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cccskills

'await' 검색 결과

186건 · 관련도순

Review C# asynchronous code and get suggestions for method names, return types, exception handling, concurrent tasks, and cancellation. Identify blocking calls and missing awaits, and choose patterns for long operations or sequences processed asynchronously.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Reviewing async/await usage
  • Finding blocking calls and missing awaits
  • Planning concurrent tasks and cancellation
github/awesome-copilot4만2026년 10월 17일 업데이트

Refactor JavaScript using ES6+ features to make code easier to read and maintain. Covers asynchronous operations with async/await, modules, and functional patterns that transform data without changing the original values.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Refactoring legacy JavaScript
  • Migrating callbacks to async/await
  • Building data transformation pipelines
wshobson/agents4.1만2026년 10월 19일 업데이트

Build Apple platform applications with Swift, including SwiftUI screens and state management. Design reusable interfaces with protocols, implement asynchronous tasks, protect shared data with actors, and check code through builds, performance profiling, and tests.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Building SwiftUI screens and state management
  • Fixing concurrency issues with async/await and actors
  • Designing protocol-based application architecture
Jeffallan/claude-skills1.2만2026년 10월 17일 업데이트

Fix "Null check operator used on a null value" errors when an object is set to null during an async await. Use when: (1) Object reference is nullified while awaiting, (2) Code accesses object with ! after await returns, (3) Cancel/dispose operations run concurrently with async operations on same object. Solution: capture local reference before await.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

divinevideo/divine-mobile2662026년 10월 19일 업데이트

await 漏れ・floating promise・並行競合など、非同期処理の correctness バグを検出する。並列化の効率提案(SIMPLIFY Efficiency)や配線断点(e2e-wiring)ではなく、「await を忘れて結果・順序・エラー伝播が壊れる」実装バグに限定する

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

s977043/river-review72026년 10월 19일 업데이트

Build Python applications that handle other work while waiting for network or database operations. Use asyncio and async/await to run tasks concurrently, manage errors and timeouts, and handle cancellation with appropriate cleanup.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Building web APIs that handle many simultaneous requests
  • Fetching data from multiple sources concurrently
  • Implementing WebSocket servers and chat systems
wshobson/agents4.1만2026년 10월 19일 업데이트

Build, debug, and refactor JavaScript applications for browsers and Node.js. Covers asynchronous tasks with async/await, module organization, performance checks, and test creation, with explicit error handling and modern ES2023+ syntax.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Build a vanilla JavaScript application
  • Fix errors in asynchronous API requests
  • Organize code into ESM modules
Jeffallan/claude-skills1.2만2026년 10월 17일 업데이트

Diagnose data races, convert callback-based code to async/await, implement actor isolation patterns, resolve Sendable conformance issues, and guide Swift 6 migration. Use when developers mention: (1) Swift Concurrency, async/await, actors, or tasks, (2) "use Swift Concurrency" or "modern concurrency patterns", (3) migrating to Swift 6, (4) data races or thread safety issues, (5) refactoring closures to async/await, (6) @MainActor, Sendable, or actor isolation, (7) concurrent code architecture or performance optimization, (8) concurrency-related linter warnings (SwiftLint or similar; e.g. async_without_await, Sendable/actor isolation/MainActor lint).

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

JordanCoin/ios-skills-collection62026년 9월 10일 업데이트

Windows アプリ開発 (WinUI 3 / Windows App SDK) のテスト・性能・アクセシビリティ・スレッド。 MSTest, xUnit, NUnit, WinAppDriver, Appium, Playwright, WebView2 テスト, CI, WACK, MSIX サイドローディング, version adaptive。LoggingChannel / ETW, WPT, WPA, プロファイリング, GC, 起動性能, XAML 最適化, ListView/GridView 仮想化。UI Automation, AutomationProperties, automation peers, キーボード操作性, ハイコントラスト, Narrator。DispatcherQueue, DispatcherQueueTimer, WinRT 非同期パターン, async/await, ConfigureAwait, スレッドプール, STA/MTA, デッドロック回避, バックグラウンドタスク。

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

Fandhe-AI/agent-reference-skills42026년 10월 18일 업데이트

Write, review, and refactor C# and .NET code using practical conventions for asynchronous work, configuration, and dependency injection—passing services into classes. Includes examples for data access and APIs to support maintainable applications.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Reviewing C# implementation conventions
  • Improving asynchronous code and cancellation handling
  • Organizing service dependencies and configuration
affaan-m/ECC28.4만2026년 10월 16일 업데이트

Build Python applications that keep other tasks moving while waiting for network, database, or file operations. Guides the choice of asyncio patterns, with timeouts, cancellation, error handling, and testing for asynchronous code.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Build an asynchronous web API
  • Fetch multiple web pages concurrently
  • Develop a WebSocket server or chat system
sickn33/agentic-awesome-skills4.8만2026년 10월 19일 업데이트

Build and debug asynchronous Rust applications with Tokio, a runtime for scheduling work while operations wait. Apply patterns for task management, channels, error handling, cancellation, and concurrency limits when developing network services and other concurrent systems.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Build asynchronous network services
  • Manage tasks and channel communication
  • Design error handling and cancellation
wshobson/agents4.1만2026년 10월 19일 업데이트

Build Python applications that keep other tasks moving while waiting for network, file, or database operations. The skill guides asyncio patterns, task cancellation, timeouts, workload limits, and testing for asynchronous APIs, scrapers, and background processing.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Building asynchronous web APIs
  • Sending concurrent requests in web scrapers
  • Designing background tasks and queues
davila7/claude-code-templates3.3만2026년 10월 18일 업데이트

Modern C# idioms for any .NET project (C# 10+, .NET 6+): nullable reference types, records, readonly structs, primary constructors, pattern matching, async/await with CancellationToken, IDisposable/IAsyncDisposable, file-scoped namespaces, var usage, naming conventions (PascalCase members, _camelCase fields, I-prefixed interfaces), and class design rules. Apply whenever the project is a .NET 6+ project. Stack-agnostic — referenced by every .NET plugin in the marketplace. Use this skill to: - Write self-documenting immutable value types with records and readonly structs. - Handle nullable reference types explicitly to eliminate NullReferenceException at compile time. - Implement async/await correctly with CancellationToken propagation and ConfigureAwait(false) in libraries. - Dispose unmanaged resources correctly via IDisposable / IAsyncDisposable and using statements. - Apply C# pattern matching (switch expressions, property patterns, list patterns) for cleaner branching logic. Do NOT use this skill for: - Framework-specific idioms (ASP.NET Core controllers, minimal APIs, EF Core — those live in aspnet-core-plugin skills). - Build tooling (dotnet CLI, NuGet, csproj) — see csharp-foundation:dotnet-tooling. - Testing patterns — see csharp-foundation:dotnet-testing.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

AratKruglik/claude-sdlc422026년 10월 17일 업데이트

Build and review C#/.NET APIs and business backends using concrete implementation patterns. Cover asynchronous operations, service dependencies, database access, configuration, caching, and tests to structure application code and examine quality and performance issues.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Designing a new .NET Web API
  • Reviewing asynchronous C# code
  • Improving database access and caching
wshobson/agents4.1만2026년 10월 19일 업데이트

Guides Node.js scripts and shared modules in the Handsontable monorepo using .mjs files, native APIs, and asynchronous file operations. It covers task registration, error handling, and compatibility across Linux, macOS, and Windows.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Create build scripts and shared Node.js modules
  • Replace shell commands with cross-platform Node.js code
  • Register tasks and dependencies in tasks.json
handsontable/handsontable2.2만2026년 10월 19일 업데이트

Check open GitHub pull requests for overdue reviews, inactivity, and requested changes without an author response. Send a single Slack summary identifying blockers and the people responsible for the next step, while leaving GitHub unchanged.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Checking review deadlines each morning
  • Finding inactive pull requests
  • Identifying requested changes awaiting an author response
kortix-ai/suna2만2026년 10월 18일 업데이트

Write and review Rust code with clear ownership, reference lifetimes, asynchronous tasks, and explicit error handling. Use types to prevent invalid states, reduce unnecessary copying, and document the safety requirements of necessary unsafe operations.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Resolving ownership and reference lifetime issues
  • Building asynchronous tasks with tokio
  • Preventing invalid states through type design
RightNow-AI/openfang1.8만2026년 7월 2일 업데이트

Build Python 3.11+ applications with type annotations, asynchronous operations, and structured error handling. The skill also creates pytest tests and checks code with mypy, black, and ruff to support consistent implementation and validation.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Add type annotations and strict type checking
  • Implement asynchronous network or file operations
  • Create pytest tests with fixtures and mocks
Jeffallan/claude-skills1.2만2026년 10월 17일 업데이트

Write idiomatic GDScript for Godot 4.7: static typing, the node lifecycle (_ready/_process/_physics_process), @export/@onready/@tool annotations, signals, and await for asynchronous flow. Use when editing .gd scripts in a Godot project (project.godot), writing or debugging GDScript, or porting 3.x GDScript to 4.x (function signatures, yield to await, export to @export).

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

gamedev-skills/awesome-gamedev-agent-skills1.6천2026년 10월 9일 업데이트

Use when structuring Unity 6.3 C# code: ScriptableObject data vs runtime state, events and services, inventory, health, save and load, Input System actions and key rebinding, async with Awaitable, assembly definitions, Enter Play Mode and domain reload, .meta files, Git, Smart Merge and LFS. Also when 'my save works in the Editor but not in the build', statics keep values on the second Play, events fire twice or never, an await runs after its object died, rebinds are lost on relaunch, a renamed class loses its data, a scene merge breaks.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

scenario-labs/skills1.1천2026년 10월 18일 업데이트

Expert GDScript landmine guidance: static typing opcodes, signal-up/call-down, %UniqueName/@onready lifecycle, Callable bind/unbind, await sequences, typed collections, and safe Dictionary iteration. Use for code review, refactoring hot paths, or project standards. Trigger keywords: static_typing, signal_architecture, unique_nodes, @onready, class_name, signal_up_call_down, Callable.bind, typed_collections, await_sequence.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

thedivergentai/Game-Dev-Agentic-Skills8682026년 10월 17일 업데이트

Expert GDScript landmine guidance: static typing opcodes, signal-up/call-down, %UniqueName/@onready lifecycle, Callable bind/unbind, await sequences, typed collections, and safe Dictionary iteration. Use for code review, refactoring hot paths, or project standards. Trigger keywords: static_typing, signal_architecture, unique_nodes, @onready, class_name, signal_up_call_down, Callable.bind, typed_collections, await_sequence.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

thedivergentai/Game-Design-Agentic-Skills8502026년 10월 13일 업데이트

Use when implementing signals in C# — [Signal] delegates, EmitSignal patterns, async signal awaiting, and event-driven architecture. Triggers on declaring, emitting, connecting, or awaiting a signal from a C# script, and on a signal crossing between C# and GDScript in either direction.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

jame581/GodotPrompter8492026년 10월 15일 업데이트