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cccskills

'education' 검색 결과

471건 · 관련도순

Expert in the business of online education - pricing strategies, launch playbooks, revenue models, positioning, and building sustainable education businesses. Covers everything from pricing a first course to scaling an education company. Use when "price my course, course launch, sell my course, course business, education business, course revenue, monetize teaching, " mentioned.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

omer-metin/skills-for-antigravity1682026년 1월 22일 업데이트

教育SaaS (Education SaaS) Master OS — automated mastery of Education SaaS: top builders' mental models, tool stack, current workflows, jargon, and where to keep up. Trigger this skill when the user works on Education SaaS problems and wants industry-grade thinking, tool selection, or workflow guidance. 触发词:「教育SaaS」「education saas」「招生管理系统」「排课系统」「在线教室」

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

swaylq/master-skill1612026년 9월 6일 업데이트

Use when a task needs the judgment of an education administrator in a non-traditional setting — adult/continuing education, vocational or trade school, corporate/organizational training department, or other education programs outside standard K-12 or degree-granting postsecondary institutions. Covers the O*NET "Education Administrators, All Other" catch-all.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

wonsukchoi/domain-experts212026년 10월 12일 업데이트

Kelly Education Intel: App-in-Skill daily industry intelligence cockpit for education, training, tutoring, and admissions services (Busabase App-in-Skill). Use when the user asks about education, training centers, exams, study abroad, visas, school policy, parent FAQ,招生,升学, or教育机构 sales scenes. Prepares news/source signals, buyer-intent interpretation, approved sales actions, and channel drafts for review before any external handoff.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

mr-kelly/skills52026년 10월 14일 업데이트

When the user wants to plan, implement, or optimize student and education discount programs. Also use when the user mentions "student discount," "education discount," "student plan," "for students," ".edu discount," "academic pricing," "student verification," "SheerID," "UNiDAYS," or "education program." For startup pricing page, use startups-page-generator.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

kostja94/marketing-skills1.1천2026년 10월 6일 업데이트

青少年编程教育 (Youth Coding Education) Master OS — automated mastery of Youth Coding Education: top builders' mental models, tool stack, current workflows, jargon, and where to keep up. Trigger this skill when the user works on Youth Coding Education problems and wants industry-grade thinking, tool selection, or workflow guidance. 触发词:「少儿编程」「青少年编程」「编程教育」「编程启蒙」「Scratch教学」

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

swaylq/master-skill1612026년 9월 6일 업데이트

家庭教育指导 (Family Education Coaching) Master OS — automated mastery of Family Education Coaching: top builders' mental models, tool stack, current workflows, jargon, and where to keep up. Trigger this skill when the user works on Family Education Coaching problems and wants industry-grade thinking, tool selection, or workflow guidance. 触发词:「家庭教育」「家庭教育指导」「家庭教育指导师」「亲子关系」「亲子沟通」

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

swaylq/master-skill1612026년 9월 6일 업데이트

Education Cloud (EDA — Education Data Architecture) setup: student success hub, advisor workflows, enrollment management, academic data model. NOT for the EDA object model in depth (Affiliations, Course_Connection__c) — use data/eda-data-model-and-patterns. NOT for SIS enrollment sync — use integration/sis-integration-patterns.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

PranavNagrecha/AwesomeSalesforceSkills192026년 10월 4일 업데이트

Expert in visualizing and explaining braid theory, knot mathematics, and topological concepts for educational purposes. Use for creating interactive visualizations, explainer cards, step-wise animations, and translating abstract algebra into intuitive understanding. Activate on keywords: braid theory, knot visualization, σ notation, crossing diagrams, Yang-Baxter, topological education. NOT for general math tutoring, pure knot invariant computation, or non-educational knot theory research.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

curiositech/windags-skills162026년 10월 14일 업데이트

Generate flat, minimal light/dark-aware SVG diagrams as standalone HTML files, using a unified educational visual language with 9 semantic color ramps, sentence-case typography, and automatic dark mode. Best suited for educational and non-software visuals — physics setups, chemistry mechanisms, math curves, physical objects (aircraft, turbines, smartphones, mechanical watches), anatomy, floor plans, cross-sections, narrative journeys (lifecycle of X, process of Y), hub-spoke system integrations (smart city, IoT), and exploded layer views. If a more specialized skill exists for the subject (dedicated software/cloud architecture, hand-drawn sketches, animated explainers, etc.), prefer that — otherwise this skill can also serve as a general-purpose SVG diagram fallback with a clean educational look. Ships with 15 example diagrams.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

Lord1Egypt/awesome-skill-forge22026년 6월 10일 업데이트

Turn code files into learning resources by adding comments that explain syntax, programming concepts, and design choices. Adjust explanation depth and repetition to the reader’s knowledge while preserving file structure, encoding, and syntax.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Add beginner-friendly explanations to existing code
  • Document the reasoning behind syntax and design choices
  • Adjust comment depth for readers with different experience
github/awesome-copilot4만2026년 10월 17일 업데이트

Build or rewrite resume sections for a target role and career stage. Get tailored summaries, organized skills, achievement-focused experience entries, and guidance on education, optional sections, and the order in which to present them.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Rewriting a summary for a career change
  • Organizing skills for a technical role
  • Presenting work experience through achievements
davila7/claude-code-templates3.3만2026년 10월 18일 업데이트

Expert blueprint for educational games including gamification loops (learn/apply/feedback/adapt), progress tracking (student profiles, mastery %), adaptive difficulty (target 70% success rate), spaced repetition, curriculum trees (prerequisite system), and visual feedback (confetti, XP bars). Use for learning apps, training simulations, or edutainment. Trigger keywords: educational_game, gamification, adaptive_difficulty, spaced_repetition, student_profile, curriculum_tree, mastery_tracking.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

thedivergentai/Game-Dev-Agentic-Skills8692026년 10월 17일 업데이트

Route a Bevy 0.20 educational loop. Use when prompts and choices are components, lesson totals are one resource, and grading must run after selection in one chain. Keywords: Bevy, Educational, LessonProgress, Choice, chain, genre.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

thedivergentai/Game-Dev-Agentic-Skills8692026년 10월 17일 업데이트

Expert blueprint for educational games including gamification loops (learn/apply/feedback/adapt), progress tracking (student profiles, mastery %), adaptive difficulty (target 70% success rate), spaced repetition, curriculum trees (prerequisite system), and visual feedback (confetti, XP bars). Use for learning apps, training simulations, or edutainment. Trigger keywords: educational_game, gamification, adaptive_difficulty, spaced_repetition, student_profile, curriculum_tree, mastery_tracking.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

thedivergentai/Game-Design-Agentic-Skills8502026년 10월 13일 업데이트

Thin Bevy genre router for Educational. Keywords: Bevy, Educational, genre, ECS, router.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

thedivergentai/Game-Design-Agentic-Skills8502026년 10월 13일 업데이트

Expert knowledge for Azure Education Hub development including troubleshooting, and limits & quotas. Use when managing Azure for Students credits, yearly quotas, renewals, or Dev Tools for Teaching sign-in issues, and other Azure Education Hub related development tasks. Not for Azure Lab Services (use azure-lab-services), Azure DevTest Labs (use azure-devtest-labs), Azure Virtual Desktop (use azure-virtual-desktop).

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

MicrosoftDocs/Agent-Skills7862026년 10월 19일 업데이트

Generate online course and coaching program promotional video prompts for Seedance 2.0 on Higgsfield. Use for course trailers, coaching ads, educational content promos, masterclass teasers, webinar promotions, or any educational product video. Triggers on course, coaching, masterclass, webinar, tutorial, education, teaching, training, class, program, academy.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

rediumvex/ai-video-generator-claude4232026년 8월 11일 업데이트

Assesses children's data protection in educational technology. Covers COPPA school exception under Section 312.5(c)(4), FERPA intersection, parental rights, teacher consent authority, data deletion at year-end, and Student Privacy Pledge compliance. Keywords: edtech, COPPA school exception, FERPA, student privacy, teacher consent, educational data.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

mukul975/Privacy-Data-Protection-Skills3132026년 3월 17일 업데이트

侍酒师与葡萄酒 (侍酒师 / 葡萄酒 (Sommelier & Wine) — 葡萄酒鉴赏 + 侍酒服务的职业认知操作系统,从业者/侍酒师/学习者视角。覆盖: (a) 两大认证体系张力 — WSET (Wine & Spirit Education Trust, 英国, 知识+SAT 系统化品鉴方法, Diploma/L4 笔试导向) vs Court of Master Sommeliers (CMS, 美/英, 服务+盲品演绎法+理论三位一体, MS 头衔), 外加 Institute of Masters of Wine (MW, 学术研究+论文) 与 UC Davis 葡萄酒学/葡萄栽培学学院派; (b) 盲品 = 纯 tacit 校准技能 — 演绎品鉴网格 (deductive tasting: 看色/闻香/品味 → 结构线索 calculated structure → 推断品种/产区/年份/酒龄), WSET SAT vs CMS deductive grid 两套方法论; (c) 第一性张力 — codifiable 理论层 (产区/品种/酒法/风土/酿造/葡萄栽培) ⇄ tacit 校准层 (品鉴味觉记忆/盲品/侍酒服务), 这行的核心矛盾是「可背诵的知识」与「不可言传的味觉」之间; (d) 旧世界 vs 新世界框架 — 旧世界以风土/法定产区为组织原则 (AOC/DOCG/QbA 分级法), 新世界以品种为标签; 风土 (terroir) 是核心组织概念; (e) 侍酒服务/酒店层 — 餐厅 floor 的配餐 (food pairing)、醒酒/侍酒温度、酒单与酒窖管理、by-the-glass 与饮品项目经济学、盲品 service exam; (f) 葡萄酒商业层 — 三级分销体系 (美国 three-tier)、定价/配额 (allocation)、期酒 (en primeur)、投资酒 (Liv-ex) 与拍卖; (g) 智识/品味演进 — 帕克百分制 (Robert Parker / Wine Advocate 100-point) vs Jancis Robinson 20 分制散文派; 经典派 vs 现代派酿造; 自然酒/低干预 (natural/minimal-intervention) vs 传统技术派. 学派分歧: WSET 知识体系派 vs CMS 服务盲品派、旧世界风土派 vs 新世界品种/技术派、自然酒派 vs 传统派、百分制点评派 vs 散文叙述派、经典平衡派 vs 浓郁现代派. 不含: 家庭自酿 DIY 套件、纯调酒/鸡尾酒/烈酒、葡萄园重型农机工程、酒精成瘾/公共卫生政策、酒类电商运营纯营销。) Master OS — automated mastery of 侍酒师 / 葡萄酒 (Sommelier & Wine) — 葡萄酒鉴赏 + 侍酒服务的职业认知操作系统,从业者/侍酒师/学习者视角。覆盖: (a) 两大认证体系张力 — WSET (Wine & Spirit Education Trust, 英国, 知识+SAT 系统化品鉴方法, Diploma/L4 笔试导向) vs Court of Master Sommeliers (CMS, 美/英, 服务+盲品演绎法+理论三位一体, MS 头衔), 外加 Institute of Masters of Wine (MW, 学术研究+论文) 与 UC Davis 葡萄酒学/葡萄栽培学学院派; (b) 盲品 = 纯 tacit 校准技能 — 演绎品鉴网格 (deductive tasting: 看色/闻香/品味 → 结构线索 calculated structure → 推断品种/产区/年份/酒龄), WSET SAT vs CMS deductive grid 两套方法论; (c) 第一性张力 — codifiable 理论层 (产区/品种/酒法/风土/酿造/葡萄栽培) ⇄ tacit 校准层 (品鉴味觉记忆/盲品/侍酒服务), 这行的核心矛盾是「可背诵的知识」与「不可言传的味觉」之间; (d) 旧世界 vs 新世界框架 — 旧世界以风土/法定产区为组织原则 (AOC/DOCG/QbA 分级法), 新世界以品种为标签; 风土 (terroir) 是核心组织概念; (e) 侍酒服务/酒店层 — 餐厅 floor 的配餐 (food pairing)、醒酒/侍酒温度、酒单与酒窖管理、by-the-glass 与饮品项目经济学、盲品 service exam; (f) 葡萄酒商业层 — 三级分销体系 (美国 three-tier)、定价/配额 (allocation)、期酒 (en primeur)、投资酒 (Liv-ex) 与拍卖; (g) 智识/品味演进 — 帕克百分制 (Robert Parker / Wine Advocate 100-point) vs Jancis Robinson 20 分制散文派; 经典派 vs 现代派酿造; 自然酒/低干预 (natural/minimal-intervention) vs 传统技术派. 学派分歧: WSET 知识体系派 vs CMS 服务盲品派、旧世界风土派 vs 新世界品种/技术派、自然酒派 vs 传统派、百分制点评派 vs 散文叙述派、经典平衡派 vs 浓郁现代派. 不含: 家庭自酿 DIY 套件、纯调酒/鸡尾酒/烈酒、葡萄园重型农机工程、酒精成瘾/公共卫生政策、酒类电商运营纯营销。: top builders' mental models, tool stack, current workflows, jargon, and where to keep up. Trigger this skill when the user works on 侍酒师 / 葡萄酒 (Sommelier & Wine) — 葡萄酒鉴赏 + 侍酒服务的职业认知操作系统,从业者/侍酒师/学习者视角。覆盖: (a) 两大认证体系张力 — WSET (Wine & Spirit Education Trust, 英国, 知识+SAT 系统化品鉴方法, Diploma/L4 笔试导向) vs Court of Master Sommeliers (CMS, 美/英, 服务+盲品演绎法+理论三位一体, MS 头衔), 外加 Institute of Masters of Wine (MW, 学术研究+论文) 与 UC Davis 葡萄酒学/葡萄栽培学学院派; (b) 盲品 = 纯 tacit 校准技能 — 演绎品鉴网格 (deductive tasting: 看色/闻香/品味 → 结构线索 calculated structure → 推断品种/产区/年份/酒龄), WSET SAT vs CMS deductive grid 两套方法论; (c) 第一性张力 — codifiable 理论层 (产区/品种/酒法/风土/酿造/葡萄栽培) ⇄ tacit 校准层 (品鉴味觉记忆/盲品/侍酒服务), 这行的核心矛盾是「可背诵的知识」与「不可言传的味觉」之间; (d) 旧世界 vs 新世界框架 — 旧世界以风土/法定产区为组织原则 (AOC/DOCG/QbA 分级法), 新世界以品种为标签; 风土 (terroir) 是核心组织概念; (e) 侍酒服务/酒店层 — 餐厅 floor 的配餐 (food pairing)、醒酒/侍酒温度、酒单与酒窖管理、by-the-glass 与饮品项目经济学、盲品 service exam; (f) 葡萄酒商业层 — 三级分销体系 (美国 three-tier)、定价/配额 (allocation)、期酒 (en primeur)、投资酒 (Liv-ex) 与拍卖; (g) 智识/品味演进 — 帕克百分制 (Robert Parker / Wine Advocate 100-point) vs Jancis Robinson 20 分制散文派; 经典派 vs 现代派酿造; 自然酒/低干预 (natural/minimal-intervention) vs 传统技术派. 学派分歧: WSET 知识体系派 vs CMS 服务盲品派、旧世界风土派 vs 新世界品种/技术派、自然酒派 vs 传统派、百分制点评派 vs 散文叙述派、经典平衡派 vs 浓郁现代派. 不含: 家庭自酿 DIY 套件、纯调酒/鸡尾酒/烈酒、葡萄园重型农机工程、酒精成瘾/公共卫生政策、酒类电商运营纯营销。 problems and wants industry-grade thinking, tool selection, or workflow guidance. 触发词:「侍酒师」「sommelier」「葡萄酒」「wine」「盲品」

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

swaylq/master-skill1612026년 9월 6일 업데이트

青少年心理健康教育 (Youth Mental Health Education) Master OS — automated mastery of Youth Mental Health Education: top builders' mental models, tool stack, current workflows, jargon, and where to keep up. Trigger this skill when the user works on Youth Mental Health Education problems and wants industry-grade thinking, tool selection, or workflow guidance. 触发词:「青少年心理」「心理健康教育」「校园心理」「学校心理辅导」「社交情感学习」

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

swaylq/master-skill1612026년 9월 6일 업데이트

Design agricultural education. TRIGGERS - Use when user needs help with agricultural-education-program related tasks.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

lionelsimai/claude-skills-collection302026년 2월 8일 업데이트

Design accessible educational materials. TRIGGERS - Use when user needs help with accessibility-education related tasks.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

lionelsimai/claude-skills-collection302026년 2월 8일 업데이트

Suggests that adults with type 1 or type 2 diabetes using continuous subcutaneous insulin infusion (CSII) and continuous glucose monitoring (CGM) receive education, training, and ongoing support to achieve and maintain individualized glycemic goals. Trigger phrases include: 'Patient on pump plus CGM, arrange education' and 'Ensure CSII+CGM users get training and support'.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

dromlakhani/MD2SKILL142026년 10월 5일 업데이트