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cccskills

'ui' 검색 결과

3.1만건 · 관련도순

gpui-kit

무료

Build desktop applications with GPUI Kit, a Rust framework. Guides setup, component selection, state management, themes, and background work, and explains UI integration tests that simulate input and check component behavior.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Setting up a GPUI Kit desktop app
  • Implementing forms and data tables
  • Organizing state, events, and background tasks
longbridge/gpui-kit1.8만2026년 10월 18일 업데이트

genui

무료

Build and review Kortix replies that display cards, comparisons, charts, maps, and tabs. The skill guides structured UI blocks in OpenUI Lang, their web and mobile rendering, validation, Markdown conversion, and compatibility checks.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Designing visual components for Kortix replies
  • Implementing web and mobile renderers
  • Debugging invalid or undisplayable UI blocks
kortix-ai/suna2만2026년 10월 18일 업데이트

Create UI-SPEC.md, a document defining interface design decisions for a frontend phase. The skill coordinates UI research and specification checks, using a chosen phase or automatically selecting the next unplanned one.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Preparing UI specifications for a frontend phase
  • Researching UI before documenting design decisions
  • Checking a UI specification after drafting it
open-gsd/gsd-core1.1만2026년 10월 18일 업데이트

ui-review

무료

5つの専門エージェント(UXデザイナー・ビジュアルデザイナー・アクセシビリティ専門家・ モバイルUI専門家・コピーデザイナー)がチームでUIを添削・改善するスキル。 Pencil(.pen)で画面デザインを作成・修正しながら、リアルタイムで議論する。 新規画面デザインの作成と既存UIのレビュー・改善の両方に対応。 iOS / Web / 汎用プラットフォームに対応。 Use when: UIを添削したい、画面デザインをレビューしたい、UIを改善したい、 デザインの品質を上げたい、UIのフィードバックがほしい、画面を作りたい。 Triggers: "UIレビュー", "UI添削", "デザインレビュー", "画面レビュー", "UIを見て", "デザインチェック", "UI改善", "画面デザイン", "ui review", "design review", "UI作成", "画面作成", "UIフィードバック"

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

sean-sunagaku/claude-code-plugin382026년 7월 30일 업데이트

Build React interfaces with HeroUI v3, including buttons, forms, cards, and modals. The skill guides installation, component documentation lookup, and light or dark theme configuration using Tailwind CSS v4 and reusable interface components.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Set up HeroUI v3 in a React project
  • Build forms and modals from documented examples
  • Customize light and dark themes
heroui-inc/heroui3.1만2026년 10월 18일 업데이트

UIKit iOS/iPadOS UI フレームワーク。 UIViewController, UINavigationController, UITabBarController, UISplitViewController, UIView, UILabel, UIButton, UITextField, UIScrollView, UIStackView, UITableView, UICollectionView, diffable data source, NSDiffableDataSourceSnapshot, UICollectionViewCompositionalLayout, Auto Layout, NSLayoutConstraint, NSLayoutAnchor, UILayoutGuide, intrinsicContentSize。 UIArrangementViewController, UISplitArrangement, UIOverlayArrangement, UIView.ReservedRegion, UIHingeInteraction, 縦軸バー, iPhone Duo adaptive layout (iOS 27.1+), scene-based life cycle 移行, UISceneAccessory。SwiftUI ArrangementView とは別 API。

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

Fandhe-AI/agent-reference-skills42026년 10월 18일 업데이트

Build iOS 26 interfaces with Liquid Glass, a translucent material that blurs backgrounds and responds to interaction. The skill covers buttons, cards, shape-changing transitions, and widgets using SwiftUI, UIKit, and WidgetKit, plus migration from existing blur effects.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Adding glass-style buttons and cards
  • Animating transitions between glass elements
  • Adapting widgets to tinted appearance
affaan-m/ECC28.4만2026년 10월 16일 업데이트

Use SwiftUI interface components and appearance settings in an Expo SDK 55 app. The skill guides package installation, wrapping SwiftUI content in Host, and embedding React Native components within a SwiftUI layout.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Add SwiftUI interface components to an Expo app
  • Embed React Native components in a SwiftUI layout
  • Check component and modifier APIs for SDK 55
openai/plugins7.5천2026년 10월 8일 업데이트

Build iOS and Android interfaces with HeroUI Native components such as buttons, cards, text fields, and dialogs. The skill covers setup, documentation lookup, and theme configuration with Uniwind, which brings Tailwind styling to React Native.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Set up HeroUI Native in an Expo project
  • Build mobile cards and input fields
  • Configure light and dark themes
heroui-inc/heroui3.1만2026년 10월 18일 업데이트

Create a dedicated test project linked to the current worktree and check Agent Builder through APIs and browser interactions. It covers agent and skill management, permissions, defaults, and related features, with selectable test sections.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Validate an Agent Builder feature branch before review
  • Check role-based permissions and authentication
  • Test agent and skill management through APIs and the UI
mastra-ai/mastra2.9만2026년 10월 18일 업데이트

Design and review desktop interfaces built with GPUI Kit. Applies rules for layouts, colors, components, interaction states, and interface wording, with checks for keyboard access, focus behavior, and accessibility before finishing the work.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Designing a new GPUI Kit screen
  • Reviewing colors, spacing, and components
  • Checking dialog and keyboard behavior
longbridge/gpui-kit1.8만2026년 10월 18일 업데이트

Translate Figma designs into SwiftUI code, or bring SwiftUI views, screens, and design tokens into Figma. The guidance preserves iOS interface patterns, semantic colors, and SF Symbols names across both directions.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Implementing a Figma screen in SwiftUI
  • Bringing an existing SwiftUI screen into Figma
  • Mapping iOS colors and icons between design and code
openai/plugins7.5천2026년 10월 8일 업데이트

Translate Figma designs into SwiftUI code, or bring SwiftUI views, screens, and design tokens into Figma. The guidance preserves iOS interface patterns, semantic colors, and SF Symbols names across both directions.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Implementing a Figma screen in SwiftUI
  • Bringing an existing SwiftUI screen into Figma
  • Mapping iOS colors and icons between design and code
Devin-AXIS/iPolloWork7.1천2026년 10월 18일 업데이트

Guide for optimizing MSBuild build parallelism and multi-project scheduling. Only activate in MSBuild/.NET build context. USE FOR: builds not utilizing all CPU cores, speeding up multi-project solutions, evaluating graph build mode (/graph), build time not improving with -m flag, understanding project dependency topology. Note: /maxcpucount default is 1 (sequential) — always use -m for parallel builds. Covers /maxcpucount, graph build for better scheduling and isolation, BuildInParallel on MSBuild task, reducing unnecessary ProjectReferences, solution filters (.slnf) for building subsets. DO NOT USE FOR: single-project builds, incremental build issues (use incremental-build), compilation slowness within a project (use build-perf-diagnostics), non-MSBuild build systems. INVOKES: binlog MCP server tools (expensive_projects, expensive_targets, project_target_times); falls back to dotnet build -m, dotnet build /graph, binlog replay + grep.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

bouclem/skills72026년 5월 31일 업데이트

Develop and fix OpenShell’s keyboard-driven terminal interface using guidance on screen structure, background data fetching, themes, and navigation. Follow existing implementation patterns to add features that fit the interface’s established behavior.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Adding a screen to the OpenShell terminal interface
  • Fixing log following and scrolling behavior
  • Implementing background data updates
NVIDIA/OpenShell1.7만2026년 10월 19일 업데이트

Implement and review Liquid Glass interfaces in macOS SwiftUI apps. The skill prioritizes standard layouts and controls, removes backgrounds that obscure system materials, and guides custom glass surfaces, toolbar grouping, search placement, and transitions.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Adopting Liquid Glass in an existing macOS app
  • Reviewing custom toolbar and sidebar backgrounds
  • Implementing custom glass controls and transitions
openai/plugins7.5천2026년 10월 8일 업데이트

shadcn-ui

무료

Build interface components with shadcn/ui, focusing on clear structure and accessibility so more people can use them. Pair the implementation work with the Stitch design loop to move from design iteration to working components.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Building interface components with shadcn/ui
  • Implementing components with accessibility in mind
  • Pairing component development with Stitch design iterations
nexu-io/open-design10.2만2026년 10월 19일 업데이트

Build or review SwiftUI interfaces using Liquid Glass on iOS 26 and later. Apply native glass effects to controls, group related elements, check interaction and transitions, and provide fallback visuals for earlier iOS versions.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Add Liquid Glass to existing buttons and cards
  • Review glass effect usage and modifier order
  • Group glass elements and add animated transitions
openai/plugins7.5천2026년 10월 8일 업데이트

Rebuild modified packages in the Storybook monorepo and restart its internal UI after code changes. The workflow provides the running URL and can optionally create a UI review of stories related to the changes.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Rebuilding after changes to Storybook internals
  • Restarting the internal Storybook UI
  • Reviewing stories related to UI changes
storybookjs/storybook9.1만2026년 10월 18일 업데이트

Build Blazor interfaces with Microsoft Fluent UI components. The skill guides library setup, forms, selection controls, dialogs, notifications, and themes, and helps troubleshoot missing interface elements caused by provider configuration or JavaScript integration issues.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Setting up Fluent UI in a Blazor application
  • Building forms with selection and autocomplete controls
  • Adding dialogs and toast notifications
github/awesome-copilot4만2026년 10월 17일 업데이트

Migrate HeroUI v2 applications to v3 with guidance for component APIs, dependencies, styling, and hooks. Choose a full migration or move components gradually while both versions coexist, using migration documentation for each step.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Plan a full migration from HeroUI v2 to v3
  • Migrate components gradually while keeping the app functional
  • Update component APIs and event handlers
heroui-inc/heroui3.1만2026년 10월 18일 업데이트

Build Apple platform applications with Swift, including SwiftUI screens and state management. Design reusable interfaces with protocols, implement asynchronous tasks, protect shared data with actors, and check code through builds, performance profiling, and tests.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Building SwiftUI screens and state management
  • Fixing concurrency issues with async/await and actors
  • Designing protocol-based application architecture
Jeffallan/claude-skills1.2만2026년 10월 17일 업데이트

Build complex interactive artifacts for claude.ai with React, Tailwind CSS, and shadcn/ui. Start from a configured project, develop interfaces with state management or navigation, and bundle the result into one shareable HTML file.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Building interactive interfaces with multiple components
  • Creating artifacts with state management and navigation
  • Developing interfaces with shadcn/ui components
anthropics/skills18.2만2026년 10월 10일 업데이트

Build and update Paperclip interfaces using shared rules for colors, typography, status indicators, layouts, and interactions. Reuse existing components and keep the component catalog and showcase page aligned with new or changed interface elements.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Add pages that follow Paperclip UI conventions
  • Create reusable interface components
  • Standardize status colors and priority icons
paperclipai/paperclip10.4만2026년 10월 18일 업데이트