2d-games
무료2D game development principles. Sprites, tilemaps, physics, camera.
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Modern React UI patterns for loading states, error handling, and data fetching. Use when building UI components, handling async data, or managing UI states.
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설치 방법 보기설치하기 전에 에이전트에게 전달되는 지시 내용을 확인할 수 있습니다.
Show loading indicator ONLY when there's no data to display.
// CORRECT - Only show loading when no data exists
const { data, loading, error } = useGetItemsQuery();
if (error) return <ErrorState error={error} onRetry={refetch} />;
if (loading && !data) return <LoadingState />;
if (!data?.items.length) return <EmptyState />;
return <ItemList items={data.items} />;
// WRONG - Shows spinner even when we have cached data
if (loading) return <LoadingState />; // Flashes on refetch!
Is there an error?
→ Yes: Show error state with retry option
→ No: Continue
Is it loading AND we have no data?
→ Yes: Show loading indicator (spinner/skeleton)
→ No: Continue
Do we have data?
→ Yes, with items: Show the data
→ Yes, but empty: Show empty state
→ No: Show loading (fallback)
| Use Skeleton When | Use Spinner When |
|---|---|
| Known content shape | Unknown content shape |
| List/card layouts | Modal actions |
| Initial page load | Button submissions |
| Content placeholders | Inline operations |
1. Inline error (field-level) → Form validation errors
2. Toast notification → Recoverable errors, user can retry
3. Error banner → Page-level errors, data still partially usable
4. Full error screen → Unrecoverable, needs user action
CRITICAL: Never swallow errors silently.
// CORRECT - Error always surfaced to user
const [createItem, { loading }] = useCreateItemMutation({
onCompleted: () => {
toast.success({ title: 'Item created' });
},
onError: (error) => {
console.error('createItem failed:', error);
toast.error({ title: 'Failed to create item' });
},
});
// WRONG - Error silently caught, user has no idea
const [createItem] = useCreateItemMutation({
onError: (error) => {
console.error(error); // User sees nothing!
},
});
interface ErrorStateProps {
error: Error;
onRetry?: () => void;
title?: string;
}
const ErrorState = ({ error, onRetry, title }: ErrorStateProps) => (
<div className="error-state">
<Icon name="exclamation-circle" />
<h3>{title ?? 'Something went wrong'}</h3>
<p>{error.message}</p>
{onRetry && (
<Button onClick={onRetry}>Try Again</Button>
)}
</div>
);
<Button
onClick={handleSubmit}
isLoading={isSubmitting}
disabled={!isValid || isSubmitting}
>
Submit
</Button>
CRITICAL: Always disable triggers during async operations.
// CORRECT - Button disabled while loading
<Button
disabled={isSubmitting}
isLoading={isSubmitting}
onClick={handleSubmit}
>
Submit
</Button>
// WRONG - User can tap multiple times
<Button onClick={handleSubmit}>
{isSubmitting ? 'Submitting...' : 'Submit'}
</Button>
Every list/collection MUST have an empty state:
// WRONG - No empty state
return <FlatList data={items} />;
// CORRECT - Explicit empty state
return (
<FlatList
data={items}
ListEmptyComponent={<EmptyState />}
/>
);
// Search with no results
<EmptyState
icon="search"
title="No results found"
description="Try different search terms"
/>
// List with no items yet
<EmptyState
icon="plus-circle"
title="No items yet"
description="Create your first item"
action={{ label: 'Create Item', onClick: handleCreate }}
/>
const MyForm = () => {
const [submit, { loading }] = useSubmitMutation({
onCompleted: handleSuccess,
onError: handleError,
});
const handleSubmit = async () => {
if (!isValid) {
toast.error({ title: 'Please fix errors' });
return;
}
await submit({ variables: { input: values } });
};
return (
<form>
<Input
value={values.name}
onChange={handleChange('name')}
error={touched.name ? errors.name : undefined}
/>
<Button
type="submit"
onClick={handleSubmit}
disabled={!isValid || loading}
isLoading={loading}
>
Submit
</Button>
</form>
);
};
// WRONG - Spinner when data exists (causes flash)
if (loading) return <Spinner />;
// CORRECT - Only show loading without data
if (loading && !data) return <Spinner />;
// WRONG - Error swallowed
try {
await mutation();
} catch (e) {
console.log(e); // User has no idea!
}
// CORRECT - Error surfaced
onError: (error) => {
console.error('operation failed:', error);
toast.error({ title: 'Operation failed' });
}
// WRONG - Button not disabled during submission
<Button onClick={submit}>Submit</Button>
// CORRECT - Disabled and shows loading
<Button onClick={submit} disabled={loading} isLoading={loading}>
Submit
</Button>
Before completing any UI component:
UI States:
Data & Mutations:
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2D game development principles. Sprites, tilemaps, physics, camera.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
3D game development principles. Rendering, shaders, physics, cameras.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
Expert in building 3D experiences for the web - Three.js, React Three Fiber, Spline, WebGL, and interactive 3D scenes. Covers product configurators, 3D portfolios, immersive websites, and bringing depth to web experiences. Use when: 3D website, three.js, WebGL, react three fiber, 3D experience.
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Structured guide for setting up A/B tests with mandatory gates for hypothesis, metrics, and execution readiness.
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This skill should be used when the user asks to "attack Active Directory", "exploit AD", "Kerberoasting", "DCSync", "pass-the-hash", "BloodHound enumeration", "Golden Ticket", "Silver Ticket", "AS-REP roasting", "NTLM relay", or needs guidance on Windows domain penetration testing.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
Use when you need to address review or issue comments on an open GitHub Pull Request using the gh CLI.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.