Conduct comprehensive deep research on any topic using Dify-powered workflow - searches documentation, academic papers, tutorials, APIs, best practices, and returns structured analysis with insights.
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250건 · 관련도순
Conduct comprehensive deep research on any topic using Dify-powered workflow - searches documentation, academic papers, tutorials, APIs, best practices, and returns structured analysis with insights.
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Generate online course and coaching program promotional video prompts for Seedance 2.0 on Higgsfield. Use for course trailers, coaching ads, educational content promos, masterclass teasers, webinar promotions, or any educational product video. Triggers on course, coaching, masterclass, webinar, tutorial, education, teaching, training, class, program, academy.
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Writes and restructures technical documentation - READMEs, tutorials, how-to guides, user guides, architecture docs, onboarding guides, runbooks and SOPs, troubleshooting guides, release notes, and knowledge base articles - grounded in the actual code or product, with commands and examples verified where possible. Use when the user asks to document a project, feature, system, or process, write or fix a README, explain a codebase to new developers, turn notes into a guide, or make existing docs clearer. For endpoint-by-endpoint API reference or OpenAPI specs, use api-documentation-writer; for CLAUDE.md or AGENTS.md files, use claude-md-writer.
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FAQ identification from support tickets, step-by-step tutorial creation, screenshot/video script guidance, search optimization, and self-service deflection tracking.
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スクリーンショットからGemini Vision APIで操作チュートリアルを自動生成する。 「操作マニュアルを作って」「スクショから手順書を生成」「使い方ガイドを作成」等で発動。
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Automates desktop GUI workflows via computer use API with screenshot capture. Use when scripting GUI interactions or recording browser sessions for tutorials.
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Use the DataSciencePython tutorial/example collection through modern self-contained helpers for Python data-science resources, statsmodels logistic regression, scikit-learn Kaggle-style tabular classifiers, and Twitter JSONL extraction.
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Narrative-driven animation skill for explanatory content and visual storytelling. **Triggers when:** - User wants to explain a concept or process - Request involves step-by-step demonstrations - Content is educational or tutorial-like - User mentions "explain", "show how", "demonstrate", "walk through" **Capabilities:** - Breaking concepts into digestible visual steps - Progressive revelation of information - Highlighting cause-and-effect relationships - Building intuition through visual metaphors
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Write engaging video scripts for YouTube, TikTok, and other platforms. Creates complete scripts with hooks, main content, and CTAs. Supports various formats including tutorials, vlogs, reviews, explainers, and storytelling. Use when creating video scripts, writing YouTube content, or planning video structure.
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Extract clean article content from URLs (blog posts, articles, tutorials) and save as readable text. Use when user wants to download, extract, or save an article/blog post from a URL without ads, navigation, or clutter.
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Plan, produce, or diagnose evidence-backed product demo videos and screen-recorded promotional walkthroughs. Use when the user asks to make a product demo, launch video, feature showcase, app walkthrough, demo reel, or polished recording; wants every important capability shown without a slow feature tour; asks to remove dead time or fix narration-to-action pacing; or needs a repeatable script, capture plan, and verified final media. Do not use for fictional commercials with no real product proof, general-purpose video editing, or documentation-only tutorials that do not need a promotional narrative.
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三栏文档页: 侧导航 + 正文 + 右 TOC
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Write clear, concise, and accurate technical documentation including API references, user guides, tutorials, changelogs, and architecture docs, tailored to the target audience. Use when the user requests technical writing or provides relevant inputs for this workflow.
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Assists with writing and maintaining Morphir technical documentation. Use when creating, reviewing, or updating documentation including API docs, user guides, tutorials, and content for the Docusaurus site. Also helps ensure documentation quality through link checking, structure validation, and code review for documentation coverage.
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游戏设计 (Game Design) — 设计游戏的规则 / 系统 / 机制 / 体验 的从业者认知操作系统 (以电子游戏为主, 含桌游 / 卡牌 / 棋盘游戏): 决定「玩家做什么、为什么有意义、每一刻的体验如何」的学科 —— 区别于游戏程序 (引擎 / 代码)、游戏美术 (视觉 / 音频)、游戏制作 (排期 / 预算 / 团队)。覆盖 (a) 核心设计理论与框架 (MDA 机制-动态-美学 Hunicke/LeBlanc/Zubek + Schell 的「透镜」+ Koster「乐趣即学习」理论 + Sid Meier「一连串有趣的决策」+ Salen & Zimmerman「有意义的游玩」/「二阶设计」/「魔法圈」+ Costikyan 论不确定性 + Suits/Huizinga 游戏哲学), (b) 系统与机制设计 (核心循环 + 游戏经济 sink/source/产出-消耗 + 正负反馈环 + 资源与成长系统 + 涌现 vs 脚本 Will Wright「可能性空间」+ Machinations 经济建模 Dormans + 支配 / 退化策略 + 正交设计 Garfield), (c) 关卡与遭遇设计 (灰盒 blockout + 节奏与张力 + 预告 telegraphing + 主线 vs 探索 + 环境叙事 + 锁钥 gating + 难度曲线), (d) 游戏手感与「juice」(Steve Swink《Game Feel》+ 即时响应 + 屏震 / 反馈 / 打磨 + 输入与镜头 + 「手感」是设计出来的不是附带的), (e) 玩家心理与 UX (Celia Hodent《The Gamer's Brain》+ 心流通道 挑战 vs 技能 Csikszentmihalyi/陈星汉 Jenova Chen + Bartle 玩家类型 + 动机与奖励节奏 + 新手引导 FTUE / 教学化 + 认知负荷 + 无障碍), (f) 平衡与调优 (Ian Schreiber《Game Balance》+ 对称 / 非对称 + 动态难度 DDA + 传递 / 非传递平衡 + nerf/buff + 消除支配策略 + 测试驱动调优), (g) 叙事与任务设计 (ludonarrative 失调 / 和谐 + 环境与系统叙事 + 分支 vs 线性 + Amy Hennig 角色驱动 + 任务结构), (h) 以玩家为中心的迭代流程 (Tracy Fullerton《Game Design Workshop》playcentric + 纸面原型 + 垂直切片 + 测试协议「看而不说 / 你不是你的玩家」+ 快速迭代 + game jam), (i) 类型与形态工艺 (roguelike/roguelite 与程序生成 Derek Yu + 平台跳跃 + RPG 系统 + 策略 4X + 解谜设计 Jonathan Blow + 多人 / PvP 平衡 + 桌游 / 卡牌设计 Reiner Knizia/Richard Garfield/Brenda Romero), (j) F2P / 长线运营 / 商业化设计 (核心 / 元 / 经济循环 + 抽卡 gacha / 开箱 loot box / 战令 battle pass 机制 + 留存 D1/D7/D30 + 转化 + 鲸鱼 + live ops 内容节奏 —— 并诚实处理掠夺式暗黑模式 / 强迫循环 / 剥削式商业化的伦理), (k) 设计师角色与工艺职业 (系统 / 关卡 / 叙事 / UX 设计师之分 + 通才 vs 专才 + 独立作者 vs 3A 团队 + 设计文档 + 传达设计意图 + GDC 工艺社区)。跨 3A / 独立 / 手游 F2P / 桌游。不含 游戏程序 / 引擎 (Unity/Unreal 编码 / 图形 / 网络同步) / 游戏美术 / 动画 / 音频 / 游戏制作 / 项目管理 / 排期 / QA / 游戏作为生意 / 发行 / 市场 / 电竞运营为终点 / 泛泛「我想做游戏」的 game-dev 教程 —— 本 skill 是「设计」学科: 规则 / 系统 / 机制 / 体验。 (Game Design — the cognitive operating system of practitioners who design the rules, systems, mechanics, and experiences of games (video games primarily, plus tabletop/board/card games): the discipline of deciding WHAT the player does, WHY it is meaningful, and HOW the moment-to-moment experience feels — distinct from game programming (builds the engine/code), game art (visuals/audio), and game production (schedule/budget/team). Covers (a) core design theory & frameworks (MDA Mechanics-Dynamics-Aesthetics Hunicke/LeBlanc/Zubek, Schell's Lenses, Koster's theory of fun = learning, Sid Meier 'a series of interesting decisions', Salen & Zimmerman 'meaningful play'/'second-order design'/'magic circle', Costikyan on uncertainty, Suits/Huizinga play philosophy), (b) systems & mechanics design (core loops, game economy sink/source/faucet-drain, feedback loops positive/negative, resource & progression systems, emergence vs scripting Will Wright 'possibility space', Machinations economy modeling Dormans, dominant/degenerate strategy, orthogonal design Garfield), (c) level & encounter design (blockout/greybox, pacing & tension, telegraphing, critical path vs exploration, environmental storytelling, gating & lock-and-key, difficulty curve), (d) game feel & juice (Steve Swink 'Game Feel', moment-to-moment responsiveness, screenshake/feedback/polish, input & camera, the 'feel' is designed not incidental), (e) player psychology & UX (Celia Hodent 'The Gamer's Brain', flow channel challenge-vs-skill Csikszentmihalyi/Jenova Chen, Bartle player types, motivation & reward schedules, onboarding/FTUE/tutorialization, cognitive load, accessibility), (f) balancing & tuning (Ian Schreiber 'Game Balance', symmetry/asymmetry, dynamic difficulty adjustment DDA, transitive/intransitive balance, nerf/buff, dominant strategy elimination, playtesting-driven tuning), (g) narrative & quest design (ludonarrative dissonance/harmony, environmental & systemic storytelling, branching vs linear, Amy Hennig character-driven, quest structure), (h) player-centric iterative process (Tracy Fullerton 'Game Design Workshop' playcentric design, paper prototyping, vertical slice, playtesting protocol 'watch don't talk / you are not your play
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Judges whether a user's input suits the Vibe Creating style of video-prompt writing, and when it does, distills single-scene prompts, multi-shot descriptions, emotional imagery, or mixed input into prompts that are easier for a video model to generate from — while preserving any user-specified dialogue, voiceover, music, sound effects, and other hard constraints. Use when a user wants to turn an idea, story, feeling, or rough/over-specified prompt into a strong text-to-video prompt (Seedance, Sora, Kling, Veo, Runway, etc.), or asks to "rewrite", "improve", "clean up", or "vibe-ify" a video prompt. Do NOT use for long narrative films that need precise word-for-word dialogue sync, industrial shot lists meant to be executed verbatim, or functional/UI demos and step-by-step tutorials.
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Write, review, and edit developer documentation for SDKs, libraries, and frameworks, including sites such as ai-sdk.dev and chat-sdk.dev. Use for getting-started guides, tutorials, API references, conceptual explanations, integration guides, migration guides, troubleshooting, and code examples.
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Authoritative reference for the neo4j-agent-memory Python package — a graph-native memory system for AI agents built on Neo4j — and for the hosted service (NAMS) at memory.neo4jlabs.com. Use this skill whenever the user mentions neo4j-agent-memory, agent memory with Neo4j, context graphs, the POLE+O model, MemoryClient/MemorySettings, the memory MCP server, or any of the framework integrations (LangChain, PydanticAI, CrewAI, AWS Strands, Google ADK, Microsoft Agent Framework, OpenAI Agents, LlamaIndex). Also use when the user mentions the hosted service at memory.neo4jlabs.com, NAMS, the Neo4j Agent Memory Service, the `nams_` API key prefix, or the hosted MCP endpoint. Also use when writing documentation, blog posts, tutorials, PRDs, or code samples for the project, when comparing agent memory approaches, or when positioning graph-native memory against vector-only approaches — even if the user doesn't explicitly name the package.
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Write blog posts, guides, tutorials, and long-form content. Sounds like a real person, not AI. Use when the user wants polished written content.
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SEO-friendly article writing, audit, and humanization workflow for Markdown content. Use when creating, outlining, editing, auditing, rewriting, or quality-checking blog posts, tutorials, comparisons, listicles, explainers, FAQ sections, excerpts, SEO titles, meta descriptions, tags, or Google-friendly content briefs that need clear topics, natural keyword use, on-page SEO review, reader-friendly prose, and iterative optimization.
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Medium-native long-form research, author-assistance, writing, editing, review, topic discovery, publication matching, and packaging workflow. Use when creating, outlining, researching, revising, auditing, or packaging Medium stories, essays, tutorials, reviews, explainers, comparisons, case studies, publication submissions, Medium 长文, Medium 选题, Medium Topics, or Medium publishing packs that need original author perspective, narrative craft, relevant topics, responsible AI disclosure, and reader-centered distribution readiness.
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Generate Marp-compatible slide decks from structured JSON schema. Converts context into presentations for tech talks, sprint demos, and tutorials.
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Write, restructure, classify, and review documentation with the Diataxis framework. Use when the user asks to create, improve, audit, or reorganize documentation of any kind: knowledge bases, help centers, onboarding guides, process docs, manuals, runbooks, product or API docs, tutorials, how-to guides, references, explanations. Also use when the user mentions Diataxis, docs taxonomy, or documentation architecture, or asks why a document feels confusing. Also use for Simplified Technical English (ASD-STE100) or controlled-language rewrites of English technical docs. Not for marketing, legal, sales, press, or fiction writing unless the user wants a Diataxis-style analysis.
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Classify, write, and audit documentation per Diátaxis (diataxis.fr) — the four-quadrant method (tutorials · how-to guides · reference · explanation). Encodes the compass as a decision procedure, each quadrant's contract as hard rules, and an executable mixed-mode audit. Project-agnostic; the per-repo doc-location mapping lives in a repo rule of the project's own (kolu: the Kolu overlay below). Use when writing any user-facing doc, structuring a docs site, or auditing existing docs for mixed modes.
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