Run Unity tests in EditMode or PlayMode, selecting specific assemblies, namespaces, classes or methods. Review individual outcomes and durations, filter results, and include failure messages, logs or stack traces to investigate problems.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Rerun a specific test class after changes
- Run tests in EditMode or PlayMode
- Review only failed test results
IvanMurzak/Unity-MCP☆ 4.5천2026년 10월 20일 업데이트
Generate videos from text or images, edit existing clips, and extend scenes with Gemini Omni 1.1 Flash. Includes scripts for preparing source footage, regenerating audio, refining previous results, and processing multiple video jobs.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Generate a short video from text or a still image
- Create a transition between two images
- Change a video's style or regenerate its audio
google-gemini/gemini-skills☆ 4.3천2026년 10월 14일 업데이트
Write and revise Chinese articles, long forum posts, fiction, and scripts with concrete detail and a natural voice. It checks factual material, separates real accounts from invented scenes, and avoids padding through repetition or unsupported details.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Writing Chinese answers and long forum posts
- Revising blogs and industry commentary
- Writing fiction and character dialogue
KKKKhazix/human-writing☆ 4.2천2026년 8월 12일 업데이트
Create an MP4 video that switches photos and short clips on the beats of a music track. Choose how often scenes change and add zoom or white flash effects to match the rhythm.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Make a photo montage that follows the beat
- Combine short clips in time with music
- Adjust scene changes to every beat or every few beats
ZJU-REAL/Easel☆ 3.9천2026년 10월 21일 업데이트
Creates brand landing pages where scrolling controls video, layered imagery, and changing scenes. Plans the visitor journey, prepares supplied or generated assets, builds HTML, and visually checks desktop, mobile, and reduced-motion states.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Creating a scroll-driven product landing page
- Adding depth to a hero with independently moving layers
- Building a brand page from existing photos and footage
nateherkai/scroll-craft☆ 3.8천2026년 9월 30일 업데이트
Create and validate Cosmos Data Factory YAML configurations for changing video scenes, editing images, or generating videos. Run generation through remote model APIs, configure captions and quality checks, and retry candidates within a defined limit.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Changing weather or lighting in source videos
- Editing selected attributes in still images
- Generating videos from an image or text
NVIDIA/skills☆ 3.7천2026년 10월 21일 업데이트
Connect Omniverse scenes to the Newton physics engine through ovnewton. The skill guides scene import, simulation stepping, synchronization of scene edits, and publication of simulation results for rendering, with setup guidance for supported solvers.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Importing a populated ovstage into Newton
- Applying scene edits to a running simulation
- Publishing physics results for Omniverse rendering
NVIDIA/skills☆ 3.7천2026년 10월 20일 업데이트
Find the right NVIDIA NuRec skills for turning sensor recordings into renderable 3D scenes. This routing guide organizes dataset downloads, conversion, training, rendering, and frame cleanup into workflows handled by separate specialist skills.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Choose the right NuRec skill
- Plan 3D reconstruction from sensor recordings
- Render a pretrained NuRec scene
NVIDIA/skills☆ 3.7천2026년 10월 18일 업데이트
Build apps for viewing USD, a 3D scene format, using guidance matched to browser streaming or local execution. The skill selects implementation references for rendering, camera controls, selection, interface layout, and validation.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Build a browser viewer for USD scenes
- Create a local workstation viewer
- Add camera controls and object selection
NVIDIA/skills☆ 3.7천2026년 10월 21일 업데이트
Set up or repair the FoundationPose perception pipeline and build FoundationStereo TensorRT engines for depth estimation. It checks system requirements, resolves dependency and CUDA library issues, and verifies engines against the intended scene dimensions.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Install the pipeline on a supported GPU machine
- Resolve SAM3 and TAO dependency conflicts
- Diagnose missing CUDA runtime libraries
NVIDIA/skills☆ 3.7천2026년 10월 21일 업데이트
Create Ian Xiaohei-style HTML/SVG motion illustrations for Chinese articles, scripts, storyboard scenes, workflow explanations, concept metaphors, and short video visual aids. Use when the user asks for 小黑 SVG、漫画感 HTML、分层 SVG 动效、把小黑生图做成 HTML/SVG、可编辑矢量动效、口播流程动画、手绘漫画动效、正文配图动画, or wants a Xiaohei illustration style adapted into controllable HTML/SVG/GSAP output instead of raster image generation.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
Agentchengfeng/chengfeng-videocut-skills☆ 3.1천2026년 10월 10일 업데이트
Turn a product into ad angles, hooks, scenes, and CTA.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
0xsline/OpenChatCut☆ 2.6천2026년 10월 21일 업데이트
Build and ship Unity 6.3 LTS players: build settings and scenes, player/quality settings, the IL2CPP vs Mono scripting backend, managed code stripping, scripted BuildPipeline.BuildPlayer, and CI/headless builds. Use when configuring or automating a build, choosing a scripting backend, shrinking build size, or when the user mentions Unity build, player settings, IL2CPP, code stripping, or Addressables.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
gamedev-skills/awesome-gamedev-agent-skills☆ 2.3천2026년 10월 9일 업데이트
Use Phaser 4 Arcade Physics: enable the world, give sprites bodies, set velocity/acceleration/gravity, and resolve collisions with colliders, overlaps, groups, and world bounds. Use when a Phaser game needs movement or collisions — when the user mentions Arcade Physics, this.physics, setVelocity, collider, overlap, gravity, onFloor, or a platformer/top-down controller. For game config, scenes, and the loader use phaser-core.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
gamedev-skills/awesome-gamedev-agent-skills☆ 2.3천2026년 10월 9일 업데이트
Build 3D web apps with Three.js (WebGL/WebGPU). Use for 3D scenes, animations, custom shaders, PBR materials, VR/XR experiences, games, data visualizations, product configurators.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
mrgoonie/claudekit-skills☆ 2.2천2026년 4월 3일 업데이트
Create video compositions, animations, title cards, overlays, captions, voiceovers, audio-reactive visuals, and scene transitions in HyperFrames HTML. Use when asked to build any HTML-based video content, add captions or subtitles synced to audio, generate text-to-speech narration, create audio-reactive animation (beat sync, glow, pulse driven by music), add animated text highlighting (marker sweeps, hand-drawn circles, burst lines, scribble, sketchout), or add transitions between scenes (crossfades, wipes, reveals, shader transitions). Covers composition authoring, timing, media, and the full video production workflow. For CLI commands (init, lint, preview, render, transcribe, tts) see the hyperframes-cli skill.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
nateherkai/herk-edit-kit☆ 1.9천2026년 10월 14일 업데이트
Three.js OBJExporter utility for exporting 3D geometry to Wavefront OBJ format. Use when converting Three.js scenes, meshes, or geometries to OBJ files for use in other 3D software like Blender, Maya, or MeshLab.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
benchflow-ai/skillsbench☆ 1.9천2026년 10월 13일 업데이트
Master Godot 4 GDScript patterns including signals, scenes, state machines, and optimization. Use when building Godot games, implementing game systems, or learning GDScript best practices.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
rmyndharis/antigravity-skills☆ 1.8천2026년 10월 15일 업데이트
Writing a Succession-style ensemble series (继承之战群像剧写法) — distilled from Jesse Armstrong's complete shooting scripts for all four seasons, 39 episodes (Faber 2023), with his introductions and footnotes, plus Frank Rich's and Lucy Prebble's essays on the writers' room. Covers the invisible-act three-test for scripts with no ACT marks, container episodes built on a ceremony's running order, pressure chambers, one core question per episode, finales with fewer and longer scenes, the absent protagonist at the climax, humiliation passed downward, stage directions carrying subtext and "maybe", reversals turned on one word, writing long, alts, the mega-chart, and engineering an ending once the plot engine loses pressure. Use when the user wants a dynastic family drama, a media-power ensemble, a wedding/funeral/summit set piece, a streaming hour with no act breaks, a finale that redraws alliances, or asks how to "Succession-ize" a script or kill a lead mid-season.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
jtydhr88/screenwriting-skills☆ 1.7천2026년 10월 3일 업데이트
Worked full-length scripts of banqiang-system Chinese opera with their creation records (板腔体全本语料库). Primary texts; 翁偶虹《锁麟囊》 (the revised score edition, 65 arias, 15 self-account-vs-score checks), 汪曾祺等《沙家浜》 (the 1965 text, not the 1970 one; 36 arias, a 12-row two-version diff), 田汉《白蛇传》 (the 1955 book, not the web revision; 16 scenes, 王瑶卿说腔五条), 杨兰春《朝阳沟》 (1978 revival, 50 arias, 口语入唱, per-scene sung/spoken ratios), 魏明伦《潘金莲》 (跨时空, missing pages), 罗怀臻's 越剧《李清照》《真假驸马》, 淮剧《金龙与蜉蝣》, 甬剧《典妻》; plus index tables of 翁偶虹's 60 创作记 and 范钧宏's seven 改编札记. Use when you want to see how a 唱工戏 lays out its 板式, need real scene counts, aria counts and 辙口 to imitate, want the road from raw material to 审腔, are writing a 现代戏 or colloquial lyrics, or compare one author across two声腔 systems. Method is in sw-chinese-opera-banqiang; this skill holds the worked scripts and their creation records.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
jtydhr88/screenwriting-skills☆ 1.7천2026년 10월 3일 업데이트
Project orchestrator for the screenwriting skill set (剧本项目主线调度 / 状态存档 / story bible) — a meta-skill that adds no new craft knowledge but routes a screenplay or stage-play project through stages (premise → structure → character → scenes → draft → revision → submission) and a TV / streaming series project (电视剧 / 剧集 / pilot / 一季) through a separate series stage table (engine → character network & season arc → documents/bible → pilot structure → break story & outline → draft → submission), names which sw-* skill to invoke at each stage, defines each stage's deliverable and advisory exit check, and keeps all project state in a story-bible.md file so work can resume across sessions. Use when starting a new script project, resuming one ("continue my screenplay", "where were we"), when the user asks "what should I do next" on a script, when converting a vague idea into a full development pipeline, or when the other sw-* skills are firing individually and the overall process needs sequencing.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
jtydhr88/screenwriting-skills☆ 1.7천2026년 10월 3일 업데이트
Create Ian Xiaohei-style HTML/SVG motion illustrations for Chinese articles, scripts, storyboard scenes, workflow explanations, concept metaphors, and short video visual aids. Use when the user asks for 小黑 SVG、漫画感 HTML、分层 SVG 动效、把小黑生图做成 HTML/SVG、可编辑矢量动效、口播流程动画、手绘漫画动效、正文配图动画, or wants a Xiaohei illustration style adapted into controllable HTML/SVG/GSAP output instead of raster image generation.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
Pluviobyte/rnskill☆ 1.7천2026년 9월 21일 업데이트
Capture VS Code screenshots and self-contained browser animation scenes through Playwright. Use for editor evidence, slide imagery, or silent WebM scene clips.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
microsoft/hve-core☆ 1.5천2026년 10월 21일 업데이트
Create video compositions, animations, title cards, overlays, captions, voiceovers, audio-reactive visuals, and scene transitions in HyperFrames HTML. Use when asked to build any HTML-based video content, add captions or subtitles synced to audio, generate text-to-speech narration, create audio-reactive animation (beat sync, glow, pulse driven by music), add animated text highlighting (marker sweeps, hand-drawn circles, burst lines, scribble, sketchout), or add transitions between scenes (crossfades, wipes, reveals, shader transitions). Covers composition authoring, timing, media, and the full video production workflow. For CLI commands (init, lint, preview, render, transcribe, tts) see the hyperframes-cli skill.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
nateherkai/hyperframes-student-kit☆ 1.5천2026년 10월 13일 업데이트