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cccskills

'eevee' 검색 결과

10건 · 관련도순

Build and validate Eevee 3D-to-2D rendering with discrete Shader to RGB lighting bands and a deformation-following inverted-hull Geometry Nodes outline. Use for anime, cel-shaded, toon, hand-drawn, or stylized real-time assets that need editable object-space outlines in Blender Eevee.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

XliuXjianX/blender-production-skills2602026년 8월 15일 업데이트

Automate Blender rendering from the command line. Use when the user wants to set up renders, batch render scenes, configure Cycles or EEVEE, set up cameras and lights, render animations, create materials and shaders, or build a render pipeline with Blender Python scripting.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

TerminalSkills/skills1742026년 10월 21일 업데이트

Configure render settings, compositing nodes, output formats, and execute renders via Cycles or EEVEE engines using Python API or command-line interface. Use when automating render execution for batch processing, configuring quality and performance trade-offs, setting up compositing pipelines for post-processing, generating multiple output formats from a single render, or producing final output for publication or presentation.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

pjt222/agent-almanac422026년 10월 21일 업데이트

Use when texturing, shading or look-developing in Blender: building a PBR material from a texture set, displacement, procedural materials, edge wear, dirt, grime, color variation, decals, box or triplanar mapping on meshes without UVs, stylized character skin (subsurface, pores), eyes and cornea, hand-painted stylized textures, texture painting or painting masks headless. Also when a material looks plastic, CG, waxy or blown out, color spaces are wrong, or EEVEE and Cycles disagree.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

scenario-labs/skills1.1천2026년 10월 20일 업데이트

Use when grooming hair or fur in Blender with hair curves, such as a character hairstyle, animal fur, procedural fur in geometry nodes, or hair cards and mesh hair for games. Also covers the Essentials hair node assets (Interpolate, Clump, Curl, Frizz, Noise, Trim), density masks, bald spots, parting lines, strand shading in Cycles or EEVEE, and slow grooms. Use it too when a hair script misbehaves headless, for example stale modifier inputs or curve sculpt brushes that do nothing.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

scenario-labs/skills1.1천2026년 10월 20일 업데이트

Use when lighting, rendering or compositing in Blender: light a character, product or hero shot, interior at dusk or night, three-point or motivated lighting, sun and sky, HDRI, EEVEE vs Cycles settings, light leaks or noise, flat or muddy renders, subject not standing out, AgX/ACES color management, render passes, EXR, light groups, bloom and vignette in the 5.x compositor, rule of thirds and value checks, toon/NPR looks, or judging a render like a lighter.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

scenario-labs/skills1.1천2026년 10월 20일 업데이트

Use when retexturing an existing 3D asset with PATINA PBR materials through the Scenario MCP server: a GLB or Blender scene (an image-to-3D result with flat colors, a prop, a diorama) whose surfaces need basecolor, normal, roughness, metalness, and height maps per material family with geometry untouched, or a matched before-and-after comparison film rendered in Blender with one camera path, lighting, and cut. Keywords: PATINA, PBR retexture, material families, Blender EEVEE, comparison video.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

scenario-labs/skills1.1천2026년 10월 20일 업데이트

rendering

무료

Blender rendering with Cycles and Eevee including sampling, denoising, camera setup, render passes, color management, and render optimization. Use for final output and look validation via MCP.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

arjun988/blender-skills3672026년 7월 11일 업데이트

Render Blender scenes with the right engine and settings — Cycles for photoreal, EEVEE for speed/stylized, sample counts, denoising (OptiX/OIDN), light path tuning, color management (AgX/Filmic), file output (PNG/EXR/MP4), animation rendering. Use whenever the user asks to "render this", "produce an image", "render a frame / animation", "make a final image", "save the render", or any output-generation request. Make sure to use this skill even if the user does not say "render" — also covers "make a picture", "save the result", "produce a final image", "export as image".

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

RobLe3/cc-blender-skill1092026년 10월 13일 업데이트

blender

무료

Blender Python API リファレンス。bpy / bmesh / mathutils / gpu / bpy_extras モジュール、 bpy.data / bpy.context / bpy.ops / bpy.types / bpy.props / bpy.msgbus / bpy.path コア API。 Mesh / Modifier / Geometry Nodes / Armature / Keyframe / Driver / Shape Key / NLA、 Cycles / EEVEE / Shader Nodes / Rigid Body / Cloth / Fluid / Compositor Nodes / AOV、 headless CLI レンダリング、add-on 開発、Extensions システム、MCP Server (Model Context Protocol)。

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

Fandhe-AI/agent-reference-skills42026년 10월 20일 업데이트