Use when the user wants a 3D model, mesh or GLB out of Higgsfield — image-to-3D, multi-view-to-3D, text-to-3D, rigging or animating a mesh, remesh / retopology, retexture, or 3D Body (human shape + pose from one photo) — or mentions 3D Jutsu / Scene Builder 3D (private Blender scene projects built through Python). Also use for a 3D turnaround of a character or prop as a consistent multi-angle reference, or a physical 3D blockout rendered as a staging reference for a video shot. Names that trigger it: generate_3d, sam_3_3d, image_to_3d, multi_image_to_3d, meshy_v7_image_to_3d, tripo_h3_1_image_to_3d, tripo_h3_1_multiview_to_3d, hunyuan3d_v3_image_to_3d, meshy_v6_text_to_3d, hunyuan3d_v3_1_text_to_3d, tripo_3d, 3d_rigging, meshy_v5_remesh, meshy_v5_retexture, sam_3_3d_body, animation_actions, scene_builder_3d_*.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
OSideMedia/higgsfield-ai-prompt-skill☆ 7602026년 9월 27일 업데이트
Web 线上展览开发 (虚拟展厅) (Web 线上展览 / 虚拟展厅开发 (从业者/工程视角) — 用 web 技术开发线上展览、虚拟展厅、云展会、数字展馆,覆盖 3D 空间、全景漫游、WebXR、文博数字化、营销云展厅、3D 商品展示等形态。覆盖: (a) 技术栈 — 3D web(Three.js / React Three Fiber / Babylon.js / Google model-viewer / WebGL / WebGPU)、全景(Pannellum / Marzipano / Photo Sphere Viewer / krpano / 720云)、WebXR(WebXR Device API / A-Frame)、资产管线(glTF·GLB / Draco / Meshopt / KTX2 纹理压缩 / gltf-transform / LOD); (b) 自研 vs SaaS 平台选型(国内: 众趣 / 酷雷曼 / 比目鱼 / 会鸽 / 3DVista; 海外: Matterport / Kuula / Artsteps / Spatial); (c) 性能优化(大场景加载 / 模型轻量化 / draw call / 移动端 / 首屏 / 显存)——web 3D 第一性难题; (d) 策展与导览(动线设计 / 热点 hotspot / 语音讲解 / 交互); (e) 文博数字化(IIIF / 数字孪生 / 高清文物) 与 会展·电商商业化(营销云展厅 / 数据埋点 / 线索转化); (f) 部署(CDN / 流式加载 / 跨端兼容 / WebGL 降级)。学派分歧: 自研 Three.js vs SaaS 平台、真 3D 重场景 vs 720 全景轻量、WebGL vs WebGPU、文博考据派 vs 营销转化派、沉浸优先 vs 加载优先。不含: 线下展陈 / 展台搭建、原生 VR App(非 web)、通用 3D 游戏开发、纯 3D 建模教程。) Master OS — automated mastery of Web 线上展览 / 虚拟展厅开发 (从业者/工程视角) — 用 web 技术开发线上展览、虚拟展厅、云展会、数字展馆,覆盖 3D 空间、全景漫游、WebXR、文博数字化、营销云展厅、3D 商品展示等形态。覆盖: (a) 技术栈 — 3D web(Three.js / React Three Fiber / Babylon.js / Google model-viewer / WebGL / WebGPU)、全景(Pannellum / Marzipano / Photo Sphere Viewer / krpano / 720云)、WebXR(WebXR Device API / A-Frame)、资产管线(glTF·GLB / Draco / Meshopt / KTX2 纹理压缩 / gltf-transform / LOD); (b) 自研 vs SaaS 平台选型(国内: 众趣 / 酷雷曼 / 比目鱼 / 会鸽 / 3DVista; 海外: Matterport / Kuula / Artsteps / Spatial); (c) 性能优化(大场景加载 / 模型轻量化 / draw call / 移动端 / 首屏 / 显存)——web 3D 第一性难题; (d) 策展与导览(动线设计 / 热点 hotspot / 语音讲解 / 交互); (e) 文博数字化(IIIF / 数字孪生 / 高清文物) 与 会展·电商商业化(营销云展厅 / 数据埋点 / 线索转化); (f) 部署(CDN / 流式加载 / 跨端兼容 / WebGL 降级)。学派分歧: 自研 Three.js vs SaaS 平台、真 3D 重场景 vs 720 全景轻量、WebGL vs WebGPU、文博考据派 vs 营销转化派、沉浸优先 vs 加载优先。不含: 线下展陈 / 展台搭建、原生 VR App(非 web)、通用 3D 游戏开发、纯 3D 建模教程。: top builders' mental models, tool stack, current workflows, jargon, and where to keep up. Trigger this skill when the user works on Web 线上展览 / 虚拟展厅开发 (从业者/工程视角) — 用 web 技术开发线上展览、虚拟展厅、云展会、数字展馆,覆盖 3D 空间、全景漫游、WebXR、文博数字化、营销云展厅、3D 商品展示等形态。覆盖: (a) 技术栈 — 3D web(Three.js / React Three Fiber / Babylon.js / Google model-viewer / WebGL / WebGPU)、全景(Pannellum / Marzipano / Photo Sphere Viewer / krpano / 720云)、WebXR(WebXR Device API / A-Frame)、资产管线(glTF·GLB / Draco / Meshopt / KTX2 纹理压缩 / gltf-transform / LOD); (b) 自研 vs SaaS 平台选型(国内: 众趣 / 酷雷曼 / 比目鱼 / 会鸽 / 3DVista; 海外: Matterport / Kuula / Artsteps / Spatial); (c) 性能优化(大场景加载 / 模型轻量化 / draw call / 移动端 / 首屏 / 显存)——web 3D 第一性难题; (d) 策展与导览(动线设计 / 热点 hotspot / 语音讲解 / 交互); (e) 文博数字化(IIIF / 数字孪生 / 高清文物) 与 会展·电商商业化(营销云展厅 / 数据埋点 / 线索转化); (f) 部署(CDN / 流式加载 / 跨端兼容 / WebGL 降级)。学派分歧: 自研 Three.js vs SaaS 平台、真 3D 重场景 vs 720 全景轻量、WebGL vs WebGPU、文博考据派 vs 营销转化派、沉浸优先 vs 加载优先。不含: 线下展陈 / 展台搭建、原生 VR App(非 web)、通用 3D 游戏开发、纯 3D 建模教程。 problems and wants industry-grade thinking, tool selection, or workflow guidance. 触发词:「线上展览」「虚拟展厅」「web 线上展览」「云展厅」「数字展馆」
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
swaylq/master-skill☆ 1612026년 9월 6일 업데이트
Build 3D browser games and interactive scenes inside React apps with React Three Fiber. Organize gameplay logic, coordinate scene and interface state, and connect the 3D experience with standard web menus, settings, and status displays.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Embed a 3D game in an existing React app
- Connect a 3D scene with menus and settings
- Build a 3D product configurator
openai/plugins☆ 7.5천2026년 10월 8일 업데이트
Create interactive 3D scenes for websites, including product views and scroll-driven animations. Covers choosing Three.js, React Three Fiber, or Spline, preparing lightweight models, showing loading progress, and adapting experiences for mobile devices.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Building an interactive 3D product configurator
- Adding 3D scenes to a portfolio
- Animating models and cameras as visitors scroll
davila7/claude-code-templates☆ 3.3만2026년 10월 18일 업데이트
Generate 3D models from text descriptions or images through fal.ai for game assets, augmented reality previews, product mockups, and concept sculpting. This catalog entry points agents toward the upstream bundle needed for the full workflow.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Generating 3D assets for a game
- Creating models for augmented reality previews
- Making product mockups
nexu-io/open-design☆ 10.2만2026년 10월 19일 업데이트
Choose tools and workflows for 3D modeling, dimensioned CAD parts, scan processing, rendering, and fabrication. Capability tables and recipes help connect tasks from photographs or initial designs to printable parts, CNC toolpaths, or game assets.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Plan a workflow from dimensioned CAD to 3D printing
- Model and export a game asset
- Reconstruct a 3D model from photographs
HKUDS/CLI-Anything☆ 5.5만2026년 9월 22일 업데이트
Build and debug interactive web 3D scenes with Three.js, React Three Fiber, or Spline. Plan product configurators and portfolios, prepare models, connect scroll interactions, and review loading feedback, fallback content, accessibility, and performance on target devices.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Adding interactive 3D product previews and variant controls
- Creating a portfolio scene linked to scrolling
- Investigating slow loading or rendering in a 3D scene
sickn33/agentic-awesome-skills☆ 4.8만2026년 10월 19일 업데이트
Build 3D elements and interactive browser experiences with Three.js. The skill covers scene setup, materials that define surface appearance, user controls, and post-processing, which adds visual effects after rendering. The full workflow requires the upstream skill bundle.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Creating 3D elements for the browser
- Building interactive 3D experiences
- Working on materials and user controls
nexu-io/open-design☆ 10.2만2026년 10월 19일 업데이트
Create 3D objects from text or images, choose catalog assets for repeated scenery, and inspect the results in Blender. The workflow checks geometry, materials, scale, and ground contact while recording asset sources and generation costs.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Create a unique 3D object from a text description
- Reconstruct a 3D object from a concept image
- Populate scenery with catalog vegetation and rocks
calesthio/OpenMontage☆ 7만2026년 10월 17일 업데이트
Build or refine a 3D scene by comparing live screenshots with a target image. This skill repeatedly evaluates composition, lighting, materials, and detail, then guides revisions while checking that rendering speed remains acceptable for the target platform.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Build a 3D scene to match a target image
- Improve lighting and materials in a browser game
- Refine the appearance of an existing 3D project
NousResearch/hermes-agent☆ 25.5만2026년 10월 18일 업데이트
Create and edit FreeCAD models using commands for dimension-controlled sketches, solid parts, assemblies, and technical drawings. Check geometry through previews, measure models, and export files for CAD exchange, 3D printing, or documentation.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Create 3D parts with specified dimensions
- Build assemblies and generate parts lists
- Export dimensioned technical drawings as PDF
HKUDS/CLI-Anything☆ 5.5만2026년 9월 22일 업데이트
Create game assets through fal.ai, including sprites, textures, 3D models, sound effects, music, voices, and video clips. Guides consistent visual variations, file conversion, model selection, and generation records so assets can be traced and regenerated.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Create transparent sprites and icons for a mod
- Generate seamless textures and material maps
- Build and rig a 3D character from an image
rehan-remade/universal-modder☆ 8.4천2026년 10월 19일 업데이트
Expert patterns for Godot 3D physics (Jolt/PhysX), including Ragdolls, PhysicalBones, Joint3D constraints, RayCasting optimizations, and collision layers. Use for rigid body simulations, character physics, or complex interactions. Trigger keywords: RigidBody3D, PhysicalBone3D, Jolt, Ragdoll, Skeleton3D, Joint3D, PinJoint3D, HingeJoint3D, Generic6DOFJoint3D, RayCast3D, PhysicsDirectSpaceState3D.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
thedivergentai/Game-Dev-Agentic-Skills☆ 8672026년 10월 17일 업데이트
Expert patterns for Godot 3D physics (Jolt/PhysX), including Ragdolls, PhysicalBones, Joint3D constraints, RayCasting optimizations, and collision layers. Use for rigid body simulations, character physics, or complex interactions. Trigger keywords: RigidBody3D, PhysicalBone3D, Jolt, Ragdoll, Skeleton3D, Joint3D, PinJoint3D, HingeJoint3D, Generic6DOFJoint3D, RayCast3D, PhysicsDirectSpaceState3D.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
thedivergentai/Game-Design-Agentic-Skills☆ 8502026년 10월 13일 업데이트
Build 3D scenes in React from JSON specifications using json-render. The skill covers shapes, lighting, model loading, materials, cameras, and view controls, plus connecting component definitions to their rendering implementations.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Build a 3D scene from JSON
- Display GLTF or GLB models
- Configure lighting, materials, and shadows
vercel-labs/json-render☆ 1.9만2026년 10월 14일 업데이트
Set up a Godot 4.7 3D scene: Node3D transforms, Camera3D, lighting (DirectionalLight3D/OmniLight3D), WorldEnvironment for sky/ambient/tonemap/post, MeshInstance3D materials, and GridMap for tile-based 3D levels. Use when building a 3D scene in a Godot project, placing cameras/lights, configuring environment and post-processing, or working with Node3D/.tscn 3D content and GridMap.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
gamedev-skills/awesome-gamedev-agent-skills☆ 1.6천2026년 10월 9일 업데이트
Design custom laboratory parts as adjustable build123d models and export STEP, STL, and DXF fabrication files. Check mating dimensions against standards, test geometry, and visually review holders, mounts, microfluidic parts, and other research fixtures before fabrication.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Designing holders for microplates, cuvettes, and tubes
- Creating mounts and adapters for optical tables
- Modeling microfluidic chips and molds
K-Dense-AI/scientific-agent-skills☆ 5.3만2026년 10월 16일 업데이트
Prepare generated or hand-drawn artwork for a game's required file layout, dimensions, colors, and transparency. Create sprite sheets, assemble animation frames, and render 3D models into consistent views for use as game images.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Prepare artwork for a game's required sprite dimensions
- Assemble animation frames into a sprite sheet
- Render a 3D unit from multiple directions
rehan-remade/universal-modder☆ 8.4천2026년 10월 19일 업데이트
Run and operate the DeepStream Multi-View 3D Tracking reference app, also known as MV3DT. Use when the user asks to set up prerequisites, run shipped MV3DT samples, run Multi-View 3D Tracking on custom synchronized MP4 datasets, import camera calibration, delegate missing calibration to AutoMagicCalib, inspect OSD or BEV visualization, consume MV3DT Kafka metadata, or clean up MV3DT run state in the DeepStream MV3DT app directory.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
NVIDIA/skills☆ 3.6천2026년 10월 18일 업데이트
Turn visual preferences and local references into reusable style packs, validated settings for look and rhythm. Plan cuts for local footage, export editable timelines, and prepare image, video, or 3D asset plans without calling generation providers.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Interview for visual direction and create a reusable style pack
- Validate style packs and audit their sources
- Plan local footage cuts using measured reference rhythm
affaan-m/ECC☆ 28.3만2026년 10월 16일 업데이트
Create full-screen animated visuals with WebGL, a browser technology for GPU rendering. Combine shaders, 3D scenes, or particles with a text overlay, and deliver the result as one self-contained HTML file without external requests.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Create a website hero animation
- Build generative art with a headline
- Prototype a 3D scene or particle field
nexu-io/open-design☆ 10.2만2026년 10월 19일 업데이트
Find topic-specific API guidance and implementation patterns for Three.js projects. Ten references cover scene setup, geometry, materials, lighting, textures, animation, loading models, custom visual effects, postprocessing, and mouse or touch interaction.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Set up a 3D scene with cameras and lighting
- Check how to load GLTF models
- Implement animation and custom visual effects
asgeirtj/system_prompts_leaks☆ 7만2026년 10월 16일 업데이트
Create a 3D object with three.js, inspect it from every angle in an interactive viewer, and download it as OBJ + MTL or GLB for use in other 3D applications.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Create a 3D object and inspect it from every angle
- Export a model for further editing in Blender
- Review an object's silhouette and materials
asgeirtj/system_prompts_leaks☆ 7만2026년 10월 16일 업데이트
Build editable Three.js worlds from text or structured briefs, with terrain, distinct regions, landmarks, vegetation, and camera paths. Review the environment from multiple viewpoints and refine selected areas while preserving the overall layout and reproducible settings.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Build a continuous 3D landscape from a written brief
- Plan a camera fly-through across distinct regions
- Refine one area's terrain or vegetation placement
calesthio/OpenMontage☆ 7만2026년 10월 17일 업데이트