Create Three.js shapes, custom meshes, 3D text, and point clouds. Explains vertex editing and geometry utilities, plus instancing, a technique for efficiently drawing many copies of the same shape with different positions, sizes, or colors.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Creating basic solids and path-based 3D shapes
- Building and modifying custom meshes
- Displaying 3D text, point clouds, and wireframes
calesthio/OpenMontage☆ 7만2026년 10월 17일 업데이트
Create and update 2D DXF drawings from written requirements or CAD geometry using Python and build123d. Prepare cutting profiles and marking layers, check for open contours and duplicate geometry, and review drawings in CAD Viewer.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Create dimensioned gasket or panel drawings
- Generate flat profiles from STEP geometry
- Separate cutting and engraving geometry into layers
earthtojake/text-to-cad☆ 2.2만2026년 10월 19일 업데이트
Spatial reasoning, coordinate geometry, transformations, and trigonometry for geometric problem solving. Covers Euclidean geometry (points, lines, angles, congruence, similarity), triangle geometry (Pythagorean theorem, laws of sines and cosines), circle geometry (tangent lines, inscribed angles, power of a point), coordinate geometry (distance, midpoint, slope, conic sections), transformations as functions (rotation, reflection, translation, dilation), trigonometry (unit circle, identities, inverse functions), and geometric proof techniques. Use when reasoning about shapes, angles, spatial relationships, coordinate problems, or trigonometric computations.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
Tibsfox/gsd-skill-creator☆ 712026년 7월 20일 업데이트
CesiumJS primitives and geometry - Primitive, GeometryInstance, Appearance, BufferPrimitive collections, GeoJsonPrimitive, Billboard/Label/PointPrimitive collections, built-in geometry shapes, ground primitives, classification. Use when rendering performance-critical static or vector geometry, loading GeoJSON without entities, creating custom shapes, batching draw calls, or using low-level collections.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
CesiumGS/cesiumjs-skills☆ 1912026년 9월 14일 업데이트
Three.js geometry creation - built-in shapes, BufferGeometry, custom geometry, instancing. Use when creating 3D shapes, working with vertices, building custom meshes, or optimizing with instanced rendering.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
datit309/supergraph☆ 212026년 10월 18일 업데이트
Procedural geometry: production-level indexed BufferGeometry, normals, bounds. Use when implementing, reviewing or testing procedural geometry for React, Vite, Next.js or Perfect_AI projects.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
Realjustawall/Perfect-AI☆ 52026년 10월 10일 업데이트
Three.js geometry creation - built-in shapes, BufferGeometry, custom geometry, instancing. Use when creating 3D shapes, working with vertices, building custom meshes, or optimizing with instanced rendering.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
thedaviddias/agent-forge☆ 32026년 5월 18일 업데이트
Create and edit 3D parts and assemblies with adjustable dimensions using cadgen. Export STEP, STL, 3MF, or GLB files, inspect geometry, and open existing models in CAD Viewer for visual review.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Create a part from specified dimensions or a drawing
- Revise part dimensions and assembly placements
- Export models as STEP, STL, 3MF, or GLB
earthtojake/text-to-cad☆ 2.2만2026년 10월 19일 업데이트
Create, edit, and validate SDFormat files that describe robots and simulation worlds. Check coordinate frames, joints, geometry, and physical properties, review models in CAD Viewer, and report assumptions and compatibility risks before simulator handoff.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Create reusable robot models or simulation worlds
- Review coordinate frames, joint axes, and inertial properties
- Validate SDF files and inspect models in CAD Viewer
earthtojake/text-to-cad☆ 2.2만2026년 10월 19일 업데이트
Create, migrate, refine, or debug CARLA vehicle assets with Blender and Unreal. Use real vehicle references to guide geometry and materials, configure wheels, lights, and physics, and deliver editable sources with evidence from runtime validation.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Creating a CARLA vehicle from real vehicle references
- Refining tires, materials, or body geometry
- Migrating vehicles and debugging Unreal integration
carla-simulator/carla☆ 1.5만2026년 10월 18일 업데이트
Create or integrate detailed 3D models with smooth outlines and believable edges for close-up views. Prepare lower-detail versions for distant viewing, prioritize loading, and measure rendering costs in the actual scene.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Creating a detailed 3D model for close-up views
- Replacing visibly faceted curves with smoother geometry
- Preparing detailed architectural assets for rendering
MengTo/Skills☆ 6.8천2026년 10월 18일 업데이트
End-to-end finite element analysis in MATLAB PDE Toolbox — geometry creation, model setup, solve, and post-processing in one skill. Use when building geometry from primitives or file import, setting up femodel with BCs/loads/materials, solving thermal/structural/EM problems, and extracting or visualizing results. Covers fegeometry, multicuboid, multicylinder, multisphere, decsg, boolean ops, mesh generation, femodel, all AnalysisTypes (thermalSteady, thermalTransient, structuralStatic, structuralTransient, structuralModal, structuralFrequency, electrostatic, magnetostatic, dcConduction, harmonic EM), materialProperties, faceBC, faceLoad, cellLoad, vertexLoad, solve, interpolation, von Mises stress, principal stress, reaction forces, heat flux, pdeplot3D visualization. Triggers on: PDE Toolbox, finite element, FEA, thermal analysis, structural analysis, electromagnetic analysis, femodel, mesh, boundary conditions, stress, displacement, heat transfer, post-processing.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
matlab/matlab-agentic-toolkit☆ 1.2천2026년 10월 14일 업데이트
Build, inspect, audit, and refactor Blender Geometry Nodes systems for procedural models, instancing, modular effects, curves, scattering, flocks, data visualization, fields, simulation zones, and node-graph cleanup. Use whenever a Blender task specifically calls for Geometry Nodes, reusable procedural node graphs, node connections/layout, or a scalable procedural asset.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
XliuXjianX/blender-production-skills☆ 2592026년 8월 15일 업데이트
Generates Blender Python (bpy) scripts that programmatically create Geometry Nodes modifier trees, using the node_groups API and GeometryNodeTree interface for parametric 3D asset generation.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
agentskillexchange/skills☆ 532026년 10월 19일 업데이트
Create and manipulate Abaqus geometry - parts, sketches, extrusions, CAD import. Use for any geometry creation task including box, cylinder, or STEP/IGES import.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
MikeCheng1208/BattleTree☆ 22026년 7월 22일 업데이트
Create and edit FreeCAD models using commands for dimension-controlled sketches, solid parts, assemblies, and technical drawings. Check geometry through previews, measure models, and export files for CAD exchange, 3D printing, or documentation.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Create 3D parts with specified dimensions
- Build assemblies and generate parts lists
- Export dimensioned technical drawings as PDF
HKUDS/CLI-Anything☆ 5.5만2026년 9월 22일 업데이트
Review Pascal pull requests or branches against documented architecture rules. Check package responsibilities, node extension patterns, state management, and rendering subscriptions to identify misplaced code, compatibility breaks, and changes that could cause excessive redraws.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Reviewing a Pascal pull request for architecture violations
- Auditing package responsibilities in a branch
- Checking new node definitions and scene compatibility
pascalorg/editor☆ 2.5만2026년 10월 19일 업데이트
Modify Handsontable’s Walkontable rendering engine using its architecture and coding rules. The skill covers visible-area calculations, frozen rows and columns, scroll synchronization, browser element measurements, and tests for rendering changes.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Fix rendering issues with frozen rows and columns
- Change viewport calculations or row and column sizing
- Review scroll synchronization and redraw timing
handsontable/handsontable☆ 2.2만2026년 10월 19일 업데이트
Find CAD models of off-the-shelf parts on step.parts using model names, standards, aliases, and dimensions. Compare matching records, download STEP files when needed, and check file integrity against a supplied checksum.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Find a servo or motor by model number and aliases
- Compare screws and bearings by standard and dimensions
- Download a selected STEP file and check its integrity
earthtojake/text-to-cad☆ 2.2만2026년 10월 19일 업데이트
Check mesh files for 3D printing by measuring geometry and comparing it with process-specific design limits. Get findings on wall thickness, overhangs, and supports, plus build orientation options and concrete redesign guidance.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Check whether a mesh meets printing design limits
- Find thin walls and unsupported overhangs
- Compare build orientations to reduce supports
earthtojake/text-to-cad☆ 2.2만2026년 10월 19일 업데이트
Create a manufacturing drawing PDF from a part’s 3D geometry, with projected views, measured dimensions, hole callouts, and a title block. Rerun the drawing script after model changes to update the sheet.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Prepare a dimensioned drawing for manufacturing
- Document hole sizes and machining requirements
- Update drawings after changing a part model
earthtojake/text-to-cad☆ 2.2만2026년 10월 19일 업데이트
Import RoadRunner geometry and road data into a CARLA source build, then verify the map loads and supports driving. Handle tiled maps and generate and inspect pedestrian navigation areas for standard maps.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Importing a custom RoadRunner map into CARLA
- Importing a large city split into tiles
- Rebuilding navigation areas for missing pedestrians
carla-simulator/carla☆ 1.5만2026년 10월 18일 업데이트
Generate towers, castles, pagodas, and domes in Three.js from adjustable parameters. Create construction animations with a rising reveal, matching solid sections, scaffolding, and stage captions, using reusable geometry instead of imported mesh files.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Animate the construction of a castle or pagoda
- Create an architectural title sequence
- Generate landmarks from adjustable parameters
MengTo/Skills☆ 6.8천2026년 10월 18일 업데이트
Plan and integrate assets for Three.js or web games by choosing imported models, code-generated geometry, or 2D media. Define scale and collision needs, check appearance and performance in the game, and record sources and licenses.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Choosing between imported models, code-generated shapes, and 2D art
- Defining asset scale, attachment points, and collision needs
- Checking asset readability and performance in the game
MengTo/Skills☆ 6.8천2026년 10월 18일 업데이트