Locate BotProfile::ReactionTime in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the local gamedata entry "BotProfile::ReactionTime" (symbol BotProfile_ReactionTime). This is a VIRTUAL function - resolve the BotProfile::ReactionTime vtable via RTTI and identify the slot, then emit the slot. Verify by xrefs from expected call sites. vtable slots commonly differ between platforms - never assume identical indices. Trigger: BotProfile_ReactionTime, BotProfile::ReactionTime
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
mrc4tt/CS2_VibeSignatures☆ 32026년 10월 15일 업데이트
Locate BotProfile::LookAngleStiffnessAttacking in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the local gamedata entry "BotProfile::LookAngleStiffnessAttacking" (symbol BotProfile_LookAngleStiffnessAttacking). This is a VIRTUAL function - resolve the BotProfile::LookAngleStiffnessAttacking vtable via RTTI and identify the slot, then emit the slot. Verify by xrefs from expected call sites. vtable slots commonly differ between platforms - never assume identical indices. Trigger: BotProfile_LookAngleStiffnessAttacking, BotProfile::LookAngleStiffnessAttacking
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
mrc4tt/CS2_VibeSignatures☆ 32026년 10월 15일 업데이트
Locate BotProfile::LookAngleMaxAccelAttacking in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the local gamedata entry "BotProfile::LookAngleMaxAccelAttacking" (symbol BotProfile_LookAngleMaxAccelAttacking). This is a VIRTUAL function - resolve the BotProfile::LookAngleMaxAccelAttacking vtable via RTTI and identify the slot, then emit the slot. Verify by xrefs from expected call sites. vtable slots commonly differ between platforms - never assume identical indices. Trigger: BotProfile_LookAngleMaxAccelAttacking, BotProfile::LookAngleMaxAccelAttacking
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
mrc4tt/CS2_VibeSignatures☆ 32026년 10월 15일 업데이트
Locate BotProfile::LookAngleDampingAttacking in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the local gamedata entry "BotProfile::LookAngleDampingAttacking" (symbol BotProfile_LookAngleDampingAttacking). This is a VIRTUAL function - resolve the BotProfile::LookAngleDampingAttacking vtable via RTTI and identify the slot, then emit the slot. Verify by xrefs from expected call sites. vtable slots commonly differ between platforms - never assume identical indices. Trigger: BotProfile_LookAngleDampingAttacking, BotProfile::LookAngleDampingAttacking
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
mrc4tt/CS2_VibeSignatures☆ 32026년 10월 15일 업데이트
Keeps brand definitions, several side by side, and turns one into a Claude Design System, DESIGN.md, VOICE.md or guide. Trigger to define a brand, palette, type or voice; turn a style guide or site into tokens; make, connect or sync a design system; audit for brand drift (off-palette colours, old names); pass or fail a page against a brand, or apply one to a README or generated output; critique or check a built UI, or a built site (dist/) for UI problems before it ships (hierarchy, spacing, states, generic look); or say brandscribe (setup, build, export, sync, audit, gate, ui). Microcopy and messages are commscribe's; React libraries design-sync's; charts dataviz's; canon lorescribe's; a pre-build brief, fit across widths and themes, and game UI uismith's; no logos.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
revenantworks/claude-skills☆ 22026년 10월 20일 업데이트
Keeps a fiction story bible and checks text against it. Trigger to build, extend or extract (from a manuscript) a story, lore or world bible; to check chapters, game strings or generated drafts for contradictions or timeline breaks; to track a world timeline with branches and who is alive, or chart it; to brief a local model from canon; for naming rules; to share canon across repos; or say lorescribe (bible, manuscript, check, timeline, names, brief, audit). Research is researchscribe's; line edits commscribe's; real-data charts dataviz's; art pixelsmith's; audio soundsmith's; model runs lmstudiorunner's or comfyrunner's; no prose drafting.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
revenantworks/claude-skills☆ 22026년 10월 20일 업데이트
Transcribes local audio and video to txt, srt, vtt and json with timestamps using whisper.cpp, and proves which backend ran. Trigger to transcribe, caption or subtitle a recording, meeting, podcast or video locally; to pick a Whisper model for this GPU or estimate a batch; when a transcript is empty, cut short or repeating; when Whisper ran on the CPU or a pasted log must prove the GPU ran; when it shares the GPU with LM Studio or ComfyUI; or say whisperrunner (audit, check, plan, run, status, refresh). Never a cloud API or a download. Voice-overs are comfyrunner's; clips and burned-in captions obsrunner's; game audio soundsmith's; summarising transcripts lmstudiorunner's.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
revenantworks/claude-skills☆ 22026년 10월 20일 업데이트
Interviews a request until no essential choice is left to guess, then hands the settled decisions on. Trigger on 'grill me', 'interview me before you build', 'stress-test this idea', 'ask me questions until it's clear', 'what am I missing before we start', or a vague plan, feature, prompt or skill where a wrong build costs more than questions. Or say grillwright (grill, record, resume, questionnaire — for someone else to answer, docs — check against glossary and ADRs). Builds nothing — prompts are promptwright's, skills skillwright's, agents agentwright's, game code slicesmith's, what a running agent may do gatewarden's, even asked as a grill.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
revenantworks/claude-skills☆ 22026년 10월 20일 업데이트
Proves a Godot 4.x build is actually green and holds its project conventions. Trigger when a GUT or GDScript result needs believing (a suite green while a script failed to parse, a one-file run that ran the whole suite, drifted CI guard counts, a coverage claim, a gate figure, a failing check someone wants softened); to review scenes, signals, awaits, threads, determinism, saves, imports or .uid files, or the upgrade rule (not the migration); to prove a simulation or balance rule; for import settings and the pixel-art render precondition; or say godotsmith (check, guard, gate, review, intake). API reference is the Godot docs'; art reads pixelsmith's; audio direction soundsmith's.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
revenantworks/claude-skills☆ 22026년 10월 20일 업데이트
根据游戏链接或文本识别游戏,提取其中文名称,并生成涵盖玩法、特色、风格及目标的详细中文介绍。
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
David-Li0406/meta-skill-evloving☆ 22026년 7월 14일 업데이트
Build next-session A-share game plans from market structure, overnight macro shocks, policy timing, and watchlist leadership. Use when the user asks what A-shares may do tomorrow, which sectors may repair first, how to read the open, or wants a reusable pre-open discretionary decision workflow.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
Lord1Egypt/awesome-skill-forge☆ 22026년 6월 10일 업데이트
Run and manage a PokeGypt TFS 1.2 Pokemon OT private server — SQLite backend, account manager, Linux/Windows.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
Lord1Egypt/awesome-skill-forge☆ 22026년 6월 10일 업데이트
Use when building creative browser demos with @chenglou/pretext — DOM-free text layout for ASCII art, typographic flow around obstacles, text-as-geometry games, kinetic typography, and text-powered generative art. Produces single-file HTML demos by default.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
Lord1Egypt/awesome-skill-forge☆ 22026년 6월 10일 업데이트
Master Minecraft server plugin development with Bukkit, Spigot, and Paper APIs. Specializes in event-driven architecture, command systems, world manipulation, player management, and performance optimization. Use PROACTIVELY for plugin architecture, gameplay mechanics, server-side features, or cross-version compatibility.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
itsimonfredlingjack/codex-dev-plugin☆ 22026년 2월 5일 업데이트
Hunting skill for csrf vulnerabilities. Built from 15 public bug bounty reports including modern variants — SameSite=Lax sibling-subdomain bypass (Argo CD CVE-2024-22424), GraphQL mutations-via-GET (GitLab $3,370), framework-wide CSRF middleware disabled (Stripe Dashboard $5,000), path-traversal CSRF-token bypass (GitHub Enterprise CVE-2022-23732 $10k), Origin-omission bypass (TikTok $2,500), OAuth-state null-byte (Streamlabs), WebSocket CSRF / CSWSH (Coda), default-SameSite email-change → ATO (YoYo Games $400), social-account-link CSRF (HackerOne), JSON-CSRF via text/plain on email-change (TikTok $500). Use when hunting modern CSRF — heavy emphasis on chain-to-ATO patterns.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
ajtazer/heckit☆ 22026년 10월 7일 업데이트