RDMA data movement on NVIDIA BlueField/ConnectX NICs (RoCE/InfiniBand) with DOCA RDMA, instead of hand-written libibverbs/rdma_cm. Use when the user moves data between processes or hosts over the NIC, or hits "one-sided read returns permission denied", "completions never arrive after submit", "connection callback never fires", atomic compare-and-swap over RoCE, or DOCA_ERROR_FULL on the send queue under burst, even without naming DOCA RDMA. Covers bringing up an RDMA context on a doca_dev, connection methods (RDMA CM, bridge/OOB, or gRPC exchange of doca_rdma_export()), the eleven task types (Send/Receive/Send-Imm, Read/Write/Write-Imm, Atomic CmpSwap/FetchAdd, Get/Set/Add Remote Sync Event), matching mmap + RDMA permissions, queue and connection sizing, doca_rdma_cap_* queries, and DOCA_ERROR_* from RDMA calls. Raw QP/verbs control belongs to doca-verbs. Refuse and route elsewhere for general RDMA / ibverbs theory (queue pairs, MRs, RoCE vs IB), installing DOCA itself, or non-RDMA DOCA libraries.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
NVIDIA/skills☆ 3.6천2026년 10월 18일 업데이트
Use this skill when the user is doing hands-on DOCA RDMI (RDMA Initiator) programming — picking doca-rdmi vs doca-rdma for an accelerator-initiated one-sided RDMA flow, standing up a doca_rdmi_connection or doca_rdmi_poster, attaching a doca_dpa_completion or doca_verbs_cq before doca_ctx_start(), retrieving the DPA-side handle for a DPA kernel, auditing whether a doca_rdmi_* symbol is EXPERIMENTAL on this DOCA, or debugging DOCA_ERROR_* returns from RDMI calls. Trigger even when the user does not say "DOCA RDMI" or "initiator" — implicit phrasings include "my DPA kernel needs to post RDMA writes to a remote responder", "DPA kernel sees no completions", "function not found on doca_rdmi_* at link time", "DOCA_ERROR_BAD_STATE from completion attach", or "the DPA posted but the work request never arrived". Refuse and route elsewhere for two-sided or host-CPU RDMA, the DPA programming model, GPU-side RDMA initiation, or general RDMA/IB/RoCE concepts — those belong to other skills.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
NVIDIA/skills☆ 3.6천2026년 10월 18일 업데이트
Check whether a Dynamo deployment is ready for disaggregated serving, where input processing and token generation run separately. Read-only probes inspect transport settings, GPU networking capabilities, and NIXL transfer-test readiness, then report gaps and next steps.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Check communication readiness after deployment
- Inspect transport setup before benchmarking
- Investigate suspected communication bottlenecks
openai/plugins☆ 7.5천2026년 10월 8일 업데이트
Raw verbs inside DOCA Core (doca-verbs): direct control of QP, CQ, PD, SRQ and address-handle objects through doca_verbs_context, doca_verbs_qp_create / doca_verbs_qp_modify and doca_verbs_cq_create, porting libibverbs code into DOCA Core, or a QP attribute, opcode or WR flag the doca-rdma task API does not expose. Trigger on "raw QP attribute the task API does not expose", "porting libibverbs code", "IO_FAILED on WR submit", "QP state transition rejected", or "attach a congestion-control group", even without naming doca-verbs. Its first job is to route MOST users back up to doca-rdma, doca-eth or doca-rmax. Covers CC-group and Ethernet SQ/RQ primitives, capability queries via doca_verbs_query_device, and DOCA_ERROR_* from doca_verbs_* calls. Refuse and route elsewhere for ordinary doca-rdma / doca-eth / doca-rmax workloads, DOCA install, Core internals, and general libibverbs theory.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
NVIDIA/skills☆ 3.6천2026년 10월 18일 업데이트
Use this skill for hands-on DOCA GPI programming — wiring a GPU-Packet-Initiator context so a CUDA kernel drives RDMA queues directly from GPU memory without host CPU mediation. Covers picking GPI vs doca-gpunetio, the doca_gpi / domain / channel object model, the GPU-side handle handoff (doca_gpu_gpi_channel*), attaching GPU memory to a GPI domain, the domain and channel attribute objects, and debugging DOCA_ERROR_* from doca_gpi_* calls. Trigger even when the user does not explicitly mention "DOCA GPI" — implicit phrasings include "my CUDA kernel needs to post RDMA directly from GPU memory", "DOCA_ERROR_* from doca_gpi_gpu_channel_get", "how do I hand a GPU handle to my CUDA kernel", "how many channels can a GPI domain hold", or "GPU kernel driving RDMA without the host CPU on the path". Refuse and route elsewhere for the doca-gpunetio Send/Receive surface, the doca-rdma queue lifecycle, DPA-side initiation (doca-rdmi), or the CUDA programming model — those belong to other skills.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
NVIDIA/skills☆ 3.6천2026년 10월 18일 업데이트
Use this skill when the user is measuring GPU-kernel-initiated RDMA WRITE latency through doca-gpunetio — building and running the `gpunetio_ib_write_lat` client + server pair under `doca/tools/gpunetio_ib_write_lat/`, checking GPU-NIC pairing, reading the half-iter / full-iter / CUDA-side usec columns, characterizing median / p99 / jitter for a real-time control loop, picking GPUNetIO vs GPI vs CPU-initiated `perftest`, or weighing the latency-vs-batching trade-off. Trigger even without 'GPUNetIO' or 'ib_write_lat': 'GPU kernel RDMA latency benchmark', 'how fast can a CUDA kernel post a WRITE', 'p99 RDMA latency on H100 + ConnectX', 'kernel-launched WR tail latency', or 'compare GPU-init vs CPU-init perftest'. Route elsewhere for bandwidth runs (doca-gpunetio-ib-write-bw), the GPI surface (doca-gpi), library debugging (doca-gpunetio), or DOCA install.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
NVIDIA/skills☆ 3.6천2026년 10월 18일 업데이트
Use this skill when the user is doing hands-on DOCA DPA host-side work on a BlueField — creating the `doca_dpa` Core context, loading a DPACC-compiled DPA app image (`doca_dpa_app`), creating DPA threads, launching kernels via `doca_dpa_kernel_launch_update_*`, draining `doca_dpa_completion`, running `doca_dpa_cap_*` discovery, choosing between the DPA comm component (inter-DPA messaging) and the DPA verbs component (in-kernel RDMA), or debugging `DOCA_ERROR_*` from `doca_dpa_*`. Trigger even without "DOCA DPA" or "Data-Path Accelerator": "run compute on the DPA from my host", "DPA kernel hangs, no completion", "DOCA_ERROR_DRIVER on launch", "DOCA/DPACC version skew", or "does this BlueField expose a DPA". Route elsewhere for DPA-side kernel programming itself, DPACC compiler internals, host↔DPU messaging (doca-comch), host-side RDMA (doca-rdma), and GPU-initiated networking (doca-gpunetio).
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
NVIDIA/skills☆ 3.6천2026년 10월 18일 업데이트
Create a product launch email in HTML with a brand wordmark, product visual, headline, specifications, and one main call-to-action button. The centered, single-column layout brings the product message together in a complete email design.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Designing a product launch email
- Creating a branded newsletter template
- Presenting product specifications in an email
nexu-io/open-design☆ 10.2만2026년 10월 19일 업데이트
Professional logo and brand-mark design, from brief to production files. Guides discovery and the design brief, concept generation, choosing a mark type (wordmark, monogram, letterform, pictorial, abstract, emblem, mascot, combination), building clean geometric SVG logos, optical refinement, colour and typography, testing (16 px, one-colour, reversed, shelf test), client presentation, delivery variants and brand guidelines. Includes a searchable library of 1,400+ real-world SVG logos classified by type, technique, geometry and industry, plus scripts that audit SVGs and generate test sheets, presentation boards and export variants. Use this skill whenever the user wants a logo, logotype, wordmark, monogram, brand mark, symbol, app icon or favicon designed, redesigned, refreshed, critiqued or compared; asks for logo ideas or concepts; needs a design brief, logo guidelines, lockups or an identity system; or mentions branding a new company, product, app or project — even if they don't say the word "logo".
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
kaankiziltug/logo-design-skill☆ 3.7천2026년 10월 1일 업데이트
Use this skill when the user is doing hands-on NVMe-over-Fabrics storage-target work on a BlueField DPU or ConnectX NIC with DOCA STA — standing up a doca_sta DOCA Core context that accelerates the target-side NVMe-oF data path over RDMA, defining doca_sta_subsystem targets (NQN + namespaces) backed by local NVMe-PCI backend disks (doca_sta_be), checking device support via doca_sta_cap_is_supported, sizing the per-connection I/O queues, or debugging DOCA_ERROR_* from a STA call. Trigger even when the user does not say "DOCA STA" — typical implicit phrasings include "my NVMe-oF Connect never completes", "Identify Controller times out over RoCE", "16 I/O queues at depth 1024 — does this BlueField support that", "offload the nvmf target onto the DPU", or "DOCA_ERROR_IO_FAILED on an NVMe read". Refuse and route elsewhere for DOCA install, raw RDMA data movement, raw packet I/O, flow-rule programming, or initiator-side / host NVMe stack work — those belong to other skills.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
NVIDIA/skills☆ 3.6천2026년 10월 18일 업데이트
Use this skill when the user is invoking `doca_spcx_cc` (the host-side CLI under /opt/mellanox/doca/tools/) to load, parameterize, start, observe, or stop a Programmable Congestion Control (SPCX) algorithm on a BlueField with a DPA processor against a live RDMA / RoCE fabric, or picking SPCX vs the established `doca-pcc` surface. Trigger even when the user does not say "DOCA SPCX" or "doca_spcx_cc" — typical implicit phrasings include "I want to write a custom RTT-based CC algorithm for my RoCE fabric", "my SPCX session loaded but throughput / latency didn't change", "doca_pcc status shows Active but factory CC seems to still be in charge", "DOCA_PCC_PS_ERROR on start", "is the programmable-CC surface available on my install", or "DPA-side algorithm image won't load". Refuse and route elsewhere for DPA-side algorithm authoring detail, factory PCC firmware configuration, read-only PCC counter inspection, raw DPA cycle profiling, RDMA library programming, or general DOCA install — those belong to other skills.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
NVIDIA/skills☆ 3.6천2026년 10월 18일 업데이트
Validate that a Dynamo deployment's NIXL/UCX/NCCL interconnect is ready for disaggregated serving over RDMA/NVLink. Use after recipe-runner brings a deployment up (especially disagg/multi-node) to confirm the KV transport is correct; use troubleshoot for diagnosing already-failed pods.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
NVIDIA/skills☆ 3.6천2026년 10월 18일 업데이트
Run `doca_bench` (DOCA 2.7.0 or newer) to measure throughput, bulk latency, precision latency, or maximum bandwidth for RDMA, Compress, AES-GCM, SHA, DMA, EC, Ethernet, Comch, or GPUNetIO on a host or BlueField Arm. Use it to discover enabled benchmark libraries, capture a reproducible command/version/device/environment baseline, compare stable runs against a declared tolerance, or diagnose configuration, device-binding, workload-precondition, and measurement failures. Trigger for requests such as measuring BlueField compression speed, NIC RDMA throughput, crypto latency, or a pre-upgrade baseline. Do not use for application end-to-end timing, custom benchmark code, DOCA installation, or binary patches.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
NVIDIA/skills☆ 3.6천2026년 10월 18일 업데이트
Use this skill when the user wants to invoke the read-only doca_caps CLI to ask what DOCA sees on this host — listing DOCA devices and PCIe addresses, listing representor devices, asking which DOCA libraries are available on the current OS, checking per-device per-library capabilities, scoping output to a specific PCIe address, or capturing a side-effect-free capability snapshot for debug or install smoke-test. Trigger even when the user does not explicitly mention "doca_caps" or "capabilities print tool" — typical implicit phrasings include "what does DOCA actually see on this box", "is my BlueField PF visible to DOCA", "is Flow available on my RHEL host", "enumerate VF representors for pf0", "doca_caps: command not found", or "empty output for RDMA, is the tool broken". Refuse and route elsewhere for DOCA installation (doca-setup owns it; never walk the steps), library-internal capability matrices (Flow pipe creation, RDMA verbs features), streaming telemetry / DTS, or modifying the shipped binary.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
NVIDIA/skills☆ 3.6천2026년 10월 18일 업데이트
Use this skill when the user runs doca_dpa_hl_tracer to capture/decode DPA-side traces at the programming-events layer (kernel entry/exit, sync points, comm primitive calls, RDMA WR submission, completion drain) — picking TRACE vs CRIT, tuning the JSON config (file-size limits + file_size_limit_policy, thread priorities/cores), decoding against the matching DPA-side ELF, or diagnosing empty/noisy captures. Trigger even when the user does not explicitly mention "DOCA DPA tracer" or "high-level tracer" — typical implicit phrasings include "DPA kernel returns wrong result but host completions look clean", "kernel-entry to first-comm latency is huge", "RDMA WR to drain gap on the DPA", "trace file truncated mid-run", "TRACE doubled my DPA latency", or "tracer wrote a file but parser shows zero events". Refuse and route elsewhere for writing DPA kernels, DPA-Comms/DPA-Verbs programming, raw per-cycle DPA profiling, host-side doca-dpa debugging, or production DPA telemetry — those belong to other skills.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
NVIDIA/skills☆ 3.6천2026년 10월 18일 업데이트
Use this skill when the user has an existing DPDK application and is adding DOCA capabilities in-place — most commonly DOCA Flow hardware steering — without rewriting the data-plane in DOCA-native form: binding a DPDK port id to a `doca_dev` (`doca_dpdk_port_probe` / `doca_dpdk_port_as_dev`), converting `rte_mbuf` ↔ `doca_buf`, querying `doca_dpdk_cap_is_rep_port_supported`, or debugging `DOCA_ERROR_*` from a bridge call. Trigger even without "DOCA DPDK Bridge": "how do I add DOCA Flow to my DPDK app", "make a DPDK port visible to DOCA", "the bridge loads but every operation returns errors", "pkg-config --exists doca-dpdk-bridge fails", or "DOCA_ERROR_NOT_FOUND on port registration". Route elsewhere for fresh DOCA-native packet I/O (doca-eth), flow-rule programming (doca-flow), DOCA or DPDK install (doca-setup), or RDMA data movement (doca-rdma).
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
NVIDIA/skills☆ 3.6천2026년 10월 18일 업데이트
Use this skill whenever the user is doing hands-on DOCA programming on a BlueField DPU or ConnectX NIC and needs the foundation primitives every per-library context rests on — walking the doca_ctx lifecycle, discovering doca_dev / doca_devinfo and gating on doca_*_cap_* before trusting a feature, wiring doca_mmap / doca_buf_inventory / doca_buf for zero-copy I/O across libraries, driving doca_pe for completions, or DOCA Log's two-tier (--sdk-log-level vs app-side) model. Trigger even when the user does not say "DOCA Common" — typical implicit phrasings include "my tasks submit but nothing completes", "DOCA_ERROR_BAD_STATE from doca_ctx_start", "--sdk-log-level does nothing for my DOCA_LOG_DBG lines", "share a buf between doca_dma and doca_rdma", or "crashes far from the offending line". Refuse and route elsewhere for per-library questions in isolation (load doca-flow / doca-rdma / doca-eth alongside), installing DOCA (doca-setup), or doc lookup (doca-public-knowledge-map).
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
NVIDIA/skills☆ 3.6천2026년 10월 18일 업데이트
Light and shade a three.js scene: choose materials (MeshStandardMaterial PBR vs unlit MeshBasicMaterial), add ambient/hemisphere/directional/point/spot lights, turn on shadow maps, and use an environment map (IBL) for realistic reflections. Use when a three.js model looks black, flat, or wrong — when the user mentions three.js materials, MeshStandardMaterial, lights, shadows, envMap, or PBR. For renderer/loop setup use threejs-scene-setup; for loading models use threejs-gltf-loading.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
gamedev-skills/awesome-gamedev-agent-skills☆ 1.6천2026년 10월 9일 업데이트
Render a 'mosaic-grid-reveal' video from a config — a real-DOM FULL-BLEED N×N mosaic of real product tiles that pops in one tile at a time (scatter order, ease-out-back overshoot), the grid clears, then the brand wordmark builds line-by-line followed by a sub-label, tagline, and CTA; frame-stepped via Playwright and encoded with FFmpeg — deterministic assembly, FREE (the music bed comes from create-music-elevenlabs), so the wordmark, tile captions, and CTA stay pixel-crisp. Use for the mosaic-grid-reveal format.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
gooseworks-ai/goose-skills☆ 1.3천2026년 10월 19일 업데이트
Use when building a visual identity or brand kit with Scenario: a logo, wordmark, or icon as editable SVG, a color palette and typography spec, logo variants (mono, reversed, favicon), and brand applications like social templates, avatars, banners, or merchandise mockups. Also for a rebrand or refreshing an existing mark. Keywords: brandkit, brand kit, visual identity, logo, monogram, wordmark, SVG, vectorize, color palette, typography, brand guidelines, brand board, launch kit.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
scenario-labs/skills☆ 1.1천2026년 10월 19일 업데이트
Generate logo variants for a brand, producing multiple production-grade marks across different architectures (wordmark, lockup, symbol-only, letterform-as-symbol, monogram) with rationale, application specs, and decision-ready presentation. Distinct from `brand-identity`, which produces the complete system (logo plus color, type, voice, applications). Goes deep on the logo specifically: typographic register, symbol approach, application-context discipline (16px favicon, embroidery, signage, motion), and production specs (SVG-ready, single-color, reverse). Triggers on logo design, design a logo, wordmark, monogram, lockup, mark variants, logo iterations, redesign or refine the logo, logo refresh, letterform-as-symbol, and exploring mark variants for an established brand. Does NOT fire for full brand identity (use `brand-identity`), positioning or strategy (use `brand-discovery`), project-wide creative direction (use `creative-direction`), or one-off illustration.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
rampstackco/claude-skills☆ 9742026년 10월 19일 업데이트
Expert patterns for Godot 3D PBR materials using StandardMaterial3D including albedo, metallic/roughness workflows, normal maps, ORM texture packing, transparency modes, and shader conversion. Use when creating realistic 3D surfaces, PBR workflows, or material optimization. Trigger keywords: StandardMaterial3D, BaseMaterial3D, albedo_texture, metallic, metallic_texture, roughness, roughness_texture, normal_texture, normal_enabled, orm_texture, transparency, alpha_scissor, alpha_hash, cull_mode, ShaderMaterial, shader parameters.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
thedivergentai/Game-Dev-Agentic-Skills☆ 8692026년 10월 17일 업데이트
Expert patterns for Godot 3D PBR materials using StandardMaterial3D including albedo, metallic/roughness workflows, normal maps, ORM texture packing, transparency modes, and shader conversion. Use when creating realistic 3D surfaces, PBR workflows, or material optimization. Trigger keywords: StandardMaterial3D, BaseMaterial3D, albedo_texture, metallic, metallic_texture, roughness, roughness_texture, normal_texture, normal_enabled, orm_texture, transparency, alpha_scissor, alpha_hash, cull_mode, ShaderMaterial, shader parameters.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
thedivergentai/Game-Design-Agentic-Skills☆ 8502026년 10월 13일 업데이트
Use Grok 4.5 as the required external design advisor when a task needs UI critique, UX critique, component-choice review, interaction-flow review, design imagery markdown, art direction, visual hierarchy judgment, design-system fit, color/type/layout suggestions, HTML mockups, SVG icons, handwritten SVG wordmarks, or file-based feedback on existing UI. Trigger on requests like "design a page", "generate design imagery", "give design advice", "optimize this UI", "improve UX", "optimize user flow", "review interaction", "check usability", "reduce friction", "choose the right component", "review this design", "create an icon", "suggest colors", "UI mockup", "visual direction", "lettering", "wordmark", "handwritten logo", or when another agent needs a second opinion on visual or interaction quality.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
skillmds/skillmd☆ 2492026년 10월 14일 업데이트