본문으로 건너뛰기
cccskills
무료GitHub에 공개

desktop-multiwindow-tauri

Tauri 2.x multi-window creation, event system, window state persistence, parent/child and modal windows

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

설치 방법 보기

포함된 파일(6)

  • SKILL.md15.7 KB
  • examples/advanced.md7.8 KB
  • examples/core.md10.0 KB
  • examples/persistence.md4.3 KB
  • metadata.yaml600 B
  • reference.md8.2 KB

SKILL.md(원문)

설치하기 전에 에이전트에게 전달되는 지시 내용을 확인할 수 있습니다.

Tauri Multi-Window & Events

Quick Guide: Create windows from JS with new WebviewWindow(label, options) or from Rust with WebviewWindowBuilder. Communicate across windows using events: emit() broadcasts globally, emitTo(label, event, payload) targets a specific window, emit_filter() targets multiple windows by predicate. Always call the unlisten function returned by listen(). Use tauri-plugin-window-state to persist window position/size across sessions. Window labels must be unique and are used for both event targeting and permission scoping.

Current version: Tauri 2.x (stable). Multi-webview in a single window requires the unstable feature flag.


<critical_requirements>

CRITICAL: Before Using This Skill

(You MUST give every window a unique label -- labels identify windows for event targeting, permissions, and retrieval)

(You MUST always call the unlisten function returned by listen() / once() -- leaked listeners cause memory leaks in long-running apps)

(You MUST check if a window already exists before creating it -- duplicate labels cause runtime errors)

(You MUST add window labels to capability file windows array -- windows without permissions cannot use plugins or core APIs)

(You MUST use @tauri-apps/api/event for global events and @tauri-apps/api/webviewWindow for window-scoped events -- mixing them causes missed events)

</critical_requirements>


Auto-detection: WebviewWindow, WebviewWindowBuilder, emit_to, emitTo, emit_filter, EventTarget, window label, multi-window, onCloseRequested, tauri-plugin-window-state, parent window, modal window, WebviewBuilder, add_child, getCurrentWebviewWindow, window.listen, window.emit, cross-window communication

When to use:

  • Creating secondary windows (settings, preferences, about, detached panels)
  • Communicating between windows via the Tauri event system
  • Handling window close confirmation (unsaved changes dialogs)
  • Persisting window size/position across app restarts
  • Setting up parent/child or modal window relationships
  • Building multi-panel layouts with multiple webviews in a single window

When NOT to use:

  • Single-window apps with no inter-window communication (use the base Tauri framework skill)
  • General Tauri commands, IPC, or plugin setup (use the base Tauri framework skill)
  • Frontend framework state management within a single window (use respective framework skills)

Key patterns covered:

Detailed resources:


<philosophy>

Philosophy

Tauri's multi-window architecture is built on two key concepts: window labels for identification and events for communication.

Every window has a unique string label assigned at creation. This label is used everywhere: event targeting with emitTo, permission scoping in capability files, and retrieval with app.get_webview_window(label). Labels are the window's address.

The event system follows a pub-sub model with three tiers of targeting:

  1. Global (emit) -- all listeners in all windows receive the event
  2. Targeted (emitTo) -- only listeners in the specified window receive the event
  3. Filtered (emit_filter) -- listeners matching a predicate receive the event

When to use multi-window patterns:

  • App needs separate UI surfaces (settings panel, file viewer, log output)
  • Need to decouple UI concerns into independent windows
  • Need modal dialogs that block interaction with the parent window
  • Need persistent panel layouts (IDE-style split views)

When NOT to use multi-window:

  • A tabbed interface within a single window handles the use case
  • The secondary UI is a simple overlay/modal that lives in the same DOM
  • You only need to show/hide sections of a single-page app
</philosophy>
<patterns>

Core Patterns

Pattern 1: Window Creation

Create windows from JavaScript or Rust. Always check if the window exists first to avoid duplicate-label errors.

import { WebviewWindow } from "@tauri-apps/api/webviewWindow";

const SETTINGS_WINDOW_LABEL = "settings";
const SETTINGS_WIDTH = 600;
const SETTINGS_HEIGHT = 400;

// Check if already open, focus it instead of creating duplicate
const existing = await WebviewWindow.getByLabel(SETTINGS_WINDOW_LABEL);
if (existing) {
  await existing.setFocus();
  return;
}

const settingsWindow = new WebviewWindow(SETTINGS_WINDOW_LABEL, {
  url: "settings.html",
  title: "Settings",
  width: SETTINGS_WIDTH,
  height: SETTINGS_HEIGHT,
  resizable: false,
  center: true,
});

settingsWindow.once("tauri://created", () => {
  console.log("Settings window created");
});

settingsWindow.once("tauri://error", (e) => {
  console.error("Failed to create window:", e);
});

Why good: checks for existing window first, uses named constants for dimensions, handles both creation success and error events

See examples/core.md for Rust-side creation with WebviewWindowBuilder and a full reusable helper.


Pattern 2: Event System (Global, Targeted, Filtered)

Three tiers of event emission -- choose the narrowest scope that fits.

import { emit, emitTo, listen } from "@tauri-apps/api/event";

// Global: all windows receive
await emit("theme-changed", { theme: "dark" });

// Targeted: only the "editor" window receives
await emitTo("editor", "file-opened", { path: "/docs/readme.md" });
use tauri::{Emitter, EventTarget};

// Targeted: send to one window
app.emit_to("editor", "file-opened", payload)?;

// Filtered: send to multiple specific windows
app.emit_filter("file-opened", payload, |target| match target {
    EventTarget::WebviewWindow { label } =>
        label == "main" || label == "file-viewer",
    _ => false,
})?;

Key decision: Use emit() for app-wide broadcasts (theme changes, user logout). Use emitTo() when you know the exact target window. Use emit_filter() when targeting multiple specific windows.

See examples/core.md for the full listening pattern with cleanup and cross-window state sync.


Pattern 3: Window Close Confirmation

Intercept the close request to show a confirmation dialog (e.g., unsaved changes).

import { getCurrentWindow } from "@tauri-apps/api/window";

const unlisten = await getCurrentWindow().onCloseRequested(async (event) => {
  if (hasUnsavedChanges()) {
    event.preventDefault();
    // Show your confirmation UI, then call window.close() or window.destroy() if confirmed
  }
});

// Clean up listener when no longer needed
unlisten();

Key point: event.preventDefault() stops the window from closing. You must then either close it programmatically when the user confirms or leave it open. destroy() force-closes without triggering close-requested again.

See examples/core.md for the Rust-side equivalent using on_window_event.


Pattern 4: Window State Persistence

Use tauri-plugin-window-state to automatically save and restore window position/size across sessions.

tauri::Builder::default()
    .setup(|app| {
        #[cfg(desktop)]
        app.handle().plugin(
            tauri_plugin_window_state::Builder::default().build()
        );
        Ok(())
    })

Key point: Set visible: false in window config and let the plugin show the window after restoring state -- prevents a flash of the default position before restore. See examples/persistence.md for manual save/restore and StateFlags.


Pattern 5: Parent/Child and Modal Windows

Create owned windows that are tied to a parent. Modal windows block interaction with the parent until closed.

import {
  WebviewWindow,
  getCurrentWebviewWindow,
} from "@tauri-apps/api/webviewWindow";

const DIALOG_LABEL = "confirm-dialog";
const DIALOG_WIDTH = 400;
const DIALOG_HEIGHT = 200;

const parent = getCurrentWebviewWindow();

const dialog = new WebviewWindow(DIALOG_LABEL, {
  url: "confirm.html",
  title: "Confirm Action",
  width: DIALOG_WIDTH,
  height: DIALOG_HEIGHT,
  parent: parent,
  center: true,
});
use tauri::WebviewWindowBuilder;

const DIALOG_WIDTH: f64 = 400.0;
const DIALOG_HEIGHT: f64 = 200.0;

WebviewWindowBuilder::new(&app, "confirm-dialog", tauri::WebviewUrl::App("confirm.html".into()))
    .title("Confirm Action")
    .inner_size(DIALOG_WIDTH, DIALOG_HEIGHT)
    .parent(&parent_window)?
    .center()
    .build()?;

Key point: On macOS, parent makes the child a child window. On Linux, it makes it transient. Owned windows are hidden when the parent is minimized. See examples/advanced.md for modal patterns.


Pattern 6: Multi-Webview in a Single Window (Unstable)

Create multiple webviews within a single window for panel/splitter layouts. Requires the unstable Cargo feature.

// Cargo.toml: tauri = { version = "2", features = ["unstable"] }

use tauri::{LogicalPosition, LogicalSize};
use tauri::webview::WebviewBuilder;
use tauri::window::WindowBuilder;

let window = WindowBuilder::new(&app, "main")
    .inner_size(1200.0, 800.0)
    .build()?;

let sidebar_width = 300.0;
let main_width = 900.0;
let height = 800.0;

window.add_child(
    WebviewBuilder::new("sidebar", tauri::WebviewUrl::App("sidebar.html".into())),
    LogicalPosition::new(0.0, 0.0),
    LogicalSize::new(sidebar_width, height),
)?;

window.add_child(
    WebviewBuilder::new("content", tauri::WebviewUrl::App("content.html".into())),
    LogicalPosition::new(sidebar_width, 0.0),
    LogicalSize::new(main_width, height),
)?;

Key point: This is behind the unstable feature flag and is desktop-only. Each child webview gets its own label and can communicate via the event system. See examples/advanced.md for resizing patterns.

</patterns>

<decision_framework>

Decision Framework

Event Targeting

Who should receive this event?
|-- ALL windows in the app?
|   +-- emit() (global broadcast)
|-- ONE specific window?
|   +-- emitTo(label, event, payload) (targeted)
|-- MULTIPLE specific windows (but not all)?
|   +-- emit_filter() with predicate (Rust only)
+-- The backend (Rust side)?
    +-- emit() from frontend + app.listen() in Rust

Window Architecture

Does this UI surface need to be a separate window?
|-- Is it a settings/preferences panel?
|   +-- YES: separate window with its own label
|-- Is it a modal confirmation dialog?
|   +-- YES: child window with parent set
|-- Is it a dockable/undockable panel (IDE-style)?
|   +-- YES: multi-webview in single window (unstable)
|-- Is it content that can live in the same DOM?
|   +-- NO: don't create a new window -- use in-app routing/tabs
+-- Does it need to persist across window close?
    +-- YES: use tauri-plugin-window-state

Where to Create Windows

Where does window creation belong?
|-- Triggered by user action in UI (button click)?
|   +-- Frontend: new WebviewWindow(label, options)
|-- Triggered by backend logic (file watcher, system event)?
|   +-- Rust: WebviewWindowBuilder::new(app, label, url)
|-- Need multiple webviews in one window?
|   +-- Rust: WindowBuilder + window.add_child(WebviewBuilder)
+-- Declared at startup in config?
    +-- tauri.conf.json "windows" array

See reference.md for the complete API quick reference.

</decision_framework>


<red_flags>

RED FLAGS

High Priority Issues:

  • Duplicate window labels -- creating a window with a label that already exists throws a runtime error; always check first with getByLabel() or app.get_webview_window()
  • Missing unlisten calls -- listen() returns an unlisten function; not calling it leaks memory, especially in long-running apps or components that mount/unmount
  • Window label not in capability file windows array -- the new window silently lacks permissions for plugins and core APIs
  • Using @tauri-apps/api/tauri for event imports -- removed in v2; use @tauri-apps/api/event for global events and @tauri-apps/api/webviewWindow for window-scoped events
  • Calling emit() when you mean emitTo() -- broadcasting sensitive events (auth tokens, user data) to all windows is a security risk

Medium Priority Issues:

  • Not handling tauri://error event on window creation -- creation can fail silently without this listener
  • Using close() after preventDefault() in close handler -- triggers the close-requested event again; use destroy() to force-close without re-triggering
  • Hardcoding window dimensions without named constants -- magic numbers make layouts harder to maintain
  • Not using center: true or explicit position -- windows appear at OS-default position, which may be off-screen on multi-monitor setups

Gotchas & Edge Cases:

  • onCloseRequested on dynamic windows: there is a known issue where event.preventDefault() may not work on windows created at runtime; use the Rust on_window_event approach as a fallback
  • Event payload serialization: payloads must be serializable (JSON-compatible from JS, serde::Serialize from Rust); complex types like functions or DOM nodes cannot be sent
  • Window labels: must be alphanumeric with -, /, :, _ characters only -- no spaces or special characters
  • Multi-monitor: center() centers on the primary monitor; for specific monitor positioning use setPosition() with PhysicalPosition
  • emit_filter is Rust-only: there is no JavaScript equivalent; use multiple emitTo() calls from the frontend
  • Multi-webview is unstable: requires features = ["unstable"] in Cargo.toml and is desktop-only (no mobile support)
  • Window state plugin: does not restore maximized/fullscreen state by default -- use StateFlags::all() to include all state dimensions
  • Platform differences: parent/child behavior varies -- macOS creates child windows, Linux uses transient windows, Windows creates owned windows

</red_flags>


<critical_reminders>

CRITICAL REMINDERS

(You MUST give every window a unique label -- labels identify windows for event targeting, permissions, and retrieval)

(You MUST always call the unlisten function returned by listen() / once() -- leaked listeners cause memory leaks in long-running apps)

(You MUST check if a window already exists before creating it -- duplicate labels cause runtime errors)

(You MUST add window labels to capability file windows array -- windows without permissions cannot use plugins or core APIs)

(You MUST use @tauri-apps/api/event for global events and @tauri-apps/api/webviewWindow for window-scoped events -- mixing them causes missed events)

Failure to follow these rules will cause runtime errors, memory leaks, silent permission failures, and missed events.

</critical_reminders>

리뷰

아직 리뷰가 없습니다. 사용해 본 소감을 남겨 주세요.

댓글

로그인 없이 쓸 수 있습니다. 사용 후기, 질문, 작동하지 않은 환경 등을 편하게 남겨 주세요.

아직 댓글이 없습니다. 첫 댓글을 남겨 보세요.

보내면 바로 공개됩니다. 이메일 주소나 전화번호 같은 개인 정보는 쓰지 마세요. URL은 2개까지입니다.

0 / 1,000자

이 양식은 reCAPTCHA로 보호되며 Google 개인정보처리방침 및 서비스 약관이 적용됩니다.

같은 저장소의 스킬

Hugging Face Inference SDK patterns for TypeScript/Node.js — InferenceClient setup, chat completion, text generation, streaming, embeddings, image generation, audio transcription, translation, summarization, and Inference Endpoints

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

agents-inc/skills252026년 10월 17일 업데이트

LiteLLM proxy server setup, TypeScript client patterns via OpenAI SDK, model routing, fallbacks, load balancing, spend tracking, virtual keys, and production deployment

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

agents-inc/skills252026년 10월 17일 업데이트

Serverless GPU compute platform for AI model deployment — web endpoints, GPU functions, model serving, and TypeScript client patterns

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

agents-inc/skills252026년 10월 17일 업데이트

Local LLM inference with the Ollama JavaScript client -- chat, streaming, tool calling, vision, embeddings, structured output, model management, and OpenAI-compatible endpoint

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

agents-inc/skills252026년 10월 17일 업데이트

Replicate SDK patterns for TypeScript/Node.js -- client setup, predictions, streaming, webhooks, file handling, model versioning, deployments, and training

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

agents-inc/skills252026년 10월 17일 업데이트

Together AI SDK patterns for TypeScript — client setup, chat completions, streaming, structured output, function calling, embeddings, image generation, fine-tuning, and OpenAI-compatible endpoints

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

agents-inc/skills252026년 10월 17일 업데이트

agents-inc의 스킬 모두 보기

이 스킬의 문제 신고