Manage a crypto wallet with the awal CLI, including sign-in, balance checks, transfers, swaps, and funding. Also find and pay for APIs through x402, a payment protocol, set up paid endpoints, and query blockchain data on Base.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Check wallet balances across supported networks
- Send tokens to an address or ENS name
- Swap tokens or add wallet funds
internet-court/internet-court-skill☆ 6.8천2026년 8월 20일 업데이트
Symfony UX Map for interactive maps with Leaflet or Google Maps in Symfony. Covers markers, polygons, polylines, circles, info windows, and LiveComponent integration. Use when displaying maps, placing markers, drawing shapes or routes, handling map events, building store locators, using custom tile layers, or making maps reactive with LiveComponent. Code triggers: <twig:ux:map />, Map(), Point(), Marker(), Polygon(), Polyline(), Circle(), InfoWindow(), MapOptionsInterface, ComponentWithMapTrait, fitBoundsToMarkers, ux:map:marker:before-create, ux:map:connect, SYMFONY_UX_MAP_DSN. Also trigger when the user asks "how to display a map", "how to add markers", "how to draw a polygon on a map", "how to handle map click events", "how to make a reactive map", "how to use Leaflet in Symfony", "how to use Google Maps in Symfony", "map not showing", "map has zero height". Do NOT trigger for SVG icons (use ux-icons) or general frontend interactivity (use stimulus).
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
smnandre/symfony-ux-skills☆ 1802026년 6월 15일 업데이트
Use this skill to configure Field Service Lightning service territories — including territory types, operating hours, time slots, territory hierarchy, member types, and polygon boundaries. NOT for Enterprise Territory Management (Territory2) in Sales Cloud — use admin/enterprise-territory-management. NOT for bulk-loading territory polygons or members — use data/fsl-territory-data-setup.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
PranavNagrecha/AwesomeSalesforceSkills☆ 192026년 10월 20일 업데이트
Use natural-language requests with Aomi CLI to check crypto prices and balances or prepare swaps, staking, and transfers between chains. Review queued transactions and simulate multi-step batches before separately authorizing wallet signing.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Check crypto prices and wallet balances
- Prepare and simulate a Uniswap swap
- Prepare an ETH stake with Lido
sickn33/agentic-awesome-skills☆ 4.8만2026년 10월 19일 업데이트
Build interactive 3D globe visualizations with globe.gl, displaying locations, connections, regions, and labels. The skill guides setup in HTML or React, explains data fields for each layer, and addresses sizing and mobile performance.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Plot locations on a 3D globe
- Show connections between locations
- Overlay regional data and labels
MengTo/Skills☆ 6.8천2026년 10월 18일 업데이트
Create buttons, cards, and panels with diagonally cut corners. It provides CSS shapes, border treatments, and sizing guidance to keep the geometry consistent while preserving readable labels, usable touch targets, and visible keyboard focus.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Creating sci-fi-style controls
- Unifying diagonal corners across cards and panels
- Adding gradient borders to clipped shapes
MengTo/Skills☆ 6.8천2026년 10월 18일 업데이트
Create or integrate detailed 3D models with smooth outlines and believable edges for close-up views. Prepare lower-detail versions for distant viewing, prioritize loading, and measure rendering costs in the actual scene.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Creating a detailed 3D model for close-up views
- Replacing visibly faceted curves with smoother geometry
- Preparing detailed architectural assets for rendering
MengTo/Skills☆ 6.8천2026년 10월 18일 업데이트
Browse Polymarket prediction markets with the Nansen CLI. Find active events and markets by trading volume, search by keyword, inspect prices and liquidity, or review closed markets and categories to understand where trading activity is concentrated.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Finding events and markets with high 24-hour trading volume
- Searching for markets on a specific topic
- Reviewing closed or resolved markets
internet-court/internet-court-skill☆ 6.8천2026년 8월 20일 업데이트
Use Chainbase CLI to investigate blockchain records, including token holders, prices, wallet activity, and DeFi positions. Use Tops to discover trending crypto topics, inspect related posts, and track recent Twitter/X mentions of projects or keywords.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Check major token holders and transfer history
- Review wallet balances and DeFi positions
- Run custom SQL queries on blockchain records
internet-court/internet-court-skill☆ 6.8천2026년 8월 20일 업데이트
Build token swaps and transfers within or across blockchains using the LI.FI REST API. Compare routes, prepare transactions, track transfer status, discover decentralized finance yields, and connect swaps or transfers with deposits into supported protocols.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Comparing token swap and cross-chain transfer routes
- Implementing decentralized finance deposits and withdrawals
- Finding yield opportunities and reviewing holdings
internet-court/internet-court-skill☆ 6.8천2026년 8월 20일 업데이트
Add a blockchain explorer transaction to the TRES Finance ledger. Use when the user provides a blockchain explorer URL (Etherscan, Polygonscan, Arbiscan, Basescan, Snowtrace, BscScan, etc.) or a raw transaction hash and wants to record it in the platform ledger. Trigger phrases include "add this transaction", "import tx from etherscan", "record this on-chain tx", "add to ledger".
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
anthropics/claude-plugins-community☆ 4.7천2026년 10월 19일 업데이트
Comprehensive guide for AntV L7 geospatial visualization library. Use when users need to: (1) Create interactive maps with WebGL rendering (2) Visualize geographic data (points, lines, polygons, heatmaps) (3) Build location-based data dashboards (4) Add map layers, interactions, or animations (5) Process and display GeoJSON, CSV, or other spatial data (6) Integrate maps with AMap (GaodeMap), Mapbox, Maplibre, or standalone L7 Map (7) Optimize performance for large-scale geographic datasets
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
antvis/L7☆ 4.1천2026년 10월 19일 업데이트
Manual and automated gating for defining cell populations in flow cytometry. Covers rectangular, polygon, and data-driven gates. Use when identifying cell populations through hierarchical gating strategies.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
FreedomIntelligence/OpenClaw-Medical-Skills☆ 3.1천2026년 7월 21일 업데이트
Defines cell populations in flow and spectral cytometry through manual gates (rectangle, polygon, quadrant, boolean) and reproducible automated gating (openCyto gating templates, flowDensity data-driven thresholds, flowClust model-based gates), organized as a hierarchical GatingSet (flowWorkspace) and round-tripped with FlowJo via CytoML. Covers the canonical gate order (time -> debris -> singlets -> live -> lineage), FMO-vs-isotype boundary setting, gate-order dependence and recompute semantics, rare-event/MRD gating, and per-population statistics. Use when building a gating strategy, automating a manual FlowJo scheme across samples, choosing manual vs data-driven gates, or extracting population frequencies.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
GPTomics/bioSkills☆ 1.2천2026년 8월 15일 업데이트
Build custom PCB structures with pcbComponent, shapes, Boolean ops, feeds, and multi-layer stackups for non-catalog geometries. TRIGGER: user asks to build, modify, or customize a pcbComponent — add/remove shapes, edit polygons, place feeds, add metal layers, cut slots, or create non-catalog RF structures. Also when modifying geometry of an existing catalog-designed component (e.g., adding pads, removing elements, editing vertices). Invoke BEFORE writing pcbComponent code — layer/shape/feed API is non-obvious. SKIP: designing catalog components like filters/couplers/txlines (use the specific matlab-design-pcb-* skill), material/stackup definition only (use matlab-manage-pcb-material), EM analysis (use matlab-analyze-em), importing PCB files (use matlab-read-pcb-layout).
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
matlab/matlab-agentic-toolkit☆ 1.2천2026년 10월 14일 업데이트
Expert patterns for 3D level design using GridMap with MeshLibrary, CSG constructive solid geometry, occlusion, and runtime GridMap builders. Use when building 3D levels, modular tilesets, or BSP-style geometry. For sky/fog/Environment recipes, route to godot-3d-lighting. Trigger keywords: GridMap, MeshLibrary, set_cell_item, get_cell_item, map_to_local, local_to_map, CSGCombiner3D, CSGBox3D, CSGSphere3D, CSGPolygon3D, OccluderInstance3D, bake CSG.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
thedivergentai/Game-Dev-Agentic-Skills☆ 8692026년 10월 17일 업데이트
Expert patterns for Godot 2D physics including collision layers/masks, Area2D triggers, raycasting, and PhysicsDirectSpaceState2D queries. Use when implementing collision detection, trigger zones, line-of-sight systems, or manual physics queries. Trigger keywords: CollisionShape2D, CollisionPolygon2D, collision_layer, collision_mask, set_collision_layer_value, set_collision_mask_value, Area2D, body_entered, body_exited, RayCast2D, force_raycast_update, PhysicsPointQueryParameters2D, PhysicsShapeQueryParameters2D, direct_space_state, move_and_collide, move_and_slide.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
thedivergentai/Game-Dev-Agentic-Skills☆ 8692026년 10월 17일 업데이트
Expert patterns for 3D level design using GridMap with MeshLibrary, CSG constructive solid geometry, occlusion, and runtime GridMap builders. Use when building 3D levels, modular tilesets, or BSP-style geometry. For sky/fog/Environment recipes, route to godot-3d-lighting. Trigger keywords: GridMap, MeshLibrary, set_cell_item, get_cell_item, map_to_local, local_to_map, CSGCombiner3D, CSGBox3D, CSGSphere3D, CSGPolygon3D, OccluderInstance3D, bake CSG.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
thedivergentai/Game-Design-Agentic-Skills☆ 8502026년 10월 13일 업데이트
Expert patterns for Godot 2D physics including collision layers/masks, Area2D triggers, raycasting, and PhysicsDirectSpaceState2D queries. Use when implementing collision detection, trigger zones, line-of-sight systems, or manual physics queries. Trigger keywords: CollisionShape2D, CollisionPolygon2D, collision_layer, collision_mask, set_collision_layer_value, set_collision_mask_value, Area2D, body_entered, body_exited, RayCast2D, force_raycast_update, PhysicsPointQueryParameters2D, PhysicsShapeQueryParameters2D, direct_space_state, move_and_collide, move_and_slide.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
thedivergentai/Game-Design-Agentic-Skills☆ 8502026년 10월 13일 업데이트
Polymarket exchange mechanics — on-chain Polygon CTF, Gamma/CLOB/Data APIs, EIP-712 auth, identifier model, WebSocket, settlement, and geo/KYC constraint
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
agiprolabs/claude-trading-skills☆ 4232026년 9월 3일 업데이트
Low-poly art direction for Blender inspired by PS1/PS2, Lethal Company, Mouthwashing, and Fear to Fathom. Use for readable silhouettes, minimal polygons, simple materials, and strong atmosphere.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
arjun988/blender-skills☆ 3592026년 7월 11일 업데이트
Production retopology for animation-ready, low-poly, quad-dominant meshes with proper edge loops and efficient polygon flow. Use after sculpting or high-poly modeling before rigging and UV work in Blender via MCP.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
arjun988/blender-skills☆ 3592026년 7월 11일 업데이트
Build natural-language crypto/DeFi agents and EVM MCP plugins (Claude Code, Cursor, Codex, Gemini). Aomi turns prompts into wallet-signed txs on Ethereum, Base, Arbitrum, Optimism, Polygon, Linea — non-custodial, fork-simulated. 40+ apps: Uniswap, Aave, Lido, Morpho, GMX, Hyperliquid, Polymarket.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
lingxling/awesome-skills-cn☆ 3122026년 10월 7일 업데이트
Produce 3D assets with Meshy (meshy.ai) through its REST API and web platform — text-to-3D, image-to-3D, multi-image-to-3D, AI texturing/PBR, remesh/topology control, UV, and auto-rigging/animation. Use this skill when an agent must generate a mesh from a prompt or reference image, control polygon count and topology, apply or restyle textures, rig a humanoid for animation, export to GLB/FBX/OBJ/USDZ/STL for Unity/Unreal/Blender, drive Meshy's asynchronous job API (auth, polling, streaming, webhooks, credits, rate limits), review generated meshes for game/film/print readiness, or decide whether Meshy is the right tool at all. Not for editing an existing hand-modeled asset's geometry, hard-surface CAD with exact dimensions, or guaranteed-watertight manufacturing parts.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
calesthio/generative-media-skills☆ 2062026년 7월 14일 업데이트