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cccskills

'cooldown' 검색 결과

34건 · 관련도순

Expert patterns for RPG/action ability systems including cooldown strategies, combo systems, ability chaining, skill trees with prerequisites, upgrade paths, and resource management. Use when implementing unlockable abilities, character progression, or complex skill systems. Trigger keywords: PlayerAbility, AbilityManager, cooldown, SkillTree, SkillNode, prerequisites, can_use, execute, ComboSystem, ability_chain, global_cooldown, charge_system, upgrade_path.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

thedivergentai/Game-Dev-Agentic-Skills8692026년 10월 17일 업데이트

Expert patterns for RPG/action ability systems including cooldown strategies, combo systems, ability chaining, skill trees with prerequisites, upgrade paths, and resource management. Use when implementing unlockable abilities, character progression, or complex skill systems. Trigger keywords: PlayerAbility, AbilityManager, cooldown, SkillTree, SkillNode, prerequisites, can_use, execute, ComboSystem, ability_chain, global_cooldown, charge_system, upgrade_path.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

thedivergentai/Game-Design-Agentic-Skills8502026년 10월 13일 업데이트

Inspect OmniRoute connection restrictions, usage quotas, and retry delays from the command line. Reset stuck providers and adjust failure thresholds, cooldowns, and recovery timing to manage how connections respond to errors.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Investigate connection restrictions after errors
  • Reset stuck providers or connections
  • Adjust failure thresholds and retry delays
diegosouzapw/OmniRoute7.9만2026년 10월 19일 업데이트

Expert blueprint for MOBA games including lane logic (minion wave spawning every 30s), tower aggro priority (hero attacking ally over minion over hero), click-to-move controls (RTS-style raycasting), hero ability systems (QWER cooldowns, mana cost), fog of war (SubViewport projections), and authoritative networking (server validates damage). Use for competitive 5v5 or arena games. Trigger keywords: MOBA, lane_manager, minion_waves, tower_aggro, click_to_move, ability_cooldowns, fog_of_war, comeback_mechanics.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

thedivergentai/Game-Dev-Agentic-Skills8692026년 10월 17일 업데이트

Comprehensive blueprint for Action RPGs including real-time combat (hitbox/hurtbox, stat-based damage), character progression (RPG stats, leveling, skill trees), loot systems (procedural item generation, affixes, rarity tiers), equipment systems (gear slots, stat modifiers), and ability systems (cooldowns, mana cost, AOE). Based on expert ARPG design from Diablo, Path of Exile, Souls-like developers. Trigger keywords: action_rpg, loot_generator, rpg_stats, skill_tree, hitbox_combat, item_affixes, equipment_slots, ability_cooldown, stat_scaling.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

thedivergentai/Game-Dev-Agentic-Skills8692026년 10월 17일 업데이트

Expert patterns for combat systems including hitbox/hurtbox architecture, damage calculation (DamageData class), health components, combat state machines, combo systems, ability cooldowns, and damage popups. Use for action games, RPGs, or fighting games. Trigger keywords: Hitbox, Hurtbox, DamageData, HealthComponent, combat_state, combo_system, ability_cooldown, invincibility_frames, damage_popup.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

thedivergentai/Game-Dev-Agentic-Skills8692026년 10월 17일 업데이트

Comprehensive blueprint for Action RPGs including real-time combat (hitbox/hurtbox, stat-based damage), character progression (RPG stats, leveling, skill trees), loot systems (procedural item generation, affixes, rarity tiers), equipment systems (gear slots, stat modifiers), and ability systems (cooldowns, mana cost, AOE). Based on expert ARPG design from Diablo, Path of Exile, Souls-like developers. Trigger keywords: action_rpg, loot_generator, rpg_stats, skill_tree, hitbox_combat, item_affixes, equipment_slots, ability_cooldown, stat_scaling.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

thedivergentai/Game-Design-Agentic-Skills8502026년 10월 13일 업데이트

Expert patterns for combat systems including hitbox/hurtbox architecture, damage calculation (DamageData class), health components, combat state machines, combo systems, ability cooldowns, and damage popups. Use for action games, RPGs, or fighting games. Trigger keywords: Hitbox, Hurtbox, DamageData, HealthComponent, combat_state, combo_system, ability_cooldown, invincibility_frames, damage_popup.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

thedivergentai/Game-Design-Agentic-Skills8502026년 10월 13일 업데이트

Expert blueprint for MOBA games including lane logic (minion wave spawning every 30s), tower aggro priority (hero attacking ally over minion over hero), click-to-move controls (RTS-style raycasting), hero ability systems (QWER cooldowns, mana cost), fog of war (SubViewport projections), and authoritative networking (server validates damage). Use for competitive 5v5 or arena games. Trigger keywords: MOBA, lane_manager, minion_waves, tower_aggro, click_to_move, ability_cooldowns, fog_of_war, comeback_mechanics.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

thedivergentai/Game-Design-Agentic-Skills8502026년 10월 13일 업데이트

Manage an engagement buffer that ingests, prioritizes, rate-limits, deduplicates, and tracks state for incoming engagement items across platforms. Generates periodic digests and enforces cooldown periods. Composes with du-dum: du-dum sets the observation/action cadence, this skill manages the queue between beats.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

pjt222/agent-almanac422026년 10월 15일 업데이트

Monitor AI provider health, response times, usage quotas, and spending alerts in OmniRoute. Inspect circuit breakers, which temporarily block failing providers, and configure whether reaching a budget limit switches models, blocks requests, or issues warnings.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Investigating slow or failing AI providers
  • Checking usage quotas and reset times
  • Configuring spending limits and fallback behavior
diegosouzapw/OmniRoute7.9만2026년 10월 19일 업데이트

Configure OMX alerts for session events through Discord, Telegram, Slack, OpenClaw, or custom integrations. Choose notification events, adjust detail and idle intervals, and check configuration validity and delivery with the required tests.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Sending session completion alerts to Discord or Slack
  • Receiving requests for input through Telegram
  • Adjusting notification detail and idle cooldowns
Yeachan-Heo/oh-my-codex3.4만2026년 10월 19일 업데이트

freeze

무료

Set a cooling-off period for an approved strategic decision, keeping it out of repeated debate until expiry or a defined exception. It records freeze dates and early-release reasons so later reviews can trace changes.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Holding a fundraising decision steady for a set period
  • Preventing repeated debate after a pricing decision
  • Preserving a decision made after a divided board vote
alirezarezvani/claude-skills2.8만2026년 8월 30일 업데이트

Build dashboard panels in plain TypeScript with data fetching and loading states. The pattern uses cached data, fallback values, and a circuit breaker, which temporarily pauses requests after repeated failures, to handle API problems.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Building a stock dashboard panel with periodic updates
  • Adding request cooldowns and fallback values for API failures
  • Sharing loading, error, and count displays across panels
HKUDS/OpenSpace7.8천2026년 8월 13일 업데이트

Add a complete dashboard panel in plain TypeScript, from server routes and data services to the visible component and registration. The workflow checks existing routing patterns and includes request failure handling, caching, and saved panel state.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Adding a dashboard panel across server and browser code
  • Connecting routes to Express or http.createServer
  • Adding caching and cooldowns after repeated failures
HKUDS/OpenSpace7.8천2026년 8월 13일 업데이트

Build dashboard panels in vanilla TypeScript with resizing, saved layout state, loading indicators, and retry controls. Examples also show how to wrap existing data-fetching functions with caching and temporary request pauses after repeated failures.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Building dashboard panels in vanilla TypeScript
  • Saving panel sizes across page reloads
  • Adding retry controls to failed data requests
HKUDS/OpenSpace7.8천2026년 8월 13일 업데이트

Build dashboard panels in vanilla TypeScript with shared loading and error displays, saved panel state, and request handling. Examples show retries with increasing delays and CircuitBreaker integration to pause repeated failures and reuse cached results.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Building dashboard panels in vanilla TypeScript
  • Adding caching and cooldowns to existing service calls
  • Retrying requests with increasing delays
HKUDS/OpenSpace7.8천2026년 8월 13일 업데이트

Evaluate account-level drawdown circuit breaker rules from trader-memory-core state and decide whether new trade risk is allowed today. Uses realized P&L, losing-streak cooldowns, and weekly/monthly drawdown limits without any external API.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

tradermonty/claude-trading-skills3.1천2026년 10월 19일 업데이트

Designs and audits macOS launchd watchdogs: LaunchAgent/LaunchDaemon setup, plist edits, scheduled self-healing, repeated notifications, apps reopening after quit, crash/repair loops, Script Editor alerts, stop/disable/restart, cooldown/backoff, notification throttling, alert decisions, schedule readback, WatchPaths/FSEvents event triggers. Supports periodic observers. launchd 守护进程、常驻任务、开机自启、后台监控、定时自愈、通知来源排查、事件驱动监控。

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

daymade/claude-code-skills1.5천2026년 10월 19일 업데이트

Inspect fired CCAM alerts and manage alert rules for token thresholds, event patterns, inactivity, and status duration. Use when acknowledging alerts, creating or editing a rule, checking cooldowns, or connecting alert rules to webhook targets.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

hoangsonww/Claude-Code-Agent-Monitor1.1천2026년 10월 19일 업데이트

Use when building or debugging UE5 gameplay: a character with double jump or dash, abilities with cooldowns, enemy AI that patrols, chases and attacks, a health bar or HUD; choosing Blueprint vs C++, GAS or not, StateTree vs Behavior Tree, EQS or Mass; setting up Enhanced Input, Common UI or UMG; replication, RepNotify, save games, World Partition state; "Blueprints are slow", Tick, casts and hard references; "ability won't activate", "enemy ignores the player"; or writing automated gameplay tests with injected input.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

scenario-labs/skills1.1천2026년 10월 19일 업데이트

Bevy ECS skill for abilities. Keywords: Bevy, ability, cooldown, ECS, gameplay.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

thedivergentai/Game-Dev-Agentic-Skills8692026년 10월 17일 업데이트

Turn a one-line description of a repetitive task into a reusable, self-guarding slash command. loop-forge diagnoses the task into one of 5 loop shapes (Batch / Pipeline / Refine / Watch / Explore), interviews for the blanks, and auto-injects two safety devices the user didn't know they needed — an independent verifier (maker ≠ checker) and a hardstop (a budget/count/cooldown ceiling) — then previews the result and stamps it as a `/command` they can run forever. Use when the user says "/loop", "/loop-forge", "/make-it-loop", "automate this", "make this repeatable", "turn this into a command", "do this for all 100 items", "do X every time Y happens", "generate several and pick the best", or otherwise wants to capture a recurring task as a reusable slash command instead of re-typing the prompt by hand. Works in any language: it interviews the user and writes the stamped command in the user's own language. Non-goal — it does not schedule unattended runs (launchd/cron) or publish externally on its own; it stamps the reusable command and stops there.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

sangrokjung/claude-forge8582026년 9월 3일 업데이트

Use when building character abilities — Resource-based abilities with cost/cooldown/cast, buffs/debuffs, stat modifiers, gameplay tags, and HUD binding

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

jame581/GodotPrompter8512026년 10월 15일 업데이트