Build Blazor forms, search boxes, and input controls with validation and submission handling. The skill covers file uploads and explains which form patterns apply to interactive pages and pages rendered on the server.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Build a registration form with input validation
- Filter a list as users type
- Add file uploads to an interactive page
dotnet/skills☆ 5.7천2026년 10월 21일 업데이트
Add a new safe-output message type to gh-aw, connecting configuration validation, Go parsing, and JavaScript rendering. Follow the required updates through tests, exports, documentation, and generated action bundles so the message reaches workflow output.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Add a new safe-output message type to gh-aw
- Support custom templates with placeholders
- Test default and customized message output
github/gh-aw☆ 5.4천2026년 10월 21일 업데이트
Search Unity's package registry and installed packages by name, ID, or description. Review available versions and installation status before adding a package, using cached results or online lookups for exact matches.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Finding a package by part of its name
- Searching descriptions for rendering packages
- Checking available versions and installation status
IvanMurzak/Unity-MCP☆ 4.5천2026년 10월 20일 업데이트
Investigate slow rendering, choppy scrolling, and high CPU or memory use in SwiftUI apps. Review code for likely causes, guide user-run measurements with Instruments when needed, and prioritize fixes with evidence and validation steps.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Investigating choppy scrolling
- Reviewing excessive view updates
- Finding causes of high CPU or memory use
Dimillian/Skills☆ 4천2026년 3월 30일 업데이트
Investigate slow interactions and rendering using performance traces, which record execution events, alongside source code. Identify the responsible code, distinguish measurements from hypotheses, and guide fixes that preserve behavior, with tests and comparable recordings for verification.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Investigating scroll or resize stutter
- Finding causes of excessive React rendering
- Auditing reported profiling results
tutti-os/tutti☆ 3.8천2026년 10월 8일 업데이트
Read, create, and review PDFs with checks of both content and appearance. Uses Python tools for document generation and text extraction, then inspects rendered page images for spacing, alignment, and readability.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Create a PDF with consistent formatting
- Extract text from an existing PDF
- Check tables and text for layout problems
foryourhealth111-pixel/Vibe-Skills☆ 3.8천2026년 10월 20일 업데이트
Find the right NVIDIA NuRec skills for turning sensor recordings into renderable 3D scenes. This routing guide organizes dataset downloads, conversion, training, rendering, and frame cleanup into workflows handled by separate specialist skills.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Choose the right NuRec skill
- Plan 3D reconstruction from sensor recordings
- Render a pretrained NuRec scene
NVIDIA/skills☆ 3.7천2026년 10월 18일 업데이트
Azure Maps SDK for .NET. Location-based services including geocoding, routing, rendering, geolocation, and weather. Use for address search, directions, map tiles, IP geolocation, and weather data. Triggers: "Azure Maps", "MapsSearchClient", "MapsRoutingClient", "MapsRenderingClient", "geocoding .NET", "route directions", "map tiles", "geolocation".
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
microsoft/skills☆ 3.1천2026년 10월 21일 업데이트
Optimize web performance through network protocols, resource loading, and browser rendering internals. Use when the user mentions "my site is slow", "Core Web Vitals", "HTTP/2 or HTTP/3", "resource hints", "network latency", "render blocking", "TCP/TLS optimization", "service worker", "Cache-Control or caching strategy", or "critical rendering path". Also trigger when diagnosing slow page loads, optimizing time to first byte, choosing between WebSocket and SSE, or reducing bundle sizes. For UI visual performance, see refactoring-ui. For font loading, see web-typography.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
wondelai/skills☆ 2.5천2026년 9월 11일 업데이트
Use when tasks involve reading, creating, or reviewing PDF files where rendering and layout matter; prefer visual checks by rendering pages (Poppler) and use Python tools such as `reportlab`, `pdfplumber`, and `pypdf` for generation and extraction.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
MemTensor/memmy-agent☆ 2.1천2026년 10월 21일 업데이트
Build clustered heatmaps for expression matrices and other features-by-samples data with rigorous distance/linkage/scaling choices, robust color mapping, optimal leaf ordering, and ComplexHeatmap/pheatmap/seaborn rendering. Covers the ward.D vs ward.D2 trap, the row-vs-column scaling decision, multi-track annotations, oncoPrint, and raster rendering for large matrices. Use when visualizing expression patterns across samples or identifying co-regulated clusters.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
GPTomics/bioSkills☆ 1.2천2026년 8월 15일 업데이트
Use when tasks involve reading, creating, or reviewing PDF files where rendering and layout matter; prefer visual checks by rendering pages (Poppler) and use Python tools such as `reportlab`, `pdfplumber`, and `pypdf` for generation and extraction.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
fcakyon/claude-codex-settings☆ 1.2천2026년 10월 20일 업데이트
Comprehensive skill for Babylon.js 3D web rendering engine. Use this skill when building real-time 3D experiences, browser-based games, interactive visualizations, or immersive web applications. Triggers on tasks involving Babylon.js, 3D scenes, WebGL/WebGPU rendering, entity-component systems, physics simulations, PBR materials, shadow mapping, or 3D model loading. Alternative to Three.js with built-in editor integration and game engine features.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
freshtechbro/claudedesignskills☆ 1.1천2025년 11월 20일 업데이트
Comprehensive skill for Three.js 3D web development. Use this skill when building interactive 3D scenes, WebGL/WebGPU applications, product configurators, 3D visualizations, or immersive web experiences. Triggers on tasks involving Three.js, 3D rendering, scenes, cameras, meshes, materials, lights, animations, textures, or WebGL/WebGPU rendering.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
freshtechbro/claudedesignskills☆ 1.1천2025년 11월 20일 업데이트
Use when lighting or rendering in Unreal Engine 5.8: physical light units and exposure (EV100, lux, lumens), Lumen GI and reflections, MegaLights, virtual shadow maps, sky, fog and clouds, post process and color grading, the path tracer, or Movie Render Graph stills. Triggers: "Lumen is noisy", "MegaLights noise", "the interior is too dark", "light leaks", neon signs, a night or dusk scene, "fireflies", "path tracer vs Lumen", "render a still", EXR settings.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
scenario-labs/skills☆ 1.1천2026년 10월 21일 업데이트
Use when lighting or rendering a Godot 4.7 3D scene: pick a renderer (Forward+, Mobile, Compatibility), choose GI (SDFGI, VoxelGI, LightmapGI, reflection probes), bake lightmaps without a mouse, tune WorldEnvironment, tonemapper (AgX, ACES, Filmic), glow, fog, volumetric fog and god rays, shadows and shadow acne, quality presets for PC and phones, Compositor post effects, or when 'my scene looks flat', 'too dark indoors', 'light leaks', 'lightmap is black', 'looks different on mobile'.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
scenario-labs/skills☆ 1.1천2026년 10월 21일 업데이트
Use when lighting, rendering or compositing in Blender: light a character, product or hero shot, interior at dusk or night, three-point or motivated lighting, sun and sky, HDRI, EEVEE vs Cycles settings, light leaks or noise, flat or muddy renders, subject not standing out, AgX/ACES color management, render passes, EXR, light groups, bloom and vignette in the 5.x compositor, rule of thirds and value checks, toon/NPR looks, or judging a render like a lighter.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
scenario-labs/skills☆ 1.1천2026년 10월 21일 업데이트
Use when lighting or rendering in Maya with Arnold: a product hero shot, a character close-up or a sequence (master and shot lighting), key, fill and rim placement, "the Arnold render is noisy" or fireflies, render settings and time budgets, AOVs, light groups and EXRs for Nuke, OIDN or noice denoising, ACES or OCIO color, renders that look flat or too dark, Render Setup layers, batch or command-line renders, or judging a lit frame like a lighting supervisor.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
scenario-labs/skills☆ 1.1천2026년 10월 21일 업데이트
SF Symbols end-to-end — choosing and configuring the 7,000+ system symbols (rendering modes, variable color/draw, gradients), authoring custom symbols that interpolate across weights, and the animation preset vocabulary. Use when picking iconography, building custom symbols, animating symbol state changes, or rendering values as symbols.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
rshankras/claude-code-apple-skills☆ 8162026년 7월 24일 업데이트
Generates article cover images with 5 dimensions (type, palette, rendering, text, mood) combining 9 color palettes and 6 rendering styles. Supports cinematic (2.35:1), widescreen (16:9), and square (1:1) aspects. Use when user asks to "generate cover image", "create article cover", or "make cover".
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
ECNU-ICALK/AutoSkill☆ 6052026년 5월 10일 업데이트
Profile and optimize iOS apps with Instruments, memory management, and rendering techniques. Use when profiling iOS apps with Instruments or optimizing memory and rendering.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
HoangNguyen0403/agent-skills-standard☆ 5792026년 10월 18일 업데이트
Optimize Android app startup, UI rendering, frame stability, and benchmark performance with Baseline Profiles, Macrobenchmark, and lazy initialization. Use when reducing startup time, diagnosing jank, or measuring rendering; defer Compose state API and test-only questions.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
HoangNguyen0403/agent-skills-standard☆ 5792026년 10월 18일 업데이트
Build forms, validate data, and react to user input in Blazor. USE FOR adding forms, search boxes, filter panels, inline editing, data-entry UI, file uploads, validation (annotations or custom), handling form submissions, and binding input controls. Covers EditForm, built-in input components, DataAnnotationsValidator, custom validation, SSR form patterns (SupplyParameterFromForm, FormName, AntiforgeryToken, Enhance), and @bind for simple interactive controls. DO NOT USE for project scaffolding (see create-blazor-project) or prerendering issues (see support-prerendering).
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
managedcode/dotnet-skills☆ 4902026년 10월 21일 업데이트
Create or review Blazor components (.razor files) with correct architecture. USE FOR: writing new Blazor components that do NOT involve JavaScript interop, implementing parameters and EventCallback, RenderFragment slots, component lifecycle (OnInitializedAsync, OnParametersSet), async patterns, IAsyncDisposable, CancellationToken, CSS isolation, code-behind. DO NOT USE FOR: creating new projects (use create-blazor-project), JavaScript interop or calling browser APIs from Blazor (use use-js-interop), forms and validation (use collect-user-input), prerendering issues (use support-prerendering), HTTP data fetching patterns (use fetch-and-send-data), coordinating state between unrelated components (use coordinate-components).
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
managedcode/dotnet-skills☆ 4902026년 10월 21일 업데이트