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cccskills

'cgc' 검색 결과

4건 · 관련도순

Grade a trading card using PSA, BGS, or CGC standards. Covers observation-first assessment (adapted from meditate's unbiased observation), centering measurement, surface analysis, edge and corner evaluation, and final grade assignment with confidence interval. Supports Pokemon, MTG, Flesh and Blood, and Kayou cards. Use when evaluating a card before professional grading submission, pre-screening a collection for high-grade candidates, settling condition disputes between buyers and sellers, or estimating the grade-dependent value spread for a card.

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pjt222/agent-almanac422026년 10월 15일 업데이트

Locate CCSPlayerInventory::m_pSOCache in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the WeaponPaints gamedata entry "CCSPlayerInventory::m_pSOCache" (symbol CCSPlayerInventory_m_pSOCache). This is a STRUCT MEMBER OFFSET (schema netvar). Resolve the CCSPlayerInventory class layout via the schema system; m_pSOCache is the CGCClientSharedObjectCache pointer member. Cross-check: CCSPlayerInventory methods load this pointer and pass it to CGCClientSharedObjectCache methods (the GetItemInLoadout shortlist is a strong caller-side witness). Trigger: CCSPlayerInventory_m_pSOCache, CCSPlayerInventory::m_pSOCache

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mrc4tt/CS2_VibeSignatures32026년 10월 15일 업데이트

Apple グラフィックス。Metal, Core Animation, Core Graphics, Core Image, SpriteKit, SceneKit。 MTLDevice, MTKView, MTLBuffer, MTLTexture, MTLResidencySet, MTLTensor, Metal 4 (MTL4CommandQueue, MTL4CommandBuffer, MTL4CommandAllocator, MTL4ArgumentTable, MTL4RenderCommandEncoder, MTL4Compiler), CALayer, CABasicAnimation, CADisplayLink, CAMetalDisplayLink, CAMetalDrawable, CGContext, CGPath, CGImage, CIFilter, CIContext, CIImage, CIRAWFilter, CIWarpKernel, CIBlendKernel, SKScene, SKSpriteNode, SKAction, SCNNode, SCNGeometry, SCNMaterial。

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Fandhe-AI/agent-reference-skills42026년 10월 18일 업데이트

Locate CCSPlayerInventory::GetItemInLoadout in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the WeaponPaints gamedata entry "CCSPlayerInventory::GetItemInLoadout" (symbol CCSPlayerInventory_GetItemInLoadout). Non-virtual inventory method resolving a player's loadout item. Shortlist via callers inside CCSPlayerInventory code that walk the loadout item cache (m_pSOCache / CGCClientSharedObjectCache), and via the CSO/econ loadout message paths. The function takes an item definition index + loadout slot and returns the matching CEconItemView — the body iterates a small item list comparing definition indices and loadout slots. Trigger: CCSPlayerInventory_GetItemInLoadout, CCSPlayerInventory::GetItemInLoadout

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mrc4tt/CS2_VibeSignatures32026년 10월 15일 업데이트