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cccskills

'player' 검색 결과

448건 · 관련도순

Wire player input in Unity 6.3 LTS with the Input System package: Input Actions, action maps, the PlayerInput component, and reading values via callbacks or polling. Use when the project has a .inputactions asset or com.unity.inputsystem, or when the user mentions the Unity Input System, InputAction, action maps, PlayerInput, control schemes, or rebinding.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

gamedev-skills/awesome-gamedev-agent-skills2.1천2026년 10월 9일 업데이트

Build and edit tile-based 2D levels in Godot 4.7 with TileMapLayer and TileSet: paint layers, set up collision/navigation/custom-data on tiles, autotile with terrain sets, and read/write cells from code (set_cell, get_cell_tile_data, local_to_map). Use when working with TileMapLayer nodes, .tres TileSets, autotiling, or migrating a deprecated TileMap node to TileMapLayer.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

gamedev-skills/awesome-gamedev-agent-skills2.1천2026년 10월 9일 업데이트

Creates an elegant, realistic Vinyl Record Player animation component for Remotion. Use when needing a music player UI, album showcase, or audio-visualizer interface in a video. (Keywords: 黑胶唱片, 音乐播放器, 唱片机, 专辑展示, 音频可视化)

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

vibe-motion/skills1.4천2026년 10월 6일 업데이트

avkit

무료

Create media playback experiences using AVKit. Use when adding video players with AVPlayerViewController, enabling Picture-in-Picture, routing media with AirPlay, using SwiftUI VideoPlayer views, configuring transport controls, displaying subtitles and closed captions, or integrating AVFoundation playback with system UI.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

dpearson2699/swift-ios-skills1.2천2026년 8월 1일 업데이트

gamekit

무료

Integrate Game Center features using GameKit. Use when authenticating GKLocalPlayer, checking player restrictions, submitting leaderboard scores, reporting achievements, implementing real-time or turn-based matchmaking, handling GKMatch data, showing the Game Center dashboard or access point, adding challenges and friend invitations, saving game data, or verifying player identity on a server.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

dpearson2699/swift-ios-skills1.2천2026년 8월 1일 업데이트

Expert blueprint for dedicated / headless multiplayer hosts: ENet/DTLS, authority validation, safe packet decode, matchmaker handoff, and health telemetry. Use when building authoritative servers, --headless hosts, or hardening host networking. Keywords: dedicated server, headless, ENet, DTLS, authority, safe_packet_decoder, multiplayer host, WebSocketMultiplayerPeer.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

thedivergentai/Game-Dev-Agentic-Skills8762026년 10월 17일 업데이트

Expert patterns for AnimationPlayer including track types (Value, Method, Audio, Bezier), root motion extraction, animation callbacks, procedural animation generation, call mode optimization, and RESET tracks. Use for timeline-based animations, cutscenes, or UI transitions. Trigger keywords: AnimationPlayer, Animation, track_insert_key, root_motion, animation_finished, RESET_track, call_mode, animation_set_next, queue, blend_times.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

thedivergentai/Game-Dev-Agentic-Skills8762026년 10월 17일 업데이트

Use when synchronizing multiplayer state — MultiplayerSynchronizer, interpolation, prediction, and lag compensation

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

jame581/GodotPrompter8552026년 10월 15일 업데이트

Use when implementing multiplayer — MultiplayerAPI, ENet/WebSocket peers, RPCs, and authority model

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

jame581/GodotPrompter8552026년 10월 15일 업데이트

Expert blueprint for dedicated / headless multiplayer hosts: ENet/DTLS, authority validation, safe packet decode, matchmaker handoff, and health telemetry. Use when building authoritative servers, --headless hosts, or hardening host networking. Keywords: dedicated server, headless, ENet, DTLS, authority, safe_packet_decoder, multiplayer host, WebSocketMultiplayerPeer.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

thedivergentai/Game-Design-Agentic-Skills8502026년 10월 13일 업데이트

Expert patterns for AnimationPlayer including track types (Value, Method, Audio, Bezier), root motion extraction, animation callbacks, procedural animation generation, call mode optimization, and RESET tracks. Use for timeline-based animations, cutscenes, or UI transitions. Trigger keywords: AnimationPlayer, Animation, track_insert_key, root_motion, animation_finished, RESET_track, call_mode, animation_set_next, queue, blend_times.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

thedivergentai/Game-Design-Agentic-Skills8502026년 10월 13일 업데이트

Help fantasy players make start/sit, waiver, streaming, trade, draft and keeper decisions using current player news, usage, matchups and their league's scoring. Use for choosing between players, finding pickups, evaluating a deal or filling a roster need, even without an explicit research request. Excludes generic sports scores, betting and changing league rosters.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

firecrawl/firecrawl-workflows1972026년 10월 19일 업데이트

Generate waveform visualizations from audio files. Use when a user asks to create waveform images, build audio player visualizations, generate waveform data for web players, create podcast episode previews, build audio thumbnails, render waveform PNGs for social media, extract peak data as JSON, or integrate waveform generation into audio processing pipelines. Covers audiowaveform CLI, JSON/binary data output, and web player integration.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

TerminalSkills/skills1742026년 10월 21일 업데이트

Building interactive experiences that engage, challenge, and delight playersUse when "game, gamedev, game development, phaser, unity, unreal, godot, gameplay, game loop, sprites, collision, physics, player, level, tilemap, games, gamedev, interactive, gameplay, physics, engines, performance, player-experience" mentioned.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

omer-metin/skills-for-antigravity1692026년 1월 22일 업데이트

Building interactive experiences that engage, challenge, and delight playersUse when "game, gamedev, game development, phaser, unity, unreal, godot, gameplay, game loop, sprites, collision, physics, player, level, tilemap, games, gamedev, interactive, gameplay, physics, engines, performance, player-experience" mentioned.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

omer-metin/skills-for-antigravity1692026년 1월 22일 업데이트

World-class game UI design expertise combining the clarity of Nintendo's UI philosophy, the immersive diegetic interfaces of Dead Space and Metroid Prime, and the competitive readability principles from esports titles. Game UI is the invisible bridge between player intent and game response. Great game UI serves the player without breaking immersion. It communicates critical information at a glance during intense action, guides new players without patronizing veterans, and adapts gracefully from 4K monitors to handheld screens and from keyboard to touch to controller. The best game UI designers understand that every pixel of screen space is sacred - borrowed from the game world itself. Use when "game ui, game interface, hud design, heads up display, game menu, inventory ui, health bar, stamina bar, game hud, minimap, crosshair, reticle, button prompt, controller ui, gamepad navigation, diegetic interface, in-world ui, quest tracker, damage numbers, cooldown indicator, radial menu, game tooltip, game-ui, hud, game-interface, game-menu, controller-ui, diegetic, game-design, accessibility, console, mobile-games" mentioned.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

omer-metin/skills-for-antigravity1692026년 1월 22일 업데이트

Help fantasy players make start/sit, waiver, streaming, trade, draft and keeper decisions using current player news, usage, matchups and their league's scoring. Use for choosing between players, finding pickups, evaluating a deal or filling a roster need, even without an explicit research request. Excludes generic sports scores, betting and changing league rosters.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

firecrawl/skills1322026년 10월 20일 업데이트

Generate and maintain browser demos of Pulp audio plugins (both web ABIs — WAM and WCLAP) from one declarative config, so every demo mounts the SAME shared player and the two ABIs stay in lockstep. Invoke it whenever you publish/update a browser demo of a Pulp plugin, add a plugin to a demo gallery, stand up a new gallery, or touch demo pages/hosting. It runs a deterministic generator (config → stamped WAM+WCLAP site + owned-files manifest) and a blocking validator (config schema, cross-origin-isolation coverage, OG metadata, regeneration ownership). Customization is declarative config in <repo>/.pulp-web-demo/config.json (schema bundled) plus at most two typed module seams; the shared player (pinned @danielraffel/web-player) holds all UX behavior and is never vendored. Works in Claude and Codex.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

Generous-Corp/pulp222026년 10월 21일 업데이트

gamekit

무료

Integrate Game Center features using GameKit. Use when authenticating players with GKLocalPlayer, submitting scores to leaderboards, unlocking achievements, implementing real-time or turn-based multiplayer matchmaking, showing the Game Center access point or dashboard, or adding challenges and friend invitations to iOS games.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

JordanCoin/ios-skills-collection62026년 9월 10일 업데이트

avkit

무료

Create media playback experiences using AVKit. Use when adding video players with AVPlayerViewController, enabling Picture-in-Picture, routing media with AirPlay, using SwiftUI VideoPlayer views, configuring transport controls, displaying subtitles and closed captions, or integrating AVFoundation playback with system UI.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

JordanCoin/ios-skills-collection62026년 9월 10일 업데이트

Find and identify the CCSPlayerPawn_SnapViewAngles function in CS2 server binary using IDA Pro MCP. Use this skill when reverse engineering CS2 server.dll or libserver.so to locate the non-virtual SnapViewAngles method, anchored on the "setang" console-command usage string and its non-teleport call branch. Emits a unique IDA-style byte signature and a func YAML. Trigger: CCSPlayerPawn_SnapViewAngles, SnapViewAngles

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

mrc4tt/CS2_VibeSignatures32026년 10월 20일 업데이트

Find and identify the velocity clamping branch inside CCSPlayer_MovementServices_FullWalkMove in CS2 binary using IDA Pro MCP, then generate a patch signature to disable it. Use this skill when reverse engineering CS2 server.dll or libserver.so to locate and patch the speed-clamp if-branch that caps player velocity to maxspeed inside FullWalkMove. Trigger: FullWalkMove speed clamp, velocity clamping patch, FullWalkMove SpeedClamp, disable maxspeed clamp

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

mrc4tt/CS2_VibeSignatures32026년 10월 20일 업데이트

Agent fallback for CBasePlayerController_ProcessUsercmds (auto-generated, category: func). Locate ProcessUsercmds in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CBasePlayerController_ProcessUsercmds, ProcessUsercmds

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

mrc4tt/CS2_VibeSignatures32026년 10월 20일 업데이트

minecraft-modpack-server

무료요약 있음AI 평가 80점

Minecraft 서버 팩으로 모드 서버를 구축하고, 인원과 장비에 맞게 설정과 메모리를 조정합니다. 정기 백업과 시작 및 연결 확인도 지원합니다.

  • 서버 팩으로 환경 구축
  • 난이도, PvP, 참가자 제한 설정
  • 메모리와 시야 거리 조정
NousResearch/hermes-agent25.6만2026년 10월 20일 업데이트