Apply the Law of Figure-Ground — establish which layer is foreground and actionable versus background. Use when designing modals, overlays, and depth. For emphasising one element among peers, use `von-restorff-effect`.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
Owl-Listener/designer-skills☆ 3천2026년 9월 6일 업데이트
Build native-feeling, benchmark-quality mobile app screens (Expo / React Native). Use when designing or implementing any mobile UI — screens, flows, onboarding, paywalls, tab bars, sheets, settings, empty states — or when polishing motion, navigation, typography, dark mode, or perceived performance. Enforces Apple HIG fidelity, semantic colors, native controls, anti-slop discipline, navigation semantics (push vs replace, modal vs sheet vs overlay, the one-way doors where back must not exist), purposeful Reanimated motion, a full-motion simulator-verified iteration loop, and a study-real-apps-first workflow (pairs with the Appllama MCP). Trigger on "build a screen", "make this screen better", "design the onboarding", "wire up this flow", "polish the UI", "make it feel native", or any mobile design/implementation task.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
Appllama/appllama-skills☆ 2.9천2026년 9월 6일 업데이트
Design premium Three.js game UI: HUDs, menus, overlays, pause/win/lose screens, settings, icon controls, touch UI, typography, responsive layout, safe areas, text fit, and UI/world cohesion.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
majidmanzarpour/threejs-game-skills☆ 2.6천2026년 9월 28일 업데이트
Use for video editing or video creation work that should be editable in OpenChatCut, even when the user does not explicitly mention OpenChatCut. Covers local/attached video editing, captions/subtitles, transcription, trimming, talking-head cleanup, highlights, B-roll, overlays, generation, export, project/editor opening, importing, targeting, verifying, watching, and identifying the active OpenChatCut project/editor URL.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
0xsline/OpenChatCut☆ 2.5천2026년 10월 20일 업데이트
Converts anonymous traffic into known contacts — lead magnets, gated content, free tools, popups, and the forms behind them. Use this to design or improve a lead magnet, plan a free tool, add or fix popups and overlays, improve form conversion, or decide what is worth gating and what should stay open.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
cbrock84/headcount☆ 2.1천2026년 10월 19일 업데이트
Edit video and audio with local FFmpeg from natural-language requests: cut, trim, join, resize/reframe (9:16, 1:1), speed change, captions and subtitles (SRT/ASS, animated, karaoke), logos and text overlays, lower-thirds and titles, silence removal, multicam and external-mic sync, loudness normalisation, HDR/Dolby Vision to SDR, LUTs, background music with ducking, platform exports (YouTube, Reels, TikTok, X), compliance checks, scene detection and highlight reels, contact sheets to inspect results, and whole-edit project files. Use this skill whenever the user mentions a video or audio file (mp4, mov, mkv, wav, m4a), footage, a clip, captions, subtitles, a reel or short, YouTube/Instagram/TikTok delivery, LUFS, sync, transcoding, ffmpeg, or asks to make something "60 seconds", "vertical", "louder", "captioned" — even when they do not say "edit". Python 3.9 standard library only, no cloud, no API keys.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
kajisho5/ffmpeg-skill☆ 2천2026년 10월 20일 업데이트
A Python library for reading, writing, and analyzing geospatial vector data; use it when you need spatial operations (buffer/overlay/join), CRS reprojection, or map visualization on formats like Shapefile/GeoJSON/GeoPackage or PostGIS.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
aipoch/medical-research-skills☆ 2천2026년 9월 17일 업데이트
Maintain the existing May Shorts teaching compositions using their legacy face-mode, scene-overlay, and karaoke-caption patterns. Use only when working on those examples or explicitly requesting this legacy scaffold. For new reels, Shorts, or short advertisements, use short-form-edit.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
nateherkai/herk-edit-kit☆ 1.9천2026년 10월 14일 업데이트
Create video compositions, animations, title cards, overlays, captions, voiceovers, audio-reactive visuals, and scene transitions in HyperFrames HTML. Use when asked to build any HTML-based video content, add captions or subtitles synced to audio, generate text-to-speech narration, create audio-reactive animation (beat sync, glow, pulse driven by music), add animated text highlighting (marker sweeps, hand-drawn circles, burst lines, scribble, sketchout), or add transitions between scenes (crossfades, wipes, reveals, shader transitions). Covers composition authoring, timing, media, and the full video production workflow. For CLI commands (init, lint, preview, render, transcribe, tts) see the hyperframes-cli skill.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
nateherkai/herk-edit-kit☆ 1.9천2026년 10월 14일 업데이트
Plan, write, time, style, and validate motion-graphic beats for long-form talking-head HyperFrames videos. Use when Codex is asked to add or improve visual beats, glassmorphism lower thirds, crumpled-paper full-screen takeovers, transcript-synced callouts, pacing coverage, YouTube retention graphics, or render-ready overlays in an existing HyperFrames video project.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
nateherkai/herk-edit-kit☆ 1.9천2026년 10월 14일 업데이트
Design and build game UI/UX — HUDs, menus, and overlays — that survive every screen: anchor- based responsive layout, resolution/aspect scaling and safe areas, keyboard/gamepad focus navigation, a screen/menu state stack, and event-driven (not polled) HUD updates. Engine- neutral patterns that pair with the detected engine's UI skill. Use when the user mentions HUD, health bar, main menu, pause menu, settings screen, UI layout, anchors, UI scaling, aspect ratio, safe area, controller/keyboard menu navigation, or wiring UI to game state.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
gamedev-skills/awesome-gamedev-agent-skills☆ 1.8천2026년 10월 9일 업데이트
Render, preview, validate, and burn consistent production subtitles from QC-passed real-timestamp caption artifacts. Use for AI-video production, washed-video production, IndexTTS2 explainers, practical long-form videos, talking-head edits, Kimi-style dark rounded captions, warm-white translucent captions, subtitle styling, subtitle overlays, or fixing caption size, position, shadow, drift, and 4K scaling. Always pair with ra-audio-to-subtitles when final word timestamps do not already exist.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
Pluviobyte/rnskill☆ 1.7천2026년 9월 21일 업데이트
Edit any video by conversation. Transcribe, cut, color grade, generate overlay animations, burn subtitles — for talking heads, montages, tutorials, travel, interviews. No presets, no menus. Ask questions, confirm the plan, execute, iterate, persist. Production-correctness rules are hard; everything else is artistic freedom.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
Pluviobyte/rnskill☆ 1.7천2026년 9월 21일 업데이트
Map a LookML view/model/explore into ktx semantic layer sources. Covers the LookML to ktx primitive table, provenance tagging, and three worked examples (overlay, standalone from derived_table, standalone with sql_always_where). Load when the turn contains `.lkml` content.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
Kaelio/ktx☆ 1.6천2026년 10월 17일 업데이트
Map dbt `schema.yml` / `properties.yml` models and sources into ktx semantic-layer overlays and column notes. Covers `sources:` vs `models:`, column `data_tests` (not_null, unique, accepted_values, relationships), and how bundle-time writes complement manifest backfill from git sync. Load when the WorkUnit's `skillNames` includes `dbt_ingest` or when raw files are dbt YAML under `models/` / `sources/`.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
Kaelio/ktx☆ 1.6천2026년 10월 17일 업데이트
Plan, create, and configure production-ready Azure Kubernetes Service (AKS) clusters. Covers Day-0 checklist, SKU selection (Automatic vs Standard), networking options (private API server, Azure CNI Overlay, egress configuration), security, and operations (autoscaling, upgrade strategy, cost analysis). WHEN: create AKS environment, provision AKS, enable AKS observability, design AKS networking, choose AKS SKU, secure AKS, optimize AKS, AKS spot nodes, AKS cluster-autoscaler, rightsize AKS pod, pod rightsizing, over-provisioned AKS pod, pod resource requests and limits, Vertical Pod Autoscaler, VPA recommendations.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
microsoft/azure-skills☆ 1.6천2026년 10월 20일 업데이트
Consolidated Responsible AI standards reference: NIST AI RMF 1.0, AI STRIDE threat-modeling overlay, EU AI Act risk tiers, and an open-standards catalog with phase mapping
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
microsoft/hve-core☆ 1.5천2026년 10월 20일 업데이트
Plan, write, time, style, and validate motion-graphic beats for long-form talking-head HyperFrames videos. Use when Codex is asked to add or improve visual beats, glassmorphism lower thirds, crumpled-paper full-screen takeovers, transcript-synced callouts, pacing coverage, YouTube retention graphics, or render-ready overlays in an existing HyperFrames video project.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
nateherkai/hyperframes-student-kit☆ 1.5천2026년 10월 13일 업데이트
Create video compositions, animations, title cards, overlays, captions, voiceovers, audio-reactive visuals, and scene transitions in HyperFrames HTML. Use when asked to build any HTML-based video content, add captions or subtitles synced to audio, generate text-to-speech narration, create audio-reactive animation (beat sync, glow, pulse driven by music), add animated text highlighting (marker sweeps, hand-drawn circles, burst lines, scribble, sketchout), or add transitions between scenes (crossfades, wipes, reveals, shader transitions). Covers composition authoring, timing, media, and the full video production workflow. For CLI commands (init, lint, preview, render, transcribe, tts) see the hyperframes-cli skill.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
nateherkai/hyperframes-student-kit☆ 1.5천2026년 10월 13일 업데이트
Maintain the existing May Shorts teaching compositions using their legacy face-mode, scene-overlay, and karaoke-caption patterns. Use only when working on those examples or explicitly requesting this legacy scaffold. For new reels, Shorts, or short advertisements, use short-form-edit.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
nateherkai/hyperframes-student-kit☆ 1.5천2026년 10월 13일 업데이트
Creates video/GIF memes by overlaying images (logos, avatars, stickers) onto moving objects in a clip with frame-accurate tracking, then exports MP4 + GIF. Use whenever the user wants a meme, 梗图, 表情包, or reaction GIF from footage; to cover faces in a video; or asks to 把 logo/头像贴到视频里跟着动. Not for transcript-driven editing, programmatic scene generation, or subtitle work.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
daymade/claude-code-skills☆ 1.5천2026년 10월 20일 업데이트
Use for VidSeeds MCP thumbnail workflows - generate, poll jobs, edit, restyle, Thumbnail Studio (trends, briefs, subjects, overlay text), apply to a project, publish to YouTube, or thumbnails from a local video file via vidseeds-local.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
hashgraph-online/awesome-codex-plugins☆ 1.4천2026년 10월 20일 업데이트
Use only after explicit Codex `$superloopy:i-have-adhd` or Claude Code `/superloopy:i-have-adhd` invocation, or when a qualifying leading `loopy`/`루피` task receives Superloopy's non-diagnostic ADHD-friendly output overlay. Do not activate from typos, fragmented writing, urgency, grammar, language proficiency, or ordinary discussion of ADHD, attention, focus, accessibility, or cognitive load.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
hashgraph-online/awesome-codex-plugins☆ 1.4천2026년 10월 20일 업데이트
Use when the user wants to inspect, list, extract, unpack, or repack Bethesda BA2/BSA archives; determine archive format/version/compression; or build archive assets for an MO2 overlay. Triggers - "unpack BA2", "extract BSA", "pack archive", "inspect archive", "bgs-archive".
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
hashgraph-online/awesome-codex-plugins☆ 1.4천2026년 10월 20일 업데이트