본문으로 건너뛰기
cccskills

'chaos' 검색 결과

61건 · 관련도순

Plan controlled failure experiments to uncover system weaknesses. Define normal operating metrics, estimate affected users and reliability risk, set abort and recovery conditions, and turn experiment results into a structured review with follow-up actions.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Designing a controlled failure experiment
  • Estimating affected users and reliability risk
  • Planning a team failure response exercise
alirezarezvani/claude-skills2.8만2026년 8월 30일 업데이트

Chaos Engineering discipline — proactive experimentation on distributed systems to build confidence in their resilience. Covers Netflix-inspired chaos principles, experiment design, blast radius control, LitmusChaos and Chaos Mesh usage, game day planning, and production safety. USE WHEN: validating system resilience before production incidents, designing chaos experiments, planning game days, implementing CI/CD chaos pipeline, or building confidence in fault tolerance. Triggers on "chaos engineering", "chaos experiment", "game day", "resilience test", "fault injection", "Litmus", "Chaos Mesh", "break things on purpose".

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

aAAaqwq/openclaw-team22026년 6월 18일 업데이트

Design controlled failure experiments for distributed systems to examine how services recover. Produce failure injection scripts, monitoring plans, rollback procedures, and exercise guides, then turn findings into documented improvements.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Planning controlled failure experiments
  • Testing recovery after Kubernetes Pod failures
  • Checking service behavior under network delays
Jeffallan/claude-skills1.2만2026년 10월 17일 업데이트

Validate system resilience through controlled fault injection. Covers hypothesis-driven chaos experiments, failure injection types (network, service, infrastructure, dependency), LitmusChaos/Chaos Mesh/AWS FIS/Gremlin/toxiproxy tooling, automated abort gating, game day planning, and progressive chaos adoption. Use when: "chaos engineering," "fault injection," "resilience test," "game day," "failure recovery," "system reliability," "blast radius." Not for: safe rollout flags/canary/dark launch during a release — use testing-in-production; designing new tests from production telemetry — use observability-driven-testing. Related: testing-in-production, observability-driven-testing, performance-testing, release-readiness, test-environments.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

petrkindlmann/qa-skills1942026년 6월 11일 업데이트

Help users chaos test their app with mirrord: inject artificial latency or connection errors into a mirrord session's outgoing traffic via per-session chaos rules managed with the `mirrord chaos` CLI. Use when a user wants to add latency or delay to outgoing connections or a dependency (e.g. a slow database), simulate connection failures (reset, timed out, refused), test app behavior under degraded network conditions, or wire chaos rules into CI test runs. Always use this skill instead of the deprecated _experimental_.latency mirrord config option.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

metalbear-co/mirrord5.4천2026년 10월 19일 업데이트

Chaos engineering: hypothesis-driven fault injection to surface weakness before users do. Use when designing a chaos experiment, planning a gameday, choosing what to inject, computing blast radius, or building a chaos maturity model.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

borghei/Claude-Skills9482026년 10월 7일 업데이트

Resilience testing specialist for failure injection, game day planning, and building confidence in system reliabilityUse when "chaos engineering, resilience testing, failure injection, game day, fault tolerance, chaos experiment, disaster recovery, reliability testing, chaos-engineering, resilience, failure-injection, game-day, fault-tolerance, reliability, testing, litmus, chaos-monkey, ml-memory" mentioned.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

omer-metin/skills-for-antigravity1682026년 1월 22일 업데이트

Provides chaos engineering best practices for resilience testing, fault injection, and game day planning. Use when designing resilience experiments, configuring chaos tools, planning game days, or when user mentions 'chaos engineering', 'resilience', 'litmus', 'game day', 'fault injection', 'chaos monkey', 'blast radius', 'steady state', 'failure mode'.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

Tibsfox/gsd-skill-creator712026년 7월 20일 업데이트

Design and execute chaos engineering experiments using Litmus or Chaos Mesh. Test system resilience through controlled fault injection, validate hypothesis-driven tests, and improve failure recovery. Use before major product launches, after architecture changes to validate resilience, during GameDays or disaster recovery drills, to validate assumptions about failure modes, or as part of an SRE maturity program.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

pjt222/agent-almanac422026년 10월 15일 업데이트

Expert knowledge for Chaos Studio development including troubleshooting, best practices, decision making, limits & quotas, security, configuration, integrations & coding patterns, and deployment. Use when automating Chaos Studio via CLI/ARM, configuring AKS pod faults, securing Private Link/RBAC, or choosing Workspaces vs classic, and other Chaos Studio related development tasks. Not for Azure Monitor (use azure-monitor), Azure Resiliency (use azure-resiliency), Azure Reliability (use azure-reliability), Azure Defender For Cloud (use azure-defender-for-cloud).

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

MicrosoftDocs/Agent-Skills7862026년 10월 19일 업데이트

Audit existing resilience — identify untested failure modes and chaos engineering gaps. Use when asked "how resilient are we", "what failure modes are untested", or "find our chaos engineering gaps".

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

tonone-ai/tonone762026년 10월 15일 업데이트

Design a chaos engineering experiment — hypothesis, blast radius, steady state, and abort conditions. Use when asked to "design a chaos experiment", "inject a failure", or "test the resilience of this service".

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

tonone-ai/tonone762026년 10월 15일 업데이트

Expert chaos engineer specializing in controlled failure injection, resilience testing, and building antifragile systems. Masters chaos experiments, game day planning, and continuous resilience improvement with focus on learning from failure.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

diegosouzapw/awesome-omni-skill642026년 3월 2일 업데이트

simulacra

무료

Interactive code simulation engine that spawns ghost personas to review your code before it ships. Each ghost walks through your code line-by-line from a different failure perspective: The Adversary (race conditions, double-submit, idempotency), The Enterprise Edge (business logic gaps, multi-currency, B2B tax exemptions, locale), Chaos Monkey (timeouts, partial failures, network partitions, OOM). Produces a chaos timeline, structured bug report with severity ratings, and three resolution tiers (quick fix, robust architecture, generated test suite). Use this skill whenever the user mentions code review, PR review, "find bugs", "what could go wrong", "will this break", "is this safe", "stress test", "edge cases", design review, pre-merge check, dry run, chaos test, or wants a second opinion on any code — even if they don't explicitly ask for "ghost personas" or "simulation". Also trigger when someone pastes a code snippet with any question about its correctness or safety.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

mturac/simulacra472026년 5월 28일 업데이트

Expert en chaos engineering (Gremlin, Litmus, fault injection, game days, fiabilité)

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

ziri22/agency-roster62026년 7월 1일 업데이트

Expert chaos engineer specializing in controlled failure injection, resilience testing, and building antifragile systems. Masters chaos experiments, game day planning, and continuous resilience improvement with focus on learning from failure.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

aibot88/sec_skill_store52026년 5월 27일 업데이트

Plans, builds, runs, and analyzes fault injection experiments with AWS Fault Injection Service (AWS FIS) to validate application resilience through chaos engineering. Covers experiment templates (actions, targets, stop conditions), the FIS actions catalog and action selection, the scenario library (AZ power interruption, cross-Region connectivity, EC2/EKS/EBS stress), experiment lifecycle and monitoring, logging and reports, multi-account experiments, the experiment IAM role, and blast-radius safety. Applies when a user mentions AWS FIS or fault injection, asks what experiment to run for a failure mode (AZ, Region, API errors/throttling, instance/pod/DB/cache failure, latency, packet loss), wants to author an experiment template or CLI/CloudFormation, or needs to safely run chaos experiments in pre-production or production. For the broader resilience program across Resilience Hub and ARC, see aws-resilience-lifecycle; for ARC routing controls and zonal shift, see recovery-controller-setup.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

aws/agent-toolkit-for-aws2.9천2026년 10월 19일 업데이트

Use when a UE5 task involves Niagara or Chaos destruction: a Niagara fireball, projectile trail, impact explosion, muzzle flash, spell, smoke, sparks, debris, Niagara fluids or flipbooks; "Niagara is too expensive", stat NiagaraOverview, Effect Types, pooling, Data Channels, lightweight emitters, VFX scalability; judging an effect's readability, value, color, timing, white blowout or strobing; or a wall that shatters, geometry collection fracture, Dataflow, damage thresholds, floating chunks, debris cost, Chaos Visual Debugger.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

scenario-labs/skills1.1천2026년 10월 19일 업데이트

Designs chaos experiments, creates failure injection frameworks, and facilitates game day exercises for distributed systems with runbooks, experiment manifests, and rollback procedures.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

paperclipai/companies9262026년 3월 24일 업데이트

Decision framework for isolating every external dependency in a test suite: when to use in-process mocks, HTTP stubs (MSW, WireMock), record-replay, fault injection (Toxiproxy), or ephemeral real services (Testcontainers), and how to enforce that no real calls escape in CI. Use when: "mock service," "stub API," "fake service," "WireMock," "MSW," "Toxiproxy," "test isolation," "dependency management," "stub an external API in CI." Not for: consumer-driven contract verification (Pact, broker) — use contract-testing; standing up a full Docker Compose env or seed data — use test-environments; broad resilience/game-day fault campaigns — use chaos-engineering. Related: contract-testing, test-environments, api-testing, test-data-management, chaos-engineering.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

petrkindlmann/qa-skills1942026년 6월 11일 업데이트

DevOps 与站点可靠性工程 (SRE) — 平台 / 基础设施 / 可靠性工程师的认知操作系统, 覆盖软件交付 + 运维全生命周期 (CI/CD 与发布工程 trunk-based + 渐进式发布 canary/blue-green/feature flag + GitOps Argo CD/Flux / 基础设施即代码 Terraform/OpenTofu/Pulumi/Ansible + policy-as-code OPA / 容器与编排 Docker/Kubernetes + Helm/Kustomize + service mesh Istio/Linkerd / 可观测性 Prometheus + Loki + OpenTelemetry + Honeycomb + eBPF + RED/USE / SLO-SLI-error budget 与可靠性工程 Google SRE 学科 + 容量规划 + 优雅降级 / 事件管理与 on-call 事件指挥 + PagerDuty + runbook + 无指责复盘 + MTTR / 云平台与 FinOps AWS/GCP/Azure + 成本优化 + 弹性伸缩 / 平台工程与开发者体验 IDP + Backstage + golden path + Team Topologies / DevSecOps 与供应链安全 shift-left + SBOM + SLSA + sigstore + Vault / 韧性与混沌工程 fault injection + game day + 安全科学 / DORA 指标与工程效能 部署频率 + 变更前置时间 + 变更失败率 + Accelerate 研究 / 数据库与有状态运维 schema 迁移 + 备份容灾) — 不含 通用应用开发 / 纯云销售认证速成 / 'DevOps = 跑 Jenkins 的岗位' 窄化误解 / ITIL 工单文化传统运维 (旧范式仅做边界) / 把手工运维 ClickOps 当稳态 (是 toil, 本 skill 核心反模式) (DevOps & Site Reliability Engineering — the cognitive operating system of platform / infrastructure / reliability practitioners who own the full software delivery + operational lifecycle, covering (a) CI/CD & release engineering (build pipelines, trunk-based development, progressive delivery — canary / blue-green / feature flags, GitOps with Argo CD / Flux), (b) Infrastructure as Code (Terraform / OpenTofu, Pulumi, CloudFormation, Ansible, Crossplane — module design, state management, drift, policy-as-code OPA / Sentinel / Checkov), (c) containers & orchestration (Docker / OCI, Kubernetes — scheduling, networking CNI, storage CSI, operators / CRDs, Helm / Kustomize, service mesh Istio / Linkerd), (d) observability (the three pillars + beyond — metrics Prometheus / VictoriaMetrics, logs Loki / ELK, traces OpenTelemetry / Jaeger / Tempo, high-cardinality observability Honeycomb, eBPF, RED / USE methods, SLO-based alerting), (e) SLO / SLI / error budgets & reliability engineering (Google SRE discipline — service level objectives, error budget policy, toil budgets, capacity planning, load shedding, graceful degradation), (f) incident management & on-call (incident command, PagerDuty / Opsgenie, runbooks, blameless postmortems, MTTR / MTTD, error budget burn), (g) cloud platforms & FinOps (AWS / GCP / Azure well-architected, multi-region, cost optimization, autoscaling), (h) platform engineering & developer experience (internal developer platforms, Backstage, golden paths, self-service, Team Topologies), (i) DevSecOps & supply-chain security (shift-left, SAST / DAST, SBOM, SLSA, sigstore / cosign, secrets management Vault), (j) resilience & chaos engineering (chaos experiments, fault injection, game days, resilience engineering / safety science), (k) DORA metrics & engineering effectiveness (deployment frequency, lead time, change failure rate, MTTR, the Accelerate research), (l) databases & stateful operations (schema migrations, backups / DR, replication); NOT generic software development / app feature coding (是 平行学科, DevOps/SRE 关注 delivery + operability 不是 product feature), NOT pure cloud sales / certification cram without operational depth, NOT 'DevOps = a job title that runs Jenkins' 的窄化误解 (DevOps 是 文化 + 实践, SRE 是 Google 对 reliability 的工程化具体实现), NOT ITIL-heavy 传统运维 工单文化 (是 被 DevOps 取代的旧范式, 仅做边界标注), NOT manual ops / ClickOps as a steady state (是 toil, 本 skill 的核心反模式).) Master OS — automated mastery of DevOps & Site Reliability Engineering — the cognitive operating system of platform / infrastructure / reliability practitioners who own the full software delivery + operational lifecycle, covering (a) CI/CD & release engineering (build pipelines, trunk-based development, progressive delivery — canary / blue-green / feature flags, GitOps with Argo CD / Flux), (b) Infrastructure as Code (Terraform / OpenTofu, Pulumi, CloudFormation, Ansible, Crossplane — module design, state management, drift, policy-as-code OPA / Sentinel / Checkov), (c) containers & orchestration (Docker / OCI, Kubernetes — scheduling, networking CNI, storage CSI, operators / CRDs, He

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

swaylq/master-skill1622026년 9월 6일 업데이트

Design a game day — simulated failure scenario, runbook, and post-event review. Use when asked to "run a game day", "plan a failure drill", or "simulate an outage".

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

tonone-ai/tonone762026년 10월 15일 업데이트

Complex systems and emergent behavior — chaos theory, fractals, neural networks, cellular automata, and computability. Analyzes dynamical systems for chaos via Lyapunov exponents, classifies bifurcations, measures fractal dimension, and models emergent phenomena. Use when analyzing chaotic systems, computing Lyapunov exponents, classifying bifurcations, measuring fractal dimension, modeling neural networks, or studying emergent behavior from simple rules.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

Tibsfox/gsd-skill-creator712026년 7월 20일 업데이트

可靠性工程时使用。适用于 SLO 定义 / 错误预算管理 / Chaos Engineering / 灾备演练。融合 Google SRE SLO + Netflix Chaos Monkey。

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

zhaoxuya520/AI-Fullstack-Delivery-Workflow542026년 5월 19일 업데이트