Ruby on Rails 앱의 구현과 검토에서 업무 처리, 검색, 폼의 책임을 정리합니다. 불필요한 데이터 조회를 줄이고 백그라운드 작업과 화면 구성 요소 설계도 돕습니다.
- 큰 controller의 업무 처리를 분리합니다
- 여러 모델을 갱신하는 폼을 설계합니다
- 중복 검색과 데이터 조회를 검토합니다
496건 · 관련도순
Ruby on Rails 앱의 구현과 검토에서 업무 처리, 검색, 폼의 책임을 정리합니다. 불필요한 데이터 조회를 줄이고 백그라운드 작업과 화면 구성 요소 설계도 돕습니다.
Locate CCSPlayerController_InventoryServices::m_pInventory in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the WeaponPaints gamedata entry "CCSPlayerController_InventoryServices::m_pInventory" (symbol CCSPlayerController_InventoryServices_m_pInventory). This is a STRUCT MEMBER OFFSET (schema netvar), not a function. Resolve the CCSPlayerController_InventoryServices class layout via the schema/network system; m_pInventory is an 8-byte pointer member early in the class (must stay 8-aligned). Cross-check: functions of the class dereference this->m_pInventory shortly after entry. Trigger: CCSPlayerController_InventoryServices_m_pInventory, CCSPlayerController_InventoryServices::m_pInventory
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
Locate CBasePlayerController::FakeClientFlags in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the local gamedata entry "CBasePlayerController::FakeClientFlags" (symbol CBasePlayerController_FakeClientFlags). This is a VIRTUAL function - resolve the CBasePlayerController::FakeClientFlags vtable via RTTI and identify the slot, then emit the slot. Verify by xrefs from expected call sites. vtable slots commonly differ between platforms - never assume identical indices. Trigger: CBasePlayerController_FakeClientFlags, CBasePlayerController::FakeClientFlags
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
Guide a TanStack Table migration from v8 to v9 in Lit applications. Review table construction, rendering helpers, state updates, and shared application hooks, alongside the required migration checks for the core library.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
Build and review Kubernetes Operators, controllers that keep custom resources in their desired state. Included tools check resource definitions and Go reconciliation code, then assess operational capabilities and suggest improvements.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
Guides the establishment and management of joint controller arrangements under GDPR Article 26, including determination of joint controllership, allocation of responsibilities, and transparency obligations. Activate when two or more controllers jointly determine purposes and means of processing, or when evaluating shared data platforms. Keywords: joint controller, Article 26, shared responsibility, arrangement, joint determination.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
Determines controller-processor relationships for AI services and conducts privacy due diligence. Covers SaaS AI (processor), embedded AI (joint controller), API-based AI (assessment framework), and vendor risk assessment. Keywords: AI vendor, controller-processor, due diligence, SaaS AI, joint controller, Art. 28.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
Locate CCSPlayerController::HandleCommand_JoinTeam in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the local gamedata entry "CCSPlayerController::HandleCommand_JoinTeam" (symbol CCSPlayerController_HandleCommand_JoinTeam). This is a non-virtual function - emit a byte signature (func_sig), not an offset. Locate it via cross-references, distinctive constants/strings in its body, or callers of related symbols; verify by decompilation before committing to a candidate. Trigger: CCSPlayerController_HandleCommand_JoinTeam, CCSPlayerController::HandleCommand_JoinTeam
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
Find and identify the CBasePlayerController_SetPawn and CBasePlayerController_GetPawn functions in CS2 binary using IDA Pro MCP. Use this skill when reverse engineering CS2 server.dll / libserver.so to locate the pawn-assignment routine by scanning for its distinctive multi-register-push prologue directly (no pre-resolved anchor needed), confirming uniqueness and byte-level match against a known reference signature. Trigger: CBasePlayerController_SetPawn, CBasePlayerController_GetPawn
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
Locate CBasePlayerController::OnSimulateUserCommands in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the local gamedata entry "CBasePlayerController::OnSimulateUserCommands" (symbol CBasePlayerController_OnSimulateUserCommands). This is a non-virtual function - emit a byte signature (func_sig), not an offset. Locate it via cross-references, distinctive constants/strings in its body, or callers of related symbols; verify by decompilation before committing to a candidate. Trigger: CBasePlayerController_OnSimulateUserCommands, CBasePlayerController::OnSimulateUserCommands
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
Build Node.js, Express, and TypeScript APIs with consistent structure. Separate request handling, business logic, and database access, while following guidance for input validation, error tracking, configuration, and tests when adding features or refactoring existing services.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
Build or maintain controller-based ASP.NET Core APIs when the project needs controller conventions, advanced model binding, validation extensions, OData, JsonPatch, or existing API patterns. USE FOR: working on controller-based APIs in ASP.NET Core; needing controller-specific extensibility or conventions; migrating or reviewing existing API controllers and filters. DO NOT USE FOR: unrelated stacks; generic tasks that do not need this specific guidance. INVOKES: inspect the repository context, edit targeted files, and run relevant build, test, lint, or validation commands when changes are made.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
Creates GDPR Article 30(1) Records of Processing Activities (RoPA) for data controllers with all seven mandatory fields: controller identity and contact details, processing purposes, data subject categories, personal data categories, recipient categories, third country transfers, and retention periods. Includes Python generator for automated RoPA creation. Activate for controller RoPA, Art. 30(1), processing records, data mapping.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
Stimulus JS framework for Symfony UX -- client-side behavior via HTML data attributes, zero server round-trips. Use when creating controllers for DOM manipulation, handling click/input/submit events, managing targets and values, wiring outlets between controllers, wrapping third-party JS libraries, or building toggles, dropdowns, modals, tabs, clipboard interactions. Code triggers: data-controller, data-action, data-target, data-*-value, data-*-class, data-*-outlet, stimulusFetch lazy, connect(), disconnect(), static targets, static values. Also trigger when the user asks "how do I add a click handler", "how to toggle a class", "how to build a dropdown/modal/tabs", "how to wrap a JS library in Symfony", "add keyboard shortcuts", "lazy-load a controller", "listen to global events", "communicate between controllers". Do NOT trigger for partial page updates without JS (use turbo), server-rendered reactivity (use live-component), or reusable Twig templates (use twig-component).
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
Manages local UI state and side effects in Flutter using the flutter_hooks package (v0.21.x) with HookWidget, useState, useEffect, useMemoized, useAnimationController, and custom hooks. Use this skill when replacing StatefulWidget boilerplate with hooks, reusing stateful UI logic across widgets, managing controller lifecycles (TextEditingController, AnimationController, ScrollController) without manual dispose, implementing countdown timers or subscriptions in widgets, mixing flutter_hooks with Riverpod via HookConsumerWidget, or any time the words 'flutter hooks', 'useEffect', 'useState', 'HookWidget', or 'flutter_hooks' appear in the request.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
UIKit iOS/iPadOS UI フレームワーク。 UIViewController, UINavigationController, UITabBarController, UISplitViewController, UIView, UILabel, UIButton, UITextField, UIScrollView, UIStackView, UITableView, UICollectionView, diffable data source, NSDiffableDataSourceSnapshot, UICollectionViewCompositionalLayout, Auto Layout, NSLayoutConstraint, NSLayoutAnchor, UILayoutGuide, intrinsicContentSize。 UIArrangementViewController, UISplitArrangement, UIOverlayArrangement, UIView.ReservedRegion, UIHingeInteraction, 縦軸バー, iPhone Duo adaptive layout (iOS 27.1+), scene-based life cycle 移行, UISceneAccessory。SwiftUI ArrangementView とは別 API。
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
Agent fallback for CCSPlayerController_SwitchTeam (auto-generated, category: func). Locate CCSPlayerController::SwitchTeam in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CCSPlayerController_SwitchTeam, CCSPlayerController::SwitchTeam
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
Agent fallback for CCSPlayerController_vtable (auto-generated, category: func). Locate CCSPlayerController_vtable in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CCSPlayerController_vtable, CCSPlayerController_vtable
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
Agent fallback for CCSPlayerController_ChangeTeam (auto-generated, category: vfunc). Locate CCSPlayerController::ChangeTeam in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CCSPlayerController_ChangeTeam, CCSPlayerController::ChangeTeam
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
Find and identify the CCSPlayerController_Respawn virtual function in CS2 binary using IDA Pro MCP. Use this skill when reverse engineering CS2 server.dll or libserver.so to locate the Respawn vfunc slot by RTTI-walking the CCSPlayerController vtable and confirming the candidate's decompiled body performs a full controller-state reset (networked flags, per-round fields, comeback/damage-info bookkeeping) rather than any other lifecycle vfunc. Trigger: CCSPlayerController_Respawn
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
Agent fallback for CCSPlayerController_InitialSpawn (auto-generated, category: vfunc). Locate CCSPlayerController::InitialSpawn in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CCSPlayerController_InitialSpawn, CCSPlayerController::InitialSpawn
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
Agent fallback for CCSPlayerController_Connect (auto-generated, category: vfunc). Locate CCSPlayerController::Connect in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CCSPlayerController_Connect, CCSPlayerController::Connect
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
Agent fallback for CCSPlayerController_GetThinkFunction-decompiles (auto-generated, category: func). Locate CCSPlayerController::GetThinkFunction in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CCSPlayerController_GetThinkFunction-decompiles, CCSPlayerController::GetThinkFunction
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
Agent fallback for CCSPlayerController_Disconnect (auto-generated, category: vfunc). Locate CCSPlayerController::Disconnect in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CCSPlayerController_Disconnect, CCSPlayerController::Disconnect
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.