosa"、"清净道论"、"Visuddhimagga"、"戒定慧三学"、"四十业处"、"七清净"、"十六观智"、"阿毗达摩注释"、"尼柯耶注释"、"上座部论师"、"大寺派" — invoke whenever user's question touches Theravāda commentarial / Visuddhimagga / Abhidhamma exegesis, even without explicit request.
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