Use when making or fixing real-time VFX in Unity 6.3: explosions, fireballs, projectiles with muzzle, trail and impact, spells, slashes, shockwaves, smoke, sparks, Particle System (Shuriken) or VFX Graph ('VFX Graph explosion', 'particles look bad', 'effect kills fps on mobile', 'too much overdraw'), mesh effects with scrolling textures, an uber VFX shader with LUT ramps, Custom Data and custom vertex streams, flipbooks and VFX textures, pink particles after URP upgrade, VFX budgets and readability.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
scenario-labs/skills☆ 1.1천2026년 10월 19일 업데이트
BROWSER VFX ACCEPTANCE SKILL — Use built-in browser/headless browser to automatically verify Cocos VFX block effects and composed VFX recipes in BattleScene preview (`http://localhost:7456`, `previewMode=true`, `previewTarget=5`). USE FOR: VFX health audit, per-block smoke validation, combo recipe regression checks before merging `vfx-block-registry.ts` / `vfx-effects.json`. DO NOT USE FOR: Cocos Editor window screenshot capture, compile-error debugging, or pure log-only diagnosis without browser preview.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
eaglhuang/3klife☆ 32026년 10월 20일 업데이트
영상 도입부에 쓸 짧은 문구를 빛 효과와 함께 한 글자씩 나타나는 HTML로 만듭니다. 발광 커서와 색상 어긋남, 광선을 조합하고 출처나 장 제목을 덧붙일 수 있습니다.
- 인용문으로 영상 시작
- 빛나는 글자로 장 도입 화면 제작
- 도입 문구에 인용 출처 추가
nexu-io/open-design☆ 10.3만2026년 10월 20일 업데이트
Build a single HTML opening screen that reveals supplied text character by character behind a glowing cursor. Colored trails, brief color offsets, and a finishing light sweep create an animated introduction for a video or a prominent opening message.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Revealing a supplied quote at the start of a video
- Creating an opening screen with a typing effect
- Adding source and chapter labels beneath animated text
nexu-io/html-anything☆ 9.2천2026년 10월 13일 업데이트
Build water and crystal visual effects in Three.js, including clear orbs, flowing lashes, splashes, growing crystals, and falling shards. A reusable module combines light bending, reflections, ripples, and ground contact into coordinated sequences.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Creating clear water orbs and flowing water lashes
- Animating crystal growth, resonance, and shattering
- Adding splashes, rain, and ripples to pools
MengTo/Skills☆ 6.9천2026년 10월 18일 업데이트
Turn a supplied quote into an animated video-intro scene in a single HTML file. Text appears character by character with a glowing cursor, colored trails, and light flares, with space for a source or chapter label.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Introducing a video with an animated quote
- Creating a glowing title scene for a chapter
- Adding a source label beneath an opening quote
nexu-io/html-video☆ 4.7천2026년 6월 22일 업데이트
Writes, improves, or rewrites Seedance 2.0 prompts that TRANSFORM footage the user already has (video-to-video), rather than building a scene from scratch. Use whenever a real clip is the starting point and they want to: add a VFX element (set a head or hair on fire, transform a hand, make a limb invisible), swap the environment around a preserved subject (desert, clouds, lava, a neon city), drop a giant photoreal creature behind or onto a subject/landmark, relight or regrade so subject and added elements read as one shot, sync a crash-zoom or push-in to a spoken line or timecode, or generate a matching transformed start frame to animate from. Also use when they paste such a prompt and ask to change its lighting, timing, creature, or runtime, or say 'make a Seedance prompt for this video' with a clip attached. This is the video-to-video specialization; for a brand-new scene from image references with no source clip to preserve, higgsfield-seedance applies instead.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
OSideMedia/higgsfield-ai-prompt-skill☆ 7672026년 9월 27일 업데이트
Plan, troubleshoot, and hand off provider-independent in-camera VFX and LED volume virtual-production work, with Unreal Engine/nDisplay/Live Link awareness. Use for ICVFX suitability, LED stage geometry, frustums, tracking, lens calibration, sync, render nodes, color, lighting/reflections, artifact mitigation, rehearsal, live-composite fallback, monitoring, records, QA, and handoff. Do not use for ordinary offline post compositing, generic storyboards, or full game production.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
calesthio/generative-media-skills☆ 2062026년 7월 14일 업데이트
The enhancement layer for AI-generated content. This skill covers AI-powered visual effects, compositing, upscaling, restoration, and post-production magic—turning raw AI output into polished, professional content. AI generation gets you 80% of the way. Visual effects get you the remaining 20% that separates "clearly AI" from "how did they do that?" This skill covers ComfyUI workflows, Runway's AI tools, intelligent upscaling, rotoscoping, color grading, and the integration of AI elements into traditional footage. The practitioners of this skill are technical artists who understand both traditional VFX workflows and the new AI-native approaches that are revolutionizing post-production. Use when "AI visual effects, VFX, upscale, upscaling, composite, rotoscope, background removal, color grade, inpaint, outpaint, style transfer, enhance, ComfyUI, post-production AI, vfx, visual-effects, compositing, upscaling, post-production, comfyui, enhancement, color-grading" mentioned.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
omer-metin/skills-for-antigravity☆ 1682026년 1월 22일 업데이트
Add synchronized subtitles and text effects to an existing single-speaker video. Choose from 35 visual styles, including readable lower captions and words placed behind the person, with local transcription, subject cutout, previews, and final video compositing.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Add readable subtitles to an explainer video
- Place an emphasized word behind the speaker
- Create themed caption effects for social videos
heygen-com/hyperframes☆ 6.8만2026년 10월 20일 업데이트
Build a cyberpunk title frame for video transitions or a web hero, the main visual area of a page. Use supplied title text with color offsets, scanlines, noise, and glitch animation in a single HTML file.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Create a glitch title for a video transition
- Design a cyberpunk web hero
- Style a supplied title with digital distortion
nexu-io/html-anything☆ 9.2천2026년 10월 13일 업데이트
Create Three.js game effects that clearly communicate attacks, hits, damage, and status changes. Define each effect’s purpose and lifetime, limit resource use, and test overlapping effects, repeated triggers, low-quality settings, and reduced-motion alternatives.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Distinguish attack warnings from hit effects
- Create damage and status feedback
- Limit particle counts during repeated attacks
MengTo/Skills☆ 6.9천2026년 10월 18일 업데이트
Build ice and frost visual effects in Three.js using reusable modules. Combine branching frost growth, refractive ice spikes, cracks and settling fragments, freezing mist, and swirling snow into a coordinated sequence demonstrated on a snowy ground.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Animate frost spreading across the ground
- Create erupting ice spikes that crack and shatter
- Combine freezing mist with a swirling blizzard
MengTo/Skills☆ 6.9천2026년 10월 18일 업데이트
Build fire effects in Three.js, including fireballs, moving flame fronts, whirls, and smouldering ground. A reusable module combines rising flames, temperature-based color, smoke, sparks, heat distortion, and shared firelight, with a five-stage demonstration.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Creating held flames and thrown fireballs
- Building expanding walls and rings of fire
- Staging fire whirls with smoke columns
MengTo/Skills☆ 6.9천2026년 10월 18일 업데이트
Create coordinated combat visual effects in Three.js, combining branching lightning, a storm orb, black trails, sparks, and impact frames. A shared clock keeps charge-ups, dashes, and hits synchronized, including brief pauses that emphasize contact.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Create a lightning fist or energy orb
- Add black trails to a dash
- Coordinate ground strikes and wet reflections
MengTo/Skills☆ 6.9천2026년 10월 18일 업데이트
Create and control VFX in Unreal Engine 5 with Niagara: systems and emitters, modules and the spawn/update stages, exposed User parameters, and spawning or driving effects from Blueprints or C++. Use when building particle effects, NS_/NE_ assets, spawning a Niagara system at runtime, setting User parameters, or when the user mentions Niagara, VFX, or a particle system in Unreal.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
gamedev-skills/awesome-gamedev-agent-skills☆ 1.8천2026년 10월 9일 업데이트
Use when a UE5 task involves Niagara or Chaos destruction: a Niagara fireball, projectile trail, impact explosion, muzzle flash, spell, smoke, sparks, debris, Niagara fluids or flipbooks; "Niagara is too expensive", stat NiagaraOverview, Effect Types, pooling, Data Channels, lightweight emitters, VFX scalability; judging an effect's readability, value, color, timing, white blowout or strobing; or a wall that shatters, geometry collection fracture, Dataflow, damage thresholds, floating chunks, debris cost, Chaos Visual Debugger.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
scenario-labs/skills☆ 1.1천2026년 10월 19일 업데이트
Use when implementing particle effects — GPUParticles2D/3D, ParticleProcessMaterial, emission shapes, subemitters, trails, attractors, collision, and common VFX recipes
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
jame581/GodotPrompter☆ 8532026년 10월 15일 업데이트
Use when the user wants to apply a named Higgsfield motion preset, asks about VFX presets, transformation effects, elemental effects, or transition presets. Contains the full named preset library with descriptions and prompt usage.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
OSideMedia/higgsfield-ai-prompt-skill☆ 7672026년 9월 27일 업데이트
Cinematic and game VFX in Blender including smoke, fire, particles, trails, and Geometry Nodes FX setups via MCP.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
arjun988/blender-skills☆ 3592026년 7월 11일 업데이트
Provider-independent VFX compositing direction for generated video, ads, trailers, product films, social clips, explainers, mixed-source edits, and image/video composites. Use when an agent must plan, brief, generate, integrate, repair, or quality-check visual effects composites involving plates, alpha/mattes, keying, roto, tracking, stabilization, matchmove, lighting/color integration, grain/noise/sharpness, shadows/reflections/contact, depth/atmosphere, AI-generated elements, clean plates, editor/colorist handoff, rights/safety, or compositing QA.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
calesthio/generative-media-skills☆ 2062026년 7월 14일 업데이트
Unity 6 lighting and visual effects guide. Use when working with lights, baked/realtime/mixed lighting, light probes, reflection probes, Adaptive Probe Volumes (APV), global illumination, Particle System, VFX Graph, or post-processing effects. Based on Unity 6.3 LTS documentation.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
IdoCohen560/claude-unity-game-studio☆ 222026년 7월 8일 업데이트
영상 전환이나 사이버펑크풍 메인 비주얼에 쓸 제목 화면을 만듭니다. 색 어긋남, 주사선, 글자 왜곡을 하나의 HTML로 구성합니다.
- 영상 전환용 제목 화면 제작
- 사이버펑크풍 메인 비주얼 제작
- 제목에 가로 방향 글자 왜곡 추가
nexu-io/open-design☆ 10.3만2026년 10월 20일 업데이트
Create a single HTML file with a flowing, animated background and a prominent quote or headline. Use it for a video intro, a landing page's main visual, or a poster, with landscape and portrait layouts available.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Creating a video intro with a short message
- Designing a landing page's main visual
- Making a poster with a flowing background
nexu-io/open-design☆ 10.3만2026년 10월 20일 업데이트