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hyperframes-animation

Build HyperFrames animations from small motion recipes, scene templates, and transitions. The skill guides runtime selection, including GSAP, Lottie, and Three.js, and provides an audit script to examine timing and choreography while following HyperFrames requirements for reproducible rendering.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

원문원문 설명 보기

All animation knowledge for HyperFrames — atomic motion rules, multi-phase scene blueprints, scene transitions, broader motion-design techniques, AND the seven runtime adapters (GSAP default, plus Lottie, Three.js, Anime.js, CSS keyframes, Web Animations API, TypeGPU). Use for any motion or animation task: pick 2-4 rules and compose, or load a blueprint, or look up runtime-specific API (e.g. GSAP eases / Lottie player / Three.js mixer). HyperFrames-native: single paused timeline, seek-safe, deterministic.

설치 방법 보기

이럴 때 유용합니다

  • Combine motion recipes into a scene
  • Build a multi-phase brand reveal from a template
  • Design transitions between scenes
  • Choose animation tools for 3D or existing Lottie assets
  • Audit animation timing and stagger patterns

포함된 파일(115)

  • SKILL.md7.0 KB
  • adapters/animate-text.md4.0 KB
  • adapters/animejs.md3.2 KB
  • adapters/css-animations.md3.8 KB
  • adapters/gsap-easing-and-stagger.md6.1 KB
  • adapters/gsap-timeline-and-labels.md3.6 KB
  • adapters/gsap-transforms-and-perf.md3.5 KB
  • adapters/gsap.md6.8 KB
  • adapters/html-in-canvas-patterns.md16.8 KB
  • adapters/lottie.md3.3 KB
  • adapters/three.md4.3 KB
  • adapters/typegpu.md7.3 KB
  • adapters/waapi.md3.2 KB
  • blueprints-index.md13.2 KB
  • blueprints/comparison-split.md3.2 KB
  • blueprints/constellation-hub.md5.3 KB
  • blueprints/cta-morph-press.md3.0 KB
  • blueprints/cursor-ui-demo.md9.4 KB
  • blueprints/dataviz-countup.md8.6 KB
  • blueprints/device-surface-showcase.md10.4 KB
  • blueprints/grid-card-assemble.md9.6 KB
  • blueprints/kinetic-type-beats.md12.7 KB
  • blueprints/logo-assemble-lockup.md12.4 KB
  • blueprints/overwhelm-surround.md3.2 KB
  • blueprints/spatial-pan-stations.md4.8 KB
  • blueprints/ticker-takeover.md3.0 KB
  • blueprints/titlecard-reveal.md4.2 KB
  • blueprints/typewriter-reveal.md6.1 KB
  • blueprints/video-text-pivot.md3.2 KB
  • examples/assets/avatars/01.png45.6 KB
  • examples/assets/avatars/02.avif2.6 KB
  • examples/assets/avatars/03.png38.2 KB
  • examples/assets/avatars/04.webp21.7 KB
  • examples/assets/avatars/05.webp3.4 KB
  • examples/assets/avatars/06.webp1.8 KB
  • examples/assets/avatars/07.webp4.0 KB
  • examples/assets/avatars/08.webp3.4 KB
  • examples/assets/avatars/09.jpg7.2 KB
  • examples/assets/avatars/10.webp4.9 KB
  • examples/assets/background-tech-data-flow.mp415.9 MB
  • examples/assets/brands/github.avif1.7 KB
  • examples/assets/brands/nvidia.avif1.8 KB
  • examples/assets/brands/visa.avif1.5 KB
  • examples/assets/brands/zoominfo.avif1.7 KB
  • examples/assets/hyperframes-showcase-hypecard.mp419.8 MB
  • examples/assets/logo-hyperframes.png1.3 MB
  • examples/brand-reveal-assemble-zoom.html12.0 KB
  • examples/comparison-split-cards.html21.2 KB
  • examples/concept-demo-decode-pan.html18.0 KB
  • examples/cta-morph-press.html14.8 KB
  • examples/cta-orbit-collapse.html49.5 KB
  • examples/demo-page-scroll-spotlight.html24.4 KB
  • examples/hook-counter-burst.html22.5 KB
  • examples/messaging-multi-phrase.html11.9 KB
  • examples/metric-video-text-pivot.html25.0 KB
  • examples/problem-mockup-overwhelm.html43.4 KB
  • examples/proof-logo-chain.html28.2 KB
  • examples/takeover-ticker-displace.html10.7 KB
  • examples/workflow-approve-press.html20.2 KB
  • rules-index.md13.0 KB
  • rules/3d-page-scroll.md8.9 KB
  • rules/3d-text-depth-layers.md11.4 KB
  • rules/ai-tracking-box.md14.7 KB
  • rules/ambient-glow-bloom.md15.6 KB
  • rules/asr-keyword-glow.md11.9 KB
  • rules/avatar-cloud-network.md13.7 KB
  • rules/camera-cursor-tracking.md12.3 KB
  • rules/card-morph-anchor.md12.0 KB
  • rules/center-outward-expansion.md7.9 KB
  • rules/context-sensitive-cursor.md10.7 KB
  • rules/coordinate-target-zoom.md14.7 KB
  • rules/counting-dynamic-scale.md9.1 KB
  • rules/css-marker-patterns.md8.1 KB
  • rules/cursor-click-ripple.md10.9 KB
  • rules/depth-of-field-blur.md16.1 KB
  • rules/depth-scatter-assemble.md15.0 KB
  • rules/discrete-text-sequence.md9.9 KB
  • rules/dynamic-content-sequencing.md11.8 KB
  • rules/gsap-effects.md9.0 KB
  • rules/hacker-flip-3d.md9.8 KB
  • rules/kinetic-beat-slam.md8.0 KB
  • rules/motion-blur-streak.md17.9 KB
  • rules/multi-phase-camera.md10.3 KB
  • rules/orbit-3d-entry.md12.6 KB
  • rules/physics-press-reaction.md12.3 KB
  • rules/press-release-spring.md12.0 KB
  • rules/reactive-displacement.md11.0 KB
  • rules/scale-swap-transition.md10.5 KB
  • rules/sine-wave-loop.md13.7 KB
  • rules/split-tilt-cards.md11.0 KB
  • rules/spring-pop-entrance.md14.8 KB
  • rules/stat-bars-and-fills.md5.5 KB
  • rules/svg-icon-enrichment.md12.0 KB
  • rules/svg-path-draw.md9.7 KB
  • rules/vertical-spring-ticker.md10.2 KB
  • rules/viewport-change.md14.0 KB
  • scripts/animation-map.mjs19.0 KB
  • scripts/package-loader.mjs8.1 KB
  • techniques.md15.4 KB
  • transitions/catalog.md6.5 KB
  • transitions/css-3d.md421 B
  • transitions/css-blur.md1.7 KB
  • transitions/css-cover.md1.4 KB
  • transitions/css-destruction.md4.4 KB
  • transitions/css-dissolve.md2.4 KB
  • transitions/css-distortion.md1.8 KB
  • transitions/css-grid.md370 B
  • transitions/css-light.md2.3 KB
  • transitions/css-mechanical.md1.6 KB
  • transitions/css-other.md838 B
  • transitions/css-push.md1.2 KB
  • transitions/css-radial.md1.0 KB
  • transitions/css-scale.md715 B
  • transitions/overview.md13.5 KB
  • transitions/TRANSITION-REGISTRY.md7.9 KB

SKILL.md(원문)

설치하기 전에 에이전트에게 전달되는 지시 내용을 확인할 수 있습니다.

HyperFrames Animation

All motion knowledge in one skill: rules (atomic recipes), blueprints (multi-phase scene templates), transitions (scene-to-scene), techniques (broader motion-design patterns), and adapters (per-runtime APIs).

For the composition contract (data attributes, sub-compositions, determinism) see hyperframes-core.

Default: compose atomic rules

Pick 2-4 rules from rules-index.md, glue them together with a single paused GSAP timeline, done. This is faster and produces less code than starting from a blueprint.

Load a blueprint when

  • The scene matches an existing pre-designed multi-phase template (brand-reveal, social-proof, etc.) and reusing its phase pipeline saves real authoring time
  • You want runnable ground-truth code for a complex 4-5 phase choreography

Blueprints live in blueprints-index.md. Each entry points to blueprints/<id>.md (recipe). Do not read it speculatively; load it when you've already decided you need scene-level orchestration.

Routing

Want to…Read
Pick an atomic motion pattern by trigger / tagrules-index.md
Read one rule's full HTML / CSS / GSAP reciperules/<name>.md
Pick a multi-phase scene templateblueprints-index.md
Read one blueprint's full recipeblueprints/<id>.md
Author a scene transition (CSS-driven, between two clips)transitions/overview.md, transitions/catalog.md
Look up a broader motion-design techniquetechniques.md
Analyze an existing composition's animation mapscripts/animation-map.mjs
GSAP API — timeline / tweens / position parametersadapters/gsap.md
GSAP — drop-in effect recipesrules/gsap-effects.md
GSAP — transforms / perfadapters/gsap-transforms-and-perf.md
GSAP — eases / staggeradapters/gsap-easing-and-stagger.md
GSAP — timeline / labelsadapters/gsap-timeline-and-labels.md
Lottie / dotLottie (After Effects exports, window.__hfLottie)adapters/lottie.md
Three.js / WebGL (3D scenes, AnimationMixer, hf-seek)adapters/three.md
Anime.js (window.__hfAnime)adapters/animejs.md
CSS keyframes (animation-delay / play-state / fill-mode)adapters/css-animations.md
Web Animations API (element.animate(), currentTime seek)adapters/waapi.md
TypeGPU / WebGPU (navigator.gpu, WGSL, compute pipelines)adapters/typegpu.md
HTML-as-texture + WebGL/GLSL post-fx (capture live DOM via drawElementImage)adapters/html-in-canvas-patterns.md
Named text-animation effects (24 IDs via external animate-text skill)adapters/animate-text.md

Picking a runtime

  • GSAP is the default for 95% of motion work — covers timeline orchestration, transforms, easing, stagger. All atomic rules in this skill are GSAP-based.
  • Lottie when an asset has its own pre-baked timeline (typically After Effects exports).
  • Three.js for 3D scenes, camera motion, shader-driven visuals.
  • Anime.js for lightweight tweening when GSAP is overkill.
  • CSS for simple repeated motifs, decoration, shimmer — no JavaScript animation cost.
  • WAAPI for native browser keyframes without a GSAP dependency.
  • TypeGPU / WebGPU for GPU-rendered canvases (particles, liquid glass, custom shaders).

Multiple runtimes can coexist in one composition. Each registers its instances on the runtime-specific global so HyperFrames can seek all of them in one pass.

Critical Constraints

Prerequisite: hyperframes-core → Non-Negotiable Rules (single paused timeline, data-duration governs length, no Math.random / Date.now / performance.now, no repeat: -1, no gsap.set on later-scene clips, no display / visibility animation, no timeline construction inside async / setTimeout / Promise). Don't restate those here.

Animation-craft additions on top of core's contract:

  • Pre-calculated layout constants — never derive positions from getBoundingClientRect() at tween time. Tween-time DOM measurements desync because the renderer samples in parallel; compute coordinates once at composition setup and reuse.
  • Spatial motion uses GSAP transform aliases only (x, y, scale, rotation). Core's allowlist also permits opacity / color / backgroundColor / borderRadius for non-spatial property tweens — but never width / height / top / left for layout changes.

Scripts

node skills/hyperframes-animation/scripts/animation-map.mjs <composition-dir> \
  --out <composition-dir>/.hyperframes/anim-map

Reads every GSAP timeline registered on window.__timelines, enumerates tweens, samples bboxes, computes flags, outputs animation-map.json. Use it to audit choreography (dead zones, stagger consistency, lifecycle warnings) after authoring.

See Also

  • hyperframes-core — composition structure, data attributes, sub-compositions, deterministic render contract
  • hyperframes-creative — palettes, typography, narration, beat planning (non-animation creative direction)
  • hyperframes-cli — npx hyperframes lint / validate / inspect / preview / render

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같은 저장소의 스킬

Create 3D objects from text or images, choose catalog assets for repeated scenery, and inspect the results in Blender. The workflow checks geometry, materials, scale, and ground contact while recording asset sources and generation costs.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Create a unique 3D object from a text description
  • Reconstruct a 3D object from a concept image
  • Populate scenery with catalog vegetation and rocks
calesthio/OpenMontage7만2026년 10월 17일 업데이트

acestep

무료

Generate background music and songs with lyrics using ACE-Step 1.5, with controls for duration, tempo, and musical key. You can also restyle reference audio and separate vocals or individual instruments from mixed tracks.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Generate background music to match a video scene
  • Create a short jingle with supplied lyrics
  • Make a jazz arrangement of reference audio
calesthio/OpenMontage7만2026년 10월 17일 업데이트

agents

무료

Build voice assistants and conversational characters with ElevenLabs. Configure voices, language models, and external tools, then connect conversations to a website widget or use Twilio integration for outbound phone calls.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Creating a voice bot for customer support
  • Embedding a voice assistant on a website
  • Building an interactive voice character
calesthio/OpenMontage7만2026년 10월 17일 업데이트

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한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Create vertical video clips for social media
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  • Choose a video provider for a budget and visual style
calesthio/OpenMontage7만2026년 10월 17일 업데이트

Generate video clips from text descriptions or reference images through multiple API services. Compare available providers by cost and task needs, choose aspect ratios, track generation progress, and refine existing clips through conversational editing with Gemini Omni.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Generating clips from written scene descriptions
  • Animating a product photo
  • Creating vertical videos for social media
calesthio/OpenMontage7만2026년 10월 17일 업데이트

Generate and edit images and videos through Atlas Cloud using one API key across multiple model families. Choose supported models for each task, download the results, and retain details about the model, inputs, and estimated cost.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Generate images and videos through one service
  • Edit product images using reference materials
  • Create videos from images, video, or audio references
calesthio/OpenMontage7만2026년 10월 17일 업데이트

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