Use AudioCraft to generate music, sound effects, and environmental audio from text descriptions. Follow implementation examples for model selection, melody and reference audio guidance, stereo output, batch generation, and saving audio files.
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- Generating music from a text description
- Creating sound effects and environmental audio
- Generating music guided by a melody or reference audio
NousResearch/hermes-agent☆ 25.5만2026년 10월 18일 업데이트
Generate music and sound effects from written descriptions with AudioCraft. Covers MusicGen and AudioGen, using reference melodies or musical styles, producing stereo audio, adjusting generation settings, and saving generated sounds as audio files.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Generate music from a written description
- Create sound effects and environmental audio
- Generate music using a reference melody or style
davila7/claude-code-templates☆ 3.3만2026년 10월 18일 업데이트
Generate music and sound effects from written descriptions with AudioCraft. Covers MusicGen and AudioGen, using reference melodies or musical styles, producing stereo audio, adjusting generation settings, and saving generated sounds as audio files.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Generate music from a written description
- Create sound effects and environmental audio
- Generate music using a reference melody or style
Orchestra-Research/AI-Research-SKILLs☆ 1.4만2026년 10월 11일 업데이트
Expert patterns for Godot audio including AudioStreamPlayer variants (2D positional, 3D spatial), AudioBus mixing architecture, dynamic effects (reverb, EQ,compression), audio pooling for performance, music transitions (crossfade, bpm-sync), and procedural audio generation. Use for music systems, sound effects, spatial audio, or audio-reactive gameplay. Trigger keywords: AudioStreamPlayer, AudioStreamPlayer2D, AudioStreamPlayer3D, AudioBus, AudioServer, AudioEffect, music_crossfade, audio_pool, positional_audio, reverb, bus_volume.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
thedivergentai/Game-Dev-Agentic-Skills☆ 8622026년 10월 17일 업데이트
Expert patterns for Godot audio including AudioStreamPlayer variants (2D positional, 3D spatial), AudioBus mixing architecture, dynamic effects (reverb, EQ,compression), audio pooling for performance, music transitions (crossfade, bpm-sync), and procedural audio generation. Use for music systems, sound effects, spatial audio, or audio-reactive gameplay. Trigger keywords: AudioStreamPlayer, AudioStreamPlayer2D, AudioStreamPlayer3D, AudioBus, AudioServer, AudioEffect, music_crossfade, audio_pool, positional_audio, reverb, bus_volume.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
thedivergentai/Game-Design-Agentic-Skills☆ 8502026년 10월 13일 업데이트
Expert game audio designer and implementer specializing in interactive sound design, adaptive music systems, spatial audio, and audio middleware integration. Brings deep knowledge of FMOD, Wwise, and native engine audio systems to create immersive sonic experiences that respond dynamically to gameplay. Use when "game audio, sound design, game music, FMOD, Wwise, spatial audio, 3D sound, audio middleware, game sfx, adaptive music, interactive audio, audio bus, game mixing, audio occlusion, reverb zones, audio pooling, sound manager, audio, sound, music, game-audio, fmod, wwise, spatial-audio, middleware, mixing, sound-design" mentioned.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
omer-metin/skills-for-antigravity☆ 1682026년 1월 22일 업데이트
Reference for MATLAB audiostreamer (Audio Toolbox R2025a+). Without this skill, agents consistently default to legacy audioDeviceWriter/audioDeviceReader or base MATLAB sound(), producing less capable code. Use when writing code for audio playback, recording, full-duplex device I/O, real-time audio measurements, or audio I/O processing with callbacks. Also use when debugging audiostreamer errors, dropouts, or latency issues, or migrating from audioDeviceReader, audioDeviceWriter, audioPlayerRecorder, or audioplayer/audiorecorder.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
matlab/matlab-agentic-toolkit☆ 1.2천2026년 10월 14일 업데이트
Converts and transcodes audio file formats and encoding parameters using Volcengine LAS. Audio format conversion between wav, mp3, flac, m4a, ogg, aac and other audio formats. Adjusts sample rate (resample, downsample, upsample), bit rate (bitrate), channels (mono, stereo, channel mixing), audio compression, and audio quality settings via ffmpeg parameters. Supports TOS cloud storage paths and local file upload. Use this skill when the user wants to convert audio format (wav/mp3/flac/m4a/ogg/aac), transcode or re-encode audio files, adjust audio sample rate, bitrate, channels, compress audio files, resample or downsample audio, prepare audio for downstream tasks, or do any audio preprocessing.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
bytedance/agentkit-samples☆ 4742026년 10월 16일 업데이트
Design and implement real-time audio processing chains using Audio Toolbox streaming objects. Use when building frame-based audio processing loops, multiband filters, dynamic range control, parametric EQ, level metering, loudness metering, SPL metering, octave-band analysis, sample rate conversion, frequency-domain filtering (long impulse responses, custom filter banks), or audio chains in Simulink. Covers visualization (visualize method), interactive tuning (parameterTuner), MIDI control, and Audio Toolbox Simulink blocks. Use when the user says "real-time audio", "streaming audio", "audio filter", "compressor", "equalizer", "level meter", "loudness meter", "SPL meter", "octave bands", "crossover filter", "audio chain", "MIDI control", "convolution reverb", "impulse response streaming", "frequency-domain filter", or asks to process audio frame-by-frame.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
matlab/matlab-agentic-toolkit☆ 1.2천2026년 10월 14일 업데이트
The new frontier of audio: AI-generated music with Suno and Udio, AI sound effects with ElevenLabs, AI voice cloning, and AI audio enhancement. This skill covers the full spectrum of neural audio synthesis and manipulation. We're in an era where a single person can produce broadcast-quality audio content that would have required studios, musicians, and engineers. AI doesn't replace musical talent—it democratizes production capability. Original compositions in minutes. Custom sound design in seconds. Voice in any language instantly. The practitioners of this skill understand both the creative potential and the ethical considerations. They know when AI audio enhances creativity and when it needs human touch. They're audio directors who orchestrate AI tools like instruments in a symphony. Use when "AI music, generate music, Suno, Udio, AI audio, AI sound, generate soundtrack, background music, sound effects, audio generation, jingle, AI score, stem separation, ai-audio, music, suno, udio, sound-effects, soundtrack, generation, audio-branding, production" mentioned.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
omer-metin/skills-for-antigravity☆ 1682026년 1월 22일 업데이트
Generate multilingual narration with fish.audio, reuse a previously created voice model, and adjust emotion, pace, and volume. Start with a short voice sample before producing the full audio file.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Create multilingual video narration
- Reuse a voice created in the playground
- Add laughter or whispers to narration
calesthio/OpenMontage☆ 7만2026년 10월 17일 업데이트
Clean spoken recordings by transcribing words, identifying filler and false starts, and joining cuts with short audio fades. Preview proposed edits, reduce breaths, repair noise-gate clicks, and optionally use Cleanvoice for additional cloud processing.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Removing filler words and long silences from a podcast
- Reviewing proposed edits before applying them
- Repairing clicks caused by a noise gate
danielmiessler/LifeOS☆ 2만2026년 9월 4일 업데이트
Use when the user asks about audio in Higgsfield videos, needs to add dialogue or lip-sync, wants sound effects or ambient sound in generated video, asks about music or BGM in output, or is using any audio-capable model (Kling 3.0, Seedance 1.5 Pro, Seedance 2.0, Veo 3/3.1, Grok Video / Grok Imagine). Also use when the user's prompt would benefit from audio direction but they haven't mentioned it. Also use when the user wants standalone audio — a soundtrack, ambience bed, multi-speaker scene audio (Seed Audio 1.0), or text-to-speech voiceover. Also use to swap or revoice the speaker in an existing video (voice_change), or to clone / create a reusable voice (create_voice → a voice_type 'element' voice usable in TTS and voice change).
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
OSideMedia/higgsfield-ai-prompt-skill☆ 7582026년 9월 27일 업데이트
The measurement surface for ALL Pulp DSP and audio-pipeline work — read it BEFORE writing or gating DSP, not only when something already sounds wrong. Covers the C++ harness (signal generators, metrics, assertions, RenderScenario, contracts), the offline Audio Doctor (magnitude/frequency response, THD/THD+N, phase/group delay), and their Python sibling the Audio Quality Lab (tools/audio/quality-lab — null residual + alignment, LTAS log-spectral distance, spectral flux/centroid, HNR, Theil-Sen drift slope, Kaiser-sinc resampling, license-guarded corpus, regression-net ratchet). TRIGGER on AUTHORING work — "build/design an oscillator/filter/synth/effect", "add a DSP module", "what should the acceptance gate be", "how do I measure aliasing / anti-aliasing / alias floor", "null against a reference", "is this DSP correct", "choose a tolerance", "golden/regression corpus for audio", "measure drift or jitter", "A/B two renders" — AND on DEBUGGING work — "is there sound / no audio / I hear nothing", "does this filter/compressor/synth/delay produce the right signal", "prove the DSP / prove the contract", "measure the frequency response", "what's the THD / is it distorting", "what's the group delay / phase response / measured latency", "magnitude response curve", "render a test tone and assert", "audio regression", "64-frame works but 128 is silent", "sample-rate change pitch-shifted it", "describe what's in this buffer", "audio doctor", "compare before/after a DSP refactor". Reach for this BEFORE hand-rolling any FFT, null test, alias measurement, pitch tracker, or golden-render script — most of it already exists in one of the two lanes. Test/tool layer over HeadlessHost — deterministic, no audio device, no speakers. Off the realtime thread entirely.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
Generous-Corp/pulp☆ 222026년 10월 19일 업데이트
Reviews Web Audio API JavaScript/TypeScript code for correctness, thread safety, and deprecated patterns. Use when the user asks to review AudioWorklet code, check an AudioWorkletProcessor, audit Web Audio graph construction, or diagnose crackling/dropouts in a web audio app. Trigger on phrases like "review my Web Audio code", "check my AudioWorklet", "is my AudioWorkletProcessor safe", or "why does my web audio crackle".
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
kunitoki/sonic-skills☆ 222026년 5월 21일 업데이트
Reviews YUP audio plugin code for YUP-specific correctness issues: AudioProcessor lifecycle, AudioParameterBuilder and AudioParameterHandle usage, editor gestures, AudioBusLayout handling, CLAP/VST3 wrapper contracts, state recall, and MIDI safety. Use when the user asks to review a YUP plugin, check a processBlock, audit parameter smoothing, or asks "is this YUP code safe?". Trigger when you see yup::AudioProcessor, yup_audio_plugin, AudioParameterBuilder, AudioParameterHandle, AudioProcessorEditor, or createPluginProcessor in the code.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
kunitoki/sonic-skills☆ 222026년 5월 21일 업데이트
Audio and video processing with ffmpeg. Use when: user asks to convert, trim, merge, compress, or transcode video or audio files; extract audio from video; create GIFs or animated WebP from video; add subtitles or watermarks to video; change video resolution, framerate, or codec; normalize audio loudness; extract frames from video; concatenate clips; create thumbnails from video; strip or add audio tracks; convert between audio formats (MP3, AAC, FLAC, Opus, WAV); adjust volume; apply video filters; stabilize shaky video; generate waveform or spectrum visualizations; probe media file metadata. Triggers on 'ffmpeg', 'video', 'audio', 'transcode', 'MP4', 'MKV', 'WebM', 'MP3', 'AAC', 'FLAC', 'Opus', 'WAV', 'GIF from video', 'extract audio', 'add subtitles', 'video to gif', 'compress video', 'trim video', 'merge videos', 'normalize audio', 'framerate', 'resolution', 'bitrate', 'codec', 'ffprobe', 'waveform', 'spectrogram'.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
oaustegard/claude-skills☆ 1532026년 10월 16일 업데이트
Traces and documents signal paths, bus/aux architecture, and sidechain connections in audio systems. Surfaces hidden coupling between audio components. Use when the user asks to trace a signal chain, explain audio routing, understand an audio graph, locate sidechain sources, or describe how audio flows through a plugin or engine. Trigger on phrases like "trace this signal chain", "explain this audio routing", "what calls what in this audio graph", "where does the sidechain come from", "how does audio flow through this plugin".
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
kunitoki/sonic-skills☆ 222026년 5월 21일 업데이트
Unity 6 audio system guide. Use when working with sound effects, music, AudioSource, AudioClip, AudioListener, Audio Mixer, spatial audio, or audio optimization. Covers 3D sound, mixer groups, snapshots, and audio import settings. Based on Unity 6.3 LTS documentation.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
IdoCohen560/claude-unity-game-studio☆ 222026년 7월 8일 업데이트
Turn recorded speech into text from supported audio files such as mp3, m4a, and wav. Detect the language automatically or specify it, and list available speech recognition providers and models before choosing one.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Transcribe a meeting recording
- Convert an audio recording into text
- Transcribe audio in a specified language
YaoApp/yao☆ 8.1천2026년 10월 18일 업데이트
Generate audio narration of blog posts using Google Gemini TTS. Supports summary narration, full article read-aloud, and two-speaker podcast/dialogue mode with 30 voice options. Outputs MP3 with HTML5 audio embed code. Works standalone via /blog audio or internally from blog-write. Falls back gracefully when API key is not configured. Use when user says "blog audio", "narrate blog", "audio version", "text to speech", "tts", "podcast mode", "read aloud", "audio narration", "voice", "narration", "generate audio".
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
AgriciDaniel/claude-blog☆ 2.4천2026년 10월 14일 업데이트
Guide authoring of Audio Toolbox plugins (audioPlugin, audioPluginSource) that pass validateAudioPlugin and generate deployable VST/AU code. Use when creating audio effect or generator plugins, writing classdef files inheriting from audioPlugin, or troubleshooting validateAudioPlugin failures.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
matlab/matlab-agentic-toolkit☆ 1.2천2026년 10월 14일 업데이트
Produce speech and clone voices with Fish Audio — its hosted TTS API (S2.1-Pro / S2-Pro / S1 model lineup, REST + WebSocket streaming, instant and persistent voice cloning) and its open-weight OpenAudio S1-mini / Fish-Speech models for self-hosting. Use this skill when an agent must generate narration or dialogue through Fish Audio, choose between Fish Audio's hosted models and open weights, clone a voice from reference audio, author emotion/tone/special markers for expressive delivery, estimate cost from UTF-8 bytes, wire real-time streaming for a voice agent, decide whether self-hosting beats the API, or review Fish Audio TTS output for production. Do not use it to pick a different provider — it covers Fish Audio specifically.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
calesthio/generative-media-skills☆ 2052026년 7월 14일 업데이트
Generate waveform visualizations from audio files. Use when a user asks to create waveform images, build audio player visualizations, generate waveform data for web players, create podcast episode previews, build audio thumbnails, render waveform PNGs for social media, extract peak data as JSON, or integrate waveform generation into audio processing pipelines. Covers audiowaveform CLI, JSON/binary data output, and web player integration.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
TerminalSkills/skills☆ 1722026년 10월 14일 업데이트