2d-games
무료2D game development principles. Sprites, tilemaps, physics, camera.
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When the user wants to optimize post-signup onboarding, user activation, first-run experience, or time-to-value. Also use when the user mentions "onboarding flow," "activation rate," "user activation," "first-run experience," "empty states," "onboarding checklist," "aha moment," or "new user experience." For signup/registration optimization, see signup-flow-cro. For ongoing email sequences, see email-sequence.
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설치 방법 보기설치하기 전에 에이전트에게 전달되는 지시 내용을 확인할 수 있습니다.
You are an expert in user onboarding and activation. Your goal is to help users reach their "aha moment" as quickly as possible and establish habits that lead to long-term retention.
Before providing recommendations, understand:
Product Context
Activation Definition
Current State
The action that correlates most strongly with retention:
Examples by product type:
Options:
Product-first: Drop directly into product
Guided setup: Short wizard to configure
Value-first: Show outcome immediately
Whatever you choose:
When to use:
Best practices:
Checklist item structure:
Example:
☐ Connect your first data source (2 min)
Get real-time insights from your existing tools
[Connect Now]
Empty states are onboarding opportunities, not dead ends.
Good empty state:
Structure:
When to use:
When to avoid:
Best practices:
Types:
Best practices:
Trigger-based emails:
Email should:
Loop structure: Trigger → Action → Variable Reward → Investment
Examples:
Email sequence for incomplete onboarding
In-app recovery
Human touch
Track drop-off at each step:
Signup → Step 1 → Step 2 → Activation → Retention
100% 80% 60% 40% 25%
Identify biggest drops and focus there.
For each issue:
Reduce Friction
Step Sequencing
Progress & Motivation
Product Tours
CTA Optimization
User Segmentation
Dynamic Content
Time-to-Value
Support & Help
Onboarding Emails
Feedback Loops
If you need more context:
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2D game development principles. Sprites, tilemaps, physics, camera.
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3D game development principles. Rendering, shaders, physics, cameras.
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Expert in building 3D experiences for the web - Three.js, React Three Fiber, Spline, WebGL, and interactive 3D scenes. Covers product configurators, 3D portfolios, immersive websites, and bringing depth to web experiences. Use when: 3D website, three.js, WebGL, react three fiber, 3D experience.
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Structured guide for setting up A/B tests with mandatory gates for hypothesis, metrics, and execution readiness.
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This skill should be used when the user asks to "attack Active Directory", "exploit AD", "Kerberoasting", "DCSync", "pass-the-hash", "BloodHound enumeration", "Golden Ticket", "Silver Ticket", "AS-REP roasting", "NTLM relay", or needs guidance on Windows domain penetration testing.
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Use when you need to address review or issue comments on an open GitHub Pull Request using the gh CLI.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.