Expert patterns for Godot 3D PBR materials using StandardMaterial3D including albedo, metallic/roughness workflows, normal maps, ORM texture packing, transparency modes, and shader conversion. Use when creating realistic 3D surfaces, PBR workflows, or material optimization. Trigger keywords: StandardMaterial3D, BaseMaterial3D, albedo_texture, metallic, metallic_texture, roughness, roughness_texture, normal_texture, normal_enabled, orm_texture, transparency, alpha_scissor, alpha_hash, cull_mode, ShaderMaterial, shader parameters.
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thedivergentai/Game-Dev-Agentic-Skills☆ 8682026년 10월 17일 업데이트
Expert patterns for Godot 3D PBR materials using StandardMaterial3D including albedo, metallic/roughness workflows, normal maps, ORM texture packing, transparency modes, and shader conversion. Use when creating realistic 3D surfaces, PBR workflows, or material optimization. Trigger keywords: StandardMaterial3D, BaseMaterial3D, albedo_texture, metallic, metallic_texture, roughness, roughness_texture, normal_texture, normal_enabled, orm_texture, transparency, alpha_scissor, alpha_hash, cull_mode, ShaderMaterial, shader parameters.
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thedivergentai/Game-Design-Agentic-Skills☆ 8502026년 10월 13일 업데이트
Four-stage alchemical code transmutation — nigredo (decomposition), albedo (purification), citrinitas (illumination), rubedo (synthesis) — with meditate and heal checkpoints between stages. Transforms tangled or legacy code into optimized, well-structured output through systematic material analysis. Use when transforming legacy code into modern equivalents, refactoring deeply tangled modules where incremental fixes keep failing, converting a codebase between paradigms, or when simpler refactoring approaches have stalled and a full-cycle transformation is needed.
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pjt222/agent-almanac☆ 422026년 10월 15일 업데이트
Build hyperrealistic PBR metal in Three.js: steel, brass, gold, copper and iron as true conductors (metalness 1, measured F0 tint, no albedo) with roughness-varied finishes (polished, brushed anisotropic, aged with patina and worn edges) lit by a dark HDR studio of real bright window cards prefiltered with PMREM. Use when metal looks like grey plastic, a dull blur, or a black hole; when blades, tools, rings, ingots, hardware or product metal need reflections with edges and structure; or when a finish needs scratches, streaks, fingerprints and bevels that catch light.
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MengTo/Skills☆ 6.8천2026년 10월 18일 업데이트
Use when a task involves game textures or materials through the Scenario MCP: seamless or tileable textures, themed texture packs (brick, wood, stone, floors, hand-painted), PBR materials (albedo, metallic, roughness, normal) on 3D assets, retexturing a mesh, material iteration from reference images, texture upscaling that must preserve tiling, or sizing textures for game engines. Keywords: seamless texture, tileable, PBR, material, retexture, texture upscale, surface.
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scenario-labs/skills☆ 1.1천2026년 10월 18일 업데이트
Hand-painted texture art direction for Blender with brushwork albedo, soft value transitions, and stylized PBR restraint.
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arjun988/blender-skills☆ 3472026년 7월 11일 업데이트
轻量级全平台 RSS 订阅管理器。一键聚合 YouTube、Vimeo、Behance、Twitter/X、知识星球、B站、微博、抖音、小红书的内容更新,支持增量去重和 AI 智能分类。
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ALBEDO-TABAI/lets-go-rss☆ 1022026년 4월 24일 업데이트