본문으로 건너뛰기
cccskills
무료GitHub에 공개

pr

Prepare or update Cataclysm-BN pull requests with titles checked against the project’s naming rules, concise explanations of the change, relevant links, and evidence reviewers can use to understand the issue and verify the result.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

원문원문 설명 보기

Create or update Cataclysm-BN PRs with validated titles, terse bodies, related links, and reviewer-useful evidence.

cataclysmbn/Cataclysm-BN스타 1,289(GitHub 1,289 + cccskills 0)
연동 도구GitHub

실행 점수 미검증

설치 방법 보기

이럴 때 유용합니다

  • Opening a pull request for a Cataclysm-BN change
  • Editing an existing pull request title or body
  • Adding issue links or evidence to a pull request

포함된 파일(1)

  • SKILL.md2.5 KB

SKILL.md(원문)

설치하기 전에 에이전트에게 전달되는 지시 내용을 확인할 수 있습니다.

PR

Use before gh pr create, gh pr edit, PR body edits, or PR title edits.

Sources

Title gate

  • Must pass conventional-prs --input '<title>'.
  • Use the smallest valid scope; do not invent scopes.
  • Required scopes: ports → port; Lua → lua; mods → mods or mods/<MOD_ID>; balance → balance; interface → UI.
  • For feat/fix, describe the visible player/reviewer impact, not implementation details.

Body gate

  • Read the diff, PR template, and existing PR body before writing or editing.
  • Search related issues/PRs. Also link known source PRs, commits, reports, or regressions even if search misses them.
  • Keep the body terse. Include only reviewer-useful context.
  • Purpose: state the bug/need and the relevant evidence. Paste the key log/screenshot/result snippet when it proves the issue.
  • Solution: concise bullets for what changed.
  • Testing: do not dump CI-equivalent command lists. State target/manual validations and results; include commands only when local-only, non-obvious, or useful for reproduction.
  • Preserve human content, artifacts, screenshots, checklist state, and generated artifact blocks when editing.
  • Remove irrelevant optional checklist items; keep applicable required/template items concrete.

Workflow

  1. Inspect the diff and current branch status.
  2. Read the PR template and current PR body if editing.
  3. Run targeted gh search issues / gh search prs; inspect known source PRs from context or git log.
  4. Draft the title and run conventional-prs --input '<title>'.
  5. Draft or patch the body using the body gate.
  6. Use explicit title/body arguments or --body-file; do not rely on unchecked --fill.

Repairs

  • feat: rebalancing some rifles → feat(balance): nerf jam chance of m16 and m4
  • fix: update vehicle cache invalidation → fix: update vehicle visibility after part changes
  • fix: UI bug → fix(UI): prevent item repair menu from hiding refittable items
  • Testing command dump → Added regression coverage for X; reproduced Y before the fix; confirmed Z after the fix.
  • Missing proof → include the one log line, screenshot, or before/after table that explains why the change exists.

리뷰

아직 리뷰가 없습니다. 사용해 본 소감을 남겨 주세요.

댓글

로그인 없이 쓸 수 있습니다. 사용 후기, 질문, 작동하지 않은 환경 등을 편하게 남겨 주세요.

아직 댓글이 없습니다. 첫 댓글을 남겨 보세요.

보내면 바로 공개됩니다. 이메일 주소나 전화번호 같은 개인 정보는 쓰지 마세요. URL은 2개까지입니다.

0 / 1,000자

이 양식은 reCAPTCHA로 보호되며 Google 개인정보처리방침 및 서비스 약관이 적용됩니다.

같은 저장소의 스킬

Use this skill to expose Cataclysm-BN game functions and utilities to Lua. It guides you through organizing functions into libraries, registering constants and callbacks, documenting the API, and handling errors so Lua scripts can use the new bindings.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Expose game or map functions to Lua
  • Add constants or utility functions to a Lua library
  • Let Lua scripts register callbacks
cataclysmbn/Cataclysm-BN1.3천2026년 10월 27일 업데이트

Expose complex C++ classes to Lua by adding bindings for methods, inheritance, constructors, properties, and operators. The skill also guides ownership handling and registration so Lua scripts can use the intended class interface.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Exposing a C++ class to Lua
  • Binding inherited class methods
  • Adding constructors and properties
cataclysmbn/Cataclysm-BN1.3천2026년 10월 27일 업데이트

Add Lua bindings that let Cataclysm-BN scripts access simple C++ types, including string IDs, enums, and basic read-only classes. The skill guides documentation macros, registration in the appropriate source file, and build and in-game checks.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Exposing a C++ string ID to Lua
  • Registering an enum for Lua scripts
  • Making a basic read-only C++ type available to Lua
cataclysmbn/Cataclysm-BN1.3천2026년 10월 27일 업데이트

Generate and synchronize player-facing changelog files across English, Korean, and Japanese from a Git reference range. It groups related changes, organizes featured updates and fixes, and preserves localized labels and relevant media.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Preparing changelogs between two Git refs
  • Updating English, Korean, and Japanese release notes
  • Grouping related player-facing changes
cataclysmbn/Cataclysm-BN1.3천2026년 10월 27일 업데이트

Create or update Deno and TypeScript scripts for Cataclysm-BN, following the project’s conventions. Use it for command-line tools, data migrations, code or documentation generators, Git hooks, and other development utilities.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Creating a Deno command-line utility
  • Writing a data migration script
  • Generating code or documentation
cataclysmbn/Cataclysm-BN1.3천2026년 10월 27일 업데이트

Use this skill when the same English text needs different translations in different parts of an application. It adds gettext context at the source, updates affected PO entries, and guides validation of translations and formatting checks for the touched locale.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Separate translations for an ambiguous label
  • Add context to translated JSON strings
  • Update and validate affected PO entries
cataclysmbn/Cataclysm-BN1.3천2026년 10월 27일 업데이트

cataclysmbn의 스킬 모두 보기

이 스킬의 문제 신고