Write idiomatic Elixir code with OTP patterns, supervision trees, and Phoenix LiveView. Masters concurrency, fault tolerance, and distributed systems. Use PROACTIVELY for Elixir refactoring, OTP design, or complex BEAM optimizations.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
rmyndharis/antigravity-skills☆ 1.8천2026년 10월 15일 업데이트
Build comprehensive attack trees to visualize threat paths. Use when mapping attack scenarios, identifying defense gaps, or communicating security risks to stakeholders.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
rmyndharis/antigravity-skills☆ 1.8천2026년 10월 15일 업데이트
Use when working on multiple branches simultaneously, context switching without stashing, reviewing PRs while developing, testing in isolation, or comparing implementations across branches - provides git worktree commands and workflow patterns for parallel development with multiple working directories.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
NeoLabHQ/context-engineering-kit☆ 1.8천2026년 8월 27일 업데이트
Creates and structures SKILL.md files for AI coding agents, including YAML frontmatter, trigger phrases, directive instructions, decision trees, code examples, and verification checklists. Use when the user asks to write a new skill, create a skill file, author agent capabilities, generate skill documentation, or define a skill template for Claude Code agents.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
rohitg00/skillkit☆ 1.6천2026년 6월 2일 업데이트
Audits, preserves and recovers local Git state before cleanup: unpushed or wrong-branch commits, dirty worktrees, duplicate clones, stashes, dangling commits, squash-merge uncertainty. Use when the user fears lost work, wants to recover a commit, asks if a branch is actually merged, asks whether a branch, worktree or clone is safe to delete, or wants one clean main (误删分支 / 还有没有丢的东西). Not for GitHub PR operations.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
daymade/claude-code-skills☆ 1.5천2026년 10월 20일 업데이트
Analyze KiCad projects and PDF schematics: schematics, PCB layouts, Gerbers, footprints, symbols, netlists, and design rules. Reviews designs for bugs, traces nets, cross-references schematic to PCB, extracts BOM data, checks DRC/ERC, DFM, power trees, and regulator circuits. Every finding carries a confidence label and evidence source with trust_summary rollup. Analyzes PDF schematics from dev boards, reference designs, eval kits, and datasheets. Supports KiCad 5–10. Use whenever the user mentions .kicad_sch, .kicad_pcb, .kicad_pro, PCB design review, schematic analysis, PDF schematics, reference designs, Gerber files, DRC/ERC, netlist issues, BOM extraction, signal tracing, power budget, DFM, or wants to understand, debug, compare, or review any hardware design. Also for "check my board", "review before fab", "what's wrong with my schematic", "is this ready to order", "check my power supply", "verify this circuit", OSHWA certification readiness, or any electronics/PCB design question.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
aklofas/kicad-happy☆ 1.5천2026년 10월 15일 업데이트
Intelligent media optimization with automated workflows for images, videos, and SVGs. Includes decision trees that detect LCP images (triggers format/lazy-loading/priority analysis), identify layout shift risks (missing dimensions), and flag lazy loading issues (above-fold lazy or below-fold eager). Features workflows for complete media audit, LCP image investigation, video performance (poster optimization), and SVG embedded bitmap detection. Cross-skill integration with Core Web Vitals (LCP/CLS impact) and Loading (priority hints, resource preloading). Provides performance budgets and format recommendations based on content type. Use when the user asks about image optimization, LCP is an image/video, layout shifts from media, or media loading strategy. Compatible with Chrome DevTools MCP.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
nucliweb/webperf-snippets☆ 1.5천2026년 10월 20일 업데이트
Intelligent interaction performance analysis with automated workflows for INP debugging, scroll jank investigation, and main thread blocking. Includes decision trees that automatically run script attribution when long frames detected, break down input latency phases, and correlate layout shifts with interactions. Features workflows for complete interaction audit, third-party script impact analysis, and animation performance debugging. Cross-skill integration with Core Web Vitals (INP/CLS correlation) and Loading (script execution analysis). Use when the user asks about slow interactions, janky scrolling, unresponsive pages, or INP optimization. Compatible with Chrome DevTools MCP.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
nucliweb/webperf-snippets☆ 1.5천2026년 10월 20일 업데이트
Intelligent loading performance analysis with automated workflows for TTFB investigation (DNS/connection/server breakdown), render-blocking detection, script performance deep dive (first vs third-party attribution), font optimization, and resource hints validation. Includes decision trees that automatically analyze TTFB sub-parts when slow, detect script loading anti-patterns (async/defer/preload conflicts), identify render-blocking resources, and validate resource hints usage. Features workflows for complete loading audit (6 phases), backend performance investigation, and priority optimization. Cross-skill integration with Core Web Vitals (LCP resource loading), Interaction (script execution blocking), and Media (lazy loading strategy). Use when the user asks about TTFB, FCP, render-blocking, slow loading, font performance, script optimization, or resource hints. Compatible with Chrome DevTools MCP.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
nucliweb/webperf-snippets☆ 1.5천2026년 10월 20일 업데이트
Intelligent Core Web Vitals analysis with automated workflows and decision trees. Measures LCP, CLS, INP with guided debugging that automatically determines follow-up analysis based on results. Includes workflows for LCP deep dive (5 phases), CLS investigation (loading vs interaction), INP debugging (latency breakdown + attribution), and cross-skill integration with loading, interaction, and media skills. Use when the user asks about Core Web Vitals, LCP optimization, layout shifts, or interaction responsiveness. Compatible with Chrome DevTools MCP.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
nucliweb/webperf-snippets☆ 1.5천2026년 10월 20일 업데이트
Intelligent network quality analysis with adaptive loading strategies. Detects connection type (2g/3g/4g), bandwidth, RTT, and save-data mode, then automatically triggers appropriate optimization workflows. Includes decision trees that recommend image compression for slow connections, critical CSS inlining for high RTT, and save-data optimizations (disable autoplay, reduce quality). Features connection-aware performance budgets (500KB for 2g, 1.5MB for 3g, 3MB for 4g+) and adaptive loading implementation guides. Cross-skill integration with Loading (TTFB impact), Media (responsive images), and Core Web Vitals (connection impact on LCP/INP). Use when the user asks about slow connections, mobile optimization, save-data support, or adaptive loading strategies. Compatible with Chrome DevTools MCP.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
nucliweb/webperf-snippets☆ 1.5천2026년 10월 20일 업데이트
Best-practice rulebook for a marketing site's pages, organized by page class — campaign landers, product pages, programmatic SEO trees, editorial. Use when writing or updating a landing/marketing page, wiring a campaign lander to an attribution identifier, changing site-wide nav/footer links, touching sitemap/robots/agent-readable surfaces, or auditing a public site's indexing, reachability, and conversion setup.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
dzhng/skills☆ 1.4천2026년 10월 20일 업데이트
Use when a coding task needs a concurrent checkout, unrelated dirty state blocks safe branch switching, or the user or repository explicitly requires a worktree.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
GanyuanRan/Aegis☆ 1.4천2026년 10월 20일 업데이트
Orchestrate multi-agent coding tasks via Claude DevFleet — plan projects, dispatch parallel agents in isolated worktrees, monitor progress, and read structured reports.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
hashgraph-online/awesome-codex-plugins☆ 1.4천2026년 10월 14일 업데이트
Analyze KiCad projects and PDF schematics: schematics, PCB layouts, Gerbers, footprints, symbols, netlists, and design rules. Reviews designs for bugs, traces nets, cross-references schematic to PCB, extracts BOM data, checks DRC/ERC, DFM, power trees, and regulator circuits. Every finding carries a confidence label and evidence source with trust_summary rollup. Analyzes PDF schematics from dev boards, reference designs, eval kits, and datasheets. Supports KiCad 5–10. Use whenever the user mentions .kicad_sch, .kicad_pcb, .kicad_pro, PCB design review, schematic analysis, PDF schematics, reference designs, Gerber files, DRC/ERC, netlist issues, BOM extraction, signal tracing, power budget, DFM, or wants to understand, debug, compare, or review any hardware design. Also for "check my board", "review before fab", "what's wrong with my schematic", "is this ready to order", "check my power supply", "verify this circuit", OSHWA certification readiness, or any electronics/PCB design question.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
hashgraph-online/awesome-codex-plugins☆ 1.4천2026년 10월 20일 업데이트
SCM (software configuration management) and Git — branching, merges, conflicts, worktrees, baselines, audit readiness, plus Conventional Commits and safe staging.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
first-fluke/oh-my-agent☆ 1.4천2026년 10월 20일 업데이트
Create, populate, and manage safety analysis spreadsheets (FMEA, FHA, HARA, custom) and fault trees (FTA) in Safety Analysis Manager. Use when the user asks to perform FMEA, hazard analysis, fault tree analysis, safety analysis, or work with Safety Analysis Manager documents. Requires Simulink Fault Analyzer.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
matlab/simulink-agentic-toolkit☆ 1.2천2026년 10월 15일 업데이트
Estimates time-scaled phylogenies, molecular-clock rates, effective reproduction number R_e, and population dynamics from dated pathogen genomes using TreeTime (maximum-likelihood) and BEAST2 (Bayesian; strict/relaxed clocks; coalescent, Bayesian-Skyline, Skygrid, Birth-Death-Skyline, and sampled-ancestor priors; structured coalescent via MASCOT). Covers root-to-tip clock QC via TempEst, date-randomisation tests, recombination masking via Gubbins/ClonalFrameML before clock inference for recombining bacteria, BDSKY origin-vs-rootHeight pitfalls, sampling-bias correction, multi-chain convergence diagnostics, and reconciling phylodynamic R_e with case-based R_t. Use when dating outbreak origins, estimating substitution rates, inferring R_e through time, building time-calibrated Nextstrain Augur trees, choosing between strict and relaxed clocks, fitting Birth-Death-Skyline models, diagnosing temporal-signal failure, running MASCOT for structured-population analyses, or using UShER for pandemic-scale placement.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
GPTomics/bioSkills☆ 1.2천2026년 8월 15일 업데이트
Detect horizontal gene transfer (HGT / LGT) using compositional methods (GC%, codon usage, tetranucleotide z-scores via SIGI-HMM, AlienHunter, IslandViewer 4, IslandPath-DIMOB), phylogenetic-incongruence methods (AvP, HGTphyloDetect, ALE / GeneRax / AleRax reconciliation, RANGER-DTL), and BLAST-distribution methods (HGTector v2, DarkHorse, Alien Index). Use when screening prokaryote genomes for genomic islands and HGT events, distinguishing HGT from incomplete lineage sorting / differential gene loss / hybridization, mapping donor lineages via phylogenetic placement, separating eukaryotic HGT from contamination, ruling out gBGC as a false signal, or quantifying DTL rates with ALE/GeneRax on bacterial trees.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
GPTomics/bioSkills☆ 1.2천2026년 8월 15일 업데이트
Price financial instruments in MATLAB using the Financial Instruments Toolbox. Route to the appropriate numerical method reference based on the user's request: Monte Carlo simulation (AssetMonteCarlo, IRMonteCarlo, RoughVolMonteCarlo), FFT / Numerical Integration (Vanilla European options), or Interest-Rate Trees (option-embedded bonds with IRTree). Use when the user asks to price financial instruments or compute Greeks using any of these methods. Use one of the following models depending on the pricing method and instrument: Black-Scholes, Bachelier, Heston, Bates, Merton, Hull-White, Black-Karasinski, Black-Derman-Toy, Cox-Ingersoll-Ross, Linear Gaussian 2 Factor (G2PP), Brace-Gatarek-Musiela (BGM), SABR-BGM, RoughBergomi, RoughHeston.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
matlab/matlab-agentic-toolkit☆ 1.2천2026년 10월 14일 업데이트
Use when you need a read-only situation review and handoff summary of current branch state, local/remote refs, worktrees, active project plans, selected-plan hints, and suggested next checks.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
withkynam/vibecode-pro-max-kit☆ 1.2천2026년 6월 21일 업데이트
Triage, repair, and close MCP attribution issues from the local report API with evidence-driven decisions and isolated Worktrunk worktrees. Use this skill when Codex needs to process `tool` attribution issues and skills-related attribution issues, inspect related runs, decide whether the issue is actionable in `mcp/src` or `config/source/skills`, update attribution fields as `owner=codex`, and then complete the fix loop through GitHub issue tracking, worktree-based code changes, PR submission, and follow-up iteration when the problem is repairable.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
TencentCloudBase/CloudBase-AI-Toolkit☆ 1.1천2026년 10월 20일 업데이트
Use when building 3D levels and worlds in Godot 4.7: third-person or FPS controller, player stuck on stairs, spring arm camera clipping, blockout with CSG, GridMap and MeshLibrary, terrain (heightmap, HeightMapShape3D, Terrain3D regions, textures, painting), scattering trees with MultiMesh, streaming a big world, procedural meshes with SurfaceTool, Jolt physics settings, importing GLB or glTF from Blender or AI generators (Scenario, Tripo, Meshy, Hitem3D), import scripts, name suffixes, model facing, collision generation, LODs.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
scenario-labs/skills☆ 1.1천2026년 10월 20일 업데이트
Use when building or debugging Unity gameplay systems: enemy AI that patrols, chases and attacks, NavMesh baking and agents (AI Navigation 2), feet sliding on agents, state machines or behavior trees, physics projectiles that tunnel, the physics spiral, layers and the collision matrix, CharacterController vs Rigidbody characters, object pooling, 'hundreds of enemies', DOTS, Burst or Jobs decisions, Netcode for GameObjects multiplayer, audio mixers, snapshots, volume sliders and 3D combat sounds.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
scenario-labs/skills☆ 1.1천2026년 10월 20일 업데이트