Ruby on Rails 앱의 구현과 검토에서 업무 처리, 검색, 폼의 책임을 정리합니다. 불필요한 데이터 조회를 줄이고 백그라운드 작업과 화면 구성 요소 설계도 돕습니다.
- 큰 controller의 업무 처리를 분리합니다
- 여러 모델을 갱신하는 폼을 설계합니다
- 중복 검색과 데이터 조회를 검토합니다
477건 · 관련도순
Ruby on Rails 앱의 구현과 검토에서 업무 처리, 검색, 폼의 책임을 정리합니다. 불필요한 데이터 조회를 줄이고 백그라운드 작업과 화면 구성 요소 설계도 돕습니다.
Build and review Cloudflare Durable Objects for applications that retain shared state, such as chat rooms, games, and booking systems. Covers SQLite storage, remote method calls, WebSockets, scheduled work, Workers integration, configuration, and Vitest tests.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
List static objects built into a CARLA map and hide or restore them by category or asset name. Adjust buildings, vegetation, fences, and other scenery, preview affected objects, and change both their visibility and collision behavior.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
Review domain code for classes that hold data while business logic lives elsewhere. Using domain-driven design patterns, diagnose problems and refactor objects to keep business rules, state changes, and validation together, with before-and-after diffs.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
Lists and toggles a map's static environment objects via get_environment_objects / enable_environment_objects — hide or show buildings, vegetation, poles, fences, traffic signs and other baked assets by CityObjectLabel (and optional name filter). Use when the user asks to "hide/remove the buildings", "turn off the trees/vegetation", "show only the roads", "disable the fences", or "list the environment objects". Affects rendering and collision; resets on map reload.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
Build 2D physics scenes for web pages with Matter.js. This skill guides engine setup, canvas rendering, adding objects, optional mouse dragging and connections between objects, plus cleanup when a scene is removed.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
Search live Unity Editor data with a single read-only RQL query. Filter objects and components, inspect assets and logs, sort results, count matches, or traverse object hierarchies, with results returned as compact rows.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
fal.ai 시각 모델로 이미지 속 물체를 감지하고 영역을 나누며, 글자를 읽고 내용을 설명합니다. 이미지에 관한 질문으로 보이는 정보를 확인할 수도 있습니다.
Create TypeScript scaffolding for a domain aggregate, a group of objects governed by shared business rules. Generate its main entity, value objects, repository interface, domain events, and unit test stubs inside an existing context.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
Add mouse, touch, and keyboard interaction to Three.js scenes. Implement object picking, camera navigation, dragging, and transform handles, with examples for selection feedback, coordinate conversion, and limiting the cost of interaction checks.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
Build Python image analysis with Azure AI Vision to generate captions and tags, locate objects and people, and extract text using OCR, or optical character recognition. It also provides suggested crop regions.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
Investigate growing memory usage in Qwen Code CLI by comparing heap snapshots, records of objects in memory. Trace what keeps objects alive, identify likely causes, and repeat the workload to verify a fix.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
Manage files in Google Cloud's Cloud Storage buckets, the containers that hold stored data. Upload, download, and organize content, configure access and time-limited sharing links, and manage storage lifecycle, costs, and data protection.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
Capture and analyze iOS memory snapshots to find objects that remain allocated unexpectedly. Trace the references keeping them alive, identify a targeted fix, and compare the same app flow before and after to document evidence.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
Design a dark interface with purple accents, layered rounded containers, and precise borders. Apply a consistent visual direction to cards, search bars, navigation, and motion, with playful futuristic objects as focal points.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
Organize Playwright tests with guidance on Page Object Model, a pattern that groups code by page. Learn how to structure page objects and decide when fixtures or helpers offer a simpler approach.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
Use RQL, a language that chains search and editing steps, to inspect and change Unity Editor content. Find objects, summarize data, update properties, and manage scenes, prefabs, assets, selection, and Play Mode.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
Edit Unity scenes and assets with RQL, a query language for selecting targets and applying changes. Preview bulk edits, change properties, or create and remove objects, with validation, Editor undo, and automatic saving.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
Run C# code inside Unity Editor to inspect objects and check results. Supports short code snippets or static methods in a class, with Unity objects passed as parameters and helper files included when needed.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
Queries S3 object metadata, tracks bucket activity, audits object changes, searches annotations, and analyzes storage metrics using S3 Metadata system tables (journal, inventory, annotation) and S3 Storage Lens tables via Athena SQL. Applies when counting objects, finding recent uploads or deletions, identifying who wrote to a prefix, breaking down storage classes, finding objects by tag, searching annotation content, analyzing storage lens metrics, or enabling S3 Metadata tracking. Prefers system tables over raw S3 APIs (list-objects-v2, head-object) at scale. Trigger phrases: bucket activity, object count, who uploaded, track deletions, storage class breakdown, find by tag, search annotations, storage lens metrics, audit bucket changes.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
Read, write, and create single-cell data objects using Seurat (R) and Scanpy (Python). Use for loading 10X Genomics data, importing/exporting h5ad and RDS files, creating Seurat objects and AnnData objects, and converting between formats. Use when loading, saving, or converting single-cell data formats.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
Stores, retrieves, and manages data as objects in Cloud Storage (Google Cloud Storage, or GCS) buckets. Use when you need to interact with Cloud Storage — create or configure buckets, upload, download, stream, or transfer data, organize objects with folders, generate signed URLs, control access (IAM, ACLs, public access prevention), set storage classes and tiering (Standard, Nearline, Coldline, Archive), manage cost and lifecycle, protect data (versioning, encryption/CMEK, retention and Bucket Lock, object holds, soft delete), host static websites, trigger Pub/Sub notifications on object changes, mount buckets as a file system (gcsfuse), or optimize storage performance at any scale. Covers the gcloud storage / gsutil CLI, JSON and XML APIs, client libraries, Terraform, and Cloud Storage MCP servers. Don't use for block storage (Persistent Disk), data warehousing/analytics (BigQuery), or databases (Cloud SQL, Spanner, Bigtable, Firestore).
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
Use this skill when configuring Data Manager in CRM Analytics: enabling objects for sync, scheduling data sync runs, setting up remote connections to external databases, monitoring sync status and error logs, or troubleshooting connected object issues. Trigger keywords: data sync, connected objects, Data Manager, sync schedule, remote connection, Snowflake connector, sync error, incremental sync, CRM Analytics data pipeline. NOT for pushing external data in programmatically via the External Data API — use data/analytics-external-data. NOT for authoring dataflow nodes — use admin/analytics-dataflow-development.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
Analyze code for primitive obsession and plan value object extractions around domain concepts, validation, and grouped primitive fields. Use when the user says `/value-objects`, asks for value object refactoring, or runs `/refactor:value-objects`.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.