2d-games
무료2D game development principles. Sprites, tilemaps, physics, camera.
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Implements Manus-style file-based planning for complex tasks. Creates task_plan.md, findings.md, and progress.md. Use when starting complex multi-step tasks, research projects, or any task requiring >5 tool calls.
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설치 방법 보기설치하기 전에 에이전트에게 전달되는 지시 내용을 확인할 수 있습니다.
Work like Manus: Use persistent markdown files as your "working memory on disk."
When using this skill:
${CLAUDE_PLUGIN_ROOT}/templates/task_plan.md, findings.md, progress.md) should be created in your project directory — the folder where you're working| Location | What Goes There |
|---|---|
Skill directory (${CLAUDE_PLUGIN_ROOT}/) | Templates, scripts, reference docs |
| Your project directory | task_plan.md, findings.md, progress.md |
This ensures your planning files live alongside your code, not buried in the skill installation folder.
Before ANY complex task:
task_plan.md in your project — Use templates/task_plan.md as referencefindings.md in your project — Use templates/findings.md as referenceprogress.md in your project — Use templates/progress.md as referenceNote: All three planning files should be created in your current working directory (your project root), not in the skill's installation folder.
Context Window = RAM (volatile, limited)
Filesystem = Disk (persistent, unlimited)
→ Anything important gets written to disk.
| File | Purpose | When to Update |
|---|---|---|
task_plan.md | Phases, progress, decisions | After each phase |
findings.md | Research, discoveries | After ANY discovery |
progress.md | Session log, test results | Throughout session |
Never start a complex task without task_plan.md. Non-negotiable.
"After every 2 view/browser/search operations, IMMEDIATELY save key findings to text files."
This prevents visual/multimodal information from being lost.
Before major decisions, read the plan file. This keeps goals in your attention window.
After completing any phase:
in_progress → completeEvery error goes in the plan file. This builds knowledge and prevents repetition.
## Errors Encountered
| Error | Attempt | Resolution |
|-------|---------|------------|
| FileNotFoundError | 1 | Created default config |
| API timeout | 2 | Added retry logic |
if action_failed:
next_action != same_action
Track what you tried. Mutate the approach.
ATTEMPT 1: Diagnose & Fix
→ Read error carefully
→ Identify root cause
→ Apply targeted fix
ATTEMPT 2: Alternative Approach
→ Same error? Try different method
→ Different tool? Different library?
→ NEVER repeat exact same failing action
ATTEMPT 3: Broader Rethink
→ Question assumptions
→ Search for solutions
→ Consider updating the plan
AFTER 3 FAILURES: Escalate to User
→ Explain what you tried
→ Share the specific error
→ Ask for guidance
| Situation | Action | Reason |
|---|---|---|
| Just wrote a file | DON'T read | Content still in context |
| Viewed image/PDF | Write findings NOW | Multimodal → text before lost |
| Browser returned data | Write to file | Screenshots don't persist |
| Starting new phase | Read plan/findings | Re-orient if context stale |
| Error occurred | Read relevant file | Need current state to fix |
| Resuming after gap | Read all planning files | Recover state |
If you can answer these, your context management is solid:
| Question | Answer Source |
|---|---|
| Where am I? | Current phase in task_plan.md |
| Where am I going? | Remaining phases |
| What's the goal? | Goal statement in plan |
| What have I learned? | findings.md |
| What have I done? | progress.md |
Use for:
Skip for:
Copy these templates to start:
Helper scripts for automation:
scripts/init-session.sh — Initialize all planning filesscripts/check-complete.sh — Verify all phases complete| Don't | Do Instead |
|---|---|
| Use TodoWrite for persistence | Create task_plan.md file |
| State goals once and forget | Re-read plan before decisions |
| Hide errors and retry silently | Log errors to plan file |
| Stuff everything in context | Store large content in files |
| Start executing immediately | Create plan file FIRST |
| Repeat failed actions | Track attempts, mutate approach |
| Create files in skill directory | Create files in your project |
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2D game development principles. Sprites, tilemaps, physics, camera.
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3D game development principles. Rendering, shaders, physics, cameras.
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Expert in building 3D experiences for the web - Three.js, React Three Fiber, Spline, WebGL, and interactive 3D scenes. Covers product configurators, 3D portfolios, immersive websites, and bringing depth to web experiences. Use when: 3D website, three.js, WebGL, react three fiber, 3D experience.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
Structured guide for setting up A/B tests with mandatory gates for hypothesis, metrics, and execution readiness.
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This skill should be used when the user asks to "attack Active Directory", "exploit AD", "Kerberoasting", "DCSync", "pass-the-hash", "BloodHound enumeration", "Golden Ticket", "Silver Ticket", "AS-REP roasting", "NTLM relay", or needs guidance on Windows domain penetration testing.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
Use when you need to address review or issue comments on an open GitHub Pull Request using the gh CLI.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.