Switch the active Jetson target-platform pointer to an existing profile YAML. Use before customize/build/flash to change target; not for authoring profiles — use jetson-init-target instead.
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8건 · 관련도순
Switch the active Jetson target-platform pointer to an existing profile YAML. Use before customize/build/flash to change target; not for authoring profiles — use jetson-init-target instead.
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Author a new Jetson target-platform profile (reference_devkit + optional custom_carrier) and update the active pointer. Use to create a target; not for switching existing profiles.
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Bind pre-downloaded Jetson reference docs (developer guide, design guide, pinmux, schematics) into the active profile documents block. Use after staging docs on disk; not for downloading.
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Build a per-target knowledge-base markdown next to the active profile by walking the BSP root and source tree. Use after init-image / init-source; not for editing profile fields.
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Bootstrap a custom carrier board by forking carrier files and scaffolding a DT overlay from the reference devkit. Use after jetson-init-source; not for module-level or kernel-DTB changes.
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Detect and use Crabbox for repository tests and validation on remote runners. Use when crabbox.yaml or .crabbox.yaml exists, the crabbox CLI is available, or work needs remote compute, a clean or reusable environment, target-platform coverage, or auditable execution evidence.
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Configure a Simulink model for Simulink Real-Time code generation and deployment. Use when setting up a model for Simulink Real-Time, selecting the correct system target file, fixing TLC/STF mismatches, applying fixed-step solver settings, validating target-platform compatibility, or configuring Simulink Real-Time build options before model build.
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Export Blender scenes to glTF/GLB (web/AR), FBX (game engines), OBJ (universal), USD (VFX pipelines), STL (3D printing). Includes Unreal collision hulls and Multires normal-map baking for low-poly export, per-format settings, embed/unpack textures, axis conversion, polygon optimization (Decimate), and target-platform validation. Use whenever the user asks to "export this", "save as glTF / FBX / OBJ / STL / USD", "package for Unity / Unreal / Three.js / web / AR / 3D print", or any output format conversion. Make sure to use this skill even if the user does not say "export" — also covers "package this for the web", "make it work in Unity", "send to Unreal", "save for 3D printing".
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