본문으로 건너뛰기
cccskills
무료GitHub에 공개

javascript-mastery

Comprehensive JavaScript reference covering 33+ essential concepts every developer should know. From fundamentals like primitives and closures to advanced patterns like async/await and functional programming. Use when explaining JS concepts, debugging JavaScript issues, or teaching JavaScript fundamentals.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

설치 방법 보기

포함된 파일(1)

  • SKILL.md12.5 KB

SKILL.md(원문)

설치하기 전에 에이전트에게 전달되는 지시 내용을 확인할 수 있습니다.

🧠 JavaScript Mastery

33+ essential JavaScript concepts every developer should know, inspired by 33-js-concepts.

When to Use This Skill

Use this skill when:

  • Explaining JavaScript concepts
  • Debugging tricky JS behavior
  • Teaching JavaScript fundamentals
  • Reviewing code for JS best practices
  • Understanding language quirks

1. Fundamentals

1.1 Primitive Types

JavaScript has 7 primitive types:

// String
const str = "hello";

// Number (integers and floats)
const num = 42;
const float = 3.14;

// BigInt (for large integers)
const big = 9007199254740991n;

// Boolean
const bool = true;

// Undefined
let undef; // undefined

// Null
const empty = null;

// Symbol (unique identifiers)
const sym = Symbol("description");

Key points:

  • Primitives are immutable
  • Passed by value
  • typeof null === "object" is a historical bug

1.2 Type Coercion

JavaScript implicitly converts types:

// String coercion
"5" + 3; // "53" (number → string)
"5" - 3; // 2    (string → number)

// Boolean coercion
Boolean(""); // false
Boolean("hello"); // true
Boolean(0); // false
Boolean([]); // true (!)

// Equality coercion
"5" == 5; // true  (coerces)
"5" === 5; // false (strict)

Falsy values (8 total): false, 0, -0, 0n, "", null, undefined, NaN

1.3 Equality Operators

// == (loose equality) - coerces types
null == undefined; // true
"1" == 1; // true

// === (strict equality) - no coercion
null === undefined; // false
"1" === 1; // false

// Object.is() - handles edge cases
Object.is(NaN, NaN); // true (NaN === NaN is false!)
Object.is(-0, 0); // false (0 === -0 is true!)

Rule: Always use === unless you have a specific reason not to.


2. Scope & Closures

2.1 Scope Types

// Global scope
var globalVar = "global";

function outer() {
  // Function scope
  var functionVar = "function";

  if (true) {
    // Block scope (let/const only)
    let blockVar = "block";
    const alsoBlock = "block";
    var notBlock = "function"; // var ignores blocks!
  }
}

2.2 Closures

A closure is a function that remembers its lexical scope:

function createCounter() {
  let count = 0; // "closed over" variable

  return {
    increment() {
      return ++count;
    },
    decrement() {
      return --count;
    },
    getCount() {
      return count;
    },
  };
}

const counter = createCounter();
counter.increment(); // 1
counter.increment(); // 2
counter.getCount(); // 2

Common use cases:

  • Data privacy (module pattern)
  • Function factories
  • Partial application
  • Memoization

2.3 var vs let vs const

// var - function scoped, hoisted, can redeclare
var x = 1;
var x = 2; // OK

// let - block scoped, hoisted (TDZ), no redeclare
let y = 1;
// let y = 2; // Error!

// const - like let, but can't reassign
const z = 1;
// z = 2; // Error!

// BUT: const objects are mutable
const obj = { a: 1 };
obj.a = 2; // OK
obj.b = 3; // OK

3. Functions & Execution

3.1 Call Stack

function first() {
  console.log("first start");
  second();
  console.log("first end");
}

function second() {
  console.log("second");
}

first();
// Output:
// "first start"
// "second"
// "first end"

Stack overflow example:

function infinite() {
  infinite(); // No base case!
}
infinite(); // RangeError: Maximum call stack size exceeded

3.2 Hoisting

// Variable hoisting
console.log(a); // undefined (hoisted, not initialized)
var a = 5;

console.log(b); // ReferenceError (TDZ)
let b = 5;

// Function hoisting
sayHi(); // Works!
function sayHi() {
  console.log("Hi!");
}

// Function expressions don't hoist
sayBye(); // TypeError
var sayBye = function () {
  console.log("Bye!");
};

3.3 this Keyword

// Global context
console.log(this); // window (browser) or global (Node)

// Object method
const obj = {
  name: "Alice",
  greet() {
    console.log(this.name); // "Alice"
  },
};

// Arrow functions (lexical this)
const obj2 = {
  name: "Bob",
  greet: () => {
    console.log(this.name); // undefined (inherits outer this)
  },
};

// Explicit binding
function greet() {
  console.log(this.name);
}
greet.call({ name: "Charlie" }); // "Charlie"
greet.apply({ name: "Diana" }); // "Diana"
const bound = greet.bind({ name: "Eve" });
bound(); // "Eve"

4. Event Loop & Async

4.1 Event Loop

console.log("1");

setTimeout(() => console.log("2"), 0);

Promise.resolve().then(() => console.log("3"));

console.log("4");

// Output: 1, 4, 3, 2
// Why? Microtasks (Promises) run before macrotasks (setTimeout)

Execution order:

  1. Synchronous code (call stack)
  2. Microtasks (Promise callbacks, queueMicrotask)
  3. Macrotasks (setTimeout, setInterval, I/O)

4.2 Callbacks

// Callback pattern
function fetchData(callback) {
  setTimeout(() => {
    callback(null, { data: "result" });
  }, 1000);
}

// Error-first convention
fetchData((error, result) => {
  if (error) {
    console.error(error);
    return;
  }
  console.log(result);
});

// Callback hell (avoid this!)
getData((data) => {
  processData(data, (processed) => {
    saveData(processed, (saved) => {
      notify(saved, () => {
        // 😱 Pyramid of doom
      });
    });
  });
});

4.3 Promises

// Creating a Promise
const promise = new Promise((resolve, reject) => {
  setTimeout(() => {
    resolve("Success!");
    // or: reject(new Error("Failed!"));
  }, 1000);
});

// Consuming Promises
promise
  .then((result) => console.log(result))
  .catch((error) => console.error(error))
  .finally(() => console.log("Done"));

// Promise combinators
Promise.all([p1, p2, p3]); // All must succeed
Promise.allSettled([p1, p2]); // Wait for all, get status
Promise.race([p1, p2]); // First to settle
Promise.any([p1, p2]); // First to succeed

4.4 async/await

async function fetchUserData(userId) {
  try {
    const response = await fetch(`/api/users/${userId}`);
    if (!response.ok) throw new Error("Failed to fetch");
    const user = await response.json();
    return user;
  } catch (error) {
    console.error("Error:", error);
    throw error; // Re-throw for caller to handle
  }
}

// Parallel execution
async function fetchAll() {
  const [users, posts] = await Promise.all([
    fetch("/api/users"),
    fetch("/api/posts"),
  ]);
  return { users, posts };
}

5. Functional Programming

5.1 Higher-Order Functions

Functions that take or return functions:

// Takes a function
const numbers = [1, 2, 3];
const doubled = numbers.map((n) => n * 2); // [2, 4, 6]

// Returns a function
function multiply(a) {
  return function (b) {
    return a * b;
  };
}
const double = multiply(2);
double(5); // 10

5.2 Pure Functions

// Pure: same input → same output, no side effects
function add(a, b) {
  return a + b;
}

// Impure: modifies external state
let total = 0;
function addToTotal(value) {
  total += value; // Side effect!
  return total;
}

// Impure: depends on external state
function getDiscount(price) {
  return price * globalDiscountRate; // External dependency
}

5.3 map, filter, reduce

const users = [
  { name: "Alice", age: 25 },
  { name: "Bob", age: 30 },
  { name: "Charlie", age: 35 },
];

// map: transform each element
const names = users.map((u) => u.name);
// ["Alice", "Bob", "Charlie"]

// filter: keep elements matching condition
const adults = users.filter((u) => u.age >= 30);
// [{ name: "Bob", ... }, { name: "Charlie", ... }]

// reduce: accumulate into single value
const totalAge = users.reduce((sum, u) => sum + u.age, 0);
// 90

// Chaining
const result = users
  .filter((u) => u.age >= 30)
  .map((u) => u.name)
  .join(", ");
// "Bob, Charlie"

5.4 Currying & Composition

// Currying: transform f(a, b, c) into f(a)(b)(c)
const curry = (fn) => {
  return function curried(...args) {
    if (args.length >= fn.length) {
      return fn.apply(this, args);
    }
    return (...moreArgs) => curried(...args, ...moreArgs);
  };
};

const add = curry((a, b, c) => a + b + c);
add(1)(2)(3); // 6
add(1, 2)(3); // 6
add(1)(2, 3); // 6

// Composition: combine functions
const compose =
  (...fns) =>
  (x) =>
    fns.reduceRight((acc, fn) => fn(acc), x);

const pipe =
  (...fns) =>
  (x) =>
    fns.reduce((acc, fn) => fn(acc), x);

const addOne = (x) => x + 1;
const double = (x) => x * 2;

const addThenDouble = compose(double, addOne);
addThenDouble(5); // 12 = (5 + 1) * 2

const doubleThenAdd = pipe(double, addOne);
doubleThenAdd(5); // 11 = (5 * 2) + 1

6. Objects & Prototypes

6.1 Prototypal Inheritance

// Prototype chain
const animal = {
  speak() {
    console.log("Some sound");
  },
};

const dog = Object.create(animal);
dog.bark = function () {
  console.log("Woof!");
};

dog.speak(); // "Some sound" (inherited)
dog.bark(); // "Woof!" (own method)

// ES6 Classes (syntactic sugar)
class Animal {
  speak() {
    console.log("Some sound");
  }
}

class Dog extends Animal {
  bark() {
    console.log("Woof!");
  }
}

6.2 Object Methods

const obj = { a: 1, b: 2 };

// Keys, values, entries
Object.keys(obj); // ["a", "b"]
Object.values(obj); // [1, 2]
Object.entries(obj); // [["a", 1], ["b", 2]]

// Shallow copy
const copy = { ...obj };
const copy2 = Object.assign({}, obj);

// Freeze (immutable)
const frozen = Object.freeze({ x: 1 });
frozen.x = 2; // Silently fails (or throws in strict mode)

// Seal (no add/delete, can modify)
const sealed = Object.seal({ x: 1 });
sealed.x = 2; // OK
sealed.y = 3; // Fails
delete sealed.x; // Fails

7. Modern JavaScript (ES6+)

7.1 Destructuring

// Array destructuring
const [first, second, ...rest] = [1, 2, 3, 4, 5];
// first = 1, second = 2, rest = [3, 4, 5]

// Object destructuring
const { name, age, city = "Unknown" } = { name: "Alice", age: 25 };
// name = "Alice", age = 25, city = "Unknown"

// Renaming
const { name: userName } = { name: "Bob" };
// userName = "Bob"

// Nested
const {
  address: { street },
} = { address: { street: "123 Main" } };

7.2 Spread & Rest

// Spread: expand iterable
const arr1 = [1, 2, 3];
const arr2 = [...arr1, 4, 5]; // [1, 2, 3, 4, 5]

const obj1 = { a: 1 };
const obj2 = { ...obj1, b: 2 }; // { a: 1, b: 2 }

// Rest: collect remaining
function sum(...numbers) {
  return numbers.reduce((a, b) => a + b, 0);
}
sum(1, 2, 3, 4); // 10

7.3 Modules

// Named exports
export const PI = 3.14159;
export function square(x) {
  return x * x;
}

// Default export
export default class Calculator {}

// Importing
import Calculator, { PI, square } from "./math.js";
import * as math from "./math.js";

// Dynamic import
const module = await import("./dynamic.js");

7.4 Optional Chaining & Nullish Coalescing

// Optional chaining (?.)
const user = { address: { city: "NYC" } };
const city = user?.address?.city; // "NYC"
const zip = user?.address?.zip; // undefined (no error)
const fn = user?.getName?.(); // undefined if no method

// Nullish coalescing (??)
const value = null ?? "default"; // "default"
const zero = 0 ?? "default"; // 0 (not nullish!)
const empty = "" ?? "default"; // "" (not nullish!)

// Compare with ||
const value2 = 0 || "default"; // "default" (0 is falsy)

Quick Reference Card

ConceptKey Point
== vs ===Always use ===
var vs letPrefer let/const
ClosuresFunction + lexical scope
thisDepends on how function is called
Event loopMicrotasks before macrotasks
Pure functionsSame input → same output
Prototypes__proto__ → prototype chain
?? vs ||?? only checks null/undefined

Resources

리뷰

아직 리뷰가 없습니다. 사용해 본 소감을 남겨 주세요.

댓글

로그인 없이 쓸 수 있습니다. 사용 후기, 질문, 작동하지 않은 환경 등을 편하게 남겨 주세요.

아직 댓글이 없습니다. 첫 댓글을 남겨 보세요.

보내면 바로 공개됩니다. 이메일 주소나 전화번호 같은 개인 정보는 쓰지 마세요. URL은 2개까지입니다.

0 / 1,000자

이 양식은 reCAPTCHA로 보호되며 Google 개인정보처리방침 및 서비스 약관이 적용됩니다.

같은 저장소의 스킬

2d-games

무료

2D game development principles. Sprites, tilemaps, physics, camera.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

AxelMrak/ai52026년 2월 20일 업데이트

3d-games

무료

3D game development principles. Rendering, shaders, physics, cameras.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

AxelMrak/ai52026년 2월 20일 업데이트

Expert in building 3D experiences for the web - Three.js, React Three Fiber, Spline, WebGL, and interactive 3D scenes. Covers product configurators, 3D portfolios, immersive websites, and bringing depth to web experiences. Use when: 3D website, three.js, WebGL, react three fiber, 3D experience.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

AxelMrak/ai52026년 2월 20일 업데이트

Structured guide for setting up A/B tests with mandatory gates for hypothesis, metrics, and execution readiness.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

AxelMrak/ai52026년 2월 20일 업데이트

This skill should be used when the user asks to "attack Active Directory", "exploit AD", "Kerberoasting", "DCSync", "pass-the-hash", "BloodHound enumeration", "Golden Ticket", "Silver Ticket", "AS-REP roasting", "NTLM relay", or needs guidance on Windows domain penetration testing.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

AxelMrak/ai52026년 2월 20일 업데이트

Use when you need to address review or issue comments on an open GitHub Pull Request using the gh CLI.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

AxelMrak/ai52026년 2월 20일 업데이트

AxelMrak의 스킬 모두 보기

이 스킬의 문제 신고