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cccskills

'camera' 검색 결과

716건 · 관련도순

Build game cameras that feel good — 2D follow with a deadzone, look-ahead, smoothing, and level-bounds clamping; 3D third-person orbit with collision and first-person look; plus multi-target framing and a shake hook. Engine-neutral techniques that pair with the engine's camera node and rigs like Unity Cinemachine or Godot Camera2D/PhantomCamera. Use when the user mentions camera follow, follow camera, deadzone, look-ahead, camera smoothing, camera bounds/ limits, third-person camera, orbit camera, first-person look, Cinemachine, or camera jitter.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

gamedev-skills/awesome-gamedev-agent-skills1.6천2026년 10월 9일 업데이트

Expert patterns for 2D/3D camera control including smooth following (lerp, position_smoothing), camera shake (trauma system), screen shake with frequency parameters, deadzone/drag for platformers, look-ahead prediction, and camera transitions. Use for player cameras, cinematic sequences, or multi-camera systems. Trigger keywords: Camera2D, Camera3D, SpringArm3D, position_smoothing, camera_shake, trauma_system, look_ahead, drag_margin, camera_limits, camera_transition.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

thedivergentai/Game-Dev-Agentic-Skills8622026년 10월 17일 업데이트

Expert patterns for 2D/3D camera control including smooth following (lerp, position_smoothing), camera shake (trauma system), screen shake with frequency parameters, deadzone/drag for platformers, look-ahead prediction, and camera transitions. Use for player cameras, cinematic sequences, or multi-camera systems. Trigger keywords: Camera2D, Camera3D, SpringArm3D, position_smoothing, camera_shake, trauma_system, look_ahead, drag_margin, camera_limits, camera_transition.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

thedivergentai/Game-Design-Agentic-Skills8502026년 10월 13일 업데이트

Connect to and acquire images from cameras in MATLAB using Image Acquisition Toolbox. Use this skill when the user wants to: use a webcam, acquire images, capture video, stream from a camera, connect to a GigE Vision camera, preview live video, list available cameras, configure camera properties, use a CoaXPress frame grabber, or use a Camera Link frame grabber. Covers USB webcams, GigE Vision, USB3 Vision, CoaXPress, Camera Link, and GenICam-compliant cameras. Always prefer videoinput from Image Acquisition Toolbox over webcam support package or gigecam.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

matlab/matlab-agentic-toolkit1.2천2026년 10월 14일 업데이트

Fix black camera/microphone preview in Flutter macOS apps launched via `flutter run` from a terminal emulator (cmux, iTerm, Terminal.app, VS Code integrated terminal, Cursor, etc.). Use when: (1) camera plugin reports initialized but preview is black with no frames, (2) logs show "initialization completed via timeout" or similar first-frame timeout fallback, (3) AVCaptureSession.startRunning() returns without error but zero frames arrive, (4) the app's Info.plist has NSCameraUsageDescription and entitlements (com.apple.security.device.camera, audio-input) are correctly set, (5) no permission dialog ever appears, (6) same failure mode for microphone. Root cause is macOS TCC attributing camera/mic requests to the *responsible process* (the parent terminal) rather than the Flutter app itself. TCC refuses to prompt because the terminal is hardened-runtime without a camera entitlement, and silently denies. Not a bug in the camera plugin — would reproduce with ANY camera code.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

divinevideo/divine-mobile2662026년 10월 19일 업데이트

Use this skill to migrate legacy Android camera implementations (Camera1 or raw Camera2 APIs) to CameraX. CameraX is a lifecycle-aware Jetpack library built on top of Camera2 that resolves camera rotation issues and handles device dependencies.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

kabirnayeem99/Ktor2Curl302026년 8월 31일 업데이트

Android アプリ開発 (Kotlin) の Media3 / CameraX リファレンス。androidx.media3, androidx.camera。 ExoPlayer, HLS / DASH / RTSP / SmoothStreaming, HlsInterstitialsAdsLoader, CMCD, MediaSession, MediaSessionService, MediaLibraryService, DRM, Compose UI (PlayerSurface), ProcessCameraProvider, CameraSelector, ImageCapture, ImageAnalysis, VideoCapture, CameraInfo, CameraX Extensions, Camera2 Interop, Camera1 移行。

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

Fandhe-AI/agent-reference-skills42026년 10월 18일 업데이트

CesiumJS camera control - Camera, flyTo, lookAt, setView, ScreenSpaceCameraController, composable Controller camera controllers (1.144), CameraEventAggregator, flight animation. Use when positioning the camera, creating flyTo animations, constraining user navigation, adding custom or asset-inspection camera controllers, tracking entities, or converting between screen and world coordinates.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

CesiumGS/cesiumjs-skills1902026년 9월 14일 업데이트

camsnap

무료요약 있음AI 평가 90점

네트워크 카메라와 로컬 웹캠에서 정지 이미지와 짧은 영상을 저장합니다. 움직임 감지, 연결 진단, 지원되는 USB 카메라의 방향과 줌 조작도 다룹니다.

  • 네트워크 카메라의 정지 이미지 저장
  • 카메라 화면을 짧은 영상으로 녹화
  • 화면 속 움직임 감시
openclaw/openclaw39.2만2026년 10월 18일 업데이트

Read BEFORE troubleshooting or enhancing camera image quality. Diagnoses and enhances image quality from cameras connected via Image Acquisition Toolbox or USB Webcams support package. Discovers camera capabilities at runtime, analyzes captured images for quality issues (brightness, contrast, sharpness, noise, color balance, backlighting), suggests hardware setting adjustments tailored to the specific camera, and applies Image Processing Toolbox enhancement functions. Use when a user wants to improve camera image quality, troubleshoot dark/blurry/noisy/grainy/ overexposed/washed out/color cast images, or optimize camera settings.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

matlab/matlab-agentic-toolkit1.2천2026년 10월 14일 업데이트

Firmware development for the 40-pin ESP32-S3-WROOM-1 camera board — the Freenove ESP32-S3-WROOM (FNK0085) and the AliExpress "ESP32-S3 CAM" / "ESP32-S3-WROOM N16R8 CAM" clones that copy its header: 20 pins a side, a 24-pin DVP camera FPC connector for an OV2640/OV3660, an on-board microSD slot on the SDMMC bus, a WS2812, two USB-C sockets (CH343 bridge and native USB), ESP32-S3-WROOM-1-N8R8 or N16R8 with 8 MB octal PSRAM. Use when working on this board or any ESP32-S3 DVP camera board: project setup, platformio.ini, the qio_opi PSRAM memory type, camera and SD_MMC pin maps, esp_camera_init failures, PSRAM not found, frame buffer allocation, SD card mount failures, which GPIOs are left once the camera is wired, strapping pins, ADC1/ADC2, flashing over the two USB ports, BOOT/RESET recovery, brownouts, or debugging why the camera, the card or the board does not work.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

alexex1993/mcu-skills202026년 10월 16일 업데이트

Fix Flutter macOS build failure caused by duplicate camera plugins. Use when: (1) macOS build fails with "Ambiguous use of 'CameraMacosPlugin.register(with:)'" error, (2) Both camera_macos and camera_macos_plus are in pubspec.yaml, (3) Build worked before adding a new camera package. The plugins define the same class name causing Swift registration conflicts.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

divinevideo/divine-mobile2662026년 10월 19일 업데이트

Fix silent camera/microphone failure on Flutter macOS when using permission_handler plugin. Use when: (1) Camera screen shows placeholder but no error on macOS, (2) CameraPermissionError state is emitted but cause is unclear, (3) permission_handler checkCameraStatus() or checkMicrophoneStatus() throws exceptions on macOS desktop, (4) Camera works on iOS/Android but fails silently on macOS. The permission_handler plugin doesn't work reliably on macOS - bypass it and let macOS handle permissions at the system level.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

divinevideo/divine-mobile2662026년 10월 19일 업데이트

摄影 (摄影 (Photography) — 以静态影像为产出的视觉创作 + 服务行业:从看见 → 用光 → 构图 → 拍摄 → 后期 → 交付的认知操作系统,覆盖商业摄影 (commercial: 产品/广告/电商/美食)、人像摄影 (portrait: 影楼/写真/婚礼/时尚/环境人像)、纪实与街头摄影 (documentary/photojournalism/street),以及与之贯通的风光、新闻、艺术摄影。面向职业摄影师 / 助理 / 修图师 / 想转职业的资深爱好者 / 服务这行的人 (器材厂商、图库、后期外包、影楼运营)。覆盖: (a) 第一性张力 — **光 (light is the craft — 看光、控光、塑光:硬光/柔光、方向、色温、光比、布光是摄影第一性) ⇄ 器材 (gear — 相机/镜头/灯具迷信, 'GAS' gear-acquisition-syndrome, 'the best camera is the one you have with you' — 器材不是摄影)**; **决定性瞬间/抓取 (decisive moment, Cartier-Bresson, 等待与预判, 纪实/街头不可重来) ⇄ 构建/导演 (constructed/directed, 商业与人像是布光摆姿造光的'制造'而非'捕获')**; **前期/拍对 (get it right in camera, 曝光/白平衡/构图当场拍对) ⇄ 后期/暗房 (post/darkroom, Ansel Adams 'negative is the score, print is the performance' — RAW 冲洗/调色/修图是创作一半)**; **作者性/艺术表达 (vision, personal voice, 'photograph what you feel not what you see') ⇄ 服务性/商业交付 (client brief, 影楼标准化出片, 'shoot the brief not your ego', 摄影是生意)**; **真实/未操纵 (truth, photojournalism ethics, 不过度 PS, 新闻摄影伦理) ⇄ 修饰/理想化 (retouch, 商业人像液化磨皮, 广告的'谎言')**; **决定性技术参数 (曝光三角 aperture/shutter/ISO, 景深, 互易律) ⇄ 看见/眼力 (seeing, 'photography is about seeing not cameras', 构图/光感是 tacit 眼力)**; **胶片/慢/不可见 (film, 慢工, 不可即时回看, 暗房) ⇄ 数码/即时/海量 (digital, chimping, 连拍, 后期无限)**; AI 对摄影的冲击 ('是不是摄影'、生成式填充/换天/AI 修图、真实性危机); (b) 核心工作流 / pipeline (最标准、最易蒸高质量+CLI 化) — 通用链: 看光选光 → 曝光三角决策 (光圈定景深/快门定动静/ISO 兜底) → 测光与曝光 (评价/点测光, 向右曝光 ETTR, 直方图, 区域系统) → 构图 (三分法/引导线/框架/负空间/前景) → 对焦 → 拍摄 → 选片 culling → RAW 后期 (Lightroom/Capture One: 曝光/白平衡/色调曲线/HSL/局部) → 精修 retouch (Photoshop: 频率分离/液化/D&B) → 调色 grading → 输出交付 (色彩管理/sRGB/打印/图库上传); 子流派 SOP: 影棚商业布光 (主光/辅光/轮廓光/背景光, 三点布光, 光质修饰器 softbox/beauty-dish/grid)、婚礼/纪实一天流程、街头扫街、产品/电商台面、人像引导摆姿 posing & direction; (c) 工具栈 — 相机系统 (无反主导: Sony A 系 / Canon R / Nikon Z / 富士 X&GFX / 徕卡 M; 中画幅 Phase One/Hasselblad/GFX 商业; 残幅 vs 全幅 vs 中幅)、镜头 (大三元, 定焦 vs 变焦, 35/50/85 人像三剑客, 微距, 移轴)、灯具 (机顶闪 Godox/Profoto, 影室灯, 常亮 LED, 持续光 vs 闪光)、修饰器 (柔光箱/反光伞/束光筒/雷达罩/旗板)、测光/附件 (测光表, 灰卡, 三脚架, 滤镜 ND/CPL/渐变)、后期软件 (Adobe Lightroom Classic/CC 主导, Capture One 商业/影室, Photoshop 精修, DxO PhotoLab/PureRAW 降噪, Capture One vs Lightroom 之争, 国产: 醒图/泼辣 Polarr/Snapseed 移动端, RawTherapee/Darktable 开源, AI: Lightroom 生成式/Photoshop Generative Fill/Topaz Photo AI/Gigapixel/Luminar Neo)、色彩管理 (X-Rite/Calibrite 校色仪, ICC, 显示器)、图库/交付 (Pixieset/图虫/500px/视觉中国/Getty/Adobe Stock, 客片在线选片); (d) 知识正典 — Ansel Adams 'The Camera / The Negative / The Print' 三部曲 + 区域系统 (Zone System)、Henri Cartier-Bresson 'The Decisive Moment'、Michael Freeman 'The Photographer's Eye' (构图) 'The Photographer's Mind'、Bryan Peterson 'Understanding Exposure' (曝光入门圣经)、Scott Kelby 'Digital Photography Book' 系列 + Lightroom/Photoshop 书、Joe McNally 'The Hot Shoe Diaries / Sketching Light' (闪光灯)、Light Science & Magic (布光科学经典教材)、Roland Barthes 'Camera Lucida' (摄影哲学)、Susan Sontag 'On Photography'、John Szarkowski 'The Photographer's Eye'、National Geographic 摄影指南、Robert Capa / Sebastião Salgado / Steve McCurry (纪实)、Annie Leibovitz / Richard Avedon / Peter Lindbergh (人像/时尚)、Galen Rowell / Ansel Adams (风光); (e) figures/流派 — 风光/系统派 (Ansel Adams 区域系统奠基、Galen Rowell 探险风光、Marc Adamus); 决定性瞬间/纪实街头派 (Henri Cartier-Bresson 奠基、Robert Capa 战地、Sebastião Salgado 社会纪实、Steve McCurry、Vivian Maier、Daido Moriyama、森山大道/荒木经惟 日本派、Vivian Maier); 人像/时尚派 (Richard Avedon、Annie Leibovitz、Peter Lindbergh、Platon、Joey L、Lindsay Adler 时尚布光); 布光/教育派 (Joe McNally、Zack Arias 'one light'、Profoto/strobist David Hobby 'Strobist' 闪光灯启蒙博客、Karl Taylor 商业布光教学); 商业/广告派 (Chase Jarvis 'CreativeLive'创办+'best camera'、Joel Grimes、Tim Wallace 汽车); 后期/修图派 (Pratik Naik、Aaron Nace 'Phlearn'); 街头当代派 (Eric Kim 街头博客、Joel Meyerowitz、Saul Leiter 色彩街头); 中文圈 (李涛 'photoshop教学'、宁思潇潇 器材评测、thomas 'Thomas看看世界' 风光后期、阿刘 风光、668 人像); 哲学/批评 (Susan Sontag、Roland Barthes、John Szarkowski MoMA); (f) 行业话术/黑话 — 曝光三角 exposure triangle / 光圈 aperture f-stop / 快门 shutter speed / 感光度 ISO / 景深 DoF depth of field / 焦段 focal length / 等效 / 全画幅 full-frame vs 残幅 crop / 大三元 / 定焦 prime / 互易律 reciprocity / 向右曝光 ETTR / 直方图 histogram / 高光溢出 clipping / 动态范围 dynamic range / 宽容度 / 白平衡 WB

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

swaylq/master-skill1612026년 9월 6일 업데이트

Set up Blender cameras with cinematic intent — focal length, depth of field (f-stop / focus object), composition (rule of thirds, leading lines), animated cameras (orbit, dolly, push-in), tracking constraints. Use whenever the user asks to "set up the camera", "frame the shot", "make it look cinematic / hero / portrait / wide-angle / telephoto", "add depth of field", "orbit the camera", or any composition/framing request. Make sure to use this skill even if the user does not say "camera" — also covers "hero shot", "close-up", "from above", "shallow focus", "85mm portrait look".

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

RobLe3/cc-blender-skill1032026년 10월 13일 업데이트

Unity 6 Cinemachine camera system guide. Use when working with virtual cameras, camera blending, follow cameras, FreeLook, camera shake, or state-driven cameras. Covers Cinemachine 3.x API. Based on Unity 6.3 LTS documentation.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

IdoCohen560/claude-unity-game-studio222026년 7월 8일 업데이트

Helps agents build the foundations of a Three.js scene, including cameras, rendering settings, object grouping, and movement. Code examples cover coordinate systems, resizing, animation timing, resource cleanup, and basic performance improvements for browser-based 3D projects.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Set up a browser-based 3D scene
  • Choose between perspective and orthographic cameras
  • Move or rotate several objects as a group
calesthio/OpenMontage7만2026년 10월 17일 업데이트

Read and display CARLA object bounding boxes, then project them onto a camera image as 2D rectangles. Export an annotated PNG and box coordinates in JSON for object detection annotation work.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Adding vehicle boxes to a camera image
  • Exporting box coordinates for detection annotations
  • Checking vehicle dimensions
carla-simulator/carla1.5만2026년 10월 18일 업데이트

Read existing CARLA sensors to view live camera or lidar output, save recordings, or inspect a single reading. Display multiple sensors together and check ROS 2 topic names, delivery settings, and whether publishing is enabled.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • View a vehicle camera feed live
  • Save camera images or lidar data for a fixed duration
  • Inspect a GNSS sensor reading
carla-simulator/carla1.5만2026년 10월 18일 업데이트

Implement or tune Three.js game cameras. Use for isometric framing, follow behavior, orbit/zoom limits, occlusion, lock-on, camera shake, touch camera controls, and camera regression tests.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

MengTo/Skills6.8천2026년 10월 18일 업데이트

Capture a screenshot from a Unity `Camera` and return it as a PNG image for direct LLM inspection. Falls back to `Camera.main` (then any active camera) when `cameraRef` is null. Width and height are capped to keep response size manageable.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

IvanMurzak/Unity-MCP4.5천2026년 10월 18일 업데이트

Rewrite Bevy 2D actors and cameras into 3D meshes and Camera3d while keeping gameplay components. Use when a Bevy 2D game should gain a perspective camera, mesh draw, and a planar velocity lifted onto XZ. Keywords: Camera2d, Camera3d, Sprite, Mesh3d, StandardMaterial, WishVelocity.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

thedivergentai/Game-Dev-Agentic-Skills8622026년 10월 17일 업데이트

Bevy ECS skill for cameras. Keywords: Bevy, Camera, Camera2d, Camera3d, Transform.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

thedivergentai/Game-Dev-Agentic-Skills8622026년 10월 17일 업데이트

Bevy ECS skill for cameras. Keywords: Bevy, Camera, Camera2d, Camera3d, Transform.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

thedivergentai/Game-Design-Agentic-Skills8502026년 10월 13일 업데이트