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cccskills

'depth' 검색 결과

565건 · 관련도순

Computes and interprets sequencing read depth and coverage over a genome, windows, or target regions with mosdepth (windowed depth, cumulative distribution, --quantize callable BEDs), bedtools genomecov/coverage (bedGraph tracks, per-target stats), samtools depth/coverage (per-base depth, per-contig depth+breadth). Covers the breadth-vs-mean distinction, the cumulative-coverage curve, evenness (CV/Fano/fold-80/Gini), what each tool silently counts (duplicates, secondary/supplementary, MAPQ, read span vs fragment, mate-overlap), the samtools-depth 8000-cap version trap, and the bedtools coverage -a/-b orientation flip. Use when assessing sequencing adequacy, building coverage tracks, computing breadth at a depth threshold, defining callable regions, or QCing target-capture uniformity.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

GPTomics/bioSkills1.2천2026년 8월 15일 업데이트

Computes and interprets sequencing read depth and coverage over a genome, windows, or target regions with mosdepth (windowed depth, cumulative distribution, --quantize callable BEDs), bedtools genomecov/coverage (bedGraph tracks, per-target stats), samtools depth/coverage (per-base depth, per-contig depth+breadth). Covers the breadth-vs-mean distinction, the cumulative-coverage curve, evenness (CV/Fano/fold-80/Gini), what each tool silently counts (duplicates, secondary/supplementary, MAPQ, read span vs fragment, mate-overlap), the samtools-depth 8000-cap version trap, and the bedtools coverage -a/-b orientation flip. Use when assessing sequencing adequacy, building coverage tracks, computing breadth at a depth threshold, defining callable regions, or QCing target-capture uniformity.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

peacezha/TRACE32026년 10월 18일 업데이트

Computes and interprets sequencing read depth and coverage over a genome, windows, or target regions with mosdepth (windowed depth, cumulative distribution, --quantize callable BEDs), bedtools genomecov/coverage (bedGraph tracks, per-target stats), samtools depth/coverage (per-base depth, per-contig depth+breadth). Covers the breadth-vs-mean distinction, the cumulative-coverage curve, evenness (CV/Fano/fold-80/Gini), what each tool silently counts (duplicates, secondary/supplementary, MAPQ, read span vs fragment, mate-overlap), the samtools-depth 8000-cap version trap, and the bedtools coverage -a/-b orientation flip. Use when assessing sequencing adequacy, building coverage tracks, computing breadth at a depth threshold, defining callable regions, or QCing target-capture uniformity.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

peacezha/HPClaw32026년 10월 11일 업데이트

Find recent earthquakes by date and minimum magnitude, then review their location, depth, and USGS source. World Monitor also provides a concern score combining magnitude, depth, and proximity to known nuclear test sites.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Review recent earthquakes above a chosen magnitude
  • Check earthquake locations and depths within a date range
  • Inspect events near known nuclear test sites
koala73/worldmonitor8.9만2026년 10월 19일 업데이트

Analyze images, video, speech, motion, products, and websites; route local vision, audio, depth, tracking, matting, identity, and restoration models; auto-edit, replicate, enhance, caption, voice, assemble, annotate, validate, and export editable Timeline Studio projects and videos. Use for reference-video remakes, filter and repeated-shot reconstruction, subject-aware reframing, clip splitting, source-time speed curves, Color Wheels grading, ramps and holds, person or product cutout, person or object outline, authorized face swap, shot and timing reconstruction, timeline markers, chapters, beat cues, review notes and ranges, supplied or web-sourced footage, AI video platform selection, cleanup, highlights, product promotion, website walkthroughs, image-to-video assisted edits, optical-flow editing, depth-assisted relighting, grayscale depth-video conversion, depth/2.5D/transition finishing, AI voiceover, subtitles, short-form production, .timeline automation, or editor evaluation.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

MartinDelophy/ai-video-editor8602026년 10월 19일 업데이트

Captions living in 3D space around a talking head: a camera flies between the speaker and the words (whip-in, parallax truck, push), caption groups sit at different depths so camera moves pull them apart, hero words hide BEHIND the speaker through an alpha matte, a ring of words wraps round the speaker and turns in front of them, focus racks between depths, and text steps at 15 fps with ghost motion blur. Works in any type style (editorial serif, bold sans) or hand-drawn (p5.brush write-on). Trigger on: "3D text", "3D camera captions", "text around / behind the speaker", "camera moves through the text", "depth captions on my avatar video". Covers prep (portion, padded plate, matte, word clock, font metrics), the shot grammar, depth rules, QC, and limits.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

heygen-com/hyperframes-community-skills2182026년 10월 15일 업데이트

Use when a task needs the judgment of a Dredge Operator — selecting cutterhead, hopper, or mechanical dredge type for a given sediment/depth/environmental profile, classifying dredged material for open-water vs. confined disposal from sediment-testing results, tuning hydraulic slurry density against pipeline critical velocity, verifying channel controlling depth against project depth and overdepth tolerance, or setting turbidity-monitoring response during active dredging.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

wonsukchoi/domain-experts212026년 10월 12일 업데이트

Analyze prompts and offer depth / token-budget options BEFORE answering. Use this skill when the user wants to control token usage, tune response depth, choose between short and long answers, or optimize their prompt. Triggers on: "tokens", "token budget", "depth", "consumption", "short vs long answer", "how many tokens", "save tokens", "answer at 50%", "give me the short version", "I want to control how much you use", "tune your response", "presupuesto de tokens", "profundidad", "responde al 50%", "dame la versión corta", or any equivalent phrasing in English or Spanish. If the user wants to control length, detail or depth -- even without mentioning tokens explicitly -- this skill applies.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

Xabilimon1/TBA-Token-Budget-Advisor-Claude-Code22026년 6월 10일 업데이트

Represent dependency trees, taxonomies, and other hierarchies inside a Poincare ball, a geometric model for hierarchical distances. Use tree depth for radius and text embeddings for direction, then measure distances to examine the encoded structure.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Analyze subtrees in module dependencies
  • Examine structural patterns in class hierarchies
  • Organize concepts by taxonomic relationships
ruvnet/ruflo7.7만2026년 10월 19일 업데이트

Check a codebase for known dependency vulnerabilities, hard-coded secrets, and risky code patterns using Ruflo security tools. Choose a scan depth, inspect matching lines, and report verified concerns with a clear account of what was checked.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Checking pull requests for security regressions
  • Inspecting authentication and input-handling code for risky patterns
  • Running security checks before production deployment
ruvnet/ruflo7.7만2026년 10월 19일 업데이트

Add an eight-second HyperFrames headline animation where square tiles lift, tilt, and flip to reveal a second message. Customize both headlines and 18 settings covering tile size, sweep direction, timing, depth, bounce, and shadows.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Reveal a second headline through flipping tiles
  • Create an animated opening for a promotional video
  • Adjust tile depth and shadows to suit a design
heygen-com/hyperframes6.7만2026년 10월 19일 업데이트

Generate a customizable AI prompt for finding representative examples in an existing codebase. Configure analysis depth, categories, and snippets so GitHub Copilot can produce exemplars.md with real file references and explanations of coding conventions.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Collecting existing code examples for team guidance
  • Documenting patterns to follow when adding features
  • Configuring the depth and format of a code example guide
github/awesome-copilot4만2026년 10월 17일 업데이트

Build websites with layered depth, scroll-driven transitions, and animated text using static images, CSS, and JavaScript. The skill covers asset inspection, visual planning, implementation, and checks for performance and motion accessibility.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Build a product landing page with scroll-driven effects
  • Add layered depth and animated text to an existing site
  • Inspect image transparency and plan asset placement
alirezarezvani/claude-skills2.8만2026년 8월 30일 업데이트

Add subtle mouse-responsive depth to a Three.js hero scene. Smooth pointer movement drives small camera shifts and different object rotations, keeping the subject aligned with nearby text and cards while creating a gentle sense of perspective.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Add subtle mouse response to a 3D hero
  • Give foreground and background different movement
  • Keep a moving model aligned with text and cards
MengTo/Skills6.8천2026년 10월 18일 업데이트

Real-time depth map privacy transforms using Depth Anything v2 (CoreML + PyTorch)

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

SharpAI/DeepCamera3.1천2026년 9월 17일 업데이트

Normalize read-depth copy-ratio profiles and segment them into copy-number regions using circular binary segmentation (CBS, DNAcopy), hidden Markov models, HaarSeg, and fused-lasso methods. Covers GC-content, mappability, and replication-timing (wave-artifact) bias correction, panel-of-normals/PCA denoising, diploid-baseline centering, and algorithm selection by sequencing depth and event size. Use when choosing a segmentation algorithm, correcting depth bias, diagnosing oversegmentation or a mis-centered baseline, tuning CBS or HMM parameters, or understanding why a downstream CNV caller produced fragmented or shifted segments.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

GPTomics/bioSkills1.2천2026년 8월 15일 업데이트

Expert Godot shader patterns for batch-safe hitflash, alpha-scissor foliage/dissolve, screenspace postFX, depth reconstruction, triplanar, and instance uniforms — not first-shader tutorials. Trigger on draw-call batching breaks, discard vs depth-prepass, foliage shadows, post-process quads, or world-position FX. Keywords: instance uniform, ALPHA_SCISSOR, hint_screen_texture, hint_depth_texture, global uniform, sampler2DArray, canvas_item, spatial, post-processing.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

thedivergentai/Game-Dev-Agentic-Skills8692026년 10월 17일 업데이트

Expert patterns for simplifying 3D games to 2D including dimension reduction strategies, 2.5D fake-depth, isometric ports, camera flattening, physics conversion, 3D-to-sprite art pipeline, and control simplification. Use when porting 3D to 2D, building 2.5D / isometric / fake-depth gameplay, creating 2D versions for mobile, or prototyping. Trigger keywords: CharacterBody3D to CharacterBody2D, Camera3D to Camera2D, Vector3 to Vector2, flatten Z-axis, 2.5D, isometric, fake depth, Y-sort, simulated Z, orthogonal projection, 3D to sprite conversion, performance optimization.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

thedivergentai/Game-Dev-Agentic-Skills8692026년 10월 17일 업데이트

Expert Godot shader patterns for batch-safe hitflash, alpha-scissor foliage/dissolve, screenspace postFX, depth reconstruction, triplanar, and instance uniforms — not first-shader tutorials. Trigger on draw-call batching breaks, discard vs depth-prepass, foliage shadows, post-process quads, or world-position FX. Keywords: instance uniform, ALPHA_SCISSOR, hint_screen_texture, hint_depth_texture, global uniform, sampler2DArray, canvas_item, spatial, post-processing.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

thedivergentai/Game-Design-Agentic-Skills8502026년 10월 13일 업데이트

Expert patterns for simplifying 3D games to 2D including dimension reduction strategies, 2.5D fake-depth, isometric ports, camera flattening, physics conversion, 3D-to-sprite art pipeline, and control simplification. Use when porting 3D to 2D, building 2.5D / isometric / fake-depth gameplay, creating 2D versions for mobile, or prototyping. Trigger keywords: CharacterBody3D to CharacterBody2D, Camera3D to Camera2D, Vector3 to Vector2, flatten Z-axis, 2.5D, isometric, fake depth, Y-sort, simulated Z, orthogonal projection, 3D to sprite conversion, performance optimization.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

thedivergentai/Game-Design-Agentic-Skills8502026년 10월 13일 업데이트

Dino normalizes single-cell, mRNA sequencing data to correct for technical variation, particularly sequencing depth, prior to downstream analysis. The approach produces a matrix of corrected expression for which the dependency between sequencing depth and the full distribution of normalized expression; many existing methods aim to remove only the dependency between sequencing depth and the mean of the normalized expression. This is particuarly useful in the context of highly sparse datasets such

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

bioMate-AI/biomate-bioconductor-kb7972026년 6월 21일 업데이트

Upload video/audio media to BytePlus VOD (Video on Demand) storage, returning the Vid and playback references; supports both local file upload (ApplyUploadInfo + TOS + CommitUploadInfo) and URL pull upload (UploadMediaByUrl); also supports AI-based comprehensive quality restoration on already-uploaded videos (removing compression artifacts, noise, scratches, improving clarity, and configuring Pro-tier color depth). Trigger keywords: upload video, upload media, upload to VOD, URL upload, pull upload, local upload, file upload, UploadMediaByUrl, ApplyUploadInfo, media ingestion, quality restoration, quality enhancement, comprehensive restoration, video denoising, denoise, compression artifact removal, color depth, bit depth, 10-bit, 12-bit, 16-bit.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

bytedance/agentkit-samples4742026년 10월 16일 업데이트

Calculate read depth and coverage across genomic intervals using bedtools genomecov and coverage. Generate bedGraph files, compute per-base depth, and summarize coverage statistics. Use when assessing sequencing depth, creating coverage tracks, or evaluating target capture efficiency.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

BioTender-max/awesome-bio-agent-skills2032026년 7월 2일 업데이트

Normalize read-depth copy-ratio profiles and segment them into copy-number regions using circular binary segmentation (CBS, DNAcopy), hidden Markov models, HaarSeg, and fused-lasso methods. Covers GC-content, mappability, and replication-timing (wave-artifact) bias correction, panel-of-normals/PCA denoising, diploid-baseline centering, and algorithm selection by sequencing depth and event size. Use when choosing a segmentation algorithm, correcting depth bias, diagnosing oversegmentation or a mis-centered baseline, tuning CBS or HMM parameters, or understanding why a downstream CNV caller produced fragmented or shifted segments.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

BioTender-max/awesome-bio-agent-skills2032026년 7월 2일 업데이트