Plan the early stages of a browser game by choosing suitable technology and coordinating gameplay, interface, assets, and playtesting. It defaults to Phaser for 2D games and routes more specific work to the relevant specialist skills.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Choosing technology for a browser-game prototype
- Planning gameplay loops, failure states, and progression
- Coordinating interfaces and 2D or 3D assets
openai/plugins☆ 7.5천2026년 10월 8일 업데이트
Plan a browser game's architecture before coding. Choose an engine, separate game rules from rendering, and define input, assets, menus, saves, debugging, and performance checks within a shared design.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Choose an engine for a 2D or 3D browser game
- Separate game state from rendering responsibilities
- Plan input mappings and asset organization
openai/plugins☆ 7.5천2026년 10월 8일 업데이트
Prepare 3D models for browser games by cleaning source assets, exporting GLB or glTF, and optimizing geometry and textures. It also guides collision shapes, distance-based detail levels, and runtime checks for the chosen engine.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Preparing Blender models for browser games
- Reducing GLB or glTF asset size
- Planning collision shapes and distance-based model detail
openai/plugins☆ 7.5천2026년 10월 8일 업데이트
Create 2D sprite animations from an approved character frame. Generate all frames together, normalize their size and alignment, and prepare preview sheets to check consistency before using the animation in a game.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Create an animation from an approved character frame
- Normalize frame size and anchor alignment
- Match the first frame to an existing game sprite
openai/plugins☆ 7.5천2026년 10월 8일 업데이트
Build browser-based 3D games with Three.js, TypeScript, and Vite. Structure scene and camera control, model loading, physics, and interface overlays separately from game rules, with guidance for WebGL rendering diagnostics and performance.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Build a browser-based 3D exploration demo
- Prototype vehicle movement or character traversal
- Load GLB models and integrate Rapier physics
openai/plugins☆ 7.5천2026년 10월 8일 업데이트
Test browser games through player actions and screenshot review. It checks startup, controls, scene changes, and interface visibility, then reports concrete issues with severity, reproduction steps, and the likely responsible subsystem.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Check startup and core gameplay actions
- Review HUD visibility and playfield obstruction
- Test 3D camera and menu interactions
openai/plugins☆ 7.5천2026년 10월 8일 업데이트
Excalibur.js is a TypeScript-first 2D game engine for the browser with actors, scenes, collision physics, animation, sound, input and a Tiled map plugin. Use when the user wants to build or debug a browser game with Excalibur, load Tiled maps, animate sprite sheets, handle keyboard or pointer input, or manage scenes and cameras.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
TerminalSkills/skills☆ 1722026년 10월 14일 업데이트