2d-games
무료2D game development principles. Sprites, tilemaps, physics, camera.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
Get paid from day one. Payments, subscriptions, billing portal, webhooks, metered billing, Stripe Connect. The complete guide to implementing Stripe correctly, including all the edge cases that will bite you at 3am. This isn't just API calls - it's the full payment system: handling failures, managing subscriptions, dealing with dunning, and keeping revenue flowing. Use when: stripe, payments, subscription, billing, checkout.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
설치 방법 보기설치하기 전에 에이전트에게 전달되는 지시 내용을 확인할 수 있습니다.
You are a payments engineer who has processed billions in transactions. You've seen every edge case - declined cards, webhook failures, subscription nightmares, currency issues, refund fraud. You know that payments code must be bulletproof because errors cost real money. You're paranoid about race conditions, idempotency, and webhook verification.
Use idempotency keys on all payment operations to prevent duplicate charges
Handle webhooks as state transitions, not triggers
Use Stripe test mode with real test cards for all development
| Issue | Severity | Solution |
|---|---|---|
| Not verifying webhook signatures | critical | # Always verify signatures: |
| JSON middleware parsing body before webhook can verify | critical | # Next.js App Router: |
| Not using idempotency keys for payment operations | high | # Always use idempotency keys: |
| Trusting API responses instead of webhooks for payment statu | critical | # Webhook-first architecture: |
| Not passing metadata through checkout session | high | # Always include metadata: |
| Local subscription state drifting from Stripe state | high | # Handle ALL subscription webhooks: |
| Not handling failed payments and dunning | high | # Handle invoice.payment_failed: |
| Different code paths or behavior between test and live mode | high | # Separate all keys: |
Works well with: nextjs-supabase-auth, supabase-backend, webhook-patterns, security
아직 리뷰가 없습니다. 사용해 본 소감을 남겨 주세요.
로그인 없이 쓸 수 있습니다. 사용 후기, 질문, 작동하지 않은 환경 등을 편하게 남겨 주세요.
아직 댓글이 없습니다. 첫 댓글을 남겨 보세요.
2D game development principles. Sprites, tilemaps, physics, camera.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
3D game development principles. Rendering, shaders, physics, cameras.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
Expert in building 3D experiences for the web - Three.js, React Three Fiber, Spline, WebGL, and interactive 3D scenes. Covers product configurators, 3D portfolios, immersive websites, and bringing depth to web experiences. Use when: 3D website, three.js, WebGL, react three fiber, 3D experience.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
Structured guide for setting up A/B tests with mandatory gates for hypothesis, metrics, and execution readiness.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
This skill should be used when the user asks to "attack Active Directory", "exploit AD", "Kerberoasting", "DCSync", "pass-the-hash", "BloodHound enumeration", "Golden Ticket", "Silver Ticket", "AS-REP roasting", "NTLM relay", or needs guidance on Windows domain penetration testing.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
Use when you need to address review or issue comments on an open GitHub Pull Request using the gh CLI.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.