Create mathematical animations in ManimGL using Python, with guidance for equations, graphs, 3D scenes, and camera movement. Includes interactive development workflows, examples, and templates for testing changes and rendering scenes to video.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Animate equations and mathematical derivations
- Visualize functions and graphs
- Build 3D scenes with camera movement
calesthio/OpenMontage☆ 7만2026년 10월 17일 업데이트
Build an interactive page that explains a process as a machine viewed from an angle. A tested simulation keeps movement, numbers, and explanations consistent, while controls let readers step through operations and explore failures.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Explain a cache or queue through an interactive machine
- Show what fails when one process step breaks
- Create a standalone visual explanation page
rohitg00/ai-engineering-from-scratch☆ 7.1만2026년 10월 19일 업데이트
Build charts and interactive data visualizations with D3.js, a JavaScript library for drawing data graphics. Examples across chart types support reports, dashboards, explanatory graphics, and prototypes that let readers explore data.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Exploring sales data with a zoomable treemap
- Showing relationships in a force-directed network graph
- Displaying daily patterns in a calendar heatmap
nexu-io/open-design☆ 10.2만2026년 10월 19일 업데이트
Create animated lesson diagrams, sliders that update figures, and interactive panels that explain how systems work. It also builds moving dot patterns for page headers, with rules for readability, themes, and reduced motion.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Animate a process in a lesson
- Explore a formula with a slider
- Show a system's behavior through one control
rohitg00/ai-engineering-from-scratch☆ 7.1만2026년 10월 19일 업데이트
Operate and test terminal apps without a display using named background sessions. Wait for visible screen changes, send keystrokes, reproduce Cline CLI bugs, capture text or PNG evidence, and write automated tests of interactive behavior.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Reproducing Cline CLI interface bugs without a display
- Running an interactive process in the background
- Writing automated tests for terminal interactions
cline/cline☆ 7.1만2026년 10월 19일 업데이트
Investigate service account misuse by examining unexpected interactive logons, privilege changes, and movement between systems. Correlate endpoint and security logs, distinguish suspicious activity from legitimate operations, and document evidence, risk, and recommended responses.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Investigating unexpected interactive logons by service accounts
- Checking service account access outside its assigned scope
- Tracing suspicious movement between systems after hours
mukul975/Anthropic-Cybersecurity-Skills☆ 3.5만2026년 8월 31일 업데이트
Create and run tests for interactive command-line tools and terminal interfaces using @microsoft/tui-test. Simulate keyboard input, check visible text, and compare screen snapshots in a separate terminal environment for each test.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Testing selection prompts with arrow keys and Enter
- Checking terminal screen snapshots
- Automating text entry and keyboard navigation
slopus/happy☆ 2.4만2026년 10월 19일 업데이트
Turn technical ideas into detailed, interactive SVG illustrations that resemble real machines or instruments. Moving parts and live readings share the same model, creating diagrams for articles, documentation, or landing pages that readers can explore.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Illustrate a technical concept in an article
- Explain an algorithm through a moving machine
- Create an interactive landing page figure
wheresryan22/anatomy☆ 1.7만2026년 10월 15일 업데이트
Create or debug interactive web scenes with Three.js, including product viewers and animated page visuals. The skill covers cameras, lighting, model loading, controls, performance tuning, and cleanup of graphics resources when scenes close.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Creating an interactive 3D product viewer
- Adding an interactive 3D hero scene
- Loading glTF models and setting up controls
MengTo/Skills☆ 6.8천2026년 10월 18일 업데이트
Turn any codebase into a beautiful, interactive single-page HTML course that teaches how the code works to non-technical people. Use this skill whenever someone wants to create an interactive course, tutorial, or educational walkthrough from a codebase or project. Also trigger when users mention 'turn this into a course,' 'explain this codebase interactively,' 'teach this code,' 'interactive tutorial from code,' 'codebase walkthrough,' 'learn from this codebase,' or 'make a course from this project.' This skill produces a stunning, self-contained HTML file with scroll-based navigation, animated visualizations, embedded quizzes, and code-with-plain-English side-by-side translations.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
zarazhangrui/codebase-to-course☆ 5.7천2026년 3월 31일 업데이트
Trigger when: (1) User mentions "manimgl" or "ManimGL" or "3b1b manim", (2) Code contains `from manimlib import *`, (3) User runs `manimgl` CLI commands, (4) Working with InteractiveScene, self.frame, self.embed(), ShowCreation(), or ManimGL-specific patterns. Best practices for ManimGL (Grant Sanderson's 3Blue1Brown version) - OpenGL-based animation engine with interactive development. Covers InteractiveScene, Tex with t2c, camera frame control, interactive mode (-se flag), 3D rendering, and checkpoint_paste() workflow. NOT for Manim Community Edition (which uses `manim` imports and `manim` CLI).
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
adithya-s-k/manim_skill☆ 1.2천2026년 1월 24일 업데이트
Plan and implement interactive chapter or playground pages for this Docusaurus repo. Use when Codex needs to port AI-generated JSX into JoyRL Book, add a standalone interactive route under `src/pages/`, wire a chapter into interactive mode, or extend the current left-reading/right-playground interaction pattern.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
datawhalechina/joyrl-book☆ 3152026년 8월 16일 업데이트
The craft of weaving story into interactive systems where the player is both audience and author. This skill covers the unique challenges of game narrative: branching structures that respect player agency, environmental storytelling that rewards exploration, dialogue systems that feel alive, and the delicate balance between authored experience and emergent narrative. Unlike linear media, games don't tell stories TO players - they create the conditions for stories to emerge WITH players. The narrative designer's job is to build the scaffolding that supports infinite player-authored moments while maintaining coherent themes and emotional arcs. This skill synthesizes lessons from Disco Elysium's internal monologue as gameplay, Hades' death-as-narrative-engine, interactive fiction's branching mastery (Inkle, Twine), and procedural narrative pioneers like Dwarf Fortress. It addresses ludonarrative harmony, bark systems, cinematics that respect agency, and the "and therefore" test that separates plot from story. Use when "narrative design, game story, game writing, dialogue system, branching narrative, player choice, environmental storytelling, bark system, quest design, lore delivery, ludonarrative, interactive fiction, inkle, twine, dialogue tree, player agency, cinematic design, voice direction, localization, procedural narrative, narrative, game-writing, dialogue, branching, player-agency, environmental-storytelling, quest-design, voice-acting, localization, interactive-fiction, procedural-narrative, ludonarrative" mentioned.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
omer-metin/skills-for-antigravity☆ 1682026년 1월 22일 업데이트
Trigger when: (1) User mentions "manimgl" or "ManimGL" or "3b1b manim", (2) Code contains `from manimlib import *`, (3) User runs `manimgl` CLI commands, (4) Working with InteractiveScene, self.frame, self.embed(), ShowCreation(), or ManimGL-specific patterns. Best practices for ManimGL (Grant Sanderson's 3Blue1Brown version) - OpenGL-based animation engine with interactive development. Covers InteractiveScene, Tex with t2c, camera frame control, interactive mode (-se flag), 3D rendering, and checkpoint_paste() workflow. NOT for Manim Community Edition (which uses `manim` imports and `manim` CLI).
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
ComeOnOliver/skillshub☆ 642026년 6월 24일 업데이트
Generate an interactive, self-contained HTML course on any Claude documentation topic. Use this skill when the user wants to create an interactive course, tutorial, or deep-dive walkthrough about a Claude feature, API concept, SDK pattern, or prompt engineering technique. Triggers on: "create a course about", "interactive tutorial for", "teach me about X interactively", "make a course on", "I'd like a course", "/docs --course", "/docs course", or when the user accepts the post-docs course prompt. Produces a stunning single-page HTML file with scroll-based navigation, animated visualizations, quizzes, and code translations drawn from official Claude documentation.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
costiash/claude-code-docs☆ 552026년 10월 17일 업데이트
Trigger when: (1) User mentions "manimgl" or "ManimGL" or "3b1b manim", (2) Code contains `from manimlib import *`, (3) User runs `manimgl` CLI commands, (4) Working with InteractiveScene, self.frame, self.embed(), ShowCreation(), or ManimGL-specific patterns. Best practices for ManimGL (Grant Sanderson's 3Blue1Brown version) - OpenGL-based animation engine with interactive development. Covers InteractiveScene, Tex with t2c, camera frame control, interactive mode (-se flag), 3D rendering, and checkpoint_paste() workflow. NOT for Manim Community Edition (which uses `manim` imports and `manim` CLI).
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
MoizIbnYousaf/marketing-cli☆ 322026년 9월 12일 업데이트
Turn any codebase into a beautiful, interactive single-page HTML course that teaches how the code works to non-technical people. Use this skill whenever someone wants to create an interactive course, tutorial, or educational walkthrough from a codebase or project. Also trigger when users mention 'turn this into a course,' 'explain this codebase interactively,' 'teach this code,' 'interactive tutorial from code,' 'codebase walkthrough,' 'learn from this codebase,' or 'make a course from this project.' This skill produces a stunning, self-contained HTML file with scroll-based navigation, animated visualizations, embedded quizzes, and code-with-plain-English side-by-side translations.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
bg-szy/TOP-SKILLS☆ 62026년 9월 8일 업데이트
Install Port Daddy's bounded interactive coordination hooks ("tentacles", from the Giant Squid Harness) into the INTERACTIVE sessions of agentic coding CLIs (Claude Code, Codex, Gemini, Antigravity/agy) by auto-detecting which CLIs are installed and writing PER-PROJECT hook config behind a runtime gate, so coordination fires only inside a Port Daddy project while the daemon is running — never machine- wide-always-on. Use when the user says "install port daddy hooks", "agent CLI hooks", "interactive session hooks", "make coordination hooks fire in interactive sessions", "codex/gemini/agy hooks", or "auto-detect agent CLIs". NOT for generic software/package installation; NOT for installing the Port Daddy daemon or `pd` CLI itself (delegate to the `port-daddy` skill / `pd setup`); NOT for MCP server setup (delegate to `pd mcp install`); NOT for authoring new skills (delegate to `skill-architect` / `skill-creator`); NOT for editing the tentacle scripts themselves (owned by the Giant Squid Harness program; this installer layer is pd-adr-090).
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
curiositech/port-daddy☆ 32026년 10월 18일 업데이트
tmux에서 실행 중인 대화형 명령줄 프로그램의 화면을 확인하고 문자와 키를 보냅니다. 세션 목록, 출력 기록 조회, 입력 대기와 처리 완료 감시에 활용합니다.
- 대화형 프로그램의 출력 확인
- 실행 중인 세션에 문자와 키 전송
- 입력 대기와 처리 완료 감시
openclaw/openclaw☆ 39.2만2026년 10월 19일 업데이트
대화형 CLI, SSH 연결, 로컬 개발 프로세스를 새 터미널에서 여는 계획을 만듭니다. 실행 파일과 인수를 구분하고 미리 보기, 터미널 감지, 대체 실행과 복구를 지원합니다.
- 대화형 CLI를 별도 창에서 엽니다
- SSH 연결이나 개발 프로세스를 시작합니다
- 실행 전에 시작 계획을 확인합니다
affaan-m/ECC☆ 28.4만2026년 10월 16일 업데이트
Explain concepts through detailed, interactive machines drawn from an angled view. The skill produces standalone HTML, SVG, or React components, with moving parts and numerical readouts driven by the same model so readers can explore how the idea works.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Explain an abstract concept through a moving machine
- Add an interactive figure to a technical article
- Create a standalone HTML explainer
NousResearch/hermes-agent☆ 25.5만2026년 10월 19일 업데이트
Turn a codebase into an interactive graph of code relationships. Explore functions, call chains, related groups, and execution flows in a browser, with optional Cloudflare tunneling to share the explorer remotely.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Explore the architecture of an unfamiliar codebase
- Trace function calls and execution flows
- Share an interactive code graph remotely
NousResearch/hermes-agent☆ 25.5만2026년 10월 19일 업데이트
Turn written requirements or Mermaid diagram text into interactive HTML diagrams of systems, workflows, sequences, data flows, and states. Explore connections, search the diagram, export images or video, and receive results from nine validation checks.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Explain a system's architecture with an interactive diagram
- Visualize workflows and data flows
- Convert Mermaid diagrams into explorable HTML
NousResearch/hermes-agent☆ 25.5만2026년 10월 19일 업데이트
Build 3D elements and interactive browser experiences with Three.js. The skill covers scene setup, materials that define surface appearance, user controls, and post-processing, which adds visual effects after rendering. The full workflow requires the upstream skill bundle.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Creating 3D elements for the browser
- Building interactive 3D experiences
- Working on materials and user controls
nexu-io/open-design☆ 10.2만2026년 10월 19일 업데이트