Expert in gamification mechanics - points, badges, streaks, progress bars, and the psychology that makes them work. Covers variable reward systems, progress mechanics, social competition, and ethical considerations. Knows how to create engagement without manipulation. Use when "gamification, points, badges, streaks, leaderboard, achievements, engagement, retention loop, " mentioned.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
omer-metin/skills-for-antigravity☆ 1682026년 1월 22일 업데이트
Design motivation systems using Autonomy, Mastery, and Purpose (AMP) for products and teams. Use when the user mentions "intrinsic motivation", "gamification isnt working", "rewards arent working", "autonomy", "mastery", "purpose-driven", "my team is disengaged", or "how do I motivate people". Also trigger when designing onboarding progression, fixing broken gamification, or building team structures that sustain high performance. Covers why carrot-and-stick fails and how to build progress systems. For habit-forming product loops, see hooked-ux. For retention behavior design, see improve-retention.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
wondelai/skills☆ 2.5천2026년 9월 11일 업데이트
Expert blueprint for educational games including gamification loops (learn/apply/feedback/adapt), progress tracking (student profiles, mastery %), adaptive difficulty (target 70% success rate), spaced repetition, curriculum trees (prerequisite system), and visual feedback (confetti, XP bars). Use for learning apps, training simulations, or edutainment. Trigger keywords: educational_game, gamification, adaptive_difficulty, spaced_repetition, student_profile, curriculum_tree, mastery_tracking.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
thedivergentai/Game-Dev-Agentic-Skills☆ 8682026년 10월 17일 업데이트
Expert blueprint for educational games including gamification loops (learn/apply/feedback/adapt), progress tracking (student profiles, mastery %), adaptive difficulty (target 70% success rate), spaced repetition, curriculum trees (prerequisite system), and visual feedback (confetti, XP bars). Use for learning apps, training simulations, or edutainment. Trigger keywords: educational_game, gamification, adaptive_difficulty, spaced_repetition, student_profile, curriculum_tree, mastery_tracking.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
thedivergentai/Game-Design-Agentic-Skills☆ 8502026년 10월 13일 업데이트
Expert in designing engaging learning experiences - completion optimization, multimedia learning, interactivity, gamification, and retention strategies. Covers the science of how people learn and practical techniques to make courses that students actually finish. Use when "learning experience, course engagement, completion rate, make learning fun, gamification, interactive course, learning design, " mentioned.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
omer-metin/skills-for-antigravity☆ 1682026년 1월 22일 업데이트
Design the engagement model for an Experience Cloud community: reputation levels, ideation, and content contribution strategy. Triggers: 'community engagement strategy', 'gamification Experience Cloud', 'reputation levels setup', 'ideation community portal', 'member recognition program'. NOT for blocking, flagging or approving what members post — use admin/experience-cloud-moderation. NOT for measuring logins, page views or engagement after launch — use data/community-analytics-data. Also covers: the Network reputation elements that carry the ladder (enableReputation, reputationLevels/level/label/lowerThreshold, reputationPointsRules/pointsRule/eventType/points), the 16 documented reputation eventType values and their default points, ManagedTopics / ManagedTopic (Navigational vs Featured, position 0-24), NetworkMember.ReputationPoints seeding, and why FeedItem cannot carry the engagement dashboard.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
PranavNagrecha/AwesomeSalesforceSkills☆ 192026년 10월 4일 업데이트
Expert en technologies éducatives avancées (LMS, MOOC, adaptive learning, gamification, analytics, accessibilité)
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
ziri22/agency-roster☆ 62026년 7월 1일 업데이트
EdTech Specialist IA — Expert en technologies éducatives (LMS, SCORM, adaptive learning, gamification, assessment)
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
ziri22/agency-roster☆ 62026년 7월 1일 업데이트
Comprehensive Flow Nexus platform management - authentication, sandboxes, app deployment, payments, and challenges
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
ruvnet/RuVector☆ 4.6천2026년 10월 18일 업데이트
Comprehensive Flow Nexus platform management - authentication, sandboxes, app deployment, payments, and challenges
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
ruvnet/agentic-flow☆ 8232026년 10월 12일 업데이트
Generates a variable reward system with randomized rewards, daily bonuses, mystery box mechanics, and ethical engagement caps. Use when user wants daily spins, mystery boxes, random rewards, or gamification reward systems.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
rshankras/claude-code-apple-skills☆ 8122026년 7월 24일 업데이트
Comprehensive Flow Nexus platform management - authentication, sandboxes, app deployment, payments, and challenges
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
Microck/ordinary-claude-skills☆ 4062026년 9월 7일 업데이트
Comprehensive Flow Nexus platform management - authentication, sandboxes, app deployment, payments, and challenges
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
ruvnet/midstream☆ 1492026년 10월 10일 업데이트
Comprehensive Flow Nexus platform management - authentication, sandboxes, app deployment, payments, and challenges
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
ruvnet/agentdb☆ 932026년 10월 12일 업데이트
6-step framework for engineering viral product launches on X. Covers emotional positioning, copy scoring, algorithmic gamification, and 48-hour engagement strategy. Use when: prepare for a launch, launch playbook, viral marketing campaign, launch on X, product launch strategy, write launch copy.
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j1ngg/tech-marketing-framework☆ 582026년 4월 29일 업데이트
"Apply flow theory to diagnose optimal experience conditions and design environments that balance challenge and skill for sustained engagement. Use this skill when the user needs to explain why users disengage from tasks, optimize task difficulty for peak performance, design learning progressions or gamification systems, or when they ask 'why do people lose focus', 'how to design for engagement', or 'what conditions produce peak performance'.".
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
charlieviettq/awesome-agent-skill☆ 262026년 7월 20일 업데이트
Use this skill when the user asks how to design or improve a fleet safety scorecard — what KPIs to track, how to weight them, telematics signals vs document compliance vs roadside outcomes, monthly cadence, driver-facing vs admin-facing dashboards, gamification considerations, peer-comparison metrics, and how a scorecard ties to insurance premiums + retention. Reference SMS Methodology v3.20 for industry-standard weights.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
x3allamerican/skills☆ 32026년 5월 17일 업데이트