본문으로 건너뛰기
cccskills
무료GitHub에 공개

friendlybet-company-design

Review or design FriendlyBet user experience, visual direction, mobile-first flows, premium sports interface, Hebrew/English copy fit, RTL behavior, accessibility, interaction patterns, and product UI polish. Use when a task touches screens, flows, layout, visual hierarchy, onboarding, prediction UX, share UX, or design quality.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

실행 점수 미검증

설치 방법 보기

포함된 파일(2)

  • SKILL.md3.6 KB
  • agents/openai.yaml221 B

SKILL.md(원문)

설치하기 전에 에이전트에게 전달되는 지시 내용을 확인할 수 있습니다.

FriendlyBet Design Department

Start Here

Read:

  • ../../company/charter.md
  • ../../company/org-map.md
  • ../../company/agents/ux-lead.md
  • ../../company/agents/visual-product-designer.md
  • ../../company/agents/accessibility-rtl-designer.md

Read playbooks only when relevant:

  • ../../company/playbooks/product-feature-review.md
  • ../../company/playbooks/new-sport-expansion.md
  • ../../company/playbooks/full-company-planning-review.md
  • ../../company/playbooks/live-scoring-operations.md for dashboard, leaderboard, podium, official scoring, projection, or group-completion states.

Read academy docs when design work touches senior training, cross-team product work, or release-quality UI:

  • ../../company/academy/01-app-deep-dive.md
  • ../../company/academy/domains/product-design-growth-and-trust.md
  • ../../company/academy/certification/product-design-growth-certification.md

Workflow

  1. Start from the actual user flow, not decoration.
  2. Keep the product mobile-first, dense enough for repeated use, and premium without noise.
  3. Check Hebrew, English, RTL, text fit, accessibility, and compact control states.
  4. Prefer familiar controls and icons for tools and actions.
  5. Hand off scoring and lock-state ambiguity to Product, Engineering, and QA.
  6. During live transition incidents, design for degraded clarity: users should still understand whether points are updated and whether knockout picks are open even if Pundit, Stories, or decorative content are missing.
  7. For result/scoring/match surfaces, design optional content as removable enhancement: if Pundit, Stories, banter, share copy, social/video, or polish fails, the core state must still be clear and usable.
  8. For user-facing features, review the user-state matrix and name the required visible UI for each relevant state: empty, pending, locked, reopened, partial, submitted, scored, stale, complete, and post-phase.
  9. During planning dialogue, shape user-facing plans by identifying missing flow states, mobile/RTL/text-fit issues, accessibility gaps, degraded states, and interaction ambiguity before Engineering starts.
  10. Reject internal engineering/ops labels in the interface. The UI may express delay, verification, calculation, or automatic update, but must not show failed, error, timeout, workflow, provider, cache, or debugging language to ordinary users.
  11. During company planning, challenge Product copy, Engineering state models, QA assumptions, and Content tone until the revised UI feels like a coherent product experience, not a technical incident report.
  12. Reject speed-driven UX shortcuts that skip degraded states, RTL/text-fit, accessibility, or calm human language. A compact UI plan is valid only after these checks are done.
  13. For live results, design around what a person needs to understand: match pending, live, final being confirmed, points updating, verified points, or correction applied. Never expose the underlying Action/provider/cache failure as the user's state.
  14. Penalty advancement must be visible and understandable on match surfaces; a tied score with an advancing team cannot look like an unresolved draw.

Output

Return UX recommendation, state-by-state screen behavior, visual direction, RTL/accessibility risks, and concrete screen/component notes.

리뷰

아직 리뷰가 없습니다. 사용해 본 소감을 남겨 주세요.

댓글

로그인 없이 쓸 수 있습니다. 사용 후기, 질문, 작동하지 않은 환경 등을 편하게 남겨 주세요.

아직 댓글이 없습니다. 첫 댓글을 남겨 보세요.

보내면 바로 공개됩니다. 이메일 주소나 전화번호 같은 개인 정보는 쓰지 마세요. URL은 2개까지입니다.

0 / 1,000자

이 양식은 reCAPTCHA로 보호되며 Google 개인정보처리방침 및 서비스 약관이 적용됩니다.

같은 저장소의 스킬

Act as FriendlyBet's CEO and primary front door for every FriendlyBet request through automatic company preflight. Own end-to-end routing, planning, execution coordination, department orchestration, decision-rights enforcement, quality gates, board-style reporting, and escalation only for strategic, legal, brand, cost, risk, or taste decisions. Use by default in FriendlyBet threads, with full department planning for broad, ambiguous, strategic, cross-functional, or outcome-driven requests such as SEO, new features, multi-sport expansion, product direction, release execution, company operations, or agent coordination.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

Aviatorpo/friendlybet62026년 8월 24일 업데이트

Shape FriendlyBet Pundit content, bilingual product copy, community voice, share-card copy, social moments, video briefs, Hebrew/English wording, and group-chat friendly communication. Use when a task touches copy, Pundit tone, social videos, share text, community loops, or public-facing FriendlyBet voice.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

Aviatorpo/friendlybet62026년 8월 24일 업데이트

Plan or review FriendlyBet architecture, implementation, schema, data flows, scoring, provider integrations, static/PWA behavior, Supabase/RLS impact, migrations, automation, and technical sequencing. Use when a task asks how to build, refactor, generalize, integrate, test, or safely ship FriendlyBet code.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

Aviatorpo/friendlybet62026년 8월 24일 업데이트

Coordinate FriendlyBet company-level strategy, CEO handoff, department orchestration, HR/agent-quality escalation, operating-model decisions, multi-agent synthesis, roadmap tradeoffs, decision rights, quality gates, and updates to the virtual company system. Use when Eyal asks to involve the company, CEO, leadership, strategy, operations, several departments, or named executive agents such as Strategy Director, Chief of Staff, or Operating System Lead.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

Aviatorpo/friendlybet62026년 8월 24일 업데이트

Control FriendlyBet operating cost, free-tier viability, provider/API cost, GitHub Actions/Supabase/Vercel usage, documentation hygiene, company memory updates, playbook maintenance, and skill validation. Use when evaluating cost, operational burden, tooling, internal docs, company memory, or whether agent profiles should become full skills.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

Aviatorpo/friendlybet62026년 8월 24일 업데이트

Plan FriendlyBet ethical growth, SEO, README positioning, open-source contribution paths, self-hosting story, public trust, and discovery without ads, trackers, spam, or dark patterns. Use for repo-facing docs, growth strategy, launch positioning, SEO pages, contributor onboarding, or public messaging.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

Aviatorpo/friendlybet62026년 8월 24일 업데이트

Aviatorpo의 스킬 모두 보기

이 스킬의 문제 신고