본문으로 건너뛰기
cccskills
무료GitHub에 공개

render-video

Workflow for rendering a Helios composition to a video file. Use when you need to automate video production or export a high-quality animation.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

BintzGavin/helios스타 123(GitHub 123 + cccskills 0)

실행 점수 미검증

설치 방법 보기

포함된 파일(1)

  • SKILL.md3.7 KB

SKILL.md(원문)

설치하기 전에 에이전트에게 전달되는 지시 내용을 확인할 수 있습니다.

Render Video Workflow

Rendering is the process of capturing a composition frame-by-frame and encoding it into a video file (e.g., MP4). This is done using the @helios-project/renderer package in a Node.js environment.

The quick path: one command

npx -y @helios-project/cli@latest render composition.html -o output.mp4
  • The duration, fps and size come from the composition's window.helios. To set them yourself, pass --duration, --fps, --width and --height.
  • A page that draws itself with window.renderAt(t) needs --duration.
  • --audio track.mp3 adds a soundtrack.
  • A plain HTML file renders directly from disk. If a bundler has to build the composition, run npm run dev and pass its URL instead.

Use the script below only when you need a custom pipeline, such as input props, several audio tracks, or progress callbacks.

1. Prerequisites

The renderer needs a URL for the composition:

  • A file on disk: file:///path/to/composition.html
  • A dev server: npm run dev, e.g. http://localhost:3000/composition.html
  • Any other accessible URL

2. Create Render Script

Create a file named render.js (or render.ts if using ts-node).

import { Renderer } from '@helios-project/renderer';
import path from 'path';

async function main() {
    // 1. Configuration
    const compositionUrl = 'http://localhost:3000/composition.html';
    const outputPath = path.resolve('output.mp4');

    // 2. Initialize Renderer
    const renderer = new Renderer({
        width: 1920,
        height: 1080,
        fps: 30,
        durationInSeconds: 10,
        // frameCount: 300, // Optional: Override durationInSeconds with exact frame count
        mode: 'canvas', // Use 'dom' if your animation uses CSS/HTML elements

        // Audio Configuration
        audioTracks: [
            { path: 'background.mp3', volume: 0.5 },
            { path: 'voiceover.wav', offset: 2 }
        ],
        audioCodec: 'aac',

        // Input Props (Dynamic Content)
        inputProps: {
            title: "Custom Render",
            color: "#00ff00"
        }
    });

    console.log(`Starting render of ${compositionUrl}...`);

    // 3. Execute Render
    try {
        await renderer.render(compositionUrl, outputPath, {
            onProgress: (p) => {
                const percent = Math.round(p * 100);
                process.stdout.write(`\rProgress: ${percent}%`);
            }
        });
        console.log(`\nDone! Saved to ${outputPath}`);
    } catch (err) {
        console.error('\nRender failed:', err);
        process.exit(1);
    }
}

main();

3. Run Render

Execute the script.

# If using ts-node
npx ts-node render.ts

# If using node (compiled js)
node render.js

Troubleshooting

"Page timeout" or "Connection refused"

  • Ensure the local server hosting the composition is running.
  • Check if the URL is correct and accessible in a regular browser.

"Black output" or "Empty video"

  • Ensure window.helios is exposed (or the page defines window.renderAt(t)).
  • If using mode: 'canvas', ensure you are drawing to a <canvas> element.
  • If using mode: 'dom', ensure elements are visible.

"Render hangs"

  • Check if the composition has errors in the browser console.
  • Enable tracing to debug:
    await renderer.render(url, out, { tracePath: 'trace.zip' });
    

Audio Issues

  • Ensure audio file paths are correct relative to where the script is run.
  • If using mode: 'dom' and relying on implicit audio (e.g. <audio> tags), ensure the elements are present in the DOM.

리뷰

아직 리뷰가 없습니다. 사용해 본 소감을 남겨 주세요.

댓글

로그인 없이 쓸 수 있습니다. 사용 후기, 질문, 작동하지 않은 환경 등을 편하게 남겨 주세요.

아직 댓글이 없습니다. 첫 댓글을 남겨 보세요.

보내면 바로 공개됩니다. 이메일 주소나 전화번호 같은 개인 정보는 쓰지 마세요. URL은 2개까지입니다.

0 / 1,000자

이 양식은 reCAPTCHA로 보호되며 Google 개인정보처리방침 및 서비스 약관이 적용됩니다.

같은 저장소의 스킬

Story-first motion design philosophy for animated video: motion must earn its place; arc (establish, complicate, resolve); show vs tell; shots as units of thought; quiet vs loud motion; Disney principles with restraint; timing heuristics; composition; grammar by medium (product demos, logos, data viz, explainers); technical commitments (deterministic time, scrubbability, refs); cutting discipline; explicit anti-patterns. Use when planning, storyboarding, critiquing, or implementing programmatic or motion-driven video (Helios, Remotion, explainers, loops, UI capture, logo reveals), or when the user asks for motion direction, pacing, or visual-story structure.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

BintzGavin/helios1232026년 10월 26일 업데이트

Find, preview, cut and credit archival B-roll from the Internet Archive (archive.org) for a Helios video — public-domain, CC BY and CC BY-SA film plus Prelinger Archives. Use when a Helios composition needs real footage as a plate, cutaway, masked fill or texture. Not for generating footage or editing the user's own camera video.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

BintzGavin/helios1232026년 10월 26일 업데이트

End-to-end production plan template for feeling-first cinematic product promos: brief interrogation, 45s beat structure (cold open through brand), hero-element metaphor, storyboard fidelity ladder, visual system (palette, type, camera, texture), motion mix and easing vocabulary, audio and captions, tooling (animatic through HTML or AE), deliverables matrix, accessibility, review milestones, and compromises to accept or refuse. Use when planning, pitching, storyboarding, or producing polished brand films for any SaaS or consumer product—not category-specific; pair with skills/design/animated-video-philosophy for broader motion principles.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

BintzGavin/helios1232026년 10월 26일 업데이트

Workflow for creating a new Helios composition. Use when building a new animation project or converting an existing animation to run in Helios.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

BintzGavin/helios1232026년 10월 26일 업데이트

Patterns for using Helios with Vanilla Canvas API. Use when building high-performance 2D/3D animations without frameworks.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

BintzGavin/helios1232026년 10월 26일 업데이트

Chart.js integration patterns for Helios. Use when creating animated data visualizations with Chart.js.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

BintzGavin/helios1232026년 10월 26일 업데이트

BintzGavin의 스킬 모두 보기

이 스킬의 문제 신고