Extract battery features for degradation analysis and health monitoring in MATLAB. Covers cycling test features, differential curves (IC/DV/DT), and measurement statistics. Use when working with battery cycling data, SOH estimation, RUL prediction, or any battery test data analysis in MATLAB. Triggers on battery* functions such as batteryTestDataParser, batteryTestFeatureExtractor, batteryMeasurementFeatures, batteryDifferentialCurves.
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matlab/matlab-agentic-toolkit☆ 1.2천2026년 10월 14일 업데이트
Expert-level battery technology covering electrochemistry, lithium-ion battery physics, battery management systems, degradation mechanisms, and next-generation battery chemistries.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
luokai0/ai-agent-skills-by-luo-kai☆ 132026년 5월 6일 업데이트
Simulate lithium-ion battery charging, discharging, and rest with PyBaMM. Track voltage and capacity, record parameter sources, check how numerical settings affect predictions, and compare simulated curves with measured cycling data.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Predicting voltage changes during charge, discharge, and rest
- Comparing simulation results with measured cycling data
- Checking how numerical settings affect predictions
K-Dense-AI/scientific-agent-skills☆ 5.3만2026년 10월 19일 업데이트
Investigate slow Apple apps, memory growth, launch delays, and battery drain using Instruments and Xcode diagnostics. Choose measurements for each symptom, identify the responsible code, and compare results before and after targeted fixes.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Investigate UI freezes and stuttering
- Find memory leaks and growing memory use
- Measure and improve app launch time
MengTo/Skills☆ 6.8천2026년 10월 18일 업데이트
Think and work like an expert Energy Storage / Battery Scientist. Use when a task calls for Energy Storage / Battery Scientist judgment. Reasons from interfacial thermodynamics, ion transport, SEI/CEI dynamics, and cell engineering constraints (N/P and E/S ratio, mass loading) through galvanostatic cycling, dQ/dV, GITT and EIS/DRT, operando XRD, and PyBaMM/Newman models, while treating Li plating, lithium-inventory loss, transition-metal crossover, and coin-cell artifacts as first-class failure modes.
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K-Dense-AI/scientific-agents☆ 2182026년 10월 3일 업데이트
Expert mobile game developer specializing in iOS and Android game optimization, touch input design, battery and thermal management, device fragmentation handling, and App Store/Play Store submission. Deep knowledge of mobile-specific constraints and best practices for shipping performant, player-friendly mobile games. Use when "mobile game, ios game, android game, touch input, mobile optimization, mobile performance, app store, play store, mobile battery, thermal throttling, mobile porting, tablet game, phone game, mobile monetization, mobile build, mobile, ios, android, touch, optimization, performance, battery, thermal, app-store, play-store, game-development, unity-mobile, godot-mobile, device-fragmentation" mentioned.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
omer-metin/skills-for-antigravity☆ 1682026년 1월 22일 업데이트
Android background task specialist for WorkManager, Foreground Services, Doze mode, and battery optimization. Activate on: WorkManager, background task Android, Foreground Service, Doze mode, battery optimization, periodic work, background sync Android, JobScheduler. NOT for: iOS background tasks (use swiftui-data-flow-expert), React Native background (use mobile-offline-sync-architect), UI architecture (use jetpack-compose-navigation-expert).
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
curiositech/windags-skills☆ 162026년 10월 19일 업데이트
Android background task specialist for WorkManager, Foreground Services, Doze mode, and battery optimization. Activate on: WorkManager, background task Android, Foreground Service, Doze mode, battery optimization, periodic work, background sync Android, JobScheduler. NOT for: iOS background tasks (use swiftui-data-flow-expert), React Native background (use mobile-offline-sync-architect), UI architecture (use jetpack-compose-navigation-expert).
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
curiositech/port-daddy☆ 32026년 10월 19일 업데이트
Check Tesla vehicles through Tessie, including current status, battery level, and range. Run explicitly requested vehicle commands through the connector, using current vehicle information and the required approval process for the requested action.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Check battery level and remaining range
- Inspect the current vehicle state
- Choose a vehicle from multiple registered cars
asgeirtj/system_prompts_leaks☆ 7만2026년 10월 16일 업데이트
Walk through a live web app AS a real user to find usability + behavioural bugs that static reviews miss. REQUIRES proof of interaction (typing, clicking, sending, observing) before any verdict — a sweep that didn't interact terminates with verdict 'Incomplete'. Walks threads, exercises every element, runs the multi-pane stress matrix, visual polish sweep, component perfection checklist, automated a11y (axe-core), pragmatic performance budget (LCP/CLS/INP), scenario battery (11 scenarios), and stress recipes including the real-flavour data battery. Hard gates: console errors/warnings = 0, network 5xx = 0, layout collapse = 0, axe Critical/Serious = 0, perf budget green. Audit-the-audit meta-check rejects rushed reports. Each finding has reproduction steps, evidence path, and suspected code location. Trigger with 'ux audit', 'walkthrough', 'qa sweep', 'audit the app', 'dogfood this', 'check all pages', 'find what's broken', 'stress the UI'.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
jezweb/claude-skills☆ 1.1천2026년 10월 9일 업데이트
Expert blueprint for mobile platforms (Android/iOS) covering touch controls, virtual joysticks, responsive UI, safe areas (notches), battery optimization, and app store guidelines. Use when targeting mobile releases or implementing touch input. Keywords mobile, Android, iOS, touch, InputEventScreenTouch, virtual joystick, safe area, battery, app store, orientation.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
thedivergentai/Game-Dev-Agentic-Skills☆ 8692026년 10월 17일 업데이트
Expert patterns for porting desktop games to mobile including touch control schemes (virtual joystick, gesture detection), UI scaling for small screens, performance optimization for mobile GPUs, battery life management, and platform-specific features. Use when creating mobile ports or cross-platform mobile builds. Trigger keywords: TouchScreenButton, virtual_joystick, gesture_detector, InputEventScreenTouch, InputEventScreenDrag, mobile_optimization, battery_saving, adaptive_performance, MOBILE_ENABLED.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
thedivergentai/Game-Dev-Agentic-Skills☆ 8692026년 10월 17일 업데이트
Expert blueprint for mobile platforms (Android/iOS) covering touch controls, virtual joysticks, responsive UI, safe areas (notches), battery optimization, and app store guidelines. Use when targeting mobile releases or implementing touch input. Keywords mobile, Android, iOS, touch, InputEventScreenTouch, virtual joystick, safe area, battery, app store, orientation.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
thedivergentai/Game-Design-Agentic-Skills☆ 8502026년 10월 13일 업데이트
Expert patterns for porting desktop games to mobile including touch control schemes (virtual joystick, gesture detection), UI scaling for small screens, performance optimization for mobile GPUs, battery life management, and platform-specific features. Use when creating mobile ports or cross-platform mobile builds. Trigger keywords: TouchScreenButton, virtual_joystick, gesture_detector, InputEventScreenTouch, InputEventScreenDrag, mobile_optimization, battery_saving, adaptive_performance, MOBILE_ENABLED.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
thedivergentai/Game-Design-Agentic-Skills☆ 8502026년 10월 13일 업데이트
Hands on the local Mac for any agent - system state (battery, volume, brightness, IP), app launch/quit, open websites and YouTube, media and browser control via keystrokes, screenshots, clipboard, notifications, TTS, and honest mic/speaker hardware tests. Use whenever the user asks to control the computer, change volume or brightness, open an app or site, play or pause media, check battery/IP/running apps, take a screenshot, or test the mic or speakers. Rebuilt from the PC-Automation repo: the agent is the intent brain; this skill is only the hands.
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AnubhavChaturvedi-GitHub/PC-Automation☆ 392026년 8월 12일 업데이트
Battery science fundamentals — cell components, electrochemistry metrics, testing protocols, and degradation analysis.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
aicodedecode/awesome-muse-skills☆ 252026년 10월 10일 업데이트
Firmware development for the Waveshare ESP32-C6-Touch-LCD-1.47 board (ESP32-C6FH8, QFN32, 8 MB flash, SKU 31203 / 31201-M) — its 1.47" 172x320 JD9853 IPS panel, AXS5106L capacitive touch controller on I2C 0x63, QMI8658A IMU on I2C 0x6B, microSD/TF slot on the shared SPI2 bus, ETA6098 battery charger with VBAT sensing, USB-Serial-JTAG console, Wi-Fi 6/BLE/802.15.4 radio, and the ESP-IDF + PlatformIO setup around them. Use when working on this board: project setup, platformio.ini and sdkconfig, pin mapping and strapping pins, JD9853 bring-up, touch coordinates and calibration, LVGL memory budgeting, backlight PWM, TF card on the shared bus, battery voltage, flashing over Type-C, or debugging why something on the board does not work. This is NOT the non-touch ESP32-C6-LCD-1.47 (ST7789, 4 MB) — the two share a name and almost no pins.
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alexex1993/mcu-skills☆ 202026년 10월 16일 업데이트
Firmware development for the Waveshare ESP32-S3-RLCD-4.2 (SKU 33298 / 33507, and the -EN variant) — an ESP32-S3-WROOM-1-N16R8 AIoT board built around a 4.2" fully reflective 300x400 monochrome LCD on a Sitronix ST7305/ST7306, with no backlight, plus an ES8311 speaker codec, an ES7210 dual-microphone ADC, an SHTC3 temperature/humidity sensor, a PCF85063A RTC, a microSD/TF slot on SDMMC, an 18650 holder with battery sensing, BOOT/KEY/PWR buttons and a 2x8 2.54 mm expansion header. Use when working on this board: project setup, platformio.ini, the qio_opi PSRAM memory type, the pin map and which header pins are traps, U8g2 and the ST7305 constructor, a blank or shifted panel, ST7305 low-power mode HPM/LPM, the shared I2C bus and its four slaves, I2S audio directions and the speaker amplifier enable, mounting the TF card, battery voltage, USB CDC console with no UART bridge, flashing over Type-C, deep sleep, or debugging why something on the board does not work.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
alexex1993/mcu-skills☆ 202026년 10월 16일 업데이트
Diagnoses and prevents mobile performance regressions on every stack — Flutter, native Android, native iOS, React Native and Kotlin Multiplatform. Covers startup time, rendering and jank, memory, battery and background work, app size, the profiler and benchmark to use on each platform, and regression detection in CI. Use when an app is slow, janky, heavy or draining the battery, when setting performance budgets, or when a release must not regress.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
wrsilva/reis-mobile☆ 72026년 10월 14일 업데이트
Review meter elements for accessible names, the labels screen readers use to explain what a value measures. Identify missing labels, add aria-label or aria-labelledby, and describe checks using browser accessibility tools or assistive technology.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Check labels for battery and storage meters
- Add accessible names to meter elements
- Review meters in shared UI components
thedaviddias/Front-End-Checklist☆ 7.5만2026년 10월 6일 업데이트
Choose and run checks that cover a Verdaccio change, including affected packages, dependent packages, API tests, and relevant client or UI flows. Rebuild first and report coverage limits so passing results reflect the edited code.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Verifying changes before committing or pushing
- Selecting tests for affected packages and their dependents
- Checking package manager or UI behavior
verdaccio/verdaccio☆ 1.8만2026년 10월 19일 업데이트
Build and test Three.js games for mobile browsers, covering touch controls, screen orientation, readable game information, and device-appropriate graphics. Refine movement, actions, inventory interactions, and performance through checks of real mobile browser behavior.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Designing touch movement and action controls
- Adapting game screens to portrait and landscape
- Tuning graphics quality for mobile devices
MengTo/Skills☆ 6.8천2026년 10월 18일 업데이트
Compare running models or tasks on a device, nearby edge infrastructure, or in the cloud. Break down interaction delays, data transfers, energy use, costs, and failure recovery to assess deployment choices for multimodal and real-time agents.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Comparing device, edge, and cloud execution
- Estimating interaction delays on unstable networks
- Assessing battery use and sustainable processing speed
bojieli/ai-infra-book☆ 6.7천2026년 10월 1일 업데이트
Classical end-to-end empirical analysis workflow in the traditional Stata ecosystem — native Stata + reghdfe + ivreg2 + csdid + did_imputation + eventstudyinteract + sdid + rdrobust + rddensity + synth + synth_runner + psmatch2 + teffects + ebalance + coefplot + esttab + asdoc + binscatter. **Defaults to economics empirical-paper style** (AER / QJE / AEJ) — every run produces a publication-ready output set with a multi-column regression table (M1→M6 progressive controls/FE) as the centerpiece, plus Table 1 (descriptives), mechanism / heterogeneity / robustness tables, and event-study + coefficient + trend figures. Covers the full 8-step Stata pipeline an applied economist runs on every paper — (1) data import & cleaning (use/import, destring, misstable, duplicates, merge assert), (2) variable construction (gen/egen/winsor2/xtile/xtset with L./F./D.), (3) descriptive statistics & Table 1 (tabstat/balancetable/asdoc), (4) classical diagnostic tests (sktest/swilk/hettest/imtest/xtserial/xttest3/vif/dfuller/kpss/hausman/estat overid), (5) baseline modeling (reg/xtreg/reghdfe/ivreg2/ivregress/csdid/did_imputation/eventstudyinteract/sdid/rdrobust/synth/psmatch2/teffects/heckman/qreg/ppmlhdfe), (6) robustness battery (bacondecomp/honestdid/rwolf/ritest/wildbootstrap/oster), (7) further analysis (subgroup/triple-diff/interactions/medsem/marginsplot/binscatter by group), (8) publication-ready tables & figures (esttab/outreg2/estout/coefplot/marginsplot/rdplot/twoway combined). **Also covers two parallel domain modes that share the same 8-step scaffolding** — **Mode A — Epidemiology / public health** (target-trial emulation, IPTW + g-formula + TMLE doubly-robust triplet via `teffects ipw` / `teffects ipwra` / `teffects aipw` / `eltmle`, Mendelian randomization via `mrrobust` (IVW / Egger / weighted median) and `mregger` / `mrpresso`, KM / Cox / AFT / RMST survival via `sts` / `stcox` / `streg` / `strmst2`, E-value sensitivity via `evalue` (Linden-Mathur), principal stratification — STROBE / TRIPOD reporting), and **Mode B — ML causal inference** (DML via `ddml` / `pdslasso`, S/T/X/R/DR meta-learners via `crforest` and `ddml interactive`, causal forest via `crforest` / `cforest`, BART/BCF via `bart` / `bartCause`-style externals, CATE distribution + policy tree via `crforest`, off-policy evaluation, conformal causal externals, fairness audit, DAG learning via `pcalg` / external Python callouts). Use when the user asks for a complete Stata empirical analysis, wants a reproducible .do-file pipeline, needs a Stata counterpart to the Python StatsPAI / Full-empirical-analysis-skill, or names a specific Stata step in isolation ("run reghdfe with two-way clustering", "csdid event study", "winsor2 at 1%", "esttab to LaTeX", "coefplot with CI", "ivreg2 weak-IV test", "synth_runner placebos", "teffects psmatch balance check"). Mode A triggers on "target trial emulation Stata", "teffects ipw aipw", "eltmle", "mrrobust", "mregger weighted median", "stcox AFT survival", "strmst2", "evalue Stata", "STROBE Stata", "公共健康 Stata", "流行病学 Stata". Mode B triggers on "ddml Stata", "pdslasso", "crforest causal forest Stata", "policy tree Stata", "因果机器学习 Stata".
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
brycewang-stanford/Auto-Empirical-Research-Skills☆ 4.7천2026년 10월 19일 업데이트