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cccskills

'team' 검색 결과

3.1천건 · 관련도순

Executes comprehensive red team exercises that simulate real-world adversary operations against an organization's people, processes, and technology. The red team operates with stealth as a primary objective, employing the full attack lifecycle from initial reconnaissance through objective completion while testing the organization's detection and response capabilities. This differs from penetration testing by focusing on adversary emulation rather than vulnerability identification. Activates for requests involving red team exercise, adversary simulation, adversary emulation, or full-scope offensive security assessment.

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galyarderlabs/galyarder-framework272026년 10월 11일 업데이트

Prepare and verify Microsoft Teams desktop chat drafts with Windows UI Automation, stopping before send. Use for Teamsチャット下書き, デスクトップTeams操作, 宛先確認, メッセージ入力, or when Teams Web/CDP is unavailable.

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aktsmm/Agent-Skills262026년 10월 20일 업데이트

Hand a Prisma Next question or report off to the team — file a GitHub issue (bug or feature request), or route Q&A / design discussion / direct-team-contact to the Prisma Discord at pris.ly/discord. Use for bug, bug report, file an issue, report a bug, feature request, missing feature, this should be a feature, file this, this is a bug, this is broken, surprising behaviour, this doesn't work, file feedback, send feedback, capability gap, file via prisma-next-feedback, ask the team, talk to the team, talk to the Prisma team, talk to Prisma, Discord, Prisma Discord, Q&A, design feedback, is this the intended way, how should I do X, extension author question, extension author needs help.

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prisma/open-chat242026년 7월 23일 업데이트

Guided setup for sharing moflo's durable learnings through a git-tracked artifact — for a whole TEAM on one repo, OR for one person across several MACHINES (a team of one). Use when the user says "share learnings with my team", "commit our moflo memory", "sync memory across my laptop and desktop", "set up memory.team_artifact", "auto-export learnings on every PR", or "learnings.jsonl keeps conflicting". Installs a pre-commit hook so the artifact rides along in every commit. An existing learnings.jsonl moves to the conflict-free layout automatically. For many worktrees on ONE machine, use /memory-worktree.

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eric-cielo/moflo192026년 10월 18일 업데이트

Set up parallel agent team for COMPLEX tasks. Creates worktree structure, generates ownership map, and initializes task queue. Use when orchestrator decomposes a task into parallel subtasks, or when asked to "set up team", "parallel setup", or "configure worktrees".

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ngocsangyem/MeowKit152026년 7월 28일 업데이트

Wire Promptfoo and DeepTeam into CI/CD for automated regression red-teaming of LLM apps against OWASP LLM Top 10 and OWASP Agentic presets, failing the build when jailbreak or injection vulnerabilities regress.

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andycungkrinx91/konoha92026년 10월 19일 업데이트

Manage organizational teams and professional roles in the NV oOS Pro Toolkit. Covers team creation, profession definitions, role assignments, and organizational structure. Use when setting up teams, defining professional roles, assigning users to teams, or managing organizational hierarchy.

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nvdigitalsolutions/mcp-ai-wpoos72026년 10월 20일 업데이트

Claude Code の Agent Team が有効かを判断し、適切なら要件書 MD を生成してユーザーに提示する。「Agent Teamで〜」「並行処理で〜」「チームで〜」といった指示時に参照する。

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masaki69/consultingskills_public42026년 2월 15일 업데이트

team-okrs

무료

Team operations dashboard template — Linear/Asana-clean hybrid with sprint status hero, 4-segment progress bar, workstream cards, chronological activity stream with colored event badges, right-rail with today's schedule + team-presence + upcoming milestones. For team status snapshots, OKR reviews, "team this week" all-hands views.

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WyvernCW/Monich32026년 6월 20일 업데이트

Agent fallback for CEngineServer_GetSteamUniverse-windows (auto-generated, category: vfunc). Locate CEngineServer::GetSteamUniverse in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEngineServer_GetSteamUniverse-windows, CEngineServer::GetSteamUniverse

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mrc4tt/CS2_VibeSignatures32026년 10월 15일 업데이트

Agent fallback for CEngineServer_GetClientSteamID (auto-generated, category: func). Locate CEngineServer_GetClientSteamID in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEngineServer_GetClientSteamID, CEngineServer_GetClientSteamID

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

mrc4tt/CS2_VibeSignatures32026년 10월 15일 업데이트

Agent fallback for CEngineServer_GetSteamUniverse-linux (auto-generated, category: vfunc). Locate CEngineServer::GetSteamUniverse in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEngineServer_GetSteamUniverse-linux, CEngineServer::GetSteamUniverse

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mrc4tt/CS2_VibeSignatures32026년 10월 15일 업데이트

Agent fallback for CCSPlayerController_SwitchTeam (auto-generated, category: func). Locate CCSPlayerController::SwitchTeam in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CCSPlayerController_SwitchTeam, CCSPlayerController::SwitchTeam

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

mrc4tt/CS2_VibeSignatures32026년 10월 15일 업데이트

Agent fallback for CCSPlayerController_ChangeTeam (auto-generated, category: vfunc). Locate CCSPlayerController::ChangeTeam in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CCSPlayerController_ChangeTeam, CCSPlayerController::ChangeTeam

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

mrc4tt/CS2_VibeSignatures32026년 10월 15일 업데이트

Agent fallback for CCSPlayerController_HandleCommand_JoinTeam-local (auto-generated, category: func). Locate CCSPlayerController::HandleCommand_JoinTeam in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CCSPlayerController_HandleCommand_JoinTeam-local, CCSPlayerController::HandleCommand_JoinTeam

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

mrc4tt/CS2_VibeSignatures32026년 10월 15일 업데이트

Agent fallback for CBasePlayerController_HandleCommand_JoinTeam (auto-generated, category: func). Locate CCSPlayerController_HandleCommand_JoinTeam in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CBasePlayerController_HandleCommand_JoinTeam, CCSPlayerController_HandleCommand_JoinTeam

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mrc4tt/CS2_VibeSignatures32026년 10월 15일 업데이트

Build and run multi-agent content production teams on OpenClaw with single-repo architecture, symlink-based file sharing, role-specialized AGENTS.md, and automated review-fix-score loops. Use when: (1) Setting up a team of 3+ agents with writer/reviewer/scorer/fixer roles for content creation, (2) Creating a quality-controlled publishing pipeline, (3) Bootstrapping agent workspaces with symlinks and tool configs from scratch, (4) Running multi-round review→fix→score cycles until a quality threshold is met, (5) Debugging agent spawn permissions, tool-call loops, or symlink issues. Based on real production experience building a 6-agent content team (2026-03-30).

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aAAaqwq/openclaw-team22026년 6월 18일 업데이트

Executes comprehensive red team exercises that simulate real-world adversary operations against an organization's people, processes, and technology. The red team operates with stealth as a primary objective, employing the full attack lifecycle from initial reconnaissance through objective completion while testing the organization's detection and response capabilities. This differs from penetration testing by focusing on adversary emulation rather than vulnerability identification. Activates for requests involving red team exercise, adversary simulation, adversary emulation, or full-scope offensive security assessment.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

aniket2348823/Vul-Agent22026년 6월 9일 업데이트

Red-team operator discipline — the mindset corrections that separate offensive testing from defensive WAPT. Built from authorized red-team work where conservative defaults caused multiple findings to be missed and one to be incorrectly retracted. Use at the START of any red-team engagement and again whenever feeling stuck or considering 'stopping' on a defended target. The single most important skill to load when scope is 'external red team' not 'bug bounty / WAPT'.

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ajtazer/heckit22026년 10월 7일 업데이트

dev-team

무료요약 있음AI 평가 90점

새 기능이나 제안을 PM, 설계, 개발, QA의 네 관점에서 동시에 검토합니다. 역할별 우려와 첫 행동을 정리하고 공통점과 의견 충돌을 요약합니다.

  • 새 기능을 네 역할의 관점에서 검토
  • 구현 전 제안의 우려 사항 확인
  • 새로운 업무의 첫 행동 정리
affaan-m/ECC28.5만2026년 10월 20일 업데이트

senpi-qa

무료

Test the Senpi adapter and task engine against the real senpi binary in an isolated environment. Check task and team behavior, record evidence in a consistent location, and verify that the existing agent directory remains untouched.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Verify adapter behavior after code changes
  • Test task execution and team recovery
  • Check that skills reach child tasks
code-yeongyu/oh-my-openagent7만2026년 10월 20일 업데이트

asana

무료

Plan and track work in Asana by assigning task owners, updating deadlines and status, and setting dependencies between tasks. Review project progress, comments, teams, and workspaces through Asana's official connection for AI tools.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Assigning task owners and updating deadlines
  • Setting dependencies between tasks
  • Reviewing project progress and comments
asgeirtj/system_prompts_leaks7만2026년 10월 20일 업데이트

Create a Dubai time card as an SVG image and a Markdown summary from supplied time values. It fills the included templates and saves both files in the designated output directory without fetching or recalculating the time.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Turning supplied Dubai time into a visual card
  • Saving a time card with a Markdown summary
  • Creating time cards from a consistent template
shanraisshan/claude-code-best-practice6.8만2026년 10월 19일 업데이트

Plan game development workflows by matching engines, art and audio tools, automated playtests, packaging, publishing, and analytics to available tools and credentials. Compare options by cost, quality requirements, and offline availability.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Plan a small Godot game for a game jam
  • Combine AI-generated art with a simple game loop
  • Choose tools for automated agent playtesting
HKUDS/CLI-Anything5.6만2026년 9월 22일 업데이트